Jump to content

Combat Traits: Difference between revisions

From Once Human Guide
No edit summary
No edit summary
Line 11: Line 11:
<div class="mod-system" data-mod="traits"></div>
<div class="mod-system" data-mod="traits"></div>


<!-- ================= DATA ================= -->
<div id="mod-database" style="display:none;">
<div id="mod-database" style="display:none;">


  <div data-mod="traits">
<div data-mod="traits">


    <!-- SLOT DROPDOWN -->
<!-- SLOT SELECT -->
    <div data-left='{
<div data-left='{
      "slot1":"Combat Slot 1",
"slot1":"Combat Slot 1",
      "slot2":"Combat Slot 2",
"slot2":"Combat Slot 2",
      "slot3":"Combat Slot 3"
"slot3":"Combat Slot 3"
    }'></div>
}'></div>


    <!-- TRAIT DROPDOWN -->
<!-- TRAITS -->
    <div data-right='{
<div data-right='{


      "cheer_up":"Cheer Up (1–3)",
"cheer_up":"Cheer Up (1–3)",
      "covert_energy":"Covert Energy (1–5)",
"covert_energy":"Covert Energy (1–5)",
      "optimist":"Optimist (1–5)",
"feeling_blue":"Feeling Blue (1–2)",
"growing_pains":"Growing Pains (1–3)",
"optimist":"Optimist (1–5)",
"power_rewind":"Power Rewind (1–2)",
"rise_shine":"Rise and Shine (1–5)",
"stable_energy":"Stable Energy",
"stable_vitality":"Stable Vitality",
"upper_hand":"Upper Hand",
"worn_out":"Worn-out (1–2)",


      "crack_shot":"Crack Shot",
"bursting_magma":"Bursting Magma",
      "run_fast":"Run Fast",
"infrasonic":"Infrasonic Illusion",
      "power_king":"Power King",
"pharaoh":"Pharaoh",
"violet_robe":"Violet Robe",
"distant_tears":"Distant Tears",
"radiant_variant":"Radiant Variant",
"radiant":"Radiant",
"wandering_witch":"Wandering Witch",
"fluffy_curse":"Fluffy Curse",
"fools_memory":"Fool's Memory",
"milk_sugar":"Milk Sugar",
"ancient_scroll":"Ancient Scroll",
"springs_return":"Spring's Return",


      "brute_force_rules":"Brute Force Rules",
"beast_burden":"Beast of Burden",
      "mind_massage":"Mind Massage",
"brute_force":"Brute Force",
      "moonlight_assault":"Moonlight Assault"
"city_folk":"City Folk",
"crack_shot":"Crack Shot",
"durability":"Durability",
"heavy_solid":"Heavy and Solid",
"lighten_mind":"Lighten Your Mind",
"long_runner":"Long Distance Runner",
"move_more":"Move More, Live Better",
"power_king":"Power King",
"psychic_kid":"Psychic Kid",
"run_fast":"Run Fast",
"save_energy":"Save Energy",
"sedentary":"Sedentary",
"stay_indoors":"Stay Indoors",
"street_rascal":"Street Rascal",
"two_shift":"Two-Shift System",
"vegetative_calm":"Vegetative Calm",
"wellbeing":"Wellbeing",


    }'></div>
"praise_moon":"Praise the Moon – Starry Night",
"weakspot_master":"Weakspot Master – Glistening Blue",
"lunar_oracle":"Lunar Oracle",
"starfall":"Starfall Inversion",
"praise_sun":"Praise the Sun – Spring Rose",
"starry_sky":"Starry Sky – Marine Star",


    <!-- ================= SLOT 1 ================= -->
"brute_force_rules":"Brute Force Rules",
    <div data-key="slot1__cheer_up">
"clean_hygienic":"Clean and Hygienic",
      <b>Cheer Up (1–3)</b><br>
"eureka":"Eureka Moment",
      Max Mood +30% / +40% / +50%<br>
"extra_load":"Extra Load",
      Deviant Power recovery speed -5%<br>
"feline":"Feline Creatures",
      <i>Restriction: None</i>
"foul_symbiosis":"Foul Symbiosis",
    </div>
"herbivore":"Herbivore",
"knights":"Knights of The Round Table",
"temperature":"Master of Temperatures",
"mind_massage":"Mind Massage",
"moonlight":"Moonlight Assault",
"music_resonance":"Music Resonance",
"neon":"Neon Flicker",
"nightmare":"Nightmare Waters",
"polar_beast":"Polar Beast Polar",
"pollution":"Pollution Adaptation",
"precision":"Precision Moment",
"top_grunt":"Top Grunt",
"warm_flame":"Warm Flame"


    <div data-key="slot1__covert_energy">
}'></div>
      <b>Covert Energy (1–5)</b><br>
      Max Deviant Power +10% → +35%<br>
      <i>Restriction: None</i>
    </div>


    <div data-key="slot1__optimist">
<!-- ================= SLOT 1 ================= -->
      <b>Optimist (1–5)</b><br>
      Max Mood +15% → +35%<br>
      <i>Restriction: None</i>
    </div>


    <!-- ================= SLOT 2 ================= -->
<div data-key="slot1__cheer_up"><b>Max Mood +30/40/50%</b><br>Deviant Power recovery -5%</div>
    <div data-key="slot2__crack_shot">
<div data-key="slot1__covert_energy">Max Deviant Power +10% → +35%</div>
      <b>Crack Shot</b><br>
<div data-key="slot1__feeling_blue">Max Mood -5% / -10%</div>
      Weapon DMG +5% when summoned<br>
<div data-key="slot1__growing_pains">Max Deviant Power +30/40/50%, Mood recovery -5%</div>
      <i>Restriction: Combat Deviations</i>
<div data-key="slot1__optimist">Max Mood +15% → +35%</div>
    </div>
<div data-key="slot1__power_rewind">Power recovery +5% / +10%</div>
<div data-key="slot1__rise_shine">Mood recovery +5% → +25%</div>
<div data-key="slot1__stable_energy">Max Deviant Power +30</div>
<div data-key="slot1__stable_vitality">Max Mood +30</div>
<div data-key="slot1__upper_hand">Convert Mood to Power at 0</div>
<div data-key="slot1__worn_out">Max Deviant Power -5% / -10%</div>


    <div data-key="slot2__run_fast">
<!-- UNIQUE SLOT 1 -->
      <b>Run Fast</b><br>
<div data-key="slot1__bursting_magma">Power recovery +10% (By-The-Wind)</div>
      Movement Speed +5% when synced<br>
<div data-key="slot1__infrasonic">Power recovery +20% (Dr. Teddy)</div>
      <i>Restriction: Combat Deviations</i>
<div data-key="slot1__pharaoh">Mood recovery +30% (Enchanting Void)</div>
    </div>
<div data-key="slot1__violet_robe">Power +40% (Grumpy Bulb)</div>
<div data-key="slot1__distant_tears">Power +40% (Lonewolf)</div>
<div data-key="slot1__radiant_variant">Mood +7%</div>
<div data-key="slot1__radiant">Mood recovery +20%</div>
<div data-key="slot1__wandering_witch">Power +10%</div>
<div data-key="slot1__fluffy_curse">Power recovery +10%</div>
<div data-key="slot1__fools_memory">Power recovery +10%</div>
<div data-key="slot1__milk_sugar">Mood +35%</div>
<div data-key="slot1__ancient_scroll">Power +40%</div>
<div data-key="slot1__springs_return">Mood +35</div>


    <div data-key="slot2__power_king">
<!-- ================= SLOT 2 ================= -->
      <b>Power King</b><br>
      Max Load +25, Movement Speed -5%<br>
      <i>Restriction: Combat Deviations</i>
    </div>


    <!-- ================= SLOT 3 ================= -->
<div data-key="slot2__beast_burden">Max Load +8</div>
    <div data-key="slot3__brute_force_rules">
<div data-key="slot2__brute_force">Max Load +15, Speed -5%</div>
      <b>Brute Force Rules</b><br>
<div data-key="slot2__city_folk">Load +15 in settlements</div>
      Dodging destroys ores/trees (no resources gained)<br>
<div data-key="slot2__crack_shot">Weapon DMG +5%</div>
      <i>Restriction: Combat Deviations</i>
<div data-key="slot2__durability">Stamina -5%</div>
    </div>
<div data-key="slot2__heavy_solid">Torso DR scaling</div>
<div data-key="slot2__lighten_mind">Head DR scaling</div>
<div data-key="slot2__long_runner">Stamina -20%, Speed -10%</div>
<div data-key="slot2__move_more">+1 power every 8s sprint</div>
<div data-key="slot2__power_king">Load +25, Speed -5%</div>
<div data-key="slot2__psychic_kid">Status DMG +5%</div>
<div data-key="slot2__run_fast">Speed +5%</div>
<div data-key="slot2__save_energy">Stamina -10%</div>
<div data-key="slot2__sedentary">Load -8 settlements</div>
<div data-key="slot2__stay_indoors">Stamina +8%</div>
<div data-key="slot2__street_rascal">Speed +10%</div>
<div data-key="slot2__two_shift">Day load, night speed</div>
<div data-key="slot2__vegetative_calm">Stamina +15</div>
<div data-key="slot2__wellbeing">Stamina +10</div>


    <div data-key="slot3__mind_massage">
<!-- SPECIAL SLOT 2 -->
      <b>Mind Massage</b><br>
<div data-key="slot2__praise_moon">Night DMG +6%</div>
      Sanity gradually recovers<br>
<div data-key="slot2__weakspot_master">Weakspot → +1 power</div>
      <i>Restriction: Combat Deviations</i>
<div data-key="slot2__lunar_oracle">Multiple effects (glide/power)</div>
    </div>
<div data-key="slot2__starfall">Airborne buffs</div>
<div data-key="slot2__praise_sun">Healing boost</div>
<div data-key="slot2__starry_sky">Random DMG buff</div>


    <div data-key="slot3__moonlight_assault">
<!-- ================= SLOT 3 ================= -->
      <b>Moonlight Assault</b><br>
      Increased recovery at night<br>
      <i>Restriction: Combat Deviations</i>
    </div>


  </div>
<div data-key="slot3__brute_force_rules">Break ores/trees on dodge</div>
<div data-key="slot3__clean_hygienic">Auto sanity to 20%</div>
<div data-key="slot3__eureka">Reveal attacker</div>
<div data-key="slot3__extra_load">Load +20</div>
<div data-key="slot3__feline">No fall damage</div>
<div data-key="slot3__foul_symbiosis">10% acid drop</div>
<div data-key="slot3__herbivore">Animals don’t flee</div>
<div data-key="slot3__knights">Reduce deviation damage</div>
<div data-key="slot3__temperature">Heat resist +10</div>
<div data-key="slot3__mind_massage">Sanity regen</div>
<div data-key="slot3__moonlight">Night regen boost</div>
<div data-key="slot3__music_resonance">No music needed</div>
<div data-key="slot3__neon">+1 mood per trait</div>
<div data-key="slot3__nightmare">Dive stamina boost</div>
<div data-key="slot3__polar_beast">+10% atk below 0°C</div>
<div data-key="slot3__pollution">90% sanity loss reduction</div>
<div data-key="slot3__precision">Hourly buffs</div>
<div data-key="slot3__top_grunt">No stamina gather</div>
<div data-key="slot3__warm_flame">Cold resist +10</div>


</div>
</div>
</div>

Revision as of 19:59, 21 April 2026

Return to Front Page
Deviant Trait Page

Combat Deviant Traits