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Combat Traits: Difference between revisions

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   <div id="slot1" class="mw-tab-content">
   <div id="slot1" class="mw-tab-content">
     <h2>Combat Slot 1</h2>
     <h2>Combat Slot 1</h2>
     <div class="mod-system" data-mod="slot1"></div>
 
     <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{
      "cheer_up":{"label":"Cheer Up (1–3)","content":"Max Mood +30/40/50%, Deviant Power recovery -5%"},
      "covert_energy":{"label":"Covert Energy (1–5)","content":"Max Deviant Power +10% → +35%"},
      "feeling_blue":{"label":"Feeling Blue (1–2)","content":"Max Mood -5% / -10%"},
      "growing_pains":{"label":"Growing Pains (1–3)","content":"Max Deviant Power +30/40/50%, Mood recovery -5%"},
      "optimist":{"label":"Optimist (1–5)","content":"Max Mood +15% → +35%"},
      "power_rewind":{"label":"Power Rewind (1–2)","content":"Deviant Power recovery +5% / +10%"},
      "rise_shine":{"label":"Rise and Shine (1–5)","content":"Mood recovery +5% → +25%"},
      "stable_energy":{"label":"Stable Energy","content":"Max Deviant Power +30"},
      "stable_vitality":{"label":"Stable Vitality","content":"Max Mood +30"},
      "upper_hand":{"label":"Upper Hand","content":"Convert Mood into Deviant Power when Power hits 0"},
      "worn_out":{"label":"Worn-out (1–2)","content":"Max Deviant Power -5% / -10%"}
    }'></div>
 
   </div>
   </div>


Line 27: Line 41:
   <div id="slot2" class="mw-tab-content">
   <div id="slot2" class="mw-tab-content">
     <h2>Combat Slot 2</h2>
     <h2>Combat Slot 2</h2>
     <div class="mod-system" data-mod="slot2"></div>
 
     <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{
      "crack_shot":{"label":"Crack Shot","content":"When summoned, Weapon DMG +5%"},
      "run_fast":{"label":"Run Fast","content":"When synced, Movement Speed +5%"},
      "power_king":{"label":"Power King","content":"Max Load +25, Movement Speed -5%"}
    }'></div>
 
   </div>
   </div>


Line 33: Line 53:
   <div id="slot3" class="mw-tab-content">
   <div id="slot3" class="mw-tab-content">
     <h2>Combat Slot 3</h2>
     <h2>Combat Slot 3</h2>
    <div class="mod-system" data-mod="slot3"></div>
  </div>


</div>
    <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{
      "brute_force_rules":{"label":"Brute Force Rules","content":"Dodging destroys ores/trees (no resources gained)"},
      "mind_massage":{"label":"Mind Massage","content":"Sanity gradually recovers"},
      "moonlight":{"label":"Moonlight Assault","content":"Increased recovery at night"}
    }'></div>


<!-- ================= DATA ================= -->
  </div>
<div id="mod-database" style="display:none;">
 
<!-- ================= SLOT 1 ================= -->
<div data-mod="slot1">
 
<div data-left='{
"cheer_up":"Cheer Up (1–3)",
"covert_energy":"Covert Energy (1–5)",
"feeling_blue":"Feeling Blue (1–2)",
"growing_pains":"Growing Pains (1–3)",
"optimist":"Optimist (1–5)",
"power_rewind":"Power Rewind (1–2)",
"rise_shine":"Rise and Shine (1–5)",
"stable_energy":"Stable Energy",
"stable_vitality":"Stable Vitality",
"upper_hand":"Upper Hand",
"worn_out":"Worn-out (1–2)"
}'></div>
 
<div data-right='{"info":"Show Info"}'></div>
 
<div data-key="cheer_up__info">Max Mood +30/40/50%, Power recovery -5%</div>
<div data-key="covert_energy__info">Max Power +10% → +35%</div>
<div data-key="feeling_blue__info">Max Mood -5% / -10%</div>
<div data-key="growing_pains__info">Power +30/40/50%, Mood recovery -5%</div>
<div data-key="optimist__info">Max Mood +15% → +35%</div>
<div data-key="power_rewind__info">Power recovery +5% / +10%</div>
<div data-key="rise_shine__info">Mood recovery +5% → +25%</div>
<div data-key="stable_energy__info">Max Power +30</div>
<div data-key="stable_vitality__info">Max Mood +30</div>
<div data-key="upper_hand__info">Convert Mood to Power at 0</div>
<div data-key="worn_out__info">Max Power -5% / -10%</div>
 
</div>
 
<!-- ================= SLOT 2 ================= -->
<div data-mod="slot2">
 
<div data-left='{
"beast_burden":"Beast of Burden",
"brute_force":"Brute Force",
"city_folk":"City Folk",
"crack_shot":"Crack Shot",
"durability":"Durability",
"heavy_solid":"Heavy and Solid",
"lighten_mind":"Lighten Your Mind",
"long_runner":"Long Distance Runner",
"move_more":"Move More, Live Better",
"power_king":"Power King",
"psychic_kid":"Psychic Kid",
"run_fast":"Run Fast",
"save_energy":"Save Energy",
"sedentary":"Sedentary",
"stay_indoors":"Stay Indoors",
"street_rascal":"Street Rascal",
"two_shift":"Two-Shift System",
"vegetative_calm":"Vegetative Calm",
"wellbeing":"Wellbeing"
}'></div>
 
<div data-right='{"info":"Show Info"}'></div>
 
<div data-key="crack_shot__info">Weapon DMG +5%</div>
<div data-key="run_fast__info">Movement Speed +5%</div>
<div data-key="power_king__info">Max Load +25, Speed -5%</div>
 
</div>
 
<!-- ================= SLOT 3 ================= -->
<div data-mod="slot3">
 
<div data-left='{
"brute_force_rules":"Brute Force Rules",
"mind_massage":"Mind Massage",
"moonlight":"Moonlight Assault"
}'></div>
 
<div data-right='{"info":"Show Info"}'></div>
 
<div data-key="brute_force_rules__info">Break ores/trees on dodge</div>
<div data-key="mind_massage__info">Sanity regen</div>
<div data-key="moonlight__info">Night regen boost</div>
 
</div>


</div>
</div>

Revision as of 20:02, 21 April 2026

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