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Combat Traits: Difference between revisions

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<div class="mw-tabs">
<div class="mw-tabs">


  <div class="mw-tab-buttons">
<div class="mw-tab-buttons">
    <div class="mw-tab-btn" data-tab="slot1">Slot 1</div>
  <div class="mw-tab-btn" data-tab="slot1">Slot 1</div>
    <div class="mw-tab-btn" data-tab="slot2">Slot 2</div>
  <div class="mw-tab-btn" data-tab="slot2">Slot 2</div>
    <div class="mw-tab-btn" data-tab="slot3">Slot 3</div>
  <div class="mw-tab-btn" data-tab="slot3">Slot 3</div>
  </div>
</div>


  <!-- ================= SLOT 1 ================= -->
<!-- ================= SLOT 1 ================= -->
  <div id="slot1" class="mw-tab-content">
<div id="slot1" class="mw-tab-content">


    <h2>Combat Slot 1</h2>
<h2>Combat Slot 1</h2>


    <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{
<div class="mw-dropdown-ui" data-label="Select Trait" data-options='{
      "cheer_up":{"label":"Cheer Up (1-3)","content":"Max Mood +30/40/50%. Deviant Power recovery -5%"},
      "covert_energy":{"label":"Covert Energy (1-5)","content":"Max Deviant Power +10% to +35%"},
      "feeling_blue":{"label":"Feeling Blue (1-2)","content":"Max Mood -5% / -10%"},
      "growing_pains":{"label":"Growing Pains (1-3)","content":"Max Deviant Power +30/40/50%. Mood recovery -5%"},
      "optimist":{"label":"Optimist (1-5)","content":"Max Mood +15% to +35%"},
      "power_rewind":{"label":"Power Rewind (1-2)","content":"Deviant Power recovery +5% / +10%"},
      "rise_shine":{"label":"Rise and Shine (1-5)","content":"Mood recovery +5% to +25%"},
      "stable_energy":{"label":"Stable Energy","content":"Max Deviant Power +30"},
      "stable_vitality":{"label":"Stable Vitality","content":"Max Mood +30"},
      "upper_hand":{"label":"Upper Hand","content":"Convert Mood to Deviant Power when Power hits 0"},
      "worn_out":{"label":"Worn-out (1-2)","content":"Max Deviant Power -5% / -10%"}
    }'></div>


  </div>
"cheer_up":{"label":"Cheer Up (1-3)","content":"Max Mood +30% / +40% / +50%; Deviant Power recovery speed -5%"},
"covert_energy":{"label":"Covert Energy (1-5)","content":"Max Deviant Power +10% / +20% / +25% / +30% / +35%"},
"feeling_blue":{"label":"Feeling Blue (1-2)","content":"Max Mood -5% / -10%"},
"growing_pains":{"label":"Growing Pains (1-3)","content":"Max Deviant Power +30% / +40% / +50%; Mood recovery speed -5%"},
"optimist":{"label":"Optimist (1-5)","content":"Max Mood +15% / +20% / +25% / +30% / +35%"},
"power_rewind":{"label":"Power Rewind (1-2)","content":"Deviant Power recovery speed +5% / +10%"},
"rise_shine":{"label":"Rise and Shine (1-5)","content":"Mood recovery speed +5% / +10% / +15% / +20% / +25%"},
"stable_energy":{"label":"Stable Energy","content":"Max Deviant Power +30"},
"stable_vitality":{"label":"Stable Vitality","content":"Max Mood +30"},
"upper_hand":{"label":"Upper Hand","content":"When Deviant Power drops to 0, automatically consume Mood to recover Deviant Power"},
"worn_out":{"label":"Worn-out (1-2)","content":"Max Deviant Power -5% / -10%"},


  <!-- ================= SLOT 2 ================= -->
"bursting_magma_1":{"label":"Bursting Magma","content":"Deviant Power recovery speed +10% (By-The-Wind)"},
  <div id="slot2" class="mw-tab-content">
"infrasonic":{"label":"Infrasonic Illusion","content":"Deviant Power recovery speed +20% (Dr. Teddy)"},
"pharaoh":{"label":"Pharaoh","content":"Mood recovery speed +30% (Enchanting Void)"},
"violet_robe":{"label":"Violet Robe","content":"Max Deviant Power +40% (Grumpy Bulb)"},
"bursting_magma_2":{"label":"Bursting Magma","content":"Max Deviant Power +40% (Lonewolf's Whisper)"},
"distant_tears":{"label":"Distant Tears","content":"Max Deviant Power +40% (Lonewolf's Whisper)"},
"radiant_variant":{"label":"Radiant Variant","content":"Max Mood +7% (Lonewolf's Whisper)"},
"radiant":{"label":"Radiant","content":"Mood recovery speed +20% (Polar Jellyfish)"},
"wandering_witch":{"label":"Wandering Witch","content":"Max Deviant Power +10% (Shattered Maiden)"},
"fluffy_curse":{"label":"Fluffy Curse","content":"Deviant Power recovery speed +10% (Voodoo Doll)"},
"fools_memory":{"label":"Fool's Memory","content":"Deviant Power recovery speed +10% (Zapcam)"},
"milk_sugar":{"label":"Milk Sugar","content":"Max Mood +35% (Festering Gel)"},
"ancient_scroll":{"label":"Ancient Scroll","content":"Max Deviant Power +40% (Butterfly's Emissary)"},
"springs_return":{"label":"Spring's Return","content":"Max Mood +35 (Snowsprite)"}


    <h2>Combat Slot 2</h2>
}'></div>


    <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{
</div>
      "beast_burden":{"label":"Beast of Burden","content":"Max Load +8"},
      "brute_force":{"label":"Brute Force","content":"Max Load +15. Movement Speed -5%"},
      "city_folk":{"label":"City Folk","content":"Max Load +15 in settlements"},
      "crack_shot":{"label":"Crack Shot","content":"Weapon DMG +5%"},
      "durability":{"label":"Durability","content":"Stamina consumption -5%"},
      "heavy_solid":{"label":"Heavy and Solid","content":"Torso damage reduction scaling"},
      "lighten_mind":{"label":"Lighten Your Mind","content":"Head damage reduction scaling"},
      "long_runner":{"label":"Long Distance Runner","content":"Stamina -20%. Movement Speed -10%"},
      "move_more":{"label":"Move More, Live Better","content":"Gain +1 Deviant Power every 8 seconds while sprinting"},
      "power_king":{"label":"Power King","content":"Max Load +25. Movement Speed -5%"},
      "psychic_kid":{"label":"Psychic Kid","content":"Status DMG +5%"},
      "run_fast":{"label":"Run Fast","content":"Movement Speed +5%"},
      "save_energy":{"label":"Save Energy","content":"Stamina -10%. Movement Speed -5%"},
      "sedentary":{"label":"Sedentary","content":"Max Load -8 in settlements"},
      "stay_indoors":{"label":"Stay Indoors","content":"Stamina +8% in settlements"},
      "street_rascal":{"label":"Street Rascal","content":"Movement Speed +10% in settlements"},
      "two_shift":{"label":"Two-Shift System","content":"Day load bonus, night speed bonus"},
      "vegetative_calm":{"label":"Vegetative Calm","content":"Max Stamina +15. Movement Speed -5%"},
      "wellbeing":{"label":"Wellbeing","content":"Max Stamina +10"}
    }'></div>


  </div>
<!-- ================= SLOT 2 ================= -->
<div id="slot2" class="mw-tab-content">


  <!-- ================= SLOT 3 ================= -->
<h2>Combat Slot 2</h2>
  <div id="slot3" class="mw-tab-content">


    <h2>Combat Slot 3</h2>
<div class="mw-dropdown-ui" data-label="Select Trait" data-options='{


    <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{
"beast_burden":{"label":"Beast of Burden","content":"When synced, Max Load +8"},
      "brute_force_rules":{"label":"Brute Force Rules","content":"Dodging destroys ores or trees but yields no resources"},
"brute_force":{"label":"Brute Force","content":"When synced, Max Load +15 and Movement Speed -5%"},
      "clean_hygienic":{"label":"Clean and Hygienic","content":"Sanity recovers to 20% automatically"},
"city_folk":{"label":"City Folk","content":"When synced, Max Load +15 in settlements"},
      "eureka":{"label":"Eureka Moment","content":"Reveal attacker and reduce their damage"},
"crack_shot":{"label":"Crack Shot","content":"When summoned, Weapon DMG +5%"},
      "extra_load":{"label":"Extra Load","content":"Max Load +20"},
"durability":{"label":"Durability","content":"When synced, Stamina Consumption -5%"},
      "feline":{"label":"Feline Creatures","content":"Fall damage reduced and fractures prevented"},
"heavy_solid":{"label":"Heavy and Solid","content":"Higher Load grants higher torso damage reduction up to +15%"},
      "foul_symbiosis":{"label":"Foul Symbiosis","content":"10% chance to gain Acid on kill"},
"lighten_mind":{"label":"Lighten Your Mind","content":"Lower Load grants higher head damage reduction up to +15%"},
      "herbivore":{"label":"Herbivore","content":"Nearby herbivores do not flee"},
"long_runner":{"label":"Long Distance Runner","content":"Stamina consumption -20% and Movement Speed -10%"},
      "knights":{"label":"Knights of The Round Table","content":"Reduces deviation damage taken"},
"move_more":{"label":"Move More, Live Better","content":"Gain +1 Deviant Power every 8 seconds while sprinting"},
      "temperature":{"label":"Master of Temperatures","content":"Heat Resist +10"},
"power_king":{"label":"Power King","content":"Max Load +25 and Movement Speed -5%"},
      "mind_massage":{"label":"Mind Massage","content":"Sanity gradually recovers"},
"psychic_kid":{"label":"Psychic Kid","content":"Status DMG +5%"},
      "moonlight":{"label":"Moonlight Assault","content":"Recovery increased at night"},
"run_fast":{"label":"Run Fast","content":"Movement Speed +5%"},
      "music_resonance":{"label":"Music Resonance","content":"No music required"},
"save_energy":{"label":"Save Energy","content":"Stamina Consumption -10% and Movement Speed -5%"},
      "neon":{"label":"Neon Flicker","content":"+1 Mood per trait in territory"},
"sedentary":{"label":"Sedentary","content":"Max Load -8 in settlements"},
      "nightmare":{"label":"Nightmare Waters","content":"Improved diving stamina and oxygen"},
"stay_indoors":{"label":"Stay Indoors","content":"Stamina +8% in settlements"},
      "polar_beast":{"label":"Polar Beast Polar","content":"+10% attack below 0C"},
"street_rascal":{"label":"Street Rascal","content":"Movement Speed +10% in settlements"},
      "pollution":{"label":"Pollution Adaptation","content":"90% slower sanity loss"},
"two_shift":{"label":"Two-Shift System","content":"Max Load +16 day, Movement Speed +12% night"},
      "precision":{"label":"Precision Moment","content":"Hourly buffs"},
"vegetative_calm":{"label":"Vegetative Calm","content":"Max Stamina +15 and Movement Speed -5%"},
      "top_grunt":{"label":"Top Grunt","content":"No stamina cost for gathering"},
"wellbeing":{"label":"Wellbeing","content":"Max Stamina +10"}
      "warm_flame":{"label":"Warm Flame","content":"Cold Resist +10"}
    }'></div>


  </div>
}'></div>
 
</div>
 
<!-- ================= SLOT 3 ================= -->
<div id="slot3" class="mw-tab-content">
 
<h2>Combat Slot 3</h2>
 
<div class="mw-dropdown-ui" data-label="Select Trait" data-options='{
 
"brute_force_rules":{"label":"Brute Force Rules","content":"Dodging destroys ores/trees but gives no resources"},
"clean_hygienic":{"label":"Clean and Hygienic","content":"Sanity recovers to 20% automatically"},
"eureka":{"label":"Eureka Moment","content":"Reveal attacker and reduce their damage"},
"extra_load":{"label":"Extra Load","content":"Max Load +20"},
"feline":{"label":"Feline Creatures","content":"Fall damage reduced and fractures prevented"},
"foul_symbiosis":{"label":"Foul Symbiosis","content":"10% chance to gain Acid"},
"herbivore":{"label":"Herbivore","content":"Nearby herbivores do not flee"},
"knights":{"label":"Knights of The Round Table","content":"Reduces deviation damage taken"},
"temperature":{"label":"Master of Temperatures","content":"Heat Resist +10"},
"mind_massage":{"label":"Mind Massage","content":"Sanity gradually recovers"},
"moonlight":{"label":"Moonlight Assault","content":"Recovery increased at night"},
"music_resonance":{"label":"Music Resonance","content":"No music required"},
"neon":{"label":"Neon Flicker","content":"+1 Mood per trait"},
"nightmare":{"label":"Nightmare Waters","content":"Improved diving stamina and oxygen"},
"polar_beast":{"label":"Polar Beast Polar","content":"+10% attack below 0C"},
"pollution":{"label":"Pollution Adaptation","content":"90% slower sanity loss"},
"precision":{"label":"Precision Moment","content":"Hourly buffs"},
"top_grunt":{"label":"Top Grunt","content":"No stamina cost for gathering"},
"warm_flame":{"label":"Warm Flame","content":"Cold Resist +10"}
 
}'></div>
 
</div>


</div>
</div>

Revision as of 20:31, 21 April 2026

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