Combat Traits
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Deviant Trait Page
Combat Deviant Traits
Max Mood +30/40/50%
Deviant Power recovery -5%
Deviant Power recovery -5%
Max Deviant Power +10% → +35%
Max Mood -5% / -10%
Max Deviant Power +30/40/50%, Mood recovery -5%
Max Mood +15% → +35%
Power recovery +5% / +10%
Mood recovery +5% → +25%
Max Deviant Power +30
Max Mood +30
Convert Mood to Power at 0
Max Deviant Power -5% / -10%
Power recovery +10% (By-The-Wind)
Power recovery +20% (Dr. Teddy)
Mood recovery +30% (Enchanting Void)
Power +40% (Grumpy Bulb)
Power +40% (Lonewolf)
Mood +7%
Mood recovery +20%
Power +10%
Power recovery +10%
Power recovery +10%
Mood +35%
Power +40%
Mood +35
Max Load +8
Max Load +15, Speed -5%
Load +15 in settlements
Weapon DMG +5%
Stamina -5%
Torso DR scaling
Head DR scaling
Stamina -20%, Speed -10%
+1 power every 8s sprint
Load +25, Speed -5%
Status DMG +5%
Speed +5%
Stamina -10%
Load -8 settlements
Stamina +8%
Speed +10%
Day load, night speed
Stamina +15
Stamina +10
Night DMG +6%
Weakspot → +1 power
Multiple effects (glide/power)
Airborne buffs
Healing boost
Random DMG buff
Break ores/trees on dodge
Auto sanity to 20%
Reveal attacker
Load +20
No fall damage
10% acid drop
Animals don’t flee
Reduce deviation damage
Heat resist +10
Sanity regen
Night regen boost
No music needed
+1 mood per trait
Dive stamina boost
+10% atk below 0°C
90% sanity loss reduction
Hourly buffs
No stamina gather
Cold resist +10
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