Helmet Hide: Difference between revisions
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<div class="mw-dropdown-ui" data-options='{ | <div class="mw-dropdown-ui" data-options='{ | ||
" | "raw": { | ||
"label": "Raw Hide", | |||
"content": "No perk applied." | |||
}, | |||
" | "wool": { | ||
" | "label": "Wool", | ||
" | "content": "Non-Weakspot DMG Reduction; Non-Weakspot DMG Reduction +5%." | ||
}, | |||
"lunar_wool": { | |||
"label": "Lunar Wool", | |||
"content": "Danger DMG Reduction; For every 10% decrease in HP, DMG Reduction +1%, up to 7%." | |||
}, | |||
"dreamfused_wool": { | |||
"label": "Dreamfused Wool", | |||
"content": "Danger DMG Reduction; Non-Weakspot DMG Reduction +5%. The effect doubles in the Dream Zone." | |||
}, | |||
" | "highland_deer": { | ||
" | "label": "Highland Deer Hide", | ||
" | "content": "Sprint DMG Reduction; DMG Reduction +5% while sprinting." | ||
}, | |||
"forest_deer": { | |||
"label": "Forest Deer Hide", | |||
"content": "Scope DMG Reduction; DMG Reduction +5% while scoped." | |||
}, | |||
"tundra_deer": { | |||
"label": "Tundra Deer Hide", | |||
"content": "Moving DMG Reduction; DMG Reduction +3% while moving." | |||
}, | |||
" | "wasteland_wolf": { | ||
" | "label": "Wasteland Wolf Skin", | ||
"content": "Weakspot Reduction; Weakspot DMG Reduction +7% while moving." | |||
}, | |||
"grassland_wolf": { | |||
"label": "Grassland Wolf Skin", | |||
"content": "Team-Up DMG Reduction; Weakspot DMG Reduction +8% when in a team with more than 1 player." | |||
}, | |||
"jungle_wolf": { | |||
"label": "Jungle Wolf Skin", | |||
"content": "Weakspot Reduction; Weakspot DMG Reduction +10% while crouched." | |||
}, | |||
" | "dreamy_rabbit": { | ||
" | "label": "Dreamy Rabbit Fur", | ||
"content": "Vaulting DMG Reduction; DMG Reduction +8% while vaulting." | |||
}, | |||
"lucky_rabbit": { | |||
"label": "Lucky Rabbit Fur", | |||
"content": "Roll DMG Reduction; Status DMG Reduction +10% while rolling." | |||
}, | |||
" | "rock_wool": { | ||
" | "label": "Rock Wall Wool", | ||
"content": "Non-Weakspot DMG Reduction; Non-Weakspot DMG Reduction +7% while moving." | |||
" | }, | ||
"mountain_wool": { | |||
"label": "Mountain Wool", | |||
"content": "Non-Weakspot DMG Reduction; Non-Weakspot DMG Reduction +8% when Stamina exceeds 90." | |||
}, | |||
"golden_wool": { | |||
"label": "Golden Wool", | |||
"content": "Random DMG Reduction; DMG Reduction fluctuates between 1% and 10% every second." | |||
}, | |||
" | "bear_skin": { | ||
" | "label": "Bear Skin", | ||
" | "content": "Fullness DMG Reduction; DMG Reduction +3% when Energy is at 100." | ||
}, | |||
"floating_bear": { | |||
"label": "Floating Bear Skin", | |||
"content": "Fullness DMG Reduction; DMG Reduction +4% when Energy exceeds 60." | |||
}, | |||
"snowfield_bear": { | |||
"label": "Snowfield Bear Skin", | |||
"content": "Fullness Survivability; Max HP +800 when Energy is less than 60." | |||
}, | |||
"cave_bear": { | |||
"label": "Cave Bear Skin", | |||
"content": "DMG Recovery; Upon taking DMG, expend 10 Energy to recover 10% HP. Cooldown: 30 seconds." | |||
}, | |||
" | "crocodile_hide": { | ||
" | "label": "Crocodile Hide", | ||
" | "content": "Hydration Reduction; DMG Reduction +3% when Hydration is at 100." | ||
}, | |||
"beach_croc": { | |||
"label": "Beach Crocodile Skin", | |||
"content": "Hydration DMG Reduction; DMG Reduction +4%, but lose Hydration 30% more quickly while in combat." | |||
}, | |||
"coastal_croc": { | |||
"label": "Coastal Bay Crocodile Skin", | |||
"content": "Invisibility DMG Reduction; DMG Reduction +10% while invisible." | |||
}, | |||
" | "fox_skin": { | ||
"label": "Fox Skin", | |||
" | "content": "Non-Combat DMG Reduction; DMG Reduction +10% when not in combat." | ||
" | }, | ||
"polar_fox": { | |||
"label": "Polar Fox Skin", | |||
"content": "Non-Combat DMG Reduction; DMG Reduction +14% when not in combat." | |||
}, | |||
"desert_fox": { | |||
"label": "Desert Fox Skin", | |||
"content": "Non-Combat DMG Reduction; When not in combat, recover 0.5% HP per second, but lose Hydration 50% more quickly." | |||
}, | |||
" | "hide": { | ||
" | "label": "Hide", | ||
" | "content": "Max HP; Max HP +100." | ||
}, | |||
"velvet": { | |||
"label": "Velvet", | |||
"content": "Pollution Resist; Pollution Resist +15." | |||
}, | |||
"sealskin": { | |||
"label": "Sealskin", | |||
"content": "Swimming DMG Reduction; DMG Reduction +15% while swimming." | |||
}, | |||
"reindeer": { | |||
"label": "Reindeer Hide", | |||
"content": "Load DMG Reduction; DMG Reduction +3% when Load exceeds 80." | |||
}, | |||
" | "cowhide": { | ||
" | "label": "Cowhide", | ||
" | "content": "Crit DMG Reduction; Crit DMG Reduction +7%." | ||
}, | |||
"mountain_cowhide": { | |||
"label": "Mountain Cowhide", | |||
"content": "Crit DMG Reduction; Crit DMG Reduction +10%." | |||
}, | |||
"valley_cowhide": { | |||
"label": "Valley Cowhide", | |||
"content": "Crit Recovery; Upon taking Crit DMG, recover 15% HP. Cooldown: 30 seconds." | |||
}, | |||
" | "lunar_deer": { | ||
" | "label": "Lunar Deer Hide", | ||
" | "content": "Sprint DMG Reduction; While sprinting, DMG Reduction +4%. The effect doubles if HP is below 30%." | ||
}, | |||
"lunar_wolf": { | |||
"label": "Lunar Wolf Skin", | |||
"content": "Weakspot Reduction; Weakspot DMG Reduction +6%. The effect doubles if HP is below 30%." | |||
}, | |||
"lunar_rabbit": { | |||
"label": "Lunar Rabbit Fur", | |||
"content": "Mid-Air DMG Reduction; While airborne, DMG Reduction +7%. The effect doubles if HP is below 30%." | |||
}, | |||
" | "dream_deer": { | ||
" | "label": "Dreamfused Deer Hide", | ||
" | "content": "Sprint DMG Reduction; While sprinting, DMG Reduction +3%. The effect doubles in the Dream Zone." | ||
" | }, | ||
"dream_wolf": { | |||
"label": "Dreamfused Wolf Skin", | |||
"content": "Weakspot Reduction; Weakspot DMG Reduction +5%. The effect doubles in the Dream Zone." | |||
}, | |||
"dream_rabbit": { | |||
"label": "Dreamfused Rabbit Fur", | |||
"content": "Mid-Air DMG Reduction; While airborne, DMG Reduction +5%. The effect doubles in the Dream Zone." | |||
}, | |||
"dream_cowhide": { | |||
"label": "Dreamfused Cowhide", | |||
"content": "Crit Damage Reduction; Crit DMG +7%. The effect doubles in the Dream Zone." | |||
}, | |||
"military_helmet": { "label": "Old Military Helmet", "content": "Max HP increased; Max HP +75." } | "starfall_fox": { | ||
"label": "Starfall Fox Skin", | |||
"content": "Non-Combat DMG Reduction; When not in combat, DMG Reduction fluctuates. The effects double while airborne." | |||
}, | |||
"starfall_down": { | |||
"label": "Starfall Down", | |||
"content": "Pollution Resist; Pollution Resist +15. The effect doubles while airborne." | |||
}, | |||
"starfall_croc": { | |||
"label": "Starfall Crocodile Skin", | |||
"content": "Hydration DMG Reduction; DMG Reduction +5% when Hydration is at 100. The effect doubles while airborne." | |||
}, | |||
"starfall_cowhide": { | |||
"label": "Starfall Cowhide", | |||
"content": "Crit DMG Reduction; Crit DMG Reduction +8%. The effect doubles while airborne." | |||
}, | |||
"military_helmet": { | |||
"label": "Old Military Helmet", | |||
"content": "Max HP increased; Max HP +75." | |||
} | |||
}'> | }'> | ||
</div> | </div> | ||