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<br>
[https://ohwikiguide.com/index.php/Deviation_Trait_Page Deviant Trait Page]
[https://ohwikiguide.com/index.php/Deviation_Trait_Page Deviant Trait Page]
<div style="text-align: center; font-size: 150%;">
<div style="text-align: center; font-size: 150%;">
Combat Slot 1 Deviant Specific
'''Combat Deviant Traits'''
</div>
</div>
{| class="wikitable"
|-
! Trait
! Slot
! Effect
! Restricted to
|-
| Cheer Up (1–3)
| 1
| Max Mood +30% / +40% / +50%; Deviant Power recovery speed -5%.
| n/a
|-
| Covert Energy (1–5)
| 1
| Max Deviant Power +10% / +20% / +25% / +30% / +35%.
| n/a
|-
| Feeling Blue (1–2)
| 1
| Max Mood -5% / -10%.
| n/a
|-
| Growing Pains (1–3)
| 1
| Max Deviant Power +30% / +40% / +50%; Mood recovery speed -5%.
| n/a
|-
| Optimist (1–5)
| 1
| Max Mood +15% / +20% / +25% / +30% / +35%.
| n/a
|-
| Power Rewind (1–2)
| 1
| Deviant Power recovery speed +5% / +10%.
| n/a
|-
| Rise and Shine (1–5)
| 1
| Mood recovery speed +5% / +10% / +15% / +20% / +25%.
| n/a
|-
| Stable Energy
| 1
| Max Deviant Power +30.
| n/a
|-
| Stable Vitality
| 1
| Max Mood +30.
| n/a
|-
| Upper Hand
| 1
| When Deviant Power drops to 0, automatically consume Mood to recover Deviant Power.
| n/a
|-
| Worn-out (1–2)
| 1
| Max Deviant Power -5% / -10%.
| n/a
|}
<div style="text-align: center; font-size: 150%;">
Combat Slot 1 Deviant Specific
</div>
{| class="wikitable"
|-
! Trait
! Slot
! Effect
! Restricted to
|-
| Bursting Magma
| 1
| Deviant Power recovery speed +10%.
| By-The-Wind
|-
| Infrasonic Illusion
| 1
| Deviant Power recovery speed +20%.
| Dr. Teddy
|-
| Pharaoh
| 1
| Mood recovery speed +30%.
| Enchanting Void
|-
| Violet Robe
| 1
| Max Deviant Power +40%.
| Grumpy Bulb
|-
| Bursting Magma
| 1
| Max Deviant Power +40%.
| Lonewolf's Whisper
|-
| Distant Tears
| 1
| Max Deviant Power +40%.
| Lonewolf's Whisper
|-
| Radiant Variant
| 1
| Max Mood +7%.
| Lonewolf's Whisper
|-
| Radiant
| 1
| Mood recovery speed +20%.
| Polar Jellyfish
|-
| Wandering Witch
| 1
| Max Deviant Power +10%.
| Shattered Maiden
|-
| Fluffy Curse
| 1
| Deviant Power recovery speed +10%.
| Voodoo Doll
|-
| Fool's Memory
| 1
| Deviant Power recovery speed +10%.
| Zapcam
|-
| Milk Sugar
| 1
| Max Mood +35%.
| Festering Gel
|-
| Ancient Scroll
| 1
| Max Deviant Power +40%.
| Butterfly's Emissary
|-
| Spring's Return
| 1
| Max Mood +35.
| Snowsprite
|}


<br>
<div class="mod-system" data-mod="traits"></div>
<!-- ================= DATA ================= -->
<div id="mod-database" style="display:none;">
  <div data-mod="traits">
    <!-- SLOT DROPDOWN -->
    <div data-left='{
      "slot1":"Combat Slot 1",
      "slot2":"Combat Slot 2",
      "slot3":"Combat Slot 3"
    }'></div>
    <!-- TRAIT DROPDOWN -->
    <div data-right='{
      "cheer_up":"Cheer Up (1–3)",
      "covert_energy":"Covert Energy (1–5)",
      "optimist":"Optimist (1–5)",
      "crack_shot":"Crack Shot",
      "run_fast":"Run Fast",
      "power_king":"Power King",
      "brute_force_rules":"Brute Force Rules",
      "mind_massage":"Mind Massage",
      "moonlight_assault":"Moonlight Assault"
    }'></div>
    <!-- ================= SLOT 1 ================= -->
    <div data-key="slot1__cheer_up">
      <b>Cheer Up (1–3)</b><br>
      Max Mood +30% / +40% / +50%<br>
      Deviant Power recovery speed -5%<br>
      <i>Restriction: None</i>
    </div>
    <div data-key="slot1__covert_energy">
      <b>Covert Energy (1–5)</b><br>
      Max Deviant Power +10% → +35%<br>
      <i>Restriction: None</i>
    </div>
    <div data-key="slot1__optimist">
      <b>Optimist (1–5)</b><br>
      Max Mood +15% → +35%<br>
      <i>Restriction: None</i>
    </div>
    <!-- ================= SLOT 2 ================= -->
    <div data-key="slot2__crack_shot">
      <b>Crack Shot</b><br>
      Weapon DMG +5% when summoned<br>
      <i>Restriction: Combat Deviations</i>
    </div>
    <div data-key="slot2__run_fast">
      <b>Run Fast</b><br>
      Movement Speed +5% when synced<br>
      <i>Restriction: Combat Deviations</i>
    </div>
    <div data-key="slot2__power_king">
      <b>Power King</b><br>
      Max Load +25, Movement Speed -5%<br>
      <i>Restriction: Combat Deviations</i>
    </div>
    <!-- ================= SLOT 3 ================= -->
    <div data-key="slot3__brute_force_rules">
      <b>Brute Force Rules</b><br>
      Dodging destroys ores/trees (no resources gained)<br>
      <i>Restriction: Combat Deviations</i>
    </div>


<div style="text-align: center; font-size: 150%;">
    <div data-key="slot3__mind_massage">
Combat Slot 2 Deviant Specific
      <b>Mind Massage</b><br>
</div>
      Sanity gradually recovers<br>
{| class="wikitable"
      <i>Restriction: Combat Deviations</i>
|-
    </div>
! Trait
! Slot
! Effect
! Restricted to
|-
| Beast of Burden
| 2
| When synced, Max Load +8.
| Combat Deviations
|-
| Brute Force
| 2
| When synced, Max Load +15 and Movement Speed -5%.
| Combat Deviations
|-
| City Folk
| 2
| When synced, Max Load +15 when exploring Settlements.
| Combat Deviations
|-
| Crack Shot
| 2
| When summoned, Weapon DMG +5%.
| Combat Deviations
|-
| Durability
| 2
| When synced, Stamina Consumption -5%.
| Combat Deviations
|-
| Heavy and Solid
| 2
| Higher Load grants higher damage reduction for the torso, up to +15%.
| Combat Deviations
|-
| Lighten Your Mind
| 2
| Lower Load grants higher damage reduction for the head, up to +15%.
| Combat Deviations
|-
| Long Distance Runner
| 2
| When synced, Stamina consumption -20% and Movement Speed -10%.
| Combat Deviations
|-
| Move More, Live Better
| 2
| When synced, gain +1 Deviant Power every 8 seconds while sprinting.
| Combat Deviations
|-
| Power King
| 2
| When synced, Max Load +25 and Movement Speed -5%.
| Combat Deviations
|-
| Psychic Kid
| 2
| When summoned, Status DMG +5%.
| Combat Deviations
|-
| Run Fast
| 2
| When synced, Movement Speed +5%.
| Combat Deviations
|-
| Save Energy
| 2
| When synced, Stamina Consumption -10% and Movement Speed -5%.
| Combat Deviations
|-
| Sedentary
| 2
| When synced, Max Load -8 when exploring Settlements.
| Combat Deviations
|-
| Stay Indoors
| 2
| When synced, Stamina Consumption +8% in Settlements.
| Combat Deviations
|-
| Street Rascal
| 2
| When synced, Movement Speed +10% in Settlements.
| Combat Deviations
|-
| Two-Shift System
| 2
| When synced, Max Load +16 during daytime and Movement Speed +12% at night.
| Combat Deviations
|-
| Vegetative Calm
| 2
| When synced, Max Stamina +15 and Movement Speed -5%.
| Combat Deviations
|-
| Wellbeing
| 2
| When synced, Max Stamina +10.
| Combat Deviations
|}


<div style="text-align: center; font-size: 150%;">
    <div data-key="slot3__moonlight_assault">
Combat Slot 2 Deviant Specific
      <b>Moonlight Assault</b><br>
</div>
      Increased recovery at night<br>
{| class="wikitable"
      <i>Restriction: Combat Deviations</i>
|-
    </div>
! Trait
! Slot
! Effect
! Restricted to
|-
| Praise the Moon – Starry Night
| 2
| When synced, you deal 6% more damage at night (3% during daytime).
| Butterfly's Emissary
|-
| Weakspot Master – Glistening Blue
| 2
| When synced, hitting a weakspot increases Deviant Power by 1 (3s cooldown).
| Butterfly's Emissary
|-
| Lunar Oracle
| 2
| When synced, downward gliding speed -20% and horizontal gliding speed +10% (-30% and +15% when Sanity is below 30%).
| By-The-Wind
|-
| Starfall Inversion
| 2
| When synced, +5% Melee DMG (+7.5% when airborne).
| Enchanting Void
|-
| Lunar Oracle
| 2
| When synced, restores 1 point of Deviant Power every 8 seconds (1.5 points if Sanity is below 30%).
| Festering Gel
|-
| Praise the Sun – Spring Rose
| 2
| When synced, you receive +20% healing during daytime (10% at night).
| Festering Gel
|-
| Starry Sky – Marine Star
| 2
| When synced, each reload grants either +5% Weapon DMG or +5% Status DMG at random.
| Festering Gel
|-
| Starfall Inversion
| 2
| When synced, grants +5% Blaze Elemental DMG (+7.5% when airborne).
| Invincible Sun
|-
| Lunar Oracle
| 2
| When synced, grants Weapon DMG +5% (+7.5% when Sanity is below 30%).
| Lonewolf's Whisper
|-
| Starfall Inversion
| 2
| When synced, grants +5% Status DMG (+7.5% when airborne).
| Mini Feaster
|-
| Starfall Inversion
| 2
| When synced, grants +5% head and torso damage reduction (+7.5% when airborne).
| Mini Wonder
|-
| Starfall Inversion
| 2
| When synced, grants +5% Frost Elemental DMG (+7.5% when airborne).
| Polar Jelly
|-
| Lunar Oracle
| 2
| When synced, grants Status DMG +5% (+7.5% when Sanity is below 30%).
| Pyro Dino
|-
| Lunar Oracle
| 2
| When synced, grants Status DMG +5% (+7.5% when Sanity is below 30%).
| Snowsprite
|-
| Starfall Inversion
| 2
| When synced, restores 1 point of Deviant Power every 8 seconds (1.5 points when airborne).
| Voodoo Doll
|-
| Lunar Oracle
| 2
| When synced, grants Weapon DMG +5% (+7.5% when Sanity is below 30%).
| Zapcam
|-
| Lunar Oracle
| 2
| When synced, grants Melee DMG +10% to you and Zeno (+15% when Sanity is below 30%).
| Zeno Purifier
|}


  </div>


<div style="text-align: center; font-size: 150%;">
Combat Slot 3 Deviant Specific
</div>
</div>
{| class="wikitable"
|-
! Trait
! Animal/Item
! Effect
! Restricted to
|-
| Brute Force Rules
| Bear
| When synced, your dodging or mid-air dashing (from Aero Leap whim) will shatter any ores or trees you touch, but you will not gain resources from them.
| Combat Deviations
|-
| Clean and Hygienic
| Sink
| When synced, the player's Sanity will automatically recover to 20% when it drops below that threshold.
| Combat Deviations
|-
| Eureka Moment
| Warm Lamp or Small Signal Light
| When synced, if you are attacked, the attacker is revealed and their Weapon DMG is reduced by 10% for 2 seconds (60s cooldown).
| Combat Deviations
|-
| Extra Load
| Any Carton
| When synced, Max Load +20.
| Combat Deviations
|-
| Feline Creatures
| Leopard
| When synced, fall damage is reduced by 50% and fractures are prevented.
| Combat Deviations
|-
| Foul Symbiosis
| Boar
| When this deviation helps kill Deviants, there is a 10% chance to grant +1 Acid.
| Combat Deviations
|-
| Herbivore
| Deer or Goat
| When synced, nearby herbivores will no longer flee from the player.
| Combat Deviations
|-
| Knights of The Round Table
| Any Table
| Slightly reduces damage taken by this Deviation.
| Combat Deviations
|-
| Master of Temperatures
| Any Fan
| When synced, you gain +10 Heat Resist.
| Combat Deviations
|-
| Mind Massage
| Capybara
| When synced, Sanity will gradually recover.
| Combat Deviations
|-
| Moonlight Assault
| Wolf
| At night, Deviant Energy and Mood recovery rates are increased.
| Combat Deviations
|-
| Music Resonance
| Jukebox
| Deviation Securement Unit will not need music to satisfy environment boost.
| n/a
|-
| Neon Flicker
| "Like"
| For every Deviation with the Neon Flicker trait in the territory, max Mood for all Deviations +1.
| n/a
|-
| Nightmare Waters
| Crocodile
| When synced, Stamina consumption is significantly reduced while diving, and Oxygen capacity is greatly increased.
| Combat Deviations
|-
| Polar Beast Polar
| Bear
| When the environmental temperature is below 0°C, Attack increases by 10%.
| Combat Deviations
|-
| Pollution Adaptation
| Modern Toilet
| When synced, the player's Sanity drops 90% slower within a Pollution Zone.
| Combat Deviations
|-
| Precision Moment
| Desktop Electronic Clock
| Increases Mood by 10 and Deviant Energy by 10 for all Deviations in the territory every hour (effect does not stack).
| n/a
|-
| Top Grunt
| Buffalo
| When synced, no Stamina is consumed during gathering activities such as chopping trees or mining.
| Combat Deviations
|-
| Warm Flame
| Candelabra
| When synced, you gain +10 Cold Resist.
| Combat Deviations
|}

Revision as of 19:58, 21 April 2026

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