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Deviation Trait Page: Difference between revisions

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         <option value="">Select Trait</option>
         <option value="">Select Trait</option>
         <option value="beast_burden">Beast of Burden</option>
         <option value="beast_burden">Beast of Burden</option>
        <option value="brute_force">Brute Force</option>
         <option value="city_folk">City Folk</option>
         <option value="city_folk">City Folk</option>
         <option value="crack_shot">Crack Shot</option>
         <option value="crack_shot">Crack Shot</option>
        <option value="durability">Durability</option>
         <option value="heavy_solid">Heavy and Solid</option>
         <option value="heavy_solid">Heavy and Solid</option>
         <option value="lighten_mind">Lighten Your Mind</option>
         <option value="lighten_mind">Lighten your Mind</option>
         <option value="long_runner">Long Distance Runner</option>
         <option value="long_runner">Long Distance Runner</option>
        <option value="move_more">Move More Live Better</option>
         <option value="power_king">Power King</option>
         <option value="power_king">Power (Skill) King</option>
         <option value="psychic_kid">Psychic Kid</option>
         <option value="psychic_kid">Psychic Kid</option>
         <option value="run_fast">Run Fast</option>
         <option value="run_fast">Run Fast</option>
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         <option value="stay_indoors">Stay Indoors</option>
         <option value="stay_indoors">Stay Indoors</option>
         <option value="street_rascal">Street Rascal</option>
         <option value="street_rascal">Street Rascal</option>
         <option value="two_shift">Two Shift System</option>
         <option value="two_shift">Two-Shift System</option>
         <option value="vegetative_calm">Vegetative Calm</option>
         <option value="vegetative_calm">Vegetative Calm</option>
         <option value="wellbeing">Wellbeing</option>
         <option value="wellbeing">Wellbeing</option>
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};
};
var c_data2 = {
var c_data2 = {
   beast_burden:["Beast of Burden",["Max Load +8"]],
   beast_burden:["Beast of Burden",["Syncing with it grants Max Load +8"]],
   city_folk:["City Folk",["Max Load +15 in settlements"]],
   brute_force:["Brute Force",["Syncing with it grants Max Load +15, Movement Speed -5%"]],
   crack_shot:["Crack Shot",["Weapon DMG +5%"]],
   city_folk:["City Folk",["Syncing with it grants Max Load +15 when exploring Settlements"]],
   durability:["Durability",["Stamina Consumption -5%"]],
   crack_shot:["Crack Shot",["Having it fighting alongside grants Weapon DMG +5%"]],
   heavy_solid:["Heavy and Solid",["Torso damage reduction scaling"]],
   heavy_solid:["Heavy and Solid",["Higher Load grants higher DMG Reduction for torso, up to +15%"]],
   lighten_mind:["Lighten Your Mind",["Head damage reduction scaling"]],
   lighten_mind:["Lighten your Mind",["Lower Load grants higher DMG Reduction for head, up to 15%"]],
   long_runner:["Long Distance Runner",["Stamina -20% and Movement Speed -10%"]],
   long_runner:["Long Distance Runner",["Syncing with it grants Stamina Consumption -20%, Movement Speed -10%"]],
  move_more:["Move More Live Better",["Gain +1 Deviant Power (Skill) every 8 seconds while sprinting"]],
   power_king:["Power King",["Syncing with it grants Max Load +25, Movement Speed -5%"]],
   power_king:["Power (Skill) King",["Max Load +25 and Movement Speed -5%"]],
   psychic_kid:["Psychic Kid",["Having it fight alongside grants Status DMG +5%"]],
   psychic_kid:["Psychic Kid",["Status DMG +5%"]],
   run_fast:["Run Fast",["Syncing with this Deviation grants Movement Speed +5%"]],
   run_fast:["Run Fast",["Movement Speed +5%"]],
   save_energy:["Save Energy",["Syncing with it grants Stamina Consumption -10%, Movement Speed -5%"]],
   save_energy:["Save Energy",["Stamina Consumption -10% and Movement Speed -5%"]],
   sedentary:["Sedentary",["Syncing with it grants Max Load -8 when exploring Settlements"]],
   sedentary:["Sedentary",["Max Load -8 in settlements"]],
   stay_indoors:["Stay Indoors",["Syncing with it grants Stamina +8% in Settlements"]],
   stay_indoors:["Stay Indoors",["Stamina +8% in settlements"]],
   street_rascal:["Street Rascal",["Syncing with it grants Movement Speed +10% in Settlements"]],
   street_rascal:["Street Rascal",["Movement Speed +10% in settlements"]],
   two_shift:["Two-Shift System",["Syncing with it grants Max Load +16 at daytime, and Movement Speed +12% at night"]],
   two_shift:["Two Shift System",["Day load and night speed bonuses"]],
   vegetative_calm:["Vegetative Calm",["Syncing with it grants Max Stamina +15%, Movement Speed -5%"]],
   vegetative_calm:["Vegetative Calm",["Max Stamina +15 and Movement Speed -5%"]],
   wellbeing:["Wellbeing",["Syncing with this Deviation grants Max Stamina +10"]]
   wellbeing:["Wellbeing",["Max Stamina +10"]]
};
};
var c_data3 = {
var c_data3 = {

Revision as of 16:59, 26 May 2026

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Slot 1