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Combat Traits: Difference between revisions

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   <div id="slot1" class="mw-tab-content">
   <div id="slot1" class="mw-tab-content">


     <select class="simple-dropdown">
     <h2>Combat Slot 1</h2>
      <option value="">Select Trait</option>
      <option value="cheer_up">Cheer Up</option>
      <option value="covert_energy">Covert Energy</option>
      <option value="optimist">Optimist</option>
    </select>


     <div class="simple-output"></div>
     <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{
      "cheer_up":{"label":"Cheer Up (1–3)","content":"Max Mood +30/40/50%. Deviant Power recovery -5%"},
      "covert_energy":{"label":"Covert Energy (1–5)","content":"Max Deviant Power +10% to +35%"},
      "feeling_blue":{"label":"Feeling Blue (1–2)","content":"Max Mood -5% / -10%"},
      "growing_pains":{"label":"Growing Pains (1–3)","content":"Max Deviant Power +30/40/50%. Mood recovery -5%"},
      "optimist":{"label":"Optimist (1–5)","content":"Max Mood +15% to +35%"},
      "power_rewind":{"label":"Power Rewind (1–2)","content":"Power recovery +5% / +10%"},
      "rise_shine":{"label":"Rise and Shine (1–5)","content":"Mood recovery +5% to +25%"},
      "stable_energy":{"label":"Stable Energy","content":"Max Deviant Power +30"},
      "stable_vitality":{"label":"Stable Vitality","content":"Max Mood +30"},
      "upper_hand":{"label":"Upper Hand","content":"Convert Mood into Power when Power hits 0"},
      "worn_out":{"label":"Worn-out (1–2)","content":"Max Power -5% / -10%"}
    }'></div>


   </div>
   </div>
Line 34: Line 41:
   <div id="slot2" class="mw-tab-content">
   <div id="slot2" class="mw-tab-content">


     <select class="simple-dropdown">
     <h2>Combat Slot 2</h2>
      <option value="">Select Trait</option>
      <option value="crack_shot">Crack Shot</option>
      <option value="run_fast">Run Fast</option>
      <option value="power_king">Power King</option>
    </select>


     <div class="simple-output"></div>
     <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{
      "beast_burden":{"label":"Beast of Burden","content":"Max Load +8"},
      "brute_force":{"label":"Brute Force","content":"Max Load +15. Movement Speed -5%"},
      "city_folk":{"label":"City Folk","content":"Max Load +15 in settlements"},
      "crack_shot":{"label":"Crack Shot","content":"Weapon DMG +5%"},
      "durability":{"label":"Durability","content":"Stamina consumption -5%"},
      "heavy_solid":{"label":"Heavy and Solid","content":"Torso damage reduction scaling"},
      "lighten_mind":{"label":"Lighten Your Mind","content":"Head damage reduction scaling"},
      "long_runner":{"label":"Long Distance Runner","content":"Stamina -20%. Movement Speed -10%"},
      "move_more":{"label":"Move More, Live Better","content":"Gain +1 Deviant Power every 8s while sprinting"},
      "power_king":{"label":"Power King","content":"Max Load +25. Movement Speed -5%"},
      "psychic_kid":{"label":"Psychic Kid","content":"Status DMG +5%"},
      "run_fast":{"label":"Run Fast","content":"Movement Speed +5%"},
      "save_energy":{"label":"Save Energy","content":"Stamina -10%. Movement Speed -5%"},
      "sedentary":{"label":"Sedentary","content":"Max Load -8 in settlements"},
      "stay_indoors":{"label":"Stay Indoors","content":"Stamina +8% in settlements"},
      "street_rascal":{"label":"Street Rascal","content":"Movement Speed +10% in settlements"},
      "two_shift":{"label":"Two-Shift System","content":"Day load bonus, night speed bonus"},
      "vegetative_calm":{"label":"Vegetative Calm","content":"Max Stamina +15. Movement Speed -5%"},
      "wellbeing":{"label":"Wellbeing","content":"Max Stamina +10"}
    }'></div>


   </div>
   </div>
Line 48: Line 70:
   <div id="slot3" class="mw-tab-content">
   <div id="slot3" class="mw-tab-content">


     <select class="simple-dropdown">
     <h2>Combat Slot 3</h2>
      <option value="">Select Trait</option>
      <option value="brute_force_rules">Brute Force Rules</option>
      <option value="mind_massage">Mind Massage</option>
      <option value="moonlight">Moonlight Assault</option>
    </select>


     <div class="simple-output"></div>
     <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{
      "brute_force_rules":{"label":"Brute Force Rules","content":"Dodging destroys ores or trees but yields no resources"},
      "clean_hygienic":{"label":"Clean and Hygienic","content":"Sanity recovers to 20% automatically"},
      "eureka":{"label":"Eureka Moment","content":"Reveal attacker and reduce their damage"},
      "extra_load":{"label":"Extra Load","content":"Max Load +20"},
      "feline":{"label":"Feline Creatures","content":"Fall damage reduced and fractures prevented"},
      "foul_symbiosis":{"label":"Foul Symbiosis","content":"10% chance to gain Acid on kill"},
      "herbivore":{"label":"Herbivore","content":"Nearby herbivores do not flee"},
      "knights":{"label":"Knights of The Round Table","content":"Reduces deviation damage taken"},
      "temperature":{"label":"Master of Temperatures","content":"Heat Resist +10"},
      "mind_massage":{"label":"Mind Massage","content":"Sanity gradually recovers"},
      "moonlight":{"label":"Moonlight Assault","content":"Recovery increased at night"},
      "music_resonance":{"label":"Music Resonance","content":"No music required for environment boost"},
      "neon":{"label":"Neon Flicker","content":"+1 Mood per trait in territory"},
      "nightmare":{"label":"Nightmare Waters","content":"Improved diving stamina and oxygen"},
      "polar_beast":{"label":"Polar Beast Polar","content":"+10% attack below 0°C"},
      "pollution":{"label":"Pollution Adaptation","content":"90% slower sanity loss in pollution"},
      "precision":{"label":"Precision Moment","content":"Hourly deviation buffs"},
      "top_grunt":{"label":"Top Grunt","content":"No stamina cost for gathering"},
      "warm_flame":{"label":"Warm Flame","content":"Cold Resist +10"}
    }'></div>


   </div>
   </div>


</div>
</div>
<script>
document.querySelectorAll('.simple-dropdown').forEach(drop => {
  drop.addEventListener('change', function () {
    const output = this.parentElement.querySelector('.simple-output');
    const data = {
      cheer_up: "Max Mood +30/40/50%, Power recovery -5%",
      covert_energy: "Max Deviant Power +10% → +35%",
      optimist: "Max Mood +15% → +35%",
      crack_shot: "Weapon DMG +5%",
      run_fast: "Movement Speed +5%",
      power_king: "Max Load +25, Speed -5%",
      brute_force_rules: "Break ores/trees on dodge",
      mind_massage: "Sanity recovery",
      moonlight: "Night recovery boost"
    };
    output.innerHTML = data[this.value] || "";
  });
});
</script>

Revision as of 20:09, 21 April 2026

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