Combat Traits: Difference between revisions
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<div id="slot1" class="mw-tab-content"> | <div id="slot1" class="mw-tab-content"> | ||
< | <h2>Combat Slot 1</h2> | ||
<div class=" | <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{ | ||
"cheer_up":{"label":"Cheer Up (1–3)","content":"Max Mood +30/40/50%. Deviant Power recovery -5%"}, | |||
"covert_energy":{"label":"Covert Energy (1–5)","content":"Max Deviant Power +10% to +35%"}, | |||
"feeling_blue":{"label":"Feeling Blue (1–2)","content":"Max Mood -5% / -10%"}, | |||
"growing_pains":{"label":"Growing Pains (1–3)","content":"Max Deviant Power +30/40/50%. Mood recovery -5%"}, | |||
"optimist":{"label":"Optimist (1–5)","content":"Max Mood +15% to +35%"}, | |||
"power_rewind":{"label":"Power Rewind (1–2)","content":"Power recovery +5% / +10%"}, | |||
"rise_shine":{"label":"Rise and Shine (1–5)","content":"Mood recovery +5% to +25%"}, | |||
"stable_energy":{"label":"Stable Energy","content":"Max Deviant Power +30"}, | |||
"stable_vitality":{"label":"Stable Vitality","content":"Max Mood +30"}, | |||
"upper_hand":{"label":"Upper Hand","content":"Convert Mood into Power when Power hits 0"}, | |||
"worn_out":{"label":"Worn-out (1–2)","content":"Max Power -5% / -10%"} | |||
}'></div> | |||
</div> | </div> | ||
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<div id="slot2" class="mw-tab-content"> | <div id="slot2" class="mw-tab-content"> | ||
< | <h2>Combat Slot 2</h2> | ||
<div class=" | <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{ | ||
"beast_burden":{"label":"Beast of Burden","content":"Max Load +8"}, | |||
"brute_force":{"label":"Brute Force","content":"Max Load +15. Movement Speed -5%"}, | |||
"city_folk":{"label":"City Folk","content":"Max Load +15 in settlements"}, | |||
"crack_shot":{"label":"Crack Shot","content":"Weapon DMG +5%"}, | |||
"durability":{"label":"Durability","content":"Stamina consumption -5%"}, | |||
"heavy_solid":{"label":"Heavy and Solid","content":"Torso damage reduction scaling"}, | |||
"lighten_mind":{"label":"Lighten Your Mind","content":"Head damage reduction scaling"}, | |||
"long_runner":{"label":"Long Distance Runner","content":"Stamina -20%. Movement Speed -10%"}, | |||
"move_more":{"label":"Move More, Live Better","content":"Gain +1 Deviant Power every 8s while sprinting"}, | |||
"power_king":{"label":"Power King","content":"Max Load +25. Movement Speed -5%"}, | |||
"psychic_kid":{"label":"Psychic Kid","content":"Status DMG +5%"}, | |||
"run_fast":{"label":"Run Fast","content":"Movement Speed +5%"}, | |||
"save_energy":{"label":"Save Energy","content":"Stamina -10%. Movement Speed -5%"}, | |||
"sedentary":{"label":"Sedentary","content":"Max Load -8 in settlements"}, | |||
"stay_indoors":{"label":"Stay Indoors","content":"Stamina +8% in settlements"}, | |||
"street_rascal":{"label":"Street Rascal","content":"Movement Speed +10% in settlements"}, | |||
"two_shift":{"label":"Two-Shift System","content":"Day load bonus, night speed bonus"}, | |||
"vegetative_calm":{"label":"Vegetative Calm","content":"Max Stamina +15. Movement Speed -5%"}, | |||
"wellbeing":{"label":"Wellbeing","content":"Max Stamina +10"} | |||
}'></div> | |||
</div> | </div> | ||
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<div id="slot3" class="mw-tab-content"> | <div id="slot3" class="mw-tab-content"> | ||
< | <h2>Combat Slot 3</h2> | ||
<div class=" | <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{ | ||
"brute_force_rules":{"label":"Brute Force Rules","content":"Dodging destroys ores or trees but yields no resources"}, | |||
"clean_hygienic":{"label":"Clean and Hygienic","content":"Sanity recovers to 20% automatically"}, | |||
"eureka":{"label":"Eureka Moment","content":"Reveal attacker and reduce their damage"}, | |||
"extra_load":{"label":"Extra Load","content":"Max Load +20"}, | |||
"feline":{"label":"Feline Creatures","content":"Fall damage reduced and fractures prevented"}, | |||
"foul_symbiosis":{"label":"Foul Symbiosis","content":"10% chance to gain Acid on kill"}, | |||
"herbivore":{"label":"Herbivore","content":"Nearby herbivores do not flee"}, | |||
"knights":{"label":"Knights of The Round Table","content":"Reduces deviation damage taken"}, | |||
"temperature":{"label":"Master of Temperatures","content":"Heat Resist +10"}, | |||
"mind_massage":{"label":"Mind Massage","content":"Sanity gradually recovers"}, | |||
"moonlight":{"label":"Moonlight Assault","content":"Recovery increased at night"}, | |||
"music_resonance":{"label":"Music Resonance","content":"No music required for environment boost"}, | |||
"neon":{"label":"Neon Flicker","content":"+1 Mood per trait in territory"}, | |||
"nightmare":{"label":"Nightmare Waters","content":"Improved diving stamina and oxygen"}, | |||
"polar_beast":{"label":"Polar Beast Polar","content":"+10% attack below 0°C"}, | |||
"pollution":{"label":"Pollution Adaptation","content":"90% slower sanity loss in pollution"}, | |||
"precision":{"label":"Precision Moment","content":"Hourly deviation buffs"}, | |||
"top_grunt":{"label":"Top Grunt","content":"No stamina cost for gathering"}, | |||
"warm_flame":{"label":"Warm Flame","content":"Cold Resist +10"} | |||
}'></div> | |||
</div> | </div> | ||
</div> | </div> | ||
Revision as of 20:09, 21 April 2026
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