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Mods: Difference between revisions

From Once Human Guide
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Line 82: Line 82:
.output-line:first-of-type {
.output-line:first-of-type {
   border-top: none;
   border-top: none;
}
.output-line.bold {
  font-weight: 700;
  color: #e6edf3;
}
}
.mw-tab-content {
.mw-tab-content {
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   <div class="mw-tab-btn" data-tab="mask">Mask</div>
   <div class="mw-tab-btn" data-tab="mask">Mask</div>
</div>
</div>
<!-- ================= WEAPON ================= -->
<!-- ================= WEAPON ================= -->
<div id="weapon" class="mw-tab-content active">
<div id="weapon" class="mw-tab-content active">
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     <div class="mw-tab-btn" data-tab="weapon-bounce">Bounce</div>
     <div class="mw-tab-btn" data-tab="weapon-bounce">Bounce</div>
     <div class="mw-tab-btn" data-tab="weapon-shrapnel">Shrapnel</div>
     <div class="mw-tab-btn" data-tab="weapon-shrapnel">Shrapnel</div>
    <div class="mw-tab-btn" data-tab="weapon-normal">Normal</div>
   </div>
   </div>
   <!-- BURN -->
   <!-- BURN -->
   <div id="weapon-burn" class="mw-tab-content active">
   <div id="weapon-burn" class="mw-tab-content active">
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       <option value="ember">Ember</option>
       <option value="ember">Ember</option>
       <option value="blaze_blessing">Blaze Blessing</option>
       <option value="blaze_blessing">Blaze Blessing</option>
       <option value="blaze_blessing">Burning Wrath</option>
       <option value="burning_wrath">Burning Wrath</option>
     </select>
     </select>
     </div>
     </div>
     <div id="burnOutput" class="output" style="display:none;"></div>
     <div id="burnOutput" class="output" style="display:none;"></div>
   </div>
   </div>
   <!-- FROST -->
   <!-- FROST -->
   <div id="weapon-frost" class="mw-tab-content">
   <div id="weapon-frost" class="mw-tab-content">
    <div class="dropdown">
    <div class="empty-note">No Frost Vortex mods listed yet.</div>
    <select id="frostSelect">
      <option value="">Select Frost Vortex Mod</option>
      <option value="shattering_ice">Shattering Ice</option>
      <option value="cryo_blast">Cryo Blast</option>
      <option value="cry_catalyst">Cryo Catalyst</option>
      <option value="frosty_blessing">Frosty Blessing</option>
    </select>
    </div>
    <div id="frostOutput" class="output" style="display:none;"></div>
   </div>
   </div>
   <!-- POWER -->
   <!-- POWER -->
   <div id="weapon-power" class="mw-tab-content">
   <div id="weapon-power" class="mw-tab-content">
    <div class="dropdown">
    <div class="empty-note">No Power Surge mods listed yet.</div>
    <select id="surgeSelect">
      <option value="">Select Power Surge Mod</option>
      <option value="surge_amplifier">Surge Amplifier</option>
      <option value="shock_rampage">Shock Rampage</option>
      <option value="static_shock">Static Shock</option>
      <option value="static_shock">Shock Diffusion</option>
    </select>
    </div>
    <div id="surgeOutput" class="output" style="display:none;"></div>
   </div>
   </div>
   <!-- UNSTABLE -->
   <!-- UNSTABLE -->
   <div id="weapon-unstable" class="mw-tab-content">
   <div id="weapon-unstable" class="mw-tab-content">
    <div class="dropdown">
    <div class="empty-note">No Unstable Bomber mods listed yet.</div>
    <select id="unstableSelect">
      <option value="">Select Unstable Bomber Mod</option>
      <option value="super_charged">Super Charged</option>
      <option value="bombardier_souvenir">Bombardier Souvenir</option>
      <option value="heavy_explosives">Heavy Explosives</option>
      <option value="reckless_bomber">Reckless Bomber</option>
    </select>
    </div>
    <div id="unstableOutput" class="output" style="display:none;"></div>
   </div>
   </div>
   <!-- FORTRESS -->
   <!-- FORTRESS -->
   <div id="weapon-fortress" class="mw-tab-content">
   <div id="weapon-fortress" class="mw-tab-content">
      <div class="dropdown">
    <div class="empty-note">No Fortress Warfare mods listed yet.</div>
        <select id="fortressSelect">
      <option value="">Select Fortress Warefare Mod</option>
      <option value="united_we_stand">United We Stand</option>
      <option value="portable_territory">Portable Territory</option>
      <option value="durable_territory">Durable Territory</option>
      <option value="final_territory">Final Territory</option>
    </select>
    </div>
    <div id="fortressOutput" class="output" style="display:none;"></div>
   </div>
   </div>
   <!-- GUNNER -->
   <!-- GUNNER -->
   <div id="weapon-gunner" class="mw-tab-content">
   <div id="weapon-gunner" class="mw-tab-content">
      <div class="dropdown">
    <div class="empty-note">No Fast Gunner mods listed yet.</div>
        <select id="gunnerSelect">
          <option value="">Select Fast Gunner Mod</option>
          <option value="precision_rush">Precision Rush</option>
          <option value="shoot_out">Shoot Out</option>
          <option value="shoot_out">Shooting Blitz</option>
          <option value="shoot_out">Cowboy</option>
    </select>
    </div>
    <div id="unstableOutput" class="output" style="display:none;"></div>
   </div>
   </div>
   <!-- BULLSEYE -->
   <!-- BULLSEYE -->
   <div id="weapon-bullseye" class="mw-tab-content">
   <div id="weapon-bullseye" class="mw-tab-content">
      <div class="dropdown">
    <div class="empty-note">No Bulls Eye mods listed yet.</div>
    <select id="bullseyeSelect">
      <option value="">Select Bulls Eye Mod</option>
      <option value="recover_mark">Recover Mark</option>
      <option value="spreading_marks">Spreading Marks</option>
      <option value="vulnerability_amplifier">Vulnerability Amplifier</option>
      <option value="hunters_perk">Hunter's Perk</option>
    </select>
    </div>
    <div id="bullseyeOutput" class="output" style="display:none;"></div>
   </div>
   </div>
   <!-- BOUNCE -->
   <!-- BOUNCE -->
   <div id="weapon-bounce" class="mw-tab-content">
   <div id="weapon-bounce" class="mw-tab-content">
      <div class="dropdown">
    <div class="empty-note">No Bounce mods listed yet.</div>
    <select id="bounceSelect">
      <option value="">Select Bounce Mod</option>
      <option value="super_bullet">Super Bullet</option>
      <option value="multi_bounce">Multi-Bounce</option>
      <option value="boomerang_bullet">Boomerang Bullet</option>
      <option value="bounce_rampage">Boomerang Rampage</option>
    </select>
    </div>
    <div id="bounceOutput" class="output" style="display:none;"></div>
   </div>
   </div>
   <!-- SHRAPNEL -->
   <!-- SHRAPNEL -->
   <div id="weapon-shrapnel" class="mw-tab-content">
   <div id="weapon-shrapnel" class="mw-tab-content">
      <div class="dropdown">
    <div class="empty-note">No Shrapnel mods listed yet.</div>
    <select id="shrapnelSelect">
      <option value="">Select Shrapnel Mod</option>
      <option value="shatter_them_all">Shatter Them All</option>
      <option value="shrapnel_souvenir">Shrapnel Souvenir</option>
      <option value="shield_breaker">Shield Breaker</option>
      <option value="shrapnel_smash">Shrapnel Smash</option>
    </select>
    </div>
    <div id="shrapnelOutput" class="output" style="display:none;"></div>
   </div>
   </div>
  <!-- NORMAL WEAPON -->
  <div id="weapon-normal" class="mw-tab-content">
      <div class="dropdown">
    <select id="wpnormalSelect">
      <option value="">Select Normal Weapon Mod</option>
      <option value="wp_crit_boost">Crit Boost</option>
      <option value="munitions_amplifier">Munitions Amplifier</option>
      <option value="melee_amplifier">Melee Amplifier</option>
    </select>
    </div>
    <div id="wpnormalOutput" class="output" style="display:none;"></div>
  </div>
</div>
</div>
<!-- ================= HELMET ================= -->
<!-- ================= HELMET ================= -->
<div id="helmet" class="mw-tab-content">
<div id="helmet" class="mw-tab-content">
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</div>
</div>
<script>
<script>
/* TAB SYSTEM (nested-tab aware) */
/* TAB SYSTEM (nested-tab aware) */
document.querySelectorAll('.mw-tab-btn').forEach(btn => {
document.querySelectorAll('.mw-tab-btn').forEach(btn => {
   btn.onclick = () => {
   btn.onclick = () => {
    // Deactivate sibling buttons in the same tab-buttons group
     btn.parentElement.querySelectorAll('.mw-tab-btn').forEach(b => b.classList.remove('active'));
     btn.parentElement.querySelectorAll('.mw-tab-btn').forEach(b => b.classList.remove('active'));
     btn.classList.add('active');
     btn.classList.add('active');
     const target = document.getElementById(btn.dataset.tab);
     const target = document.getElementById([btn.dataset.tab](http://btn.dataset.tab));
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     target.parentElement.querySelectorAll(':scope > .mw-tab-content').forEach(c => c.classList.remove('active'));
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});
});
/* DATA */
/* DATA */
const burnData = {
const burnData = {
   flame_resonance: {
   flame_resonance: {
    title: "Flame Resonance",
     lines: [
     lines: [
       "<b>Max Burn Stack +2, Burn Duration -20%</b>",
       "!Max Burn Stack +2, Burn Duration -20%",
       "Suffix -> Burn: (Add Flash Effect: Burn DMG +5%) Burn DMG + _%",
       "Burn: (Add Flash Effect: Burn DMG +5%) Burn DMG + _%",
       "Suffix -> Deviant Energy: Element DMG + _%",
       "Deviant Energy: Element DMG + _%",
       "Suffix -> Violent: Crit DMG + _%",
       "Violent: Crit DMG + _%",
       "Suffix -> Survival: Max HP + _%",
       "Survival: Max HP + _%",
       "Suffix -> General: DMG + _%",
       "General: DMG + _%"
      "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque consectetur, odio vitae venenatis sodales, quam lacus vestibulum leo, eget aliquet velit nibh scelerisque nibh. Maecenas pharetra augue ipsum, vel venenatis lacus congue sagittis. Sed vel consectetur dolor. Curabitur id bibendum nunc, vitae bibendum urna. Vivamus id diam est. Donec rutrum magna nec metus laoreet, quis molestie lorem interdum. Phasellus a posuere lorem. Vestibulum ac odio eu diam laoreet ornare vel vitae lorem."
    ]
        ]
   },
   },
   ember: {
   ember: {
    title: "Ember",
     lines: [
     lines: [
       "<b>When Burn is removed, stacks only - 50%</b>",
       "!When Burn is removed, stacks only - 50%",
      "Burn: Burn DMG + _%",
      "Deviant Energy: Element DMG + _%",
      "Violent: Crit DMG + _%",
      "Survival: Max HP + _%",
      "General: DMG + _%"
    ]
  },
  blaze_blessing: {
    lines: [
      "!When defeating an enemy affected by Burn, recover 5.0% health",
      "Burn: Burn DMG + _%",
      "Deviant Energy: Element DMG + _%",
      "Violent: Crit DMG + _%",
      "Survival: Max HP + _%",
      "General: DMG + _%"
    ]
  },
  burning_wrath: {
    lines: [
      "!Triggering Burn has a 25.0% chance to grant +1.0 Burn stack(s)",
       "Burn: Burn DMG + _%",
       "Burn: Burn DMG + _%",
       "Deviant Energy: Element DMG + _%",
       "Deviant Energy: Element DMG + _%",
Line 343: Line 261:
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      }).join("");
     [output.style](http://output.style).display = "block";
   };
   };
}
}

Revision as of 16:51, 14 May 2026

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How to get specific Mods you are looking for


Step 1: Go to Redemption Shop (F3 on PC)
Step 2: Click Mod Shop
Step 3: Click Credit Card Icon
Step 4: Buy Mod Selection Crate
Step 5: Open from Backpack → Consumables
Step 6: Pick your mod
Step 7: If wanting Mask, Pick Keyword Suffix Mod Selection Crate → Keyword

Weapon
Helmet
Top
Bottoms
Shoes
Gloves
Mask
Burn
Frost Vortex
Power Surge
Unstable Bomber
Fortress Warfare
Fast Gunner
Bulls Eye
Bounce
Shrapnel
No Frost Vortex mods listed yet.
No Power Surge mods listed yet.
No Unstable Bomber mods listed yet.
No Fortress Warfare mods listed yet.
No Fast Gunner mods listed yet.
No Bulls Eye mods listed yet.
No Bounce mods listed yet.
No Shrapnel mods listed yet.
No Helmet mods listed yet.
No Top mods listed yet.
No Bottoms mods listed yet.
No Shoes mods listed yet.
No Gloves mods listed yet.
No Mask mods listed yet.