Jump to content

Combat Traits: Difference between revisions

From Once Human Guide
No edit summary
No edit summary
Line 17: Line 17:
   </div>
   </div>


   <!-- ================= SLOT 1 ================= -->
   <!-- SLOT 1 -->
   <div id="slot1" class="mw-tab-content">
   <div id="slot1" class="mw-tab-content">


     <h2>Combat Slot 1</h2>
     <h2>Combat Slot 1</h2>


     <input type="text" class="trait-search" placeholder="Search traits...">
     <div>
      <input type="text" class="trait-search" placeholder="Search traits...">
    </div>


     <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{
     <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{
      "ancient_scroll":{"label":"Ancient Scroll","content":"Max Deviant Power +40%"},
       "cheer_up":{"label":"Cheer Up","content":"Max Mood +30/40/50%"},
       "cheer_up":{"label":"Cheer Up (1–3)","content":"Max Mood +30/40/50%. Power recovery -5%"},
       "covert_energy":{"label":"Covert Energy","content":"Max Power +10% to +35%"},
       "covert_energy":{"label":"Covert Energy (1–5)","content":"Max Power +10% to +35%"},
       "optimist":{"label":"Optimist","content":"Max Mood +15% to +35%"}
      "feeling_blue":{"label":"Feeling Blue (1–2)","content":"Max Mood -5% / -10%"},
      "fluffy_curse":{"label":"Fluffy Curse","content":"Power recovery +10%"},
      "fools_memory":{"label":"Fool's Memory","content":"Power recovery +10%"},
      "growing_pains":{"label":"Growing Pains (1–3)","content":"Power +30/40/50%, Mood recovery -5%"},
      "milk_sugar":{"label":"Milk Sugar","content":"Max Mood +35%"},
       "optimist":{"label":"Optimist (1–5)","content":"Max Mood +15% to +35%"},
      "power_rewind":{"label":"Power Rewind (1–2)","content":"Power recovery +5% / +10%"},
      "radiant":{"label":"Radiant","content":"Mood recovery +20%"},
      "radiant_variant":{"label":"Radiant Variant","content":"Max Mood +7%"},
      "rise_shine":{"label":"Rise and Shine (1–5)","content":"Mood recovery +5% to +25%"},
      "stable_energy":{"label":"Stable Energy","content":"Max Power +30"},
      "stable_vitality":{"label":"Stable Vitality","content":"Max Mood +30"},
      "upper_hand":{"label":"Upper Hand","content":"Convert Mood to Power at 0"},
      "wandering_witch":{"label":"Wandering Witch","content":"Max Power +10%"},
      "worn_out":{"label":"Worn-out (1–2)","content":"Max Power -5% / -10%"}
     }'></div>
     }'></div>


   </div>
   </div>


   <!-- ================= SLOT 2 ================= -->
   <!-- SLOT 2 -->
   <div id="slot2" class="mw-tab-content">
   <div id="slot2" class="mw-tab-content">


     <h2>Combat Slot 2</h2>
     <h2>Combat Slot 2</h2>


     <input type="text" class="trait-search" placeholder="Search traits...">
     <div>
      <input type="text" class="trait-search" placeholder="Search traits...">
    </div>


     <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{
     <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{
      "beast_burden":{"label":"Beast of Burden","content":"Max Load +8"},
      "brute_force":{"label":"Brute Force","content":"Max Load +15, Speed -5%"},
      "city_folk":{"label":"City Folk","content":"+15 Load in settlements"},
       "crack_shot":{"label":"Crack Shot","content":"Weapon DMG +5%"},
       "crack_shot":{"label":"Crack Shot","content":"Weapon DMG +5%"},
      "durability":{"label":"Durability","content":"Stamina -5%"},
      "heavy_solid":{"label":"Heavy and Solid","content":"Torso DR scaling"},
      "lighten_mind":{"label":"Lighten Your Mind","content":"Head DR scaling"},
      "long_runner":{"label":"Long Distance Runner","content":"Stamina -20%, Speed -10%"},
      "move_more":{"label":"Move More, Live Better","content":"+1 Power every 8s sprint"},
      "power_king":{"label":"Power King","content":"Load +25, Speed -5%"},
      "psychic_kid":{"label":"Psychic Kid","content":"Status DMG +5%"},
       "run_fast":{"label":"Run Fast","content":"Speed +5%"},
       "run_fast":{"label":"Run Fast","content":"Speed +5%"},
       "save_energy":{"label":"Save Energy","content":"Stamina -10%, Speed -5%"},
       "power_king":{"label":"Power King","content":"Load +25"}
      "sedentary":{"label":"Sedentary","content":"Load -8 in settlements"},
      "stay_indoors":{"label":"Stay Indoors","content":"Stamina +8%"},
      "street_rascal":{"label":"Street Rascal","content":"Speed +10%"},
      "two_shift":{"label":"Two-Shift System","content":"Day load, night speed"},
      "vegetative_calm":{"label":"Vegetative Calm","content":"Stamina +15"},
      "wellbeing":{"label":"Wellbeing","content":"Stamina +10"}
     }'></div>
     }'></div>


   </div>
   </div>


   <!-- ================= SLOT 3 ================= -->
   <!-- SLOT 3 -->
   <div id="slot3" class="mw-tab-content">
   <div id="slot3" class="mw-tab-content">


     <h2>Combat Slot 3</h2>
     <h2>Combat Slot 3</h2>


     <input type="text" class="trait-search" placeholder="Search traits...">
     <div>
      <input type="text" class="trait-search" placeholder="Search traits...">
    </div>


     <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{
     <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{
      "brute_force_rules":{"label":"Brute Force Rules","content":"Break ores/trees on dodge"},
      "clean_hygienic":{"label":"Clean and Hygienic","content":"Sanity auto recovers"},
      "eureka":{"label":"Eureka Moment","content":"Reveal attacker"},
      "extra_load":{"label":"Extra Load","content":"Max Load +20"},
      "feline":{"label":"Feline Creatures","content":"No fall damage"},
      "foul_symbiosis":{"label":"Foul Symbiosis","content":"10% acid chance"},
      "herbivore":{"label":"Herbivore","content":"Animals don’t flee"},
      "knights":{"label":"Knights of The Round Table","content":"Damage reduction"},
       "mind_massage":{"label":"Mind Massage","content":"Sanity regen"},
       "mind_massage":{"label":"Mind Massage","content":"Sanity regen"},
       "moonlight":{"label":"Moonlight Assault","content":"Night recovery"},
       "moonlight":{"label":"Moonlight Assault","content":"Night recovery"},
      "music_resonance":{"label":"Music Resonance","content":"No music needed"},
       "pollution":{"label":"Pollution Adaptation","content":"Sanity loss reduced"}
      "neon":{"label":"Neon Flicker","content":"+1 Mood per trait"},
      "nightmare":{"label":"Nightmare Waters","content":"Dive stamina boost"},
      "polar_beast":{"label":"Polar Beast Polar","content":"+10% attack below 0°C"},
       "pollution":{"label":"Pollution Adaptation","content":"90% slower sanity loss"},
      "precision":{"label":"Precision Moment","content":"Hourly buffs"},
      "top_grunt":{"label":"Top Grunt","content":"No stamina gather"},
      "warm_flame":{"label":"Warm Flame","content":"Cold Resist +10"}
     }'></div>
     }'></div>



Revision as of 20:18, 21 April 2026

Return to Front Page
Deviant Trait Page

Combat Deviant Traits


Slot 1
Slot 2
Slot 3

Combat Slot 1

     <input type="text" class="trait-search" placeholder="Search traits...">

Combat Slot 2

     <input type="text" class="trait-search" placeholder="Search traits...">

Combat Slot 3

     <input type="text" class="trait-search" placeholder="Search traits...">