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Helmet Hide

From Once Human Guide
Revision as of 17:06, 21 April 2026 by Bones (talk | contribs)

<div class="mw-dropdown-ui" data-options='{

 "wool": { "label": "Wool", "content": "Non-Weakspot DMG Reduction; Non-Weakspot DMG Reduction +5%." },
 "lunar_wool": { "label": "Lunar Wool", "content": "Danger DMG Reduction; For every 10% decrease in HP, DMG Reduction +1%, up to 7%." },
 "dreamfused_wool": { "label": "Dreamfused Wool", "content": "Danger DMG Reduction; Non-Weakspot DMG Reduction +5%. The effect doubles in the Dream Zone." },
 "highland_deer": { "label": "Highland Deer Hide", "content": "Sprint DMG Reduction; DMG Reduction +5% while sprinting." },
 "forest_deer": { "label": "Forest Deer Hide", "content": "Scope DMG Reduction; DMG Reduction +5% while scoped." },
 "tundra_deer": { "label": "Tundra Deer Hide", "content": "Moving DMG Reduction; DMG Reduction +3% while moving." },
 "wasteland_wolf": { "label": "Wasteland Wolf Skin", "content": "Weakspot Reduction; Weakspot DMG Reduction +7% while moving." },
 "grassland_wolf": { "label": "Grassland Wolf Skin", "content": "Team-Up DMG Reduction; Weakspot DMG Reduction +8% when in a team with more than 1 player." },
 "jungle_wolf": { "label": "Jungle Wolf Skin", "content": "Weakspot Reduction; Weakspot DMG Reduction +10% while crouched." },
 "dreamy_rabbit": { "label": "Dreamy Rabbit Fur", "content": "Vaulting DMG Reduction; DMG Reduction +8% while vaulting." },
 "lucky_rabbit": { "label": "Lucky Rabbit Fur", "content": "Roll DMG Reduction; Status DMG Reduction +10% while rolling." },
 "rock_wool": { "label": "Rock Wall Wool", "content": "Non-Weakspot DMG Reduction; Non-Weakspot DMG Reduction +7% while moving." },
 "mountain_wool": { "label": "Mountain Wool", "content": "Non-Weakspot DMG Reduction; Non-Weakspot DMG Reduction +8% when Stamina exceeds 90." },
 "golden_wool": { "label": "Golden Wool", "content": "Random DMG Reduction; DMG Reduction fluctuates between 1% and 10% every second." },
 "bear_skin": { "label": "Bear Skin", "content": "Fullness DMG Reduction; DMG Reduction +3% when Energy is at 100." },
 "floating_bear": { "label": "Floating Bear Skin", "content": "Fullness DMG Reduction; DMG Reduction +4% when Energy exceeds 60." },
 "snowfield_bear": { "label": "Snowfield Bear Skin", "content": "Fullness Survivability; Max HP +800 when Energy is less than 60." },
 "cave_bear": { "label": "Cave Bear Skin", "content": "DMG Recovery; Upon taking DMG, expend 10 Energy to recover 10% HP. Cooldown: 30 seconds." },
 "crocodile_hide": { "label": "Crocodile Hide", "content": "Hydration Reduction; DMG Reduction +3% when Hydration is at 100." },
 "beach_croc": { "label": "Beach Crocodile Skin", "content": "Hydration DMG Reduction; DMG Reduction +4%, but lose Hydration 30% more quickly while in combat." },
 "coastal_croc": { "label": "Coastal Bay Crocodile Skin", "content": "Invisibility DMG Reduction; DMG Reduction +10% while invisible." },
 "fox_skin": { "label": "Fox Skin", "content": "Non-Combat DMG Reduction; DMG Reduction +10% when not in combat." },
 "polar_fox": { "label": "Polar Fox Skin", "content": "Non-Combat DMG Reduction; DMG Reduction +14% when not in combat." },
 "desert_fox": { "label": "Desert Fox Skin", "content": "Non-Combat DMG Reduction; When not in combat, recover 0.5% HP per second, but lose Hydration 50% more quickly." },
 "hide": { "label": "Hide", "content": "Max HP; Max HP +100." },
 "velvet": { "label": "Velvet", "content": "Pollution Resist; Pollution Resist +15." },
 "sealskin": { "label": "Sealskin", "content": "Swimming DMG Reduction; DMG Reduction +15% while swimming." },
 "reindeer": { "label": "Reindeer Hide", "content": "Load DMG Reduction; DMG Reduction +3% when Load exceeds 80." },
 "cowhide": { "label": "Cowhide", "content": "Crit DMG Reduction; Crit DMG Reduction +7%." },
 "mountain_cowhide": { "label": "Mountain Cowhide", "content": "Crit DMG Reduction; Crit DMG Reduction +10%." },
 "valley_cowhide": { "label": "Valley Cowhide", "content": "Crit Recovery; Upon taking Crit DMG, recover 15% HP. Cooldown: 30 seconds." },
 "lunar_deer": { "label": "Lunar Deer Hide", "content": "Sprint DMG Reduction; While sprinting, DMG Reduction +4%. Effect doubles if HP < 30%." },
 "lunar_wolf": { "label": "Lunar Wolf Skin", "content": "Weakspot Reduction; Weakspot DMG Reduction +6%. Effect doubles if HP < 30%." },
 "lunar_rabbit": { "label": "Lunar Rabbit Fur", "content": "Mid-Air DMG Reduction; While airborne, DMG Reduction +7%. Effect doubles if HP < 30%." },
 "dream_deer": { "label": "Dreamfused Deer Hide", "content": "Sprint DMG Reduction; While sprinting, DMG Reduction +3%. Effect doubles in the Dream Zone." },
 "dream_wolf": { "label": "Dreamfused Wolf Skin", "content": "Weakspot Reduction; Weakspot DMG Reduction +5%. Effect doubles in the Dream Zone." },
 "dream_rabbit": { "label": "Dreamfused Rabbit Fur", "content": "Mid-Air DMG Reduction; While airborne, DMG Reduction +5%. Effect doubles in the Dream Zone." },
 "dream_cowhide": { "label": "Dreamfused Cowhide", "content": "Crit Damage Reduction; Crit DMG +7%. Effect doubles in the Dream Zone." },
 "starfall_fox": { "label": "Starfall Fox Skin", "content": "Non-Combat DMG Reduction; When not in combat, DMG Reduction fluctuates. Effects double while airborne." },
 "starfall_down": { "label": "Starfall Down", "content": "Pollution Resist; Pollution Resist +15. Effect doubles while airborne." },
 "starfall_croc": { "label": "Starfall Crocodile Skin", "content": "Hydration DMG Reduction; DMG Reduction +5% at full Hydration. Effect doubles while airborne." },
 "starfall_cowhide": { "label": "Starfall Cowhide", "content": "Crit DMG Reduction; Crit DMG Reduction +8%. Effect doubles while airborne." },
 "military_helmet": { "label": "Old Military Helmet", "content": "Max HP increased; Max HP +75." }

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