Combat Traits: Difference between revisions
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Combat Slot 1 Deviant Specific | |||
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{| class="wikitable" | |||
|- | |||
! Trait | |||
! Slot | |||
! Effect | |||
! Restricted to | |||
|- | |||
| Cheer Up (1–3) | |||
| 1 | |||
| Max Mood +30% / +40% / +50%; Deviant Power recovery speed -5%. | |||
| n/a | |||
|- | |||
| Covert Energy (1–5) | |||
| 1 | |||
| Max Deviant Power +10% / +20% / +25% / +30% / +35%. | |||
| n/a | |||
|- | |||
| Feeling Blue (1–2) | |||
| 1 | |||
| Max Mood -5% / -10%. | |||
| n/a | |||
|- | |||
| Growing Pains (1–3) | |||
| 1 | |||
| Max Deviant Power +30% / +40% / +50%; Mood recovery speed -5%. | |||
| n/a | |||
|- | |||
| Optimist (1–5) | |||
| 1 | |||
| Max Mood +15% / +20% / +25% / +30% / +35%. | |||
| n/a | |||
|- | |||
| Power Rewind (1–2) | |||
| 1 | |||
| Deviant Power recovery speed +5% / +10%. | |||
| n/a | |||
|- | |||
| Rise and Shine (1–5) | |||
| 1 | |||
| Mood recovery speed +5% / +10% / +15% / +20% / +25%. | |||
| n/a | |||
|- | |||
| Stable Energy | |||
| 1 | |||
| Max Deviant Power +30. | |||
| n/a | |||
|- | |||
| Stable Vitality | |||
| 1 | |||
| Max Mood +30. | |||
| n/a | |||
|- | |||
| Upper Hand | |||
| 1 | |||
| When Deviant Power drops to 0, automatically consume Mood to recover Deviant Power. | |||
| n/a | |||
|- | |||
| Worn-out (1–2) | |||
| 1 | |||
| Max Deviant Power -5% / -10%. | |||
| n/a | |||
|} | |||
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Combat Slot 2 Deviant Specific | |||
</div> | |||
{| class="wikitable" | |||
|- | |||
! Trait | |||
! Slot | |||
! Effect | |||
! Restricted to | |||
|- | |||
| Beast of Burden | |||
| 2 | |||
| When synced, Max Load +8. | |||
| Combat Deviations | |||
|- | |||
| Brute Force | |||
| 2 | |||
| When synced, Max Load +15 and Movement Speed -5%. | |||
| Combat Deviations | |||
|- | |||
| City Folk | |||
| 2 | |||
| When synced, Max Load +15 when exploring Settlements. | |||
| Combat Deviations | |||
|- | |||
| Crack Shot | |||
| 2 | |||
| When summoned, Weapon DMG +5%. | |||
| Combat Deviations | |||
|- | |||
| Durability | |||
| 2 | |||
| When synced, Stamina Consumption -5%. | |||
| Combat Deviations | |||
|- | |||
| Heavy and Solid | |||
| 2 | |||
| Higher Load grants higher damage reduction for the torso, up to +15%. | |||
| Combat Deviations | |||
|- | |||
| Lighten Your Mind | |||
| 2 | |||
| Lower Load grants higher damage reduction for the head, up to +15%. | |||
| Combat Deviations | |||
|- | |||
| Long Distance Runner | |||
| 2 | |||
| When synced, Stamina consumption -20% and Movement Speed -10%. | |||
| Combat Deviations | |||
|- | |||
| Move More, Live Better | |||
| 2 | |||
| When synced, gain +1 Deviant Power every 8 seconds while sprinting. | |||
| Combat Deviations | |||
|- | |||
| Power King | |||
| 2 | |||
| When synced, Max Load +25 and Movement Speed -5%. | |||
| Combat Deviations | |||
|- | |||
| Psychic Kid | |||
| 2 | |||
| When summoned, Status DMG +5%. | |||
| Combat Deviations | |||
|- | |||
| Run Fast | |||
| 2 | |||
| When synced, Movement Speed +5%. | |||
| Combat Deviations | |||
|- | |||
| Save Energy | |||
| 2 | |||
| When synced, Stamina Consumption -10% and Movement Speed -5%. | |||
| Combat Deviations | |||
|- | |||
| Sedentary | |||
| 2 | |||
| When synced, Max Load -8 when exploring Settlements. | |||
| Combat Deviations | |||
|- | |||
| Stay Indoors | |||
| 2 | |||
| When synced, Stamina Consumption +8% in Settlements. | |||
| Combat Deviations | |||
|- | |||
| Street Rascal | |||
| 2 | |||
| When synced, Movement Speed +10% in Settlements. | |||
| Combat Deviations | |||
|- | |||
| Two-Shift System | |||
| 2 | |||
| When synced, Max Load +16 during daytime and Movement Speed +12% at night. | |||
| Combat Deviations | |||
|- | |||
| Vegetative Calm | |||
| 2 | |||
| When synced, Max Stamina +15 and Movement Speed -5%. | |||
| Combat Deviations | |||
|- | |||
| Wellbeing | |||
| 2 | |||
| When synced, Max Stamina +10. | |||
| Combat Deviations | |||
|} | |||
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Combat Slot 3 Deviant Specific | Combat Slot 3 Deviant Specific | ||
Revision as of 18:54, 14 February 2026
Combat Slot 1 Deviant Specific
| Trait | Slot | Effect | Restricted to |
|---|---|---|---|
| Cheer Up (1–3) | 1 | Max Mood +30% / +40% / +50%; Deviant Power recovery speed -5%. | n/a |
| Covert Energy (1–5) | 1 | Max Deviant Power +10% / +20% / +25% / +30% / +35%. | n/a |
| Feeling Blue (1–2) | 1 | Max Mood -5% / -10%. | n/a |
| Growing Pains (1–3) | 1 | Max Deviant Power +30% / +40% / +50%; Mood recovery speed -5%. | n/a |
| Optimist (1–5) | 1 | Max Mood +15% / +20% / +25% / +30% / +35%. | n/a |
| Power Rewind (1–2) | 1 | Deviant Power recovery speed +5% / +10%. | n/a |
| Rise and Shine (1–5) | 1 | Mood recovery speed +5% / +10% / +15% / +20% / +25%. | n/a |
| Stable Energy | 1 | Max Deviant Power +30. | n/a |
| Stable Vitality | 1 | Max Mood +30. | n/a |
| Upper Hand | 1 | When Deviant Power drops to 0, automatically consume Mood to recover Deviant Power. | n/a |
| Worn-out (1–2) | 1 | Max Deviant Power -5% / -10%. | n/a |
Combat Slot 2 Deviant Specific
| Trait | Slot | Effect | Restricted to |
|---|---|---|---|
| Beast of Burden | 2 | When synced, Max Load +8. | Combat Deviations |
| Brute Force | 2 | When synced, Max Load +15 and Movement Speed -5%. | Combat Deviations |
| City Folk | 2 | When synced, Max Load +15 when exploring Settlements. | Combat Deviations |
| Crack Shot | 2 | When summoned, Weapon DMG +5%. | Combat Deviations |
| Durability | 2 | When synced, Stamina Consumption -5%. | Combat Deviations |
| Heavy and Solid | 2 | Higher Load grants higher damage reduction for the torso, up to +15%. | Combat Deviations |
| Lighten Your Mind | 2 | Lower Load grants higher damage reduction for the head, up to +15%. | Combat Deviations |
| Long Distance Runner | 2 | When synced, Stamina consumption -20% and Movement Speed -10%. | Combat Deviations |
| Move More, Live Better | 2 | When synced, gain +1 Deviant Power every 8 seconds while sprinting. | Combat Deviations |
| Power King | 2 | When synced, Max Load +25 and Movement Speed -5%. | Combat Deviations |
| Psychic Kid | 2 | When summoned, Status DMG +5%. | Combat Deviations |
| Run Fast | 2 | When synced, Movement Speed +5%. | Combat Deviations |
| Save Energy | 2 | When synced, Stamina Consumption -10% and Movement Speed -5%. | Combat Deviations |
| Sedentary | 2 | When synced, Max Load -8 when exploring Settlements. | Combat Deviations |
| Stay Indoors | 2 | When synced, Stamina Consumption +8% in Settlements. | Combat Deviations |
| Street Rascal | 2 | When synced, Movement Speed +10% in Settlements. | Combat Deviations |
| Two-Shift System | 2 | When synced, Max Load +16 during daytime and Movement Speed +12% at night. | Combat Deviations |
| Vegetative Calm | 2 | When synced, Max Stamina +15 and Movement Speed -5%. | Combat Deviations |
| Wellbeing | 2 | When synced, Max Stamina +10. | Combat Deviations |
Combat Slot 3 Deviant Specific
| Trait | Animal/Item | Effect | Restricted to |
|---|---|---|---|
| Brute Force Rules | Bear | When synced, your dodging or mid-air dashing (from Aero Leap whim) will shatter any ores or trees you touch, but you will not gain resources from them. | Combat Deviations |
| Clean and Hygienic | Sink | When synced, the player's Sanity will automatically recover to 20% when it drops below that threshold. | Combat Deviations |
| Eureka Moment | Warm Lamp or Small Signal Light | When synced, if you are attacked, the attacker is revealed and their Weapon DMG is reduced by 10% for 2 seconds (60s cooldown). | Combat Deviations |
| Extra Load | Any Carton | When synced, Max Load +20. | Combat Deviations |
| Feline Creatures | Leopard | When synced, fall damage is reduced by 50% and fractures are prevented. | Combat Deviations |
| Foul Symbiosis | Boar | When this deviation helps kill Deviants, there is a 10% chance to grant +1 Acid. | Combat Deviations |
| Herbivore | Deer or Goat | When synced, nearby herbivores will no longer flee from the player. | Combat Deviations |
| Knights of The Round Table | Any Table | Slightly reduces damage taken by this Deviation. | Combat Deviations |
| Master of Temperatures | Any Fan | When synced, you gain +10 Heat Resist. | Combat Deviations |
| Mind Massage | Capybara | When synced, Sanity will gradually recover. | Combat Deviations |
| Moonlight Assault | Wolf | At night, Deviant Energy and Mood recovery rates are increased. | Combat Deviations |
| Music Resonance | Jukebox | Deviation Securement Unit will not need music to satisfy environment boost. | n/a |
| Neon Flicker | "Like" | For every Deviation with the Neon Flicker trait in the territory, max Mood for all Deviations +1. | n/a |
| Nightmare Waters | Crocodile | When synced, Stamina consumption is significantly reduced while diving, and Oxygen capacity is greatly increased. | Combat Deviations |
| Polar Beast Polar | Bear | When the environmental temperature is below 0°C, Attack increases by 10%. | Combat Deviations |
| Pollution Adaptation | Modern Toilet | When synced, the player's Sanity drops 90% slower within a Pollution Zone. | Combat Deviations |
| Precision Moment | Desktop Electronic Clock | Increases Mood by 10 and Deviant Energy by 10 for all Deviations in the territory every hour (effect does not stack). | n/a |
| Top Grunt | Buffalo | When synced, no Stamina is consumed during gathering activities such as chopping trees or mining. | Combat Deviations |
| Warm Flame | Candelabra | When synced, you gain +10 Cold Resist. | Combat Deviations |