Deviation Trait Page: Difference between revisions
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<div style="max-width:420px;margin:0 auto;"> | <div style="max-width:420px;margin:0 auto;"> | ||
<div style="display:flex;width:100%;background:#0b0f14;border-radius:10px;padding:4px;gap:4px;box-sizing:border-box;margin-bottom:8px;"> | <div style="display:flex;width:100%;background:#0b0f14;border-radius:10px;padding:4px;gap:4px;box-sizing:border-box;margin-bottom:8px;"> | ||
<div class="cattab" data-cat=" | <div class="cattab" data-cat="global" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#001018;background:#0ea5e9;border-radius:6px;cursor:pointer;">Global Traits</div> | ||
<div class="cattab" data-cat="combat" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Combat Traits</div> | |||
<div class="cattab" data-cat="crafting" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Crafting Traits</div> | <div class="cattab" data-cat="crafting" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Crafting Traits</div> | ||
<div class="cattab" data-cat="territory" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Territory Traits</div> | <div class="cattab" data-cat="territory" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Territory Traits</div> | ||
</div> | </div> | ||
<div id=" | <div id="global" class="catpanel" style="display:block;"> | ||
<div style="display:flex;width:100%;background:#0b0f14;border-radius:10px;padding:4px;gap:4px;box-sizing:border-box;"> | <div style="display:flex;width:100%;background:#0b0f14;border-radius:10px;padding:4px;gap:4px;box-sizing:border-box;"> | ||
<div class=" | <div class="gtab" data-gtab="g_slot1" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#001018;background:#0ea5e9;border-radius:6px;cursor:pointer;">Slot 1</div> | ||
</div> | </div> | ||
<div id=" | <div id="g_slot1" class="gpanel" style="display:block;"> | ||
<select id=" | <select id="g_sel1" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;"> | ||
<option value="">Select Trait</option> | <option value="">Select Trait</option> | ||
<option value="cheer_up">Cheer Up (1-3)</option> | <option value="cheer_up">Cheer Up (1-3)</option> | ||
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<option value="optimist">Optimist (1-5)</option> | <option value="optimist">Optimist (1-5)</option> | ||
<option value="power_rewind">Power Rewind (1-2)</option> | <option value="power_rewind">Power Rewind (1-2)</option> | ||
<option value=" | <option value="rise_and_shine">Rise and Shine (1-5)</option> | ||
<option value="stable_energy">Stable Energy</option> | <option value="stable_energy">Stable Energy</option> | ||
<option value="stable_vitality">Stable Vitality</option> | <option value="stable_vitality">Stable Vitality</option> | ||
<option value="upper_hand">Upper Hand</option> | <option value="upper_hand">Upper Hand</option> | ||
<option value="worn_out">Worn- | <option value="worn_out">Worn-Out (1-2)</option> | ||
</select> | |||
<div id="g_out1" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div> | |||
</div> | |||
</div> | |||
<div id="combat" class="catpanel" style="display:none;"> | |||
<div style="display:flex;width:100%;background:#0b0f14;border-radius:10px;padding:4px;gap:4px;box-sizing:border-box;"> | |||
<div class="ctab" data-ctab="c_slot1" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#001018;background:#0ea5e9;border-radius:6px;cursor:pointer;">Slot 1</div> | |||
<option value=" | <div class="ctab" data-ctab="c_slot2" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Slot 2</div> | ||
<option value=" | <div class="ctab" data-ctab="c_slot3" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Slot 3</div> | ||
<option value=" | </div> | ||
<option value=" | |||
<option value=" | <div id="c_slot1" class="cpanel" style="display:block;"> | ||
<option value=" | <select id="c_sel1" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;"> | ||
<option value="">Select Trait</option> | |||
<option value="butterfly">Butterfly</option> | |||
<option value="by_the_wind">By-The-Wind</option> | |||
<option value="festering_gel">Festering Gel</option> | |||
<option value="grumpy_bulb">Grumpy Bulb</option> | |||
<option value="lonewolf_whisper">Lonewolf's Whisper</option> | |||
</select> | </select> | ||
<div id="c_out1" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div> | <div id="c_out1" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div> | ||
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<option value="long_runner">Long Distance Runner</option> | <option value="long_runner">Long Distance Runner</option> | ||
<option value="move_more">Move More Live Better</option> | <option value="move_more">Move More Live Better</option> | ||
<option value="power_king">Power King</option> | <option value="power_king">Power (Skill) King</option> | ||
<option value="psychic_kid">Psychic Kid</option> | <option value="psychic_kid">Psychic Kid</option> | ||
<option value="run_fast">Run Fast</option> | <option value="run_fast">Run Fast</option> | ||
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<select id="cr_sel1" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;"> | <select id="cr_sel1" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;"> | ||
<option value="">Select Trait</option> | <option value="">Select Trait</option> | ||
</select> | </select> | ||
<div id="cr_out1" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div> | <div id="cr_out1" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div> | ||
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<select id="sel1" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;"> | <select id="sel1" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;"> | ||
<option value="">Select Trait</option> | <option value="">Select Trait</option> | ||
</select> | </select> | ||
<div id="out1" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div> | <div id="out1" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div> | ||
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<script> | <script> | ||
var | var g_data1 = { | ||
cheer_up:["Cheer Up",["Max Mood +30% | cheer_up:["Cheer Up (1-3)",["1 Max Mood (Activity) +30%, Deviant Power (Skill) recovery speed -5%","2 Max Mood (Activity) +40%, Deviant Power (Skill) recovery speed -5%","3 Max Mood (Activity) +50%, Deviant Power (Skill) recovery speed -5%"]], | ||
covert_energy:["Covert Energy",["Max Deviant Power +10% | covert_energy:["Covert Energy (1-5)",["1 Max Deviant Power (Skill) +10%","2 Max Deviant Power (Skill) +20%","3 Max Deviant Power (Skill) +25%","4 Max Deviant Power (Skill) +30%","5 Max Deviant Power (Skill) +35%"]], | ||
feeling_blue:["Feeling Blue",["Max Mood -5% | feeling_blue:["Feeling Blue (1-2)",["1 Max Mood (Activity) -5%","2 Max Mood (Activity) -10%"]], | ||
growing_pains:["Growing Pains",["Max Power +30 | growing_pains:["Growing Pains (1-3)",["1 Max Deviant Power (Skill) +30%, Mood (Activity) recovery speed -5","2 Max Deviant Power (Skill) +40%, Mood (Activity) recovery speed -5","3 Max Deviant Power (Skill) +50%, Mood (Activity) recovery speed -5"]], | ||
optimist:["Optimist",["Max Mood +15 | optimist:["Optimist (1-5)",["1 Max Mood (Activity) +15%","2 Max Mood (Activity) +20%","3 Max Mood (Activity) +25%","4 Max Mood (Activity) +30%","5 Max Mood (Activity) +35%"]], | ||
power_rewind:["Power Rewind",["Power recovery +5 | power_rewind:["Power Rewind (1-2)",["1 Deviant Power (Skill) recovery speed +5%","2 Deviant Power (Skill) recovery speed +10%"]], | ||
rise_and_shine:["Rise and Shine",["Mood recovery +5 | rise_and_shine:["Rise and Shine (1-5)",["1 Mood (Activity) recovery speed +5%","2 Mood (Activity) recovery speed +10%","3 Mood (Activity) recovery speed +15%","4 Mood (Activity) recovery speed +20%","5 Mood (Activity) recovery speed +25%"]], | ||
stable_energy:["Stable Energy",["Max Deviant Power +30"]], | stable_energy:["Stable Energy",["Max Deviant Power (Skill) +30%"]], | ||
stable_vitality:["Stable Vitality",["Max Mood +30"]], | stable_vitality:["Stable Vitality",["Max Mood (Activity) +30%"]], | ||
upper_hand:["Upper Hand",[" | upper_hand:["Upper Hand",["When Deviant Power (Skill) drops to 0, automatically consume All Mood (Activity) to recover All Deviant Power (Skill)"]], | ||
worn_out:["Worn- | worn_out:["Worn-Out (1-2)",["1 Max Deviant Power (Skill) -5%","2 Max Deviant Power (Skill) -10%"]] | ||
}; | }; | ||
var data1 = {}; | |||
var data2 = { | var data2 = { | ||
world_charm:["A World of Charm",["10% give +20 Mood"]], | world_charm:["A World of Charm",["10% give +20 Mood (Activity)"]], | ||
anti_burnout:["Anti-Burnout",["20% give +5 Power"]], | anti_burnout:["Anti-Burnout",["20% give +5 Power (Skill)"]], | ||
devoted:["Devoted Laborer",["+20% duration"]], | devoted:["Devoted Laborer",["+20% duration"]], | ||
dream_wild:["Dream Wild",["10% give +10 Power"]], | dream_wild:["Dream Wild",["10% give +10 Power (Skill)"]], | ||
hydrophilic:["Hydrophilic",["+30% near water"]], | hydrophilic:["Hydrophilic",["+30% near water"]], | ||
lazy:["Lazy Bones",["-5% speed"]], | lazy:["Lazy Bones",["-5% speed"]], | ||
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panovision:["Panovision",["-10% speed"]], | panovision:["Panovision",["-10% speed"]], | ||
slacking:["Slacking Off",["+5% consumption"]], | slacking:["Slacking Off",["+5% consumption"]], | ||
stardust:["Stardust Affinity",["20% no Mood cost"]], | stardust:["Stardust Affinity",["20% no Mood (Activity) cost"]], | ||
sweet_talk:["Sweet Talk",["20% give Mood"]], | sweet_talk:["Sweet Talk",["20% give Mood (Activity)"]], | ||
overtime:["Voluntary Overtime",["10% no cost"]], | overtime:["Voluntary Overtime",["10% no cost"]], | ||
workaholic:["Workaholic",["+10% duration"]], | workaholic:["Workaholic",["+10% duration"]], | ||
lunar_oracle:["Lunar Oracle",["+20% duration"]], | lunar_oracle:["Lunar Oracle",["+20% duration"]], | ||
daydreaming:["Daydreaming",["Restore Power"]], | daydreaming:["Daydreaming",["Restore Power (Skill)"]], | ||
toxicologist:["Toxicologist",["25% no cost"]], | toxicologist:["Toxicologist",["25% no cost"]], | ||
admiral:["Admiral",["3% no cost"]], | admiral:["Admiral",["3% no cost"]], | ||
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herbivore:["Herbivore",["Animal: Deer","Chance to yield an additional deviated plant during production"]], | herbivore:["Herbivore",["Animal: Deer","Chance to yield an additional deviated plant during production"]], | ||
moonlight:["Moonlight Assault",["+15% at night"]], | moonlight:["Moonlight Assault",["+15% at night"]], | ||
top_grunt:["Top Grunt",["Convert Mood to Energy"]] | top_grunt:["Top Grunt",["Convert Mood (Activity) to Energy"]] | ||
}; | }; | ||
var c_data1 = { | var c_data1 = { | ||
butterfly:["Butterfly",["Butterfly's Emissary - Ancient Scroll: It gains Max Energy (Skill) +40%"]], | |||
by_the_wind:["By-The-Wind",["By-The-Wind - Bursting Magma: It gains Energy (Skill) Recovery Speed +10%","By-The-Wind - Frigid Touch: It gains Energy (Skill) Recovery Speed +15%"]], | |||
festering_gel:["Festering Gel",["Festering Gel - Milk Sugar: It gains Max Mood (Activity) +35%","Praise the Sun - Spring Rose: When synced, you receive 20% healing during the day. Effect is reduced by half at night.","Starry Sky - Marine Star: When synced, each reload gives you either a 5% Weapon DMG bonus or 5% Status DMG at random"]], | |||
grumpy_bulb:["Grumpy Bulb",["Grumpy Bulb - Violet Robe: It gains Max Energy (Skill) +40%"]], | |||
lonewolf_whisper:["Lonewolf's Whisper",["Lonewolf's Whisper - Bursting Magma: It gains Max Energy (Skill) +40%","Lonewolf's Whisper - Distant Tears: It gains Max Energy (Skill) +40%","Lonewolf's Whisper - Radiant Variant: It gains Max Mood (Activity) +7%"]] | |||
}; | }; | ||
var c_data2 = { | var c_data2 = { | ||
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lighten_mind:["Lighten Your Mind",["Head damage reduction scaling"]], | lighten_mind:["Lighten Your Mind",["Head damage reduction scaling"]], | ||
long_runner:["Long Distance Runner",["Stamina -20% and Movement Speed -10%"]], | long_runner:["Long Distance Runner",["Stamina -20% and Movement Speed -10%"]], | ||
move_more:["Move More Live Better",["Gain +1 Deviant Power every 8 seconds while sprinting"]], | move_more:["Move More Live Better",["Gain +1 Deviant Power (Skill) every 8 seconds while sprinting"]], | ||
power_king:["Power King",["Max Load +25 and Movement Speed -5%"]], | power_king:["Power (Skill) King",["Max Load +25 and Movement Speed -5%"]], | ||
psychic_kid:["Psychic Kid",["Status DMG +5%"]], | psychic_kid:["Psychic Kid",["Status DMG +5%"]], | ||
run_fast:["Run Fast",["Movement Speed +5%"]], | run_fast:["Run Fast",["Movement Speed +5%"]], | ||
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temperature:["Master of Temperatures",["Heat Resist +10"]], | temperature:["Master of Temperatures",["Heat Resist +10"]], | ||
mind_massage:["Mind Massage",["Sanity recovery"]], | mind_massage:["Mind Massage",["Sanity recovery"]], | ||
moonlight:["Moonlight Assault",["Animal: Wolf","Perk: At night, Deviant Energy and Mood recovery rates are increased."]], | moonlight:["Moonlight Assault",["Animal: Wolf","Perk: At night, Deviant Energy and Mood (Activity) recovery rates are increased."]], | ||
music_resonance:["Music Resonance",["No music needed"]], | music_resonance:["Music Resonance",["No music needed"]], | ||
neon:["Neon Flicker",["+1 Mood per trait"]], | neon:["Neon Flicker",["+1 Mood (Activity) per trait"]], | ||
nightmare:["Nightmare Waters",["Dive boost"]], | nightmare:["Nightmare Waters",["Dive boost"]], | ||
polar_beast:["Polar Beast Polar",["+10% attack below 0C"]], | polar_beast:["Polar Beast Polar",["+10% attack below 0C"]], | ||
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}; | }; | ||
var cr_data1 = { | var cr_data1 = {}; | ||
}; | |||
var cr_data2 = { | var cr_data2 = { | ||
world_charm:["A World of Charm",["10% give +20 Mood"]], | world_charm:["A World of Charm",["10% give +20 Mood (Activity)"]], | ||
anti_burnout:["Anti-Burnout",["20% give +5 Power"]], | anti_burnout:["Anti-Burnout",["20% give +5 Power (Skill)"]], | ||
devoted:["Devoted Laborer",["+20% duration"]], | devoted:["Devoted Laborer",["+20% duration"]], | ||
dream_wild:["Dream Wild",["10% give +10 Power"]], | dream_wild:["Dream Wild",["10% give +10 Power (Skill)"]], | ||
hydrophilic:["Hydrophilic",["+30% near water"]], | hydrophilic:["Hydrophilic",["+30% near water"]], | ||
lazy:["Lazy Bones",["-5% speed"]], | lazy:["Lazy Bones",["-5% speed"]], | ||
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panovision:["Panovision",["-10% speed"]], | panovision:["Panovision",["-10% speed"]], | ||
slacking:["Slacking Off",["+5% consumption"]], | slacking:["Slacking Off",["+5% consumption"]], | ||
stardust:["Stardust Affinity",["20% no Mood cost"]], | stardust:["Stardust Affinity",["20% no Mood (Activity) cost"]], | ||
sweet_talk:["Sweet Talk",["20% give Mood"]], | sweet_talk:["Sweet Talk",["20% give Mood (Activity)"]], | ||
overtime:["Voluntary Overtime",["10% no cost"]], | overtime:["Voluntary Overtime",["10% no cost"]], | ||
workaholic:["Workaholic",["+10% duration"]], | workaholic:["Workaholic",["+10% duration"]], | ||
lunar_oracle:["Lunar Oracle",["+20% duration"]], | lunar_oracle:["Lunar Oracle",["+20% duration"]], | ||
daydreaming:["Daydreaming",["Restore Power"]], | daydreaming:["Daydreaming",["Restore Power (Skill)"]], | ||
toxicologist:["Toxicologist",["25% no cost"]], | toxicologist:["Toxicologist",["25% no cost"]], | ||
admiral:["Admiral",["3% no cost"]], | admiral:["Admiral",["3% no cost"]], | ||
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herbivore:["Herbivore",["Animal: Deer","Chance to yield an additional deviated plant during production"]], | herbivore:["Herbivore",["Animal: Deer","Chance to yield an additional deviated plant during production"]], | ||
moonlight:["Moonlight Assault",["+15% at night"]], | moonlight:["Moonlight Assault",["+15% at night"]], | ||
top_grunt:["Top Grunt",["Convert Mood to Energy"]] | top_grunt:["Top Grunt",["Convert Mood (Activity) to Energy"]] | ||
}; | }; | ||
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}; | }; | ||
} | } | ||
bind("g_sel1","g_out1",g_data1); | |||
bind("sel1","out1",data1); | bind("sel1","out1",data1); | ||
bind("sel2","out2",data2); | bind("sel2","out2",data2); | ||
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} | } | ||
} | } | ||
wireSlotTabs(".gtab", ".gpanel", "data-gtab"); | |||
wireSlotTabs(".tab", ".panel", "data-tab"); | wireSlotTabs(".tab", ".panel", "data-tab"); | ||
wireSlotTabs(".ctab", ".cpanel", "data-ctab"); | wireSlotTabs(".ctab", ".cpanel", "data-ctab"); | ||
Revision as of 14:34, 26 May 2026
Global Traits
Combat Traits
Crafting Traits
Territory Traits
Slot 1