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Ingredients

From Once Human Guide
Revision as of 22:37, 15 February 2026 by Thisisme (talk | contribs) (Created page with "'''Meats''' Deer Meat: 2% DMG vs Targets affected by Bullseye Beast Meat: 2% Melee DMG Pork Meat: 2% Unstable Bomber DMG Rabbit Meat: 2% Attack while in Fast Gunner state Goat Meat: 2% Burn DMG Bear Meat: 2% Shrapnel DMG Raw Meat: N/A Crocodile Meat: N/A Snapping Turtle Meat: 2% Melee DMG Poultry Meat: 2% Bounce DMG Turtle Meat: 2% DMG while in Fortress Warfare state Beef: 2% Frost Vortex DMG Pristine Deer Meat: 3% Vulnerability on Bullseye, and adding crop...")
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Meats


Deer Meat: 2% DMG vs Targets affected by Bullseye

Beast Meat: 2% Melee DMG

Pork Meat: 2% Unstable Bomber DMG

Rabbit Meat: 2% Attack while in Fast Gunner state

Goat Meat: 2% Burn DMG

Bear Meat: 2% Shrapnel DMG

Raw Meat: N/A

Crocodile Meat: N/A

Snapping Turtle Meat: 2% Melee DMG

Poultry Meat: 2% Bounce DMG

Turtle Meat: 2% DMG while in Fortress Warfare state

Beef: 2% Frost Vortex DMG

Pristine Deer Meat: 3% Vulnerability on Bullseye, and adding crops may cause flatulence

Pristine Beast Meat: 3% Melee DMG, and adding crops may cause flatulence

Pristine Rabbit Meat: 3% Attack while in Fast Gunner state, and Buff stops if energy drops below 30%

Pristine Pork Meat: 3% Unstable Bomber DMG and Buff stops if energy drops below 30%

Pristine Goat Meat: 3% Burn DMG, and adding crops may cause flatulence

Pristine Bear Meat: 3% Shrapnel DMG and Buff stops if energy drops below 30%

Pristine Poultry: 3% Bounce DMG and Buff stops if energy drops below 30%

Fine Turtle Meat: 3% DMG while in Fortress Warfare state and -10% Action Speed

Pristine Beef: 3% Frost Vortex DMG, and adding crops may cause flatulence

Marbled Beef: 3% Frost Vortex DMG, 10% Frost Vortex duration, and -100% effect on other meats used in combo


Fishes


Sunfish: 5% Crit DMG vs Targets in deviated status and -50% Duration to non-fish ingredients

Carp: 5% Crit DMG vs Targets in deviated status and -50% Duration to non-fish ingredients

Bighead Carp: 5% Crit DMG vs Targets in deviated status and -50% Duration to non-fish ingredients

Sucker Fish: 5% Crit DMG vs Targets in deviated status and -50% Duration to non-fish ingredients

All Cichlids: 3% Melee DMG

Tilapia: 5% Weakspot DMG vs Targets in deviated status and -50% Duration to non-fish ingredients

Oscar Fish: 5% Weakspot DMG vs Targets in deviated status and -50% Duration to non-fish ingredients

Arowana: 5% Weakspot DMG vs Targets in deviated status and -50% Duration to non-fish ingredients

Angelfish: 5% Weakspot DMG vs Targets in deviated status and -50% Duration to non-fish ingredients

Sea Bass: 5% Weakspot DMG vs Targets in deviated status and -50% Duration to non-fish ingredients

Pompano: 5% Crit Dmg and -50% Duration to non-fish ingredients

Barracuda: 5% Crit Dmg and -50% Duration to non-fish ingredients

Koi Carp: 5% Crit DMG and -50% Duration to non-fish ingredients

Northern Pike: 3% Crit DMG vs Burn affected - 5% and -50% Duration to non-fish ingredients

Largemouth Black Bass: 3% Crit DMG vs Frost Vortex Affected -5 % and -50% Duration to non-fish ingredients

Salmon: 3% Crit DMG vs Bulleye Marked - 5% and -50% Duration to non-fish ingredients

Rainbow Trout: 3% Crit DMG vs Power Surge affected - 5% and -50% Duration to non-fish ingredients

Longnose Gar: 3% Weakspot DMG vs Burn affected - 5% and -50% Duration to non-fish ingredients

Mackerel: 3% Weakspot DMG vs Frost Vortex Affected -5 % and -50% Duration to non-fish ingredients

Sardine: 3% Weakspot DMG vs Bulleye Marked - 5% and -50% Duration to non-fish ingredients

Guppy: 3% Weakspot DMG vs Power Surge affected - 5% and -50% Duration to non-fish ingredients

Shellfish: N/A


Crops


Blueberry: Energy Depletion Rate -10%

Orange: Energy Depletion Rate -10%

Hawthorn: N/A

Wheat: Plant gathering yield +20% if deviated, and non-crop ingredient effect duration -50% if deviated

Pumpkin: HP Recovers slowly out of combat if deviated and non-crop ingredient effect duration -50% if deviated

Mushroom: Sanity recovers slowly out of combat if deviated and non-crop ingredient effect duration -50% if deviated

Beets: 10% Extra XP if deviated and non-crop ingredient effect duration -50% if deviated

Calamus: Roll Speed 3% / 5 % if deviated and non-herb Ingredient effect duration -20% if deviated

Potato: Mining/Logging speed 15% if deviated and non-crop ingredient effect duration -50% if deviated

Corn: Gathering stamina cost -30% If deviated and non-crop ingredient effect duration -50% if deviated

Cabbage: Logging and mining yield + 50% if deviated and non-crop ingredient effect duration -50% if deviated


Herbs


Coneflower: Gliding horizontal Speed 3% / 5% if deviated and non-herb ingredient effect duration -20% if deviated

Yellow Lotus: Stamina 3% / 4% if deviated and non-herb ingredient effect duration -20% if deviated

Bellflower: 3% sprint speed / 5% if deviated and non-herb ingredient effect duration -20% if deviated

Honeysuckle: Swim speed 3% / 5 % if deviated and non-herb ingredient effect duration -20% if deviated

Sage: Movement speed 3% / 5% if deviated and non-herb ingredient effect duration -20% if deviated

Grafted Crops: Positive effect of both non-deviated crops and

Spikemato: 5 Cold resist / 10 if deviated and cures Hypothermia, and if Hypothermia occurs, ingredient effect ends

Polar Pepper: 5 Cold resist / 10 if deviated and cures Hypothermia, and if Hypothermia occurs, ingredient effect ends

Sunny Ginger: 5 Cold resist / 10 if deviated and cures Hypothermia, and if Hypothermia occurs, ingredient effect ends

Ice Melon: 5 Heat Resist / 10 if deviated and cures Heatstroke, and if Heatstroke occurs, ingredient effect ends

Snow Fungus: 5 Heat Resist / 10 if deviated and cures Heatstroke, and if Heatstroke occurs, ingredient effect ends

Mint: 5 Heat Resist / 10 if deviated and cures Heatstroke, and if Heatstroke occurs, ingredient effect ends


Fruits


Banana: 5 Max Stamina

Grapes: Glide stamina cost -10%

Apple: Gathering stamina cost -10%

Coconut: Stamina recovery speed 5%

Tomato: None / 10% extra deviation securement chance if deviated, and extra crops with effects may cause digestive discomfort

Cucumber: None / Load Limit +30% if deviated, and extra crops with effects may cause digestive discomfort

Morel: None / extra 20 minutes of full energy state if deviated and Dish Energy -50

Onion: None / extra 20 minutes of full hydration state if deviated and Dish Hydration -50

Saffron: 3% Max Stamina / 4 % if deviated and non-herb ingredient effect duration -20% if deviated

Aloe Vera: 3% Max Stamina / 4 % if deviated and non-herb ingredient effect duration -20% if deviated

Truffles: N/A

Fantasy Truffles: N/A

Seaweed: N/A

Cactus: N/A


Eggs


Crocodile Egg: Shock DMG 4%

Turtle Egg: 3% Elemental DMG taken reduction

Pelican Egg: Blast DMG 4%

Bird Egg: Blaze DMG 4%

Pristine Egg: Elemental damage 4%


Milks


Goat Milk: Slow, out of combat sanity restoration, and -10% Dish durability

Deer Milk: Slightly increases pollution resist and -10% Dish durability

Milk: Slightly increases Max HP and -10% Dish durability

Pristine Goat Milk: Slightly increases pollution resist and -50% Dish durability

Pristine Deer Milk: Noticeably increases max HP and -50% Dish durability

Pristine Cow Milk: Sanity gradually recovers and -50% Dish durability

Stardust Goat Milk: Noticeably increases max HP and -90% Dish durability

Stardust Deer Milk: Greatly increases pollution resist and -90% Dish durability

Stardust Cow Milk: Sanity recovers quickly and -90% Dish durability

Stardust Cheese: Boost the dish's effects by 50% and lose 1% sanity every 5 seconds for 30 minutes


Honeys


Honey: Sanity gradually recovers

Nectar Honey: Sanity recovers quickly


Spices


Salt: Dish durability 20%

Sugar: Extra 20% Dish energy recovery

Masala: Dish durability 20%

Peppercorn: Creative cooking success rate 10% / 20% if deviated, and -50% dish duration if deviated

Rock Salt: Dish durability 100 % and 15% cooking success rate reduces hydration if used too much

Stardust Salt: Dish doesn't decay and 20% cooking success rate, and lose 1% sanity every 5 seconds for 30 minutes


Nuts


Peanut: Meat Bonus Effect +50%

Pine Nut: Crop Bonus Effect +50%

Acorn: Herb Bonus Effect + 50%

Nut Jam: Extra 40% dish effect


Waters


Sea Water: Dish durability reduced, sanity -10% (stackable)

Polluted Water: Dehydration

Dirty Water: Dish durability reduced, sanity -10% (stackable)

Boiled Water: Hydration

Purified Water: Hydration


Metals


Aluminium: Canned (doesn’t lose durability)

Steel: Canned (doesn’t lose durability)


Others


Corn Oil: Dish durability 20%

Cheese: Extra 30% dish Magnitude and Dish effect duration -30%

Butter: Extra 30% dish Magnitude and Non-meat effect magnitude -50%

Roe: 4% Frost Elemental DMG

Caviar: Fish Bonus Effect +50%

Ice Cube: Heat resist +5 and dish restores 10 sanity