Jump to content

Deviation Trait Page: Difference between revisions

From Once Human Guide
No edit summary
No edit summary
Line 136: Line 136:
       <select id="cr_sel2" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
       <select id="cr_sel2" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
         <option value="">Select Trait</option>
         <option value="">Select Trait</option>
         <option value="world_charm">A World of Charm</option>
         <option value="big_cup">Big Cup</option>
         <option value="anti_burnout">Anti-Burnout</option>
        <option value="buy_1_get_2">Buy 1 Get 2</option>
         <option value="devoted">Devoted Laborer</option>
        <option value="byproduct">Byproduct</option>
         <option value="dream_wild">Dream Wild</option>
        <option value="clumsy">Clumsy</option>
         <option value="hydrophilic">Hydrophilic</option>
        <option value="collection_plus_1">Collection +1</option>
         <option value="lazy">Lazy Bones</option>
         <option value="come_as_one">Come As One</option>
         <option value="living_map">Living Map</option>
         <option value="efficiency_above_all">Efficiency Above All</option>
         <option value="oneplus">OnePlus</option>
         <option value="efficiency_first">Efficiency First</option>
         <option value="panovision">Panovision</option>
         <option value="eureka_moment">Eureka Moment</option>
         <option value="slacking">Slacking Off</option>
         <option value="lazy">Lazy</option>
         <option value="stardust">Stardust Affinity</option>
         <option value="leftover">Leftover</option>
         <option value="sweet_talk">Sweet Talk</option>
        <option value="medium_cup">Medium Cup</option>
         <option value="overtime">Voluntary Overtime</option>
        <option value="mineral_talent">Mineral Talent</option>
         <option value="workaholic">Workaholic</option>
         <option value="no_such_small_cup">No Such Thing As a Small Cup</option>
         <option value="lunar_oracle">Lunar Oracle</option>
         <option value="one_more_bottle">One More Bottle</option>
         <option value="daydreaming">Daydreaming</option>
         <option value="out_of_scratch">Out of Scratch</option>
         <option value="toxicologist">Toxicologist</option>
         <option value="piece_of_cake">Piece of Cake</option>
         <option value="admiral">Admiral</option>
         <option value="productivity_first">Productivity First</option>
         <option value="diamond_duke">Diamond Duke</option>
         <option value="speed_up">Speed Up</option>
         <option value="workaholic_lights">Workaholic - Lights</option>
         <option value="stardust_empowerment">Stardust Empowerment</option>
         <option value="gold_speaker">Gold Speaker</option>
         <option value="super_big_cup">Super Big Cup</option>
         <option value="joy_slacking">The Joy of Slacking Off</option>
         <option value="last_night">The Last Night</option>
         <option value="unhinged_poduction">Unhinged Poduction</option>
         <option value="unplanned_production">Unplanned Production</option>
         <option value="waste_not">Waste Not</option>
         <option value="work_of_proficiency">Work of Proficiency</option>
       </select>
       </select>
       <div id="cr_out2" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
       <div id="cr_out2" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
Line 164: Line 170:
       <select id="cr_sel3" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
       <select id="cr_sel3" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
         <option value="">Select Trait</option>
         <option value="">Select Trait</option>
         <option value="brute_force">Brute Force Rules</option>
         <option value="brute_force_rules">Brute Force Rules</option>
         <option value="clean">Clean and Hygienic</option>
         <option value="clean_hygienic">Clean and Hygienic</option>
         <option value="eureka_moment">Eureka Moment</option>
         <option value="eureka_moment">Eureka Moment</option>
         <option value="extra_load">Extra Load</option>
         <option value="extra_load">Extra Load</option>
         <option value="feline">Feline Creatures</option>
         <option value="feline">Feline Creatures</option>
        <option value="foul_symbiosis">Foul Symbiosis</option>
         <option value="herbivore">Herbivore</option>
         <option value="herbivore">Herbivore</option>
        <option value="knights">Knights of The Round Table</option>
        <option value="master_temp">Master of Temperatures</option>
        <option value="mind_massage">Mind Massage</option>
         <option value="moonlight">Moonlight Assault</option>
         <option value="moonlight">Moonlight Assault</option>
        <option value="music_resonance">Music Resonance</option>
        <option value="neon">Neon Flicker</option>
        <option value="nightmare">Nightmare Waters</option>
        <option value="polar_beast">Polar Beast</option>
        <option value="pollution">Pollution Adaptation</option>
        <option value="precision">Precision Moment</option>
         <option value="top_grunt">Top Grunt</option>
         <option value="top_grunt">Top Grunt</option>
        <option value="warm_flame">Warm Flame</option>
       </select>
       </select>
       <div id="cr_out3" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
       <div id="cr_out3" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
Line 350: Line 367:
var cr_data1 = {};
var cr_data1 = {};
var cr_data2 = {
var cr_data2 = {
   world_charm:["A World of Charm",["10% give +20 Mood (Activity)"]],
   big_cup:["Big Cup",["Limit capacity during Crafting is increased by 20%"]],
   anti_burnout:["Anti-Burnout",["20% give +5 Power (Skill)"]],
  buy_1_get_2:["Buy 1 Get 2",["When generating resources, Crafting has a 5% chance to produce 1 extra unit"]],
   devoted:["Devoted Laborer",["+20% duration"]],
  byproduct:["Byproduct",["When Deviation Activity Score is greater than 90%, there's a 10% chance to increase other Deviation's Deviant Power (Skill) by 2 points when generating resources (all)"]],
   dream_wild:["Dream Wild",["10% give +10 Power (Skill)"]],
   clumsy:["Clumsy",["There is a 5% chance that Crafting Output -1"]],
   hydrophilic:["Hydrophilic",["+30% near water"]],
  collection_plus_1:["Collection +1",["There is a 5% chance that Crafting output +2, and Crafting speed -20%"]],
   lazy:["Lazy Bones",["-5% speed"]],
  come_as_one:["Come As One",["When Crafting Deviations produce resources, output +1 for every 1 Territory Deviation in the Territory"]],
   living_map:["Living Map",["-5% interval"]],
   efficiency_above_all:["Efficiency Above All",["Crafting speed +20%, Max storage capacity -30%"]],
   oneplus:["OnePlus",["Rare crystals chance"]],
   efficiency_first:["Efficiency First",["The resource interval for Crafting is reduced by 5%"]],
   panovision:["Panovision",["-10% speed"]],
   eureka_moment:["Eureka Moment",["When generating resources, Crafting has a 1% chance to preduce 10 extra units, but the resource production interval is increased by 50%"]],
   slacking:["Slacking Off",["+5% consumption"]],
   lazy:["Lazy",["Crafting speed -10%"]],
   stardust:["Stardust Affinity",["20% no Mood (Activity) cost"]],
   leftover:["Leftover",["When Deviation Activity Score is greater than 20%, there's a 10% chance to increase other Deviation's Deviant Power (Skill) by 1 point when generating resources. Max Storage capacity -20% (all)"]],
   sweet_talk:["Sweet Talk",["20% give Mood (Activity)"]],
  medium_cup:["Medium Cup",["Max storage capacity +10%"]],
   overtime:["Voluntary Overtime",["10% no cost"]],
   mineral_talent:["Mineral Talent",["When Crafting Deviations produce resources while within the Oil Field radius, there is 20% chance to increase output by 1."]],
   workaholic:["Workaholic",["+10% duration"]],
   no_such_small_cup:["No Such Thing As a Small Cup",["Max Storage Capacity -10%"]],
   lunar_oracle:["Lunar Oracle",["+20% duration"]],
   one_more_bottle:["One More Bottle",["When generating resources, Crafting has a 2% chance to produce 2 extra units"]],
   daydreaming:["Daydreaming",["Restore Power (Skill)"]],
   out_of_scratch:["Out of Scratch",["When Crafting Deviations produce resources, there is a 3% chance to not use up Deviant Power (Skill)"]],
   toxicologist:["Toxicologist",["25% no cost"]],
   piece_of_cake:["Piece of Cake",["When Crafting Deviations produce resources, there is a 5% chance to not use up Activity Score"]],
   admiral:["Admiral",["3% no cost"]],
   productivity_first:["Productivity First",["The resource production interval for Crafting is reduced by 5%"]],
   diamond_duke:["Diamond Duke",["5% no cost"]],
   speed_up:["Speed Up",["The resource production interval for Crafting is reduced by 10%"]],
   workaholic_lights:["Workaholic - Lights",["+20% duration"]],
   stardust_empowerment:["Stardust Empowerment",["When Crafting Deviation is working in the Pollution Zone, there is a 20% chance to not consume Energy"]],
   gold_speaker:["Gold Speaker",["Extra ores"]]
   super_big_cup:["Super Big Cup",["Limit capacity during Crafting is increased by 30%"]],
  joy_slacking:["The Joy of Slacking Off",["There is a 10% chance that crafting consumes 0 Mood (Activity), and Crafting speed -20%"]],
   last_night:["The Last Night",["The resource production interval for Crafting is reduced by 15%"]],
   unhinged_poduction:["Unhinged Poduction",["When Deviation Activity Score is less than 20%, consume other Deviations' Deviant Power (Skill) by 1 point when generating resources to produce 2 extra units"]],
   unplanned_production:["Unplanned Production",["There is a 10% chance that crafting consumes 0 Deviant Power (Skill), and Crafting speed -20%"]],
   waste_not:["Waste Not",["When Deviation Activity Score is greater than 90%, there's a 5% chance to increase other Deviation's Deviant Power (Skill) by 10 points when generating resources (all)"]],
   work_of_proficiency:["Work of Proficiency",["When Crafting Deviations produce resources, there is a 5% chance to not use up Deviant Power (Skill)."]]
};
};
var cr_data3 = {
var cr_data3 = {
   brute_force:["Brute Force Rules",["10% double output"]],
   brute_force_rules:["Brute Force Rules",["Fuse: Bear","During production, they have a 10% chance to double resource output."]],
   clean:["Clean and Hygienic",["Sanity over 20%"]],
   clean_hygienic:["Clean and Hygienic",["Fuse: Sink","Players Sanity will not drop below 20% when within their territory."]],
   eureka_moment:["Eureka Moment",["Item: Small Signal Light","If you are attacked, the attacker is revealed and their Weapon DMG is reduced by 10% for 2s (60s cooldown)"]],
   eureka_moment:["Eureka Moment",["Fuse: Warm Lamp, Small Signal Light","Will not require light built above it for the deviation's securement box."]],
   extra_load:["Extra Load",["Item: Carton","Crafting Deviant: Increase storage capacity for Crafting Deviation by 15%"]],
   extra_load:["Extra Load",["Fuse: Any Carton","Increases storage capacity for Crafting Deviations by 15%."]],
   feline:["Feline Creatures",["Extra lightweight item"]],
   feline:["Feline Creatures",["Fuse: Leopard","When the Extradimensional Cat in the territory is active, this Deviation might yield an extra Lightweight item during production."]],
   herbivore:["Herbivore",["Animal: Deer","Chance to yield an additional deviated plant during production"]],
  foul_symbiosis:["Foul Symbiosis",["Fuse: Boar","When producing in a Pollution Zone, they have a 10% chance to yield 1 extra Acid."]],
   moonlight:["Moonlight Assault",["+15% at night"]],
   herbivore:["Herbivore",["Fuse: Deer, Goat","During production, they have a chance to yield an additional deviated plant."]],
   top_grunt:["Top Grunt",["Convert Mood (Activity) to Energy"]]
  knights:["Knights of The Round Table",["Fuse: Any Table","Their Defense increases by 5% and Deviant Energy consumption is reduced when hit."]],
  master_temp:["Master of Temperatures",["Fuse: Any Fan","After syncing, the player's Heat Resist increases by 10."]],
  mind_massage:["Mind Massage",["Fuse: Capybara","Players will recover 10% Sanity when returning to their territory (10m Cooldown)."]],
   moonlight:["Moonlight Assault",["Fuse: Wolf","At night, Deviant Energy and Mood (Activity) Recovery rates are increased by 15%."]],
  music_resonance:["Music Resonance",["Fuse: Jukebox","Will not require radio for the deviation's securement box."]],
  neon:["Neon Flicker",["Fuse: \"Like\"","For every Deviation with the Neon Flicker trait in the territory, the max Mood (Activity) all Deviations increases by 1."]],
  nightmare:["Nightmare Waters",["Fuse: Crocodile","When the territory is near water, Deviations have a chance to yield extra fish during production."]],
  polar_beast:["Polar Beast",["Fuse: Polar Bear","When the environmental temperature in the territory is below 0C, Mood (Activity) recovers 10% faster."]],
  pollution:["Pollution Adaptation",["Fuse: Modern Toilet","Max Deviant Energy increases by 15 within Pollution zones."]],
  precision:["Precision Moment",["Fuse: Desktop Electronic Clock","Increases Mood (Activity) by 10 and Deviant Energy by 10 for all Deviations in the territory every hour (effect does not stack)"]],
   top_grunt:["Top Grunt",["Fuse: Buffalo","When Deviant Energy drops to 10%, automatically converts Mood (Activity) into Deviant Energy to continue working."]],
  warm_flame:["Warm Flame",["Fuse: Candelabra","Players gain 10 Cold Resist when within their territory."]]
};
};



Revision as of 13:28, 27 May 2026

Return to Front Page

Global Traits
Combat Traits
Crafting Traits
Territory Traits
Slot 1