Combat Traits: Difference between revisions
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<div class="mw-dropdown-ui" data-label="Select Trait" data-options='{ | <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{ | ||
"cheer_up":{"label":"Cheer Up (1–3)","content":"Max Mood +30/40/50%, Deviant Power recovery -5%"}, | "cheer_up":{"label":"Cheer Up (1–3)","content":"Max Mood +30/40/50%, Deviant Power recovery -5%"}, | ||
"covert_energy":{"label":"Covert Energy (1–5)","content":"Max Deviant Power +10% | "covert_energy":{"label":"Covert Energy (1–5)","content":"Max Deviant Power +10% / +20% / +25% / +30% / +35%"}, | ||
"feeling_blue":{"label":"Feeling Blue (1–2)","content":"Max Mood -5% / -10%"}, | "feeling_blue":{"label":"Feeling Blue (1–2)","content":"Max Mood -5% / -10%"}, | ||
"growing_pains":{"label":"Growing Pains (1–3)","content":"Max Deviant Power +30/40/50%, Mood recovery -5%"}, | "growing_pains":{"label":"Growing Pains (1–3)","content":"Max Deviant Power +30/40/50%, Mood recovery -5%"}, | ||
"optimist":{"label":"Optimist (1–5)","content":"Max Mood +15% | "optimist":{"label":"Optimist (1–5)","content":"Max Mood +15% / +20% / +25% / +30% / +35%"}, | ||
"power_rewind":{"label":"Power Rewind (1–2)","content":" | "power_rewind":{"label":"Power Rewind (1–2)","content":"Power recovery +5% / +10%"}, | ||
"rise_shine":{"label":"Rise and Shine (1–5)","content":"Mood recovery +5% → +25%"}, | "rise_shine":{"label":"Rise and Shine (1–5)","content":"Mood recovery +5% → +25%"}, | ||
"stable_energy":{"label":"Stable Energy","content":"Max Deviant Power +30"}, | "stable_energy":{"label":"Stable Energy","content":"Max Deviant Power +30"}, | ||
"stable_vitality":{"label":"Stable Vitality","content":"Max Mood +30"}, | "stable_vitality":{"label":"Stable Vitality","content":"Max Mood +30"}, | ||
"upper_hand":{"label":"Upper Hand","content":"Convert Mood into | "upper_hand":{"label":"Upper Hand","content":"Convert Mood into Power at 0"}, | ||
"worn_out":{"label":"Worn-out (1–2)","content":"Max | "worn_out":{"label":"Worn-out (1–2)","content":"Max Power -5% / -10%"}, | ||
"bursting_magma":{"label":"Bursting Magma","content":"Power recovery +10% (By-The-Wind)"}, | |||
"infrasonic":{"label":"Infrasonic Illusion","content":"Power recovery +20% (Dr. Teddy)"}, | |||
"pharaoh":{"label":"Pharaoh","content":"Mood recovery +30% (Enchanting Void)"}, | |||
"violet_robe":{"label":"Violet Robe","content":"Max Power +40% (Grumpy Bulb)"}, | |||
"distant_tears":{"label":"Distant Tears","content":"Max Power +40% (Lonewolf's Whisper)"}, | |||
"radiant_variant":{"label":"Radiant Variant","content":"Max Mood +7%"}, | |||
"radiant":{"label":"Radiant","content":"Mood recovery +20%"}, | |||
"wandering_witch":{"label":"Wandering Witch","content":"Max Power +10%"}, | |||
"fluffy_curse":{"label":"Fluffy Curse","content":"Power recovery +10%"}, | |||
"fools_memory":{"label":"Fool's Memory","content":"Power recovery +10%"}, | |||
"milk_sugar":{"label":"Milk Sugar","content":"Max Mood +35%"}, | |||
"ancient_scroll":{"label":"Ancient Scroll","content":"Max Power +40%"}, | |||
"springs_return":{"label":"Spring's Return","content":"Max Mood +35"} | |||
}'></div> | }'></div> | ||
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<div class="mw-dropdown-ui" data-label="Select Trait" data-options='{ | <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{ | ||
"crack_shot":{"label":"Crack Shot","content":" | |||
"run_fast":{"label":"Run Fast","content":" | "beast_burden":{"label":"Beast of Burden","content":"Max Load +8"}, | ||
" | "brute_force":{"label":"Brute Force","content":"Max Load +15, Speed -5%"}, | ||
"city_folk":{"label":"City Folk","content":"+15 Load in settlements"}, | |||
"crack_shot":{"label":"Crack Shot","content":"Weapon DMG +5%"}, | |||
"durability":{"label":"Durability","content":"Stamina consumption -5%"}, | |||
"heavy_solid":{"label":"Heavy and Solid","content":"Torso DR scaling"}, | |||
"lighten_mind":{"label":"Lighten Your Mind","content":"Head DR scaling"}, | |||
"long_runner":{"label":"Long Distance Runner","content":"Stamina -20%, Speed -10%"}, | |||
"move_more":{"label":"Move More, Live Better","content":"+1 Power every 8s sprint"}, | |||
"power_king":{"label":"Power King","content":"Load +25, Speed -5%"}, | |||
"psychic_kid":{"label":"Psychic Kid","content":"Status DMG +5%"}, | |||
"run_fast":{"label":"Run Fast","content":"Speed +5%"}, | |||
"save_energy":{"label":"Save Energy","content":"Stamina -10%, Speed -5%"}, | |||
"sedentary":{"label":"Sedentary","content":"Load -8 in settlements"}, | |||
"stay_indoors":{"label":"Stay Indoors","content":"Stamina +8% in settlements"}, | |||
"street_rascal":{"label":"Street Rascal","content":"Speed +10% in settlements"}, | |||
"two_shift":{"label":"Two-Shift System","content":"Day load, night speed"}, | |||
"vegetative_calm":{"label":"Vegetative Calm","content":"Stamina +15, Speed -5%"}, | |||
"wellbeing":{"label":"Wellbeing","content":"Stamina +10"}, | |||
"praise_moon":{"label":"Praise the Moon – Starry Night","content":"Night DMG +6% (3% day)"}, | |||
"weakspot_master":{"label":"Weakspot Master – Glistening Blue","content":"Weakspot gives +1 Power"}, | |||
"lunar_oracle":{"label":"Lunar Oracle","content":"Various glide/power bonuses"}, | |||
"starfall":{"label":"Starfall Inversion","content":"Airborne bonuses"}, | |||
"praise_sun":{"label":"Praise the Sun – Spring Rose","content":"Healing boost"}, | |||
"starry_sky":{"label":"Starry Sky – Marine Star","content":"Random DMG bonus"} | |||
}'></div> | }'></div> | ||
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<div class="mw-dropdown-ui" data-label="Select Trait" data-options='{ | <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{ | ||
"brute_force_rules":{"label":"Brute Force Rules","content":" | |||
"mind_massage":{"label":"Mind Massage","content":"Sanity | "brute_force_rules":{"label":"Brute Force Rules","content":"Break ores/trees on dodge"}, | ||
"moonlight":{"label":"Moonlight Assault","content":" | "clean_hygienic":{"label":"Clean and Hygienic","content":"Sanity auto recovers to 20%"}, | ||
"eureka":{"label":"Eureka Moment","content":"Reveal attacker, reduce DMG"}, | |||
"extra_load":{"label":"Extra Load","content":"Max Load +20"}, | |||
"feline":{"label":"Feline Creatures","content":"No fall damage"}, | |||
"foul_symbiosis":{"label":"Foul Symbiosis","content":"10% acid drop chance"}, | |||
"herbivore":{"label":"Herbivore","content":"Animals don't flee"}, | |||
"knights":{"label":"Knights of The Round Table","content":"Reduce deviation damage"}, | |||
"temperature":{"label":"Master of Temperatures","content":"Heat Resist +10"}, | |||
"mind_massage":{"label":"Mind Massage","content":"Sanity recovery"}, | |||
"moonlight":{"label":"Moonlight Assault","content":"Night recovery boost"}, | |||
"music_resonance":{"label":"Music Resonance","content":"No music needed"}, | |||
"neon":{"label":"Neon Flicker","content":"+1 Mood per trait"}, | |||
"nightmare":{"label":"Nightmare Waters","content":"Dive stamina boost"}, | |||
"polar_beast":{"label":"Polar Beast Polar","content":"+10% ATK below 0°C"}, | |||
"pollution":{"label":"Pollution Adaptation","content":"90% slower sanity loss"}, | |||
"precision":{"label":"Precision Moment","content":"Hourly buffs"}, | |||
"top_grunt":{"label":"Top Grunt","content":"No stamina gathering"}, | |||
"warm_flame":{"label":"Warm Flame","content":"Cold Resist +10"} | |||
}'></div> | }'></div> | ||
Revision as of 20:03, 21 April 2026
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