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| <!-- ================= SLOT 1 ================= --> | | <!-- ================= SLOT 1 ================= --> |
| <div id="slot1" class="mw-tab-content"> | | <div id="slot1" class="mw-tab-content"> |
| <h2>Combat Slot 1</h2>
| |
|
| |
|
| <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{ | | <select class="simple-dropdown"> |
| "cheer_up":{"label":"Cheer Up (1–3)","content":"Max Mood +30/40/50%, Deviant Power recovery -5%"}, | | <option value="">Select Trait</option> |
| "covert_energy":{"label":"Covert Energy (1–5)","content":"Max Deviant Power +10% / +20% / +25% / +30% / +35%"}, | | <option value="cheer_up">Cheer Up</option> |
| "feeling_blue":{"label":"Feeling Blue (1–2)","content":"Max Mood -5% / -10%"},
| | <option value="covert_energy">Covert Energy</option> |
| "growing_pains":{"label":"Growing Pains (1–3)","content":"Max Deviant Power +30/40/50%, Mood recovery -5%"},
| | <option value="optimist">Optimist</option> |
| "optimist":{"label":"Optimist (1–5)","content":"Max Mood +15% / +20% / +25% / +30% / +35%"}, | | </select> |
| "power_rewind":{"label":"Power Rewind (1–2)","content":"Power recovery +5% / +10%"},
| |
| "rise_shine":{"label":"Rise and Shine (1–5)","content":"Mood recovery +5% → +25%"},
| |
| "stable_energy":{"label":"Stable Energy","content":"Max Deviant Power +30"},
| |
| "stable_vitality":{"label":"Stable Vitality","content":"Max Mood +30"},
| |
| "upper_hand":{"label":"Upper Hand","content":"Convert Mood into Power at 0"},
| |
| "worn_out":{"label":"Worn-out (1–2)","content":"Max Power -5% / -10%"},
| |
|
| |
|
| "bursting_magma":{"label":"Bursting Magma","content":"Power recovery +10% (By-The-Wind)"},
| | <div class="simple-output"></div> |
| "infrasonic":{"label":"Infrasonic Illusion","content":"Power recovery +20% (Dr. Teddy)"},
| |
| "pharaoh":{"label":"Pharaoh","content":"Mood recovery +30% (Enchanting Void)"},
| |
| "violet_robe":{"label":"Violet Robe","content":"Max Power +40% (Grumpy Bulb)"},
| |
| "distant_tears":{"label":"Distant Tears","content":"Max Power +40% (Lonewolf's Whisper)"},
| |
| "radiant_variant":{"label":"Radiant Variant","content":"Max Mood +7%"},
| |
| "radiant":{"label":"Radiant","content":"Mood recovery +20%"},
| |
| "wandering_witch":{"label":"Wandering Witch","content":"Max Power +10%"},
| |
| "fluffy_curse":{"label":"Fluffy Curse","content":"Power recovery +10%"},
| |
| "fools_memory":{"label":"Fool's Memory","content":"Power recovery +10%"},
| |
| "milk_sugar":{"label":"Milk Sugar","content":"Max Mood +35%"},
| |
| "ancient_scroll":{"label":"Ancient Scroll","content":"Max Power +40%"},
| |
| "springs_return":{"label":"Spring's Return","content":"Max Mood +35"}
| |
| }'></div>
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|
| |
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| </div> | | </div> |
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| <!-- ================= SLOT 2 ================= --> | | <!-- ================= SLOT 2 ================= --> |
| <div id="slot2" class="mw-tab-content"> | | <div id="slot2" class="mw-tab-content"> |
| <h2>Combat Slot 2</h2>
| |
|
| |
|
| <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{ | | <select class="simple-dropdown"> |
| | <option value="">Select Trait</option> |
| | <option value="crack_shot">Crack Shot</option> |
| | <option value="run_fast">Run Fast</option> |
| | <option value="power_king">Power King</option> |
| | </select> |
|
| |
|
| "beast_burden":{"label":"Beast of Burden","content":"Max Load +8"},
| | <div class="simple-output"></div> |
| "brute_force":{"label":"Brute Force","content":"Max Load +15, Speed -5%"},
| |
| "city_folk":{"label":"City Folk","content":"+15 Load in settlements"},
| |
| "crack_shot":{"label":"Crack Shot","content":"Weapon DMG +5%"},
| |
| "durability":{"label":"Durability","content":"Stamina consumption -5%"},
| |
| "heavy_solid":{"label":"Heavy and Solid","content":"Torso DR scaling"},
| |
| "lighten_mind":{"label":"Lighten Your Mind","content":"Head DR scaling"},
| |
| "long_runner":{"label":"Long Distance Runner","content":"Stamina -20%, Speed -10%"},
| |
| "move_more":{"label":"Move More, Live Better","content":"+1 Power every 8s sprint"},
| |
| "power_king":{"label":"Power King","content":"Load +25, Speed -5%"},
| |
| "psychic_kid":{"label":"Psychic Kid","content":"Status DMG +5%"},
| |
| "run_fast":{"label":"Run Fast","content":"Speed +5%"},
| |
| "save_energy":{"label":"Save Energy","content":"Stamina -10%, Speed -5%"},
| |
| "sedentary":{"label":"Sedentary","content":"Load -8 in settlements"},
| |
| "stay_indoors":{"label":"Stay Indoors","content":"Stamina +8% in settlements"},
| |
| "street_rascal":{"label":"Street Rascal","content":"Speed +10% in settlements"},
| |
| "two_shift":{"label":"Two-Shift System","content":"Day load, night speed"},
| |
| "vegetative_calm":{"label":"Vegetative Calm","content":"Stamina +15, Speed -5%"},
| |
| "wellbeing":{"label":"Wellbeing","content":"Stamina +10"},
| |
| | |
| "praise_moon":{"label":"Praise the Moon – Starry Night","content":"Night DMG +6% (3% day)"},
| |
| "weakspot_master":{"label":"Weakspot Master – Glistening Blue","content":"Weakspot gives +1 Power"},
| |
| "lunar_oracle":{"label":"Lunar Oracle","content":"Various glide/power bonuses"},
| |
| "starfall":{"label":"Starfall Inversion","content":"Airborne bonuses"},
| |
| "praise_sun":{"label":"Praise the Sun – Spring Rose","content":"Healing boost"},
| |
| "starry_sky":{"label":"Starry Sky – Marine Star","content":"Random DMG bonus"}
| |
| }'></div>
| |
|
| |
|
| </div> | | </div> |
| Line 89: |
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| <!-- ================= SLOT 3 ================= --> | | <!-- ================= SLOT 3 ================= --> |
| <div id="slot3" class="mw-tab-content"> | | <div id="slot3" class="mw-tab-content"> |
| <h2>Combat Slot 3</h2>
| |
|
| |
|
| <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{ | | <select class="simple-dropdown"> |
| | <option value="">Select Trait</option> |
| | <option value="brute_force_rules">Brute Force Rules</option> |
| | <option value="mind_massage">Mind Massage</option> |
| | <option value="moonlight">Moonlight Assault</option> |
| | </select> |
|
| |
|
| "brute_force_rules":{"label":"Brute Force Rules","content":"Break ores/trees on dodge"},
| | <div class="simple-output"></div> |
| "clean_hygienic":{"label":"Clean and Hygienic","content":"Sanity auto recovers to 20%"},
| |
| "eureka":{"label":"Eureka Moment","content":"Reveal attacker, reduce DMG"},
| |
| "extra_load":{"label":"Extra Load","content":"Max Load +20"},
| |
| "feline":{"label":"Feline Creatures","content":"No fall damage"},
| |
| "foul_symbiosis":{"label":"Foul Symbiosis","content":"10% acid drop chance"},
| |
| "herbivore":{"label":"Herbivore","content":"Animals don't flee"},
| |
| "knights":{"label":"Knights of The Round Table","content":"Reduce deviation damage"},
| |
| "temperature":{"label":"Master of Temperatures","content":"Heat Resist +10"},
| |
| "mind_massage":{"label":"Mind Massage","content":"Sanity recovery"},
| |
| "moonlight":{"label":"Moonlight Assault","content":"Night recovery boost"},
| |
| "music_resonance":{"label":"Music Resonance","content":"No music needed"},
| |
| "neon":{"label":"Neon Flicker","content":"+1 Mood per trait"},
| |
| "nightmare":{"label":"Nightmare Waters","content":"Dive stamina boost"},
| |
| "polar_beast":{"label":"Polar Beast Polar","content":"+10% ATK below 0°C"},
| |
| "pollution":{"label":"Pollution Adaptation","content":"90% slower sanity loss"},
| |
| "precision":{"label":"Precision Moment","content":"Hourly buffs"},
| |
| "top_grunt":{"label":"Top Grunt","content":"No stamina gathering"},
| |
| "warm_flame":{"label":"Warm Flame","content":"Cold Resist +10"}
| |
| }'></div>
| |
|
| |
|
| </div> | | </div> |
|
| |
|
| </div> | | </div> |
| | |
| | <script> |
| | document.querySelectorAll('.simple-dropdown').forEach(drop => { |
| | drop.addEventListener('change', function () { |
| | |
| | const output = this.parentElement.querySelector('.simple-output'); |
| | |
| | const data = { |
| | cheer_up: "Max Mood +30/40/50%, Power recovery -5%", |
| | covert_energy: "Max Deviant Power +10% → +35%", |
| | optimist: "Max Mood +15% → +35%", |
| | |
| | crack_shot: "Weapon DMG +5%", |
| | run_fast: "Movement Speed +5%", |
| | power_king: "Max Load +25, Speed -5%", |
| | |
| | brute_force_rules: "Break ores/trees on dodge", |
| | mind_massage: "Sanity recovery", |
| | moonlight: "Night recovery boost" |
| | }; |
| | |
| | output.innerHTML = data[this.value] || ""; |
| | |
| | }); |
| | }); |
| | </script> |
Return to Front Page
Deviant Trait Page
<select class="simple-dropdown">
<option value="">Select Trait</option>
<option value="cheer_up">Cheer Up</option>
<option value="covert_energy">Covert Energy</option>
<option value="optimist">Optimist</option>
</select>
<select class="simple-dropdown">
<option value="">Select Trait</option>
<option value="crack_shot">Crack Shot</option>
<option value="run_fast">Run Fast</option>
<option value="power_king">Power King</option>
</select>
<select class="simple-dropdown">
<option value="">Select Trait</option>
<option value="brute_force_rules">Brute Force Rules</option>
<option value="mind_massage">Mind Massage</option>
<option value="moonlight">Moonlight Assault</option>
</select>
<script>
document.querySelectorAll('.simple-dropdown').forEach(drop => {
drop.addEventListener('change', function () {
const output = this.parentElement.querySelector('.simple-output');
const data = {
cheer_up: "Max Mood +30/40/50%, Power recovery -5%",
covert_energy: "Max Deviant Power +10% → +35%",
optimist: "Max Mood +15% → +35%",
crack_shot: "Weapon DMG +5%",
run_fast: "Movement Speed +5%",
power_king: "Max Load +25, Speed -5%",
brute_force_rules: "Break ores/trees on dodge",
mind_massage: "Sanity recovery",
moonlight: "Night recovery boost"
};
output.innerHTML = data[this.value] || "";
});
});
</script>