Territory Traits: Difference between revisions
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<!-- | <!-- MAIN TABS --> | ||
<div class="mw- | <div class="mw-tab-buttons"> | ||
<div class="mw-tab-btn" data-tab="tab-slot1">Slot 1</div> | |||
" | <div class="mw-tab-btn" data-tab="tab-slot1dev">Slot 1 (Deviant)</div> | ||
" | <div class="mw-tab-btn" data-tab="tab-slot2">Slot 2</div> | ||
<div class="mw-tab-btn" data-tab="tab-slot2dev">Slot 2 (Deviant)</div> | |||
" | <div class="mw-tab-btn" data-tab="tab-slot3">Slot 3</div> | ||
</div> | |||
" | |||
< | <!-- ================= SLOT 1 ================= --> | ||
<div id="tab-slot1" class="mw-tab-content"> | |||
<div class="mw-dropdown-ui" data-label="Territory Slot 1" data-options='{ | |||
"cheer_up": { "label": "Cheer Up", "content": "Max Mood +30% / +40% / +50%; Deviant Power recovery speed -5%" }, | |||
"covert_energy": { "label": "Covert Energy", "content": "Max Deviant Power +10% to +35%" }, | |||
"feeling_blue": { "label": "Feeling Blue", "content": "Max Mood -5% / -10%" }, | |||
"growing_pains": { "label": "Growing Pains", "content": "Max Power +30–50%; Mood recovery -5%" }, | |||
"optimist": { "label": "Optimist", "content": "Max Mood +15–35%" }, | |||
"power_rewind": { "label": "Power Rewind", "content": "Power recovery +5–10%" }, | |||
"rise_and_shine": { "label": "Rise and Shine", "content": "Mood recovery +5–25%" }, | |||
"stable_energy": { "label": "Stable Energy", "content": "Max Deviant Power +30" }, | |||
"stable_vitality": { "label": "Stable Vitality", "content": "Max Mood +30" }, | |||
"upper_hand": { "label": "Upper Hand", "content": "When Power hits 0, convert Mood to Power" }, | |||
"worn_out": { "label": "Worn-out", "content": "Max Power -5% / -10%" } | |||
}'></div> | |||
</div> | |||
<!-- SLOT 1 DEV --> | <!-- ================= SLOT 1 DEV ================= --> | ||
<div class="mw-dropdown-ui" data-label="Slot 1 (Deviant Specific)" data-options='{ | <div id="tab-slot1dev" class="mw-tab-content"> | ||
<div class="mw-dropdown-ui" data-label="Slot 1 (Deviant Specific)" data-options='{ | |||
"pumpkin": { "label": "Pumpkin Lantern (Buzzy Bee)", "content": "+10% Deviant Power" }, | |||
"gold_lightning": { "label": "Gold Lightning (Electric Eel)", "content": "+15% Power Recovery" }, | |||
"good_fortune": { "label": "Optimism – Good Fortune (Cat)", "content": "+40% Mood" }, | |||
"aquarius": { "label": "Aquarius (Fetch-A-Lot)", "content": "+30% Mood Recovery" }, | |||
"golden_toad": { "label": "Golden Toad (Flame Essence)", "content": "+20% Mood Recovery" }, | |||
}'></div> | "shadow_shroom": { "label": "Shadow Shroom (Growshroom)", "content": "+40% Energy" } | ||
}'></div> | |||
</div> | |||
< | <!-- ================= SLOT 2 ================= --> | ||
<div id="tab-slot2" class="mw-tab-content"> | |||
<div class="mw-dropdown-ui" data-label="Territory Slot 2" data-options='{ | |||
"world_charm": { "label": "A World of Charm", "content": "10% chance give +20 Mood to others" }, | |||
"anti_burnout": { "label": "Anti-Burnout", "content": "20% chance give +5 Power" }, | |||
"devoted": { "label": "Devoted Laborer", "content": "+20% work duration" }, | |||
"dream_wild": { "label": "Dream Wild", "content": "10% chance give +10 Power" }, | |||
"hydrophilic": { "label": "Hydrophilic", "content": "+30% recovery near water" }, | |||
"lazy": { "label": "Lazy Bones", "content": "-5% speed" }, | |||
"living_map": { "label": "Living Map", "content": "-5% interval" }, | |||
"oneplus": { "label": "OnePlus", "content": "Chance for rare crystals" }, | |||
"panovision": { "label": "Panovision", "content": "-10% speed" }, | |||
"slacking": { "label": "Slacking Off", "content": "+5% consumption" }, | |||
"stardust": { "label": "Stardust Affinity", "content": "20% no Mood cost" }, | |||
"sweet_talk": { "label": "Sweet Talk", "content": "20% give Mood" }, | |||
"overtime": { "label": "Voluntary Overtime", "content": "10% no Mood cost" }, | |||
"workaholic": { "label": "Workaholic", "content": "+10% duration" } | |||
}'></div> | |||
</div> | |||
<!-- SLOT 2 --> | <!-- ================= SLOT 2 DEV ================= --> | ||
<div class="mw-dropdown-ui" data-label=" | <div id="tab-slot2dev" class="mw-tab-content"> | ||
<div class="mw-dropdown-ui" data-label="Slot 2 (Deviant Specific)" data-options='{ | |||
"lunar_oracle": { "label": "Lunar Oracle (Electric Eel)", "content": "+20% duration" }, | |||
"daydreaming": { "label": "Daydreaming (Cat)", "content": "Restore Power to others" }, | |||
"toxicologist": { "label": "Toxicologist – Green Touch (Growshroom)", "content": "25% no Power cost" }, | |||
"admiral": { "label": "Admiral (Nutcracker)", "content": "3% no Power cost" }, | |||
"diamond_duke": { "label": "Diamond Duke (Nutcracker)", "content": "5% no cost" }, | |||
"workaholic_lights": { "label": "Workaholic – Lights (Nutcracker)", "content": "+20% duration" }, | |||
"gold_speaker": { "label": "Gold Speaker (Digby Boy)", "content": "Extra ores" } | |||
}'></div> | |||
</div> | |||
}'></div> | |||
<!-- ================= SLOT 3 ================= --> | |||
<div id="tab-slot3" class="mw-tab-content"> | |||
<!-- SLOT 3 --> | <div class="mw-dropdown-ui" data-label="Territory Slot 3" data-options='{ | ||
<div class="mw-dropdown-ui" data-label="Territory Slot 3" data-options='{ | "brute_force": { "label": "Brute Force Rules", "content": "10% chance double output" }, | ||
"clean": { "label": "Clean and Hygienic", "content": "Sanity cannot drop below 20%" }, | |||
"extra_load": { "label": "Extra Load", "content": "+15% storage" }, | |||
"feline": { "label": "Feline Creatures", "content": "Chance for extra lightweight item" }, | |||
"moonlight": { "label": "Moonlight Assault", "content": "+15% recovery at night" }, | |||
"top_grunt": { "label": "Top Grunt", "content": "Convert Mood to Energy at low levels" } | |||
}'></div> | |||
}'></div> | </div> | ||