Combat Traits: Difference between revisions
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<div id="slot1" class="mw-tab-content"> | <div id="slot1" class="mw-tab-content"> | ||
<h2>Combat Slot 1</h2> | <h2>Combat Slot 1</h2> | ||
<div class=" | |||
<div class="mw-dropdown-ui" data-label="Select Trait" data-options='{ | |||
"cheer_up":{"label":"Cheer Up (1–3)","content":"Max Mood +30/40/50%, Deviant Power recovery -5%"}, | |||
"covert_energy":{"label":"Covert Energy (1–5)","content":"Max Deviant Power +10% → +35%"}, | |||
"feeling_blue":{"label":"Feeling Blue (1–2)","content":"Max Mood -5% / -10%"}, | |||
"growing_pains":{"label":"Growing Pains (1–3)","content":"Max Deviant Power +30/40/50%, Mood recovery -5%"}, | |||
"optimist":{"label":"Optimist (1–5)","content":"Max Mood +15% → +35%"}, | |||
"power_rewind":{"label":"Power Rewind (1–2)","content":"Deviant Power recovery +5% / +10%"}, | |||
"rise_shine":{"label":"Rise and Shine (1–5)","content":"Mood recovery +5% → +25%"}, | |||
"stable_energy":{"label":"Stable Energy","content":"Max Deviant Power +30"}, | |||
"stable_vitality":{"label":"Stable Vitality","content":"Max Mood +30"}, | |||
"upper_hand":{"label":"Upper Hand","content":"Convert Mood into Deviant Power when Power hits 0"}, | |||
"worn_out":{"label":"Worn-out (1–2)","content":"Max Deviant Power -5% / -10%"} | |||
}'></div> | |||
</div> | </div> | ||
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<div id="slot2" class="mw-tab-content"> | <div id="slot2" class="mw-tab-content"> | ||
<h2>Combat Slot 2</h2> | <h2>Combat Slot 2</h2> | ||
<div class=" | |||
<div class="mw-dropdown-ui" data-label="Select Trait" data-options='{ | |||
"crack_shot":{"label":"Crack Shot","content":"When summoned, Weapon DMG +5%"}, | |||
"run_fast":{"label":"Run Fast","content":"When synced, Movement Speed +5%"}, | |||
"power_king":{"label":"Power King","content":"Max Load +25, Movement Speed -5%"} | |||
}'></div> | |||
</div> | </div> | ||
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<div id="slot3" class="mw-tab-content"> | <div id="slot3" class="mw-tab-content"> | ||
<h2>Combat Slot 3</h2> | <h2>Combat Slot 3</h2> | ||
</div> | <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{ | ||
"brute_force_rules":{"label":"Brute Force Rules","content":"Dodging destroys ores/trees (no resources gained)"}, | |||
"mind_massage":{"label":"Mind Massage","content":"Sanity gradually recovers"}, | |||
"moonlight":{"label":"Moonlight Assault","content":"Increased recovery at night"} | |||
}'></div> | |||
</div> | |||
</div> | |||
</div> | </div> | ||
Revision as of 20:02, 21 April 2026
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