Deviation Trait Page: Difference between revisions
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<option value="world_charm">A World of Charm</option> | <option value="world_charm">A World of Charm</option> | ||
<option value="anti_burnout">Anti-Burnout</option> | <option value="anti_burnout">Anti-Burnout</option> | ||
<option value=" | <option value="devoted_laborer">Devoted Laborer</option> | ||
<option value="dream_wild">Dream Wild</option> | <option value="dream_wild">Dream Wild</option> | ||
<option value="hydrophilic">Hydrophilic</option> | <option value="hydrophilic">Hydrophilic</option> | ||
<option value=" | <option value="imperfect_endless_motion">Imperfect Endless Motion</option> | ||
<option value="living_map">Living Map</option> | <option value="living_map">Living Map</option> | ||
<option value="oneplus">OnePlus</option> | <option value="oneplus">OnePlus</option> | ||
<option value=" | <option value="stardust_affinity">Stardust Affinity</option> | ||
<option value="sweet_talk">Sweet Talk</option> | <option value="sweet_talk">Sweet Talk</option> | ||
<option value=" | <option value="voluntary_overtime">Voluntary Overtime</option> | ||
<option value="water_dormancy">Water Dormancy</option> | |||
<option value="workaholic">Workaholic</option> | <option value="workaholic">Workaholic</option> | ||
</select> | </select> | ||
<div id="out2" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div> | <div id="out2" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div> | ||
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var data1 = {}; | var data1 = {}; | ||
var data2 = { | var data2 = { | ||
world_charm:["A World of Charm",["10% | world_charm:["A World of Charm",["When the deviation is dormant and regaining Mood (Activity), there is a 10% chance that other Territorial Deviations receive Mood (Activity) +20 (all)"]], | ||
anti_burnout:["Anti-Burnout",["20% | anti_burnout:["Anti-Burnout",["When the Deviation is dormant and regaining Deviant Power (Skill), there is a 20% chance that other Territorial Deviations receive Deviant Power (Skill) +5 (all)"]], | ||
devoted_laborer:["Devoted Laborer",["Mood (Activity) and Deviant Power (Skill) consumption speed +20% for working Territorial Deviation (makes the deviation consume energy 20% slower)"]], | |||
dream_wild:["Dream Wild",["10% | dream_wild:["Dream Wild",["When the Deviation is dormant and regaining Deviant Power (Skill), there is a 10% chance that other Territorial Deviations receive Deviant Power (Skill) +10 (all)"]], | ||
hydrophilic:["Hydrophilic",[" | hydrophilic:["Hydrophilic",["When Territory Deviation is resting by water, Energy Recovery Speed is increased by 30%"]], | ||
imperfect_endless_motion:["Imperfect Endless Motion",["There is a 10% chance that working does not consume Deviant Power (Skill)."]], | |||
living_map:["Living Map",["-5% | living_map:["Living Map",["Resource production interval -5% for Territorial Deviation"]], | ||
oneplus:["OnePlus",[" | oneplus:["OnePlus",["When Territory Deviation returns with resources, there is a 5% chance for them to bring back rare crystals. However, the return time required is increased."]], | ||
stardust_affinity:["Stardust Affinity",["When Territory Deviation is working in the Pollution Zone, there is a 20% chance to not consume Mood (Activity)."]], | |||
sweet_talk:["Sweet Talk",["When the deviation is dormant and regaining Mood (Activity), there is a 20% chance that other Territorial Deviations receive Mood (Activity) +5. (all)"]], | |||
voluntary_overtime:["Voluntary Overtime",["There is a 10% chance that working does not consume Mood (Activity)"]], | |||
sweet_talk:["Sweet Talk",["20% | water_dormancy:["Water Dormancy",["When Territory Deviation are resting by water, Mood (Activity) Recover Speed is increased by 30%."]], | ||
workaholic:["Workaholic",["Mood (Activity) and Deviant Power (Skill) consumption speed +10% for working Territorial Deviation (makes the deviation consume energy 10% slower)"]] | |||
}; | }; | ||
var data3 = { | var data3 = { | ||
Revision as of 13:57, 27 May 2026
Global Traits
Combat Traits
Crafting Traits
Territory Traits
Slot 1