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Territory Traits: Difference between revisions

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<select onchange="document.querySelectorAll('.trait-section').forEach(el => el.style.display='none'); document.getElementById(this.value).style.display='block';" style="width:100%; padding:10px; font-size:16px;">
<select id="traitDropdown" style="width:100%; padding:10px; font-size:16px;">
   <option value="">Select Trait Category</option>
   <option value="">Select Trait Category</option>
   <option value="slot1">Territory Slot 1</option>
   <option value="slot1">Territory Slot 1</option>
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<!-- SLOT 1 -->
<div id="slot1" class="trait-section" style="display:none;">SLOT 1 CONTENT</div>
<div id="slot1" class="trait-section" style="display:none;">
<div id="slot1_dev" class="trait-section" style="display:none;">SLOT 1 DEV CONTENT</div>
<table class="wikitable">
<div id="slot2" class="trait-section" style="display:none;">SLOT 2 CONTENT</div>
<tr><th>Trait</th><th>Effect</th></tr>
<div id="slot2_dev" class="trait-section" style="display:none;">SLOT 2 DEV CONTENT</div>
<tr><td>Cheer Up</td><td>Max Mood +30–50%; Power recovery -5%</td></tr>
<div id="slot3" class="trait-section" style="display:none;">SLOT 3 CONTENT</div>
<tr><td>Covert Energy</td><td>Max Power +10–35%</td></tr>
<tr><td>Feeling Blue</td><td>Max Mood -5–10%</td></tr>
<tr><td>Growing Pains</td><td>Max Power +30–50%; Mood recovery -5%</td></tr>
<tr><td>Optimist</td><td>Max Mood +15–35%</td></tr>
<tr><td>Power Rewind</td><td>Power recovery +5–10%</td></tr>
<tr><td>Rise and Shine</td><td>Mood recovery +5–25%</td></tr>
<tr><td>Stable Energy</td><td>Max Power +30</td></tr>
<tr><td>Stable Vitality</td><td>Max Mood +30</td></tr>
<tr><td>Upper Hand</td><td>Convert Mood → Power at 0</td></tr>
<tr><td>Worn-out</td><td>Max Power -5–10%</td></tr>
</table>
</div>
 
<!-- SLOT 1 DEV -->
<div id="slot1_dev" class="trait-section" style="display:none;">
<table class="wikitable">
<tr><th>Trait</th><th>Effect</th><th>Deviant</th></tr>
<tr><td>Pumpkin Lantern</td><td>+10% Power</td><td>Buzzy Bee</td></tr>
<tr><td>Gold Lightning</td><td>+15% Power Recovery</td><td>Electric Eel</td></tr>
<tr><td>Optimism – Good Fortune</td><td>+40% Mood</td><td>Extradimensional Cat</td></tr>
<tr><td>Aquarius</td><td>+30% Mood Recovery</td><td>Fetch-A-Lot</td></tr>
<tr><td>Golden Toad</td><td>+20% Mood Recovery</td><td>Flame Essence</td></tr>
<tr><td>Shadow Shroom</td><td>+40% Energy</td><td>Growshroom</td></tr>
<tr><td>Prototype</td><td>+10% Power Recovery</td><td>H37</td></tr>
<tr><td>Evergreen</td><td>2% chance to bring Bait</td><td>Hydronaut Fish</td></tr>
<tr><td>Feisty Vitality</td><td>+30% Mood Recovery</td><td>Nutcracker</td></tr>
<tr><td>Witch's Beloved</td><td>+20% Mood Recovery</td><td>Paper Doll</td></tr>
<tr><td>Childlike Whimsy</td><td>+30% Power Recovery</td><td>Rain Man</td></tr>
<tr><td>Radiance</td><td>+40% Power</td><td>Tar Pudding</td></tr>
<tr><td>Emerald</td><td>+10% Power Recovery</td><td>The Digby Boy</td></tr>
</table>
</div>
 
<!-- SLOT 2 -->
<div id="slot2" class="trait-section" style="display:none;">
<table class="wikitable">
<tr><th>Trait</th><th>Effect</th></tr>
<tr><td>A World of Charm</td><td>10% chance give +20 Mood</td></tr>
<tr><td>Anti-Burnout</td><td>20% chance give +5 Power</td></tr>
<tr><td>Devoted Laborer</td><td>+20% duration</td></tr>
<tr><td>Dream Wild</td><td>10% chance give +10 Power</td></tr>
<tr><td>Hydrophilic</td><td>+30% recovery near water</td></tr>
<tr><td>Lazy Bones</td><td>-5% speed</td></tr>
<tr><td>Living Map</td><td>-5% interval</td></tr>
<tr><td>OnePlus</td><td>Rare crystals chance</td></tr>
<tr><td>Panovision</td><td>-10% speed</td></tr>
<tr><td>Slacking Off</td><td>+5% consumption</td></tr>
<tr><td>Stardust Affinity</td><td>20% no Mood cost</td></tr>
<tr><td>Sweet Talk</td><td>20% give Mood</td></tr>
<tr><td>Voluntary Overtime</td><td>10% no Mood cost</td></tr>
<tr><td>Workaholic</td><td>+10% duration</td></tr>
</table>
</div>
 
<!-- SLOT 2 DEV -->
<div id="slot2_dev" class="trait-section" style="display:none;">
<table class="wikitable">
<tr><th>Trait</th><th>Effect</th><th>Deviant</th></tr>
<tr><td>Lunar Oracle</td><td>+20% duration</td><td>Electric Eel</td></tr>
<tr><td>Daydreaming</td><td>Restore Power</td><td>Extradimensional Cat</td></tr>
<tr><td>Toxicologist – Green Touch</td><td>25% no Power cost</td><td>Growshroom</td></tr>
<tr><td>Admiral</td><td>3% no Power cost</td><td>Nutcracker</td></tr>
<tr><td>Diamond Duke</td><td>5% no cost</td><td>Nutcracker</td></tr>
<tr><td>Workaholic – Lights</td><td>+20% duration</td><td>Nutcracker</td></tr>
<tr><td>Gold Speaker</td><td>Extra ores</td><td>The Digby Boy</td></tr>
</table>
</div>
 
<!-- SLOT 3 -->
<div id="slot3" class="trait-section" style="display:none;">
<table class="wikitable">
<tr><th>Trait</th><th>Effect</th></tr>
<tr><td>Brute Force Rules</td><td>10% double output</td></tr>
<tr><td>Clean and Hygienic</td><td>Sanity floor 20%</td></tr>
<tr><td>Extra Load</td><td>+15% storage</td></tr>
<tr><td>Feline Creatures</td><td>Extra item chance</td></tr>
<tr><td>Moonlight Assault</td><td>+15% recovery at night</td></tr>
<tr><td>Top Grunt</td><td>Mood → Energy conversion</td></tr>
</table>
</div>

Revision as of 20:53, 21 April 2026

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Deviant Trait Page

Territory Traits


<select id="traitDropdown" style="width:100%; padding:10px; font-size:16px;">

 <option value="">Select Trait Category</option>
 <option value="slot1">Territory Slot 1</option>
 <option value="slot1_dev">Slot 1 (Deviant Specific)</option>
 <option value="slot2">Territory Slot 2</option>
 <option value="slot2_dev">Slot 2 (Deviant Specific)</option>
 <option value="slot3">Territory Slot 3</option>

</select>