Deviation Trait Page: Difference between revisions
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<select id="sel3" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;"> | <select id="sel3" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;"> | ||
<option value="">Select Trait</option> | <option value="">Select Trait</option> | ||
<option value=" | <option value="brute_force_rules">Brute Force Rules</option> | ||
<option value=" | <option value="clean_hygienic">Clean and Hygienic</option> | ||
<option value="eureka_moment">Eureka Moment</option> | <option value="eureka_moment">Eureka Moment</option> | ||
<option value="extra_load">Extra Load</option> | <option value="extra_load">Extra Load</option> | ||
<option value="feline">Feline Creatures</option> | <option value="feline">Feline Creatures</option> | ||
<option value="foul_symbiosis">Foul Symbiosis</option> | |||
<option value="herbivore">Herbivore</option> | <option value="herbivore">Herbivore</option> | ||
<option value="knights">Knights of The Round Table</option> | |||
<option value="master_temp">Master of Temperatures</option> | |||
<option value="mind_massage">Mind Massage</option> | |||
<option value="moonlight">Moonlight Assault</option> | <option value="moonlight">Moonlight Assault</option> | ||
<option value="music_resonance">Music Resonance</option> | |||
<option value="neon">Neon Flicker</option> | |||
<option value="nightmare">Nightmare Waters</option> | |||
<option value="polar_beast">Polar Beast</option> | |||
<option value="pollution">Pollution Adaptation</option> | |||
<option value="precision">Precision Moment</option> | |||
<option value="top_grunt">Top Grunt</option> | <option value="top_grunt">Top Grunt</option> | ||
<option value="warm_flame">Warm Flame</option> | |||
</select> | </select> | ||
<div id="out3" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div> | <div id="out3" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div> | ||
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}; | }; | ||
var data3 = { | var data3 = { | ||
brute_force_rules:["Brute Force Rules",["Fuse: Bear","During production, they have a 10% chance to double resource output."]], | |||
clean_hygienic:["Clean and Hygienic",["Fuse: Sink","Players Sanity will not drop below 20% when within their territory."]], | |||
eureka_moment:["Eureka Moment",[" | eureka_moment:["Eureka Moment",["Fuse: Warm Lamp, Small Signal Light","Will not require light built above it for the deviation's securement box."]], | ||
extra_load:["Extra Load",[" | extra_load:["Extra Load",["Fuse: Any Carton","Increases storage capacity for Crafting Deviations by 15%."]], | ||
feline:["Feline Creatures",[" | feline:["Feline Creatures",["Fuse: Leopard","When the Extradimensional Cat in the territory is active, this Deviation might yield an extra Lightweight item during production."]], | ||
herbivore:["Herbivore",[" | foul_symbiosis:["Foul Symbiosis",["Fuse: Boar","When producing in a Pollution Zone, they have a 10% chance to yield 1 extra Acid."]], | ||
moonlight:["Moonlight Assault",[" | herbivore:["Herbivore",["Fuse: Deer, Goat","During production, they have a chance to yield an additional deviated plant."]], | ||
top_grunt:["Top Grunt",[" | knights:["Knights of The Round Table",["Fuse: Any Table","Their Defense increases by 5% and Deviant Energy consumption is reduced when hit."]], | ||
master_temp:["Master of Temperatures",["Fuse: Any Fan","After syncing, the player's Heat Resist increases by 10."]], | |||
mind_massage:["Mind Massage",["Fuse: Capybara","Players will recover 10% Sanity when returning to their territory (10m Cooldown)."]], | |||
moonlight:["Moonlight Assault",["Fuse: Wolf","At night, Deviant Energy and Mood (Activity) Recovery rates are increased by 15%."]], | |||
music_resonance:["Music Resonance",["Fuse: Jukebox","Will not require radio for the deviation's securement box."]], | |||
neon:["Neon Flicker",["Fuse: \"Like\"","For every Deviation with the Neon Flicker trait in the territory, the max Mood (Activity) all Deviations increases by 1."]], | |||
nightmare:["Nightmare Waters",["Fuse: Crocodile","When the territory is near water, Deviations have a chance to yield extra fish during production."]], | |||
polar_beast:["Polar Beast",["Fuse: Polar Bear","When the environmental temperature in the territory is below 0C, Mood (Activity) recovers 10% faster."]], | |||
pollution:["Pollution Adaptation",["Fuse: Modern Toilet","Max Deviant Energy increases by 15 within Pollution zones."]], | |||
precision:["Precision Moment",["Fuse: Desktop Electronic Clock","Increases Mood (Activity) by 10 and Deviant Energy by 10 for all Deviations in the territory every hour (effect does not stack)"]], | |||
top_grunt:["Top Grunt",["Fuse: Buffalo","When Deviant Energy drops to 10%, automatically converts Mood (Activity) into Deviant Energy to continue working."]], | |||
warm_flame:["Warm Flame",["Fuse: Candelabra","Players gain 10 Cold Resist when within their territory."]] | |||
}; | }; | ||
Revision as of 13:55, 27 May 2026
Global Traits
Combat Traits
Crafting Traits
Territory Traits
Slot 1