Combat Traits: Difference between revisions
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<div class="mod-system" data-mod="traits"></div> | <div class="mod-system" data-mod="traits"></div> | ||
<div id="mod-database" style="display:none;"> | <div id="mod-database" style="display:none;"> | ||
<div data-mod="traits"> | |||
<!-- SLOT SELECT --> | |||
<div data-left='{ | |||
"slot1":"Combat Slot 1", | |||
"slot2":"Combat Slot 2", | |||
"slot3":"Combat Slot 3" | |||
}'></div> | |||
<!-- TRAITS --> | |||
<div data-right='{ | |||
"cheer_up":"Cheer Up (1–3)", | |||
"covert_energy":"Covert Energy (1–5)", | |||
"feeling_blue":"Feeling Blue (1–2)", | |||
"growing_pains":"Growing Pains (1–3)", | |||
"optimist":"Optimist (1–5)", | |||
"power_rewind":"Power Rewind (1–2)", | |||
"rise_shine":"Rise and Shine (1–5)", | |||
"stable_energy":"Stable Energy", | |||
"stable_vitality":"Stable Vitality", | |||
"upper_hand":"Upper Hand", | |||
"worn_out":"Worn-out (1–2)", | |||
"bursting_magma":"Bursting Magma", | |||
"infrasonic":"Infrasonic Illusion", | |||
"pharaoh":"Pharaoh", | |||
"violet_robe":"Violet Robe", | |||
"distant_tears":"Distant Tears", | |||
"radiant_variant":"Radiant Variant", | |||
"radiant":"Radiant", | |||
"wandering_witch":"Wandering Witch", | |||
"fluffy_curse":"Fluffy Curse", | |||
"fools_memory":"Fool's Memory", | |||
"milk_sugar":"Milk Sugar", | |||
"ancient_scroll":"Ancient Scroll", | |||
"springs_return":"Spring's Return", | |||
"beast_burden":"Beast of Burden", | |||
"brute_force":"Brute Force", | |||
"city_folk":"City Folk", | |||
"crack_shot":"Crack Shot", | |||
"durability":"Durability", | |||
"heavy_solid":"Heavy and Solid", | |||
"lighten_mind":"Lighten Your Mind", | |||
"long_runner":"Long Distance Runner", | |||
"move_more":"Move More, Live Better", | |||
"power_king":"Power King", | |||
"psychic_kid":"Psychic Kid", | |||
"run_fast":"Run Fast", | |||
"save_energy":"Save Energy", | |||
"sedentary":"Sedentary", | |||
"stay_indoors":"Stay Indoors", | |||
"street_rascal":"Street Rascal", | |||
"two_shift":"Two-Shift System", | |||
"vegetative_calm":"Vegetative Calm", | |||
"wellbeing":"Wellbeing", | |||
"praise_moon":"Praise the Moon – Starry Night", | |||
"weakspot_master":"Weakspot Master – Glistening Blue", | |||
"lunar_oracle":"Lunar Oracle", | |||
"starfall":"Starfall Inversion", | |||
"praise_sun":"Praise the Sun – Spring Rose", | |||
"starry_sky":"Starry Sky – Marine Star", | |||
"brute_force_rules":"Brute Force Rules", | |||
"clean_hygienic":"Clean and Hygienic", | |||
"eureka":"Eureka Moment", | |||
"extra_load":"Extra Load", | |||
"feline":"Feline Creatures", | |||
"foul_symbiosis":"Foul Symbiosis", | |||
"herbivore":"Herbivore", | |||
"knights":"Knights of The Round Table", | |||
"temperature":"Master of Temperatures", | |||
"mind_massage":"Mind Massage", | |||
"moonlight":"Moonlight Assault", | |||
"music_resonance":"Music Resonance", | |||
"neon":"Neon Flicker", | |||
"nightmare":"Nightmare Waters", | |||
"polar_beast":"Polar Beast Polar", | |||
"pollution":"Pollution Adaptation", | |||
"precision":"Precision Moment", | |||
"top_grunt":"Top Grunt", | |||
"warm_flame":"Warm Flame" | |||
}'></div> | |||
<!-- ================= SLOT 1 ================= --> | |||
<div data-key="slot1__cheer_up"><b>Max Mood +30/40/50%</b><br>Deviant Power recovery -5%</div> | |||
<div data-key="slot1__covert_energy">Max Deviant Power +10% → +35%</div> | |||
<div data-key="slot1__feeling_blue">Max Mood -5% / -10%</div> | |||
<div data-key="slot1__growing_pains">Max Deviant Power +30/40/50%, Mood recovery -5%</div> | |||
<div data-key="slot1__optimist">Max Mood +15% → +35%</div> | |||
<div data-key="slot1__power_rewind">Power recovery +5% / +10%</div> | |||
<div data-key="slot1__rise_shine">Mood recovery +5% → +25%</div> | |||
<div data-key="slot1__stable_energy">Max Deviant Power +30</div> | |||
<div data-key="slot1__stable_vitality">Max Mood +30</div> | |||
<div data-key="slot1__upper_hand">Convert Mood to Power at 0</div> | |||
<div data-key="slot1__worn_out">Max Deviant Power -5% / -10%</div> | |||
<!-- UNIQUE SLOT 1 --> | |||
<div data-key="slot1__bursting_magma">Power recovery +10% (By-The-Wind)</div> | |||
<div data-key="slot1__infrasonic">Power recovery +20% (Dr. Teddy)</div> | |||
<div data-key="slot1__pharaoh">Mood recovery +30% (Enchanting Void)</div> | |||
<div data-key="slot1__violet_robe">Power +40% (Grumpy Bulb)</div> | |||
<div data-key="slot1__distant_tears">Power +40% (Lonewolf)</div> | |||
<div data-key="slot1__radiant_variant">Mood +7%</div> | |||
<div data-key="slot1__radiant">Mood recovery +20%</div> | |||
<div data-key="slot1__wandering_witch">Power +10%</div> | |||
<div data-key="slot1__fluffy_curse">Power recovery +10%</div> | |||
<div data-key="slot1__fools_memory">Power recovery +10%</div> | |||
<div data-key="slot1__milk_sugar">Mood +35%</div> | |||
<div data-key="slot1__ancient_scroll">Power +40%</div> | |||
<div data-key="slot1__springs_return">Mood +35</div> | |||
<!-- ================= SLOT 2 ================= --> | |||
<div data-key="slot2__beast_burden">Max Load +8</div> | |||
<div data-key="slot2__brute_force">Max Load +15, Speed -5%</div> | |||
<div data-key="slot2__city_folk">Load +15 in settlements</div> | |||
<div data-key="slot2__crack_shot">Weapon DMG +5%</div> | |||
<div data-key="slot2__durability">Stamina -5%</div> | |||
<div data-key="slot2__heavy_solid">Torso DR scaling</div> | |||
<div data-key="slot2__lighten_mind">Head DR scaling</div> | |||
<div data-key="slot2__long_runner">Stamina -20%, Speed -10%</div> | |||
<div data-key="slot2__move_more">+1 power every 8s sprint</div> | |||
<div data-key="slot2__power_king">Load +25, Speed -5%</div> | |||
<div data-key="slot2__psychic_kid">Status DMG +5%</div> | |||
<div data-key="slot2__run_fast">Speed +5%</div> | |||
<div data-key="slot2__save_energy">Stamina -10%</div> | |||
<div data-key="slot2__sedentary">Load -8 settlements</div> | |||
<div data-key="slot2__stay_indoors">Stamina +8%</div> | |||
<div data-key="slot2__street_rascal">Speed +10%</div> | |||
<div data-key="slot2__two_shift">Day load, night speed</div> | |||
<div data-key="slot2__vegetative_calm">Stamina +15</div> | |||
<div data-key="slot2__wellbeing">Stamina +10</div> | |||
<!-- SPECIAL SLOT 2 --> | |||
<div data-key="slot2__praise_moon">Night DMG +6%</div> | |||
<div data-key="slot2__weakspot_master">Weakspot → +1 power</div> | |||
<div data-key="slot2__lunar_oracle">Multiple effects (glide/power)</div> | |||
<div data-key="slot2__starfall">Airborne buffs</div> | |||
<div data-key="slot2__praise_sun">Healing boost</div> | |||
<div data-key="slot2__starry_sky">Random DMG buff</div> | |||
<!-- ================= SLOT 3 ================= --> | |||
<div data-key="slot3__brute_force_rules">Break ores/trees on dodge</div> | |||
<div data-key="slot3__clean_hygienic">Auto sanity to 20%</div> | |||
<div data-key="slot3__eureka">Reveal attacker</div> | |||
<div data-key="slot3__extra_load">Load +20</div> | |||
<div data-key="slot3__feline">No fall damage</div> | |||
<div data-key="slot3__foul_symbiosis">10% acid drop</div> | |||
<div data-key="slot3__herbivore">Animals don’t flee</div> | |||
<div data-key="slot3__knights">Reduce deviation damage</div> | |||
<div data-key="slot3__temperature">Heat resist +10</div> | |||
<div data-key="slot3__mind_massage">Sanity regen</div> | |||
<div data-key="slot3__moonlight">Night regen boost</div> | |||
<div data-key="slot3__music_resonance">No music needed</div> | |||
<div data-key="slot3__neon">+1 mood per trait</div> | |||
<div data-key="slot3__nightmare">Dive stamina boost</div> | |||
<div data-key="slot3__polar_beast">+10% atk below 0°C</div> | |||
<div data-key="slot3__pollution">90% sanity loss reduction</div> | |||
<div data-key="slot3__precision">Hourly buffs</div> | |||
<div data-key="slot3__top_grunt">No stamina gather</div> | |||
<div data-key="slot3__warm_flame">Cold resist +10</div> | |||
</div> | |||
</div> | </div> | ||