Territory Traits: Difference between revisions
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<br> | <br> | ||
<!-- WRAPPER (prevents overflow) --> | |||
<div style="max-width:600px; margin:0 auto;"> | |||
<!-- MAIN TABS --> | <!-- MAIN TABS --> | ||
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<!-- ================= SLOT 1 ================= --> | <!-- ================= SLOT 1 ================= --> | ||
<div id="tab-slot1" class="mw-tab-content"> | <div id="tab-slot1" class="mw-tab-content"> | ||
<div class="mw-dropdown-ui" data-label="Territory Slot 1" data-options='{ | <div class="mw-dropdown-ui" style="width:100%; box-sizing:border-box;" data-label="Territory Slot 1" data-options='{ | ||
"cheer_up": { "label": "Cheer Up", "content": "Max Mood +30% / +40% / +50%; Deviant Power recovery speed -5%" }, | "cheer_up": { "label": "Cheer Up", "content": "Max Mood +30% / +40% / +50%; Deviant Power recovery speed -5%" }, | ||
"covert_energy": { "label": "Covert Energy", "content": "Max Deviant Power +10% to +35%" }, | "covert_energy": { "label": "Covert Energy", "content": "Max Deviant Power +10% to +35%" }, | ||
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<!-- ================= SLOT 1 DEV ================= --> | <!-- ================= SLOT 1 DEV ================= --> | ||
<div id="tab-slot1dev" class="mw-tab-content"> | <div id="tab-slot1dev" class="mw-tab-content"> | ||
<div class="mw-dropdown-ui" data-label="Slot 1 (Deviant Specific)" data-options='{ | <div class="mw-dropdown-ui" style="width:100%; box-sizing:border-box;" data-label="Slot 1 (Deviant Specific)" data-options='{ | ||
"pumpkin": { "label": "Pumpkin Lantern (Buzzy Bee)", "content": "+10% Deviant Power" }, | "pumpkin": { "label": "Pumpkin Lantern (Buzzy Bee)", "content": "+10% Deviant Power" }, | ||
"gold_lightning": { "label": "Gold Lightning (Electric Eel)", "content": "+15% Power Recovery" }, | "gold_lightning": { "label": "Gold Lightning (Electric Eel)", "content": "+15% Power Recovery" }, | ||
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<!-- ================= SLOT 2 ================= --> | <!-- ================= SLOT 2 ================= --> | ||
<div id="tab-slot2" class="mw-tab-content"> | <div id="tab-slot2" class="mw-tab-content"> | ||
<div class="mw-dropdown-ui" data-label="Territory Slot 2" data-options='{ | <div class="mw-dropdown-ui" style="width:100%; box-sizing:border-box;" data-label="Territory Slot 2" data-options='{ | ||
"world_charm": { "label": "A World of Charm", "content": "10% chance give +20 Mood to others" }, | "world_charm": { "label": "A World of Charm", "content": "10% chance give +20 Mood to others" }, | ||
"anti_burnout": { "label": "Anti-Burnout", "content": "20% chance give +5 Power" }, | "anti_burnout": { "label": "Anti-Burnout", "content": "20% chance give +5 Power" }, | ||
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<!-- ================= SLOT 2 DEV ================= --> | <!-- ================= SLOT 2 DEV ================= --> | ||
<div id="tab-slot2dev" class="mw-tab-content"> | <div id="tab-slot2dev" class="mw-tab-content"> | ||
<div class="mw-dropdown-ui" data-label="Slot 2 (Deviant Specific)" data-options='{ | <div class="mw-dropdown-ui" style="width:100%; box-sizing:border-box;" data-label="Slot 2 (Deviant Specific)" data-options='{ | ||
"lunar_oracle": { "label": "Lunar Oracle (Electric Eel)", "content": "+20% duration" }, | "lunar_oracle": { "label": "Lunar Oracle (Electric Eel)", "content": "+20% duration" }, | ||
"daydreaming": { "label": "Daydreaming (Cat)", "content": "Restore Power to others" }, | "daydreaming": { "label": "Daydreaming (Cat)", "content": "Restore Power to others" }, | ||
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<!-- ================= SLOT 3 ================= --> | <!-- ================= SLOT 3 ================= --> | ||
<div id="tab-slot3" class="mw-tab-content"> | <div id="tab-slot3" class="mw-tab-content"> | ||
<div class="mw-dropdown-ui" data-label="Territory Slot 3" data-options='{ | <div class="mw-dropdown-ui" style="width:100%; box-sizing:border-box;" data-label="Territory Slot 3" data-options='{ | ||
"brute_force": { "label": "Brute Force Rules", "content": "10% chance double output" }, | "brute_force": { "label": "Brute Force Rules", "content": "10% chance double output" }, | ||
"clean": { "label": "Clean and Hygienic", "content": "Sanity cannot drop below 20%" }, | "clean": { "label": "Clean and Hygienic", "content": "Sanity cannot drop below 20%" }, | ||
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"top_grunt": { "label": "Top Grunt", "content": "Convert Mood to Energy at low levels" } | "top_grunt": { "label": "Top Grunt", "content": "Convert Mood to Energy at low levels" } | ||
}'></div> | }'></div> | ||
</div> | |||
</div> | </div> | ||