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Deviation Trait Page: Difference between revisions

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  <div style="display:flex;width:100%;background:#0b0f14;border-radius:10px;padding:4px;gap:4px;box-sizing:border-box;margin-bottom:8px;">
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    <div class="cattab" data-cat="combat" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#001018;background:#0ea5e9;border-radius:6px;cursor:pointer;">Combat Traits</div>
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    <div class="cattab" data-cat="crafting" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Crafting Traits</div>
| style="padding-top: 8px; line-height: 1;" | '''[https://ohwikiguide.com/index.php/Combat_Traits Combat Traits]'''
    <div class="cattab" data-cat="territory" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Territory Traits</div>
| style="padding-top: 8px; line-height: 1;" | '''[https://ohwikiguide.com/index.php/Crafting_Traits Crafting Traits]'''
  </div>
| style="padding-top: 8px; line-height: 1;" | '''[https://ohwikiguide.com/index.php/Territory_Traits Territory Traits]'''
 
|}
  <div id="combat" class="catpanel" style="display:block;">
    <div style="display:flex;width:100%;background:#0b0f14;border-radius:10px;padding:4px;gap:4px;box-sizing:border-box;">
      <div class="ctab" data-ctab="c_slot1" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#001018;background:#0ea5e9;border-radius:6px;cursor:pointer;">Slot 1</div>
      <div class="ctab" data-ctab="c_slot2" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Slot 2</div>
      <div class="ctab" data-ctab="c_slot3" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Slot 3</div>
    </div>
 
    <div id="c_slot1" class="cpanel" style="display:block;">
      <select id="c_sel1" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
        <option value="">Select Trait</option>
        <option value="cheer_up">Cheer Up (1-3)</option>
        <option value="covert_energy">Covert Energy (1-5)</option>
        <option value="feeling_blue">Feeling Blue (1-2)</option>
        <option value="growing_pains">Growing Pains (1-3)</option>
        <option value="optimist">Optimist (1-5)</option>
        <option value="power_rewind">Power Rewind (1-2)</option>
        <option value="rise_shine">Rise and Shine (1-5)</option>
        <option value="stable_energy">Stable Energy</option>
        <option value="stable_vitality">Stable Vitality</option>
        <option value="upper_hand">Upper Hand</option>
        <option value="worn_out">Worn-out (1-2)</option>
        <option value="bursting_magma_btwind">Bursting Magma (By-The-Wind)</option>
        <option value="infrasonic_illusion">Infrasonic Illusion (Dr. Teddy)</option>
        <option value="pharaoh_void">Pharaoh (Enchanting Void)</option>
        <option value="violet_robe_bulb">Violet Robe (Grumpy Bulb)</option>
        <option value="bursting_magma_lone">Bursting Magma (Lonewolf Whisper)</option>
        <option value="distant_tears">Distant Tears (Lonewolf Whisper)</option>
        <option value="radiant_variant">Radiant Variant (Lonewolf Whisper)</option>
        <option value="radiant_jelly">Radiant (Polar Jellyfish)</option>
        <option value="wandering_witch">Wandering Witch (Shattered Maiden)</option>
        <option value="fluffy_curse">Fluffy Curse (Voodoo Doll)</option>
        <option value="fools_memory">Fools Memory (Zapcam)</option>
        <option value="milk_sugar">Milk Sugar (Festering Gel)</option>
        <option value="ancient_scroll">Ancient Scroll (Butterfly Emissary)</option>
        <option value="springs_return">Springs Return (Snowsprite)</option>
      </select>
      <div id="c_out1" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
    </div>
 
    <div id="c_slot2" class="cpanel" style="display:none;">
      <select id="c_sel2" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
        <option value="">Select Trait</option>
        <option value="beast_burden">Beast of Burden</option>
        <option value="brute_force">Brute Force</option>
        <option value="city_folk">City Folk</option>
        <option value="crack_shot">Crack Shot</option>
        <option value="durability">Durability</option>
        <option value="heavy_solid">Heavy and Solid</option>
        <option value="lighten_mind">Lighten Your Mind</option>
        <option value="long_runner">Long Distance Runner</option>
        <option value="move_more">Move More Live Better</option>
        <option value="power_king">Power King</option>
        <option value="psychic_kid">Psychic Kid</option>
        <option value="run_fast">Run Fast</option>
        <option value="save_energy">Save Energy</option>
        <option value="sedentary">Sedentary</option>
        <option value="stay_indoors">Stay Indoors</option>
        <option value="street_rascal">Street Rascal</option>
        <option value="two_shift">Two Shift System</option>
        <option value="vegetative_calm">Vegetative Calm</option>
        <option value="wellbeing">Wellbeing</option>
      </select>
      <div id="c_out2" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
    </div>
 
    <div id="c_slot3" class="cpanel" style="display:none;">
      <select id="c_sel3" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
        <option value="">Select Trait</option>
        <option value="brute_force_rules">Brute Force Rules</option>
        <option value="clean_hygienic">Clean and Hygienic</option>
        <option value="eureka">Eureka Moment</option>
        <option value="extra_load">Extra Load</option>
        <option value="feline">Feline Creatures</option>
        <option value="foul_symbiosis">Foul Symbiosis</option>
        <option value="herbivore">Herbivore</option>
        <option value="knights">Knights of The Round Table</option>
        <option value="temperature">Master of Temperatures</option>
        <option value="mind_massage">Mind Massage</option>
        <option value="moonlight">Moonlight Assault</option>
        <option value="music_resonance">Music Resonance</option>
        <option value="neon">Neon Flicker</option>
        <option value="nightmare">Nightmare Waters</option>
        <option value="polar_beast">Polar Beast Polar</option>
        <option value="pollution">Pollution Adaptation</option>
        <option value="precision">Precision Moment</option>
        <option value="top_grunt">Top Grunt</option>
        <option value="warm_flame">Warm Flame</option>
      </select>
      <div id="c_out3" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
    </div>
  </div>
 
  <div id="crafting" class="catpanel" style="display:none;">
    <div style="display:flex;width:100%;background:#0b0f14;border-radius:10px;padding:4px;gap:4px;box-sizing:border-box;">
      <div class="crtab" data-crtab="cr_slot1" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#001018;background:#0ea5e9;border-radius:6px;cursor:pointer;">Slot 1</div>
      <div class="crtab" data-crtab="cr_slot2" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Slot 2</div>
      <div class="crtab" data-crtab="cr_slot3" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Slot 3</div>
    </div>
 
    <div id="cr_slot1" class="crpanel" style="display:block;">
      <select id="cr_sel1" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
        <option value="">Select Trait</option>
        <option value="cheer_up">Cheer Up</option>
        <option value="covert_energy">Covert Energy</option>
        <option value="feeling_blue">Feeling Blue</option>
        <option value="growing_pains">Growing Pains</option>
        <option value="optimist">Optimist</option>
        <option value="power_rewind">Power Rewind</option>
        <option value="rise_and_shine">Rise and Shine</option>
        <option value="stable_energy">Stable Energy</option>
        <option value="stable_vitality">Stable Vitality</option>
        <option value="upper_hand">Upper Hand</option>
        <option value="worn_out">Worn-out</option>
        <option value="pumpkin">Pumpkin Lantern (Buzzy Bee)</option>
        <option value="gold_lightning">Gold Lightning (Electric Eel)</option>
        <option value="good_fortune">Optimism - Cat</option>
        <option value="aquarius">Aquarius (Fetch-A-Lot)</option>
        <option value="golden_toad">Golden Toad</option>
        <option value="shadow_shroom">Growshroom - Shadowshroom</option>
      </select>
      <div id="cr_out1" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
    </div>
 
    <div id="cr_slot2" class="crpanel" style="display:none;">
      <select id="cr_sel2" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
        <option value="">Select Trait</option>
        <option value="world_charm">A World of Charm</option>
        <option value="anti_burnout">Anti-Burnout</option>
        <option value="devoted">Devoted Laborer</option>
        <option value="dream_wild">Dream Wild</option>
        <option value="hydrophilic">Hydrophilic</option>
        <option value="lazy">Lazy Bones</option>
        <option value="living_map">Living Map</option>
        <option value="oneplus">OnePlus</option>
        <option value="panovision">Panovision</option>
        <option value="slacking">Slacking Off</option>
        <option value="stardust">Stardust Affinity</option>
        <option value="sweet_talk">Sweet Talk</option>
        <option value="overtime">Voluntary Overtime</option>
        <option value="workaholic">Workaholic</option>
        <option value="lunar_oracle">Lunar Oracle</option>
        <option value="daydreaming">Daydreaming</option>
        <option value="toxicologist">Toxicologist</option>
        <option value="admiral">Admiral</option>
        <option value="diamond_duke">Diamond Duke</option>
        <option value="workaholic_lights">Workaholic - Lights</option>
        <option value="gold_speaker">Gold Speaker</option>
      </select>
      <div id="cr_out2" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
    </div>
 
    <div id="cr_slot3" class="crpanel" style="display:none;">
      <select id="cr_sel3" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
        <option value="">Select Trait</option>
        <option value="brute_force">Brute Force Rules</option>
        <option value="clean">Clean and Hygienic</option>
        <option value="eureka_moment">Eureka Moment</option>
        <option value="extra_load">Extra Load</option>
        <option value="feline">Feline Creatures</option>
        <option value="herbivore">Herbivore</option>
        <option value="moonlight">Moonlight Assault</option>
        <option value="top_grunt">Top Grunt</option>
      </select>
      <div id="cr_out3" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
    </div>
  </div>
 
  <div id="territory" class="catpanel" style="display:none;">
    <div style="display:flex;width:100%;background:#0b0f14;border-radius:10px;padding:4px;gap:4px;box-sizing:border-box;">
      <div class="tab" data-tab="slot1" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#001018;background:#0ea5e9;border-radius:6px;cursor:pointer;">Slot 1</div>
      <div class="tab" data-tab="slot2" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Slot 2</div>
      <div class="tab" data-tab="slot3" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Slot 3</div>
    </div>
 
    <div id="slot1" class="panel" style="display:block;">
      <select id="sel1" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
        <option value="">Select Trait</option>
        <option value="cheer_up">Cheer Up</option>
        <option value="covert_energy">Covert Energy</option>
        <option value="feeling_blue">Feeling Blue</option>
        <option value="growing_pains">Growing Pains</option>
        <option value="optimist">Optimist</option>
        <option value="power_rewind">Power Rewind</option>
        <option value="rise_and_shine">Rise and Shine</option>
        <option value="stable_energy">Stable Energy</option>
        <option value="stable_vitality">Stable Vitality</option>
        <option value="upper_hand">Upper Hand</option>
        <option value="worn_out">Worn-out</option>
        <option value="pumpkin">Pumpkin Lantern (Buzzy Bee)</option>
        <option value="gold_lightning">Gold Lightning (Electric Eel)</option>
        <option value="good_fortune">Optimism - Cat</option>
        <option value="aquarius">Aquarius (Fetch-A-Lot)</option>
        <option value="golden_toad">Golden Toad</option>
        <option value="shadow_shroom">Growshroom - Shadowshroom</option>
      </select>
      <div id="out1" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
    </div>
 
    <div id="slot2" class="panel" style="display:none;">
      <select id="sel2" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
        <option value="">Select Trait</option>
        <option value="world_charm">A World of Charm</option>
        <option value="anti_burnout">Anti-Burnout</option>
        <option value="devoted">Devoted Laborer</option>
        <option value="dream_wild">Dream Wild</option>
        <option value="hydrophilic">Hydrophilic</option>
        <option value="lazy">Lazy Bones</option>
        <option value="living_map">Living Map</option>
        <option value="oneplus">OnePlus</option>
        <option value="panovision">Panovision</option>
        <option value="slacking">Slacking Off</option>
        <option value="stardust">Stardust Affinity</option>
        <option value="sweet_talk">Sweet Talk</option>
        <option value="overtime">Voluntary Overtime</option>
        <option value="workaholic">Workaholic</option>
        <option value="lunar_oracle">Lunar Oracle</option>
        <option value="daydreaming">Daydreaming</option>
        <option value="toxicologist">Toxicologist</option>
        <option value="admiral">Admiral</option>
        <option value="diamond_duke">Diamond Duke</option>
        <option value="workaholic_lights">Workaholic - Lights</option>
        <option value="gold_speaker">Gold Speaker</option>
      </select>
      <div id="out2" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
    </div>
 
    <div id="slot3" class="panel" style="display:none;">
      <select id="sel3" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
        <option value="">Select Trait</option>
        <option value="brute_force">Brute Force Rules</option>
        <option value="clean">Clean and Hygienic</option>
        <option value="eureka_moment">Eureka Moment</option>
        <option value="extra_load">Extra Load</option>
        <option value="feline">Feline Creatures</option>
        <option value="herbivore">Herbivore</option>
        <option value="moonlight">Moonlight Assault</option>
        <option value="top_grunt">Top Grunt</option>
      </select>
      <div id="out3" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
    </div>
  </div>
</div>
 
<script>
var data1 = {
  cheer_up:["Cheer Up",["Max Mood +30% / +40% / +50%"]],
  covert_energy:["Covert Energy",["Max Deviant Power +10% to +35%"]],
  feeling_blue:["Feeling Blue",["Max Mood -5% / -10%"]],
  growing_pains:["Growing Pains",["Max Power +30 to 50%; Mood recovery -5%"]],
  optimist:["Optimist",["Max Mood +15 to 35%"]],
  power_rewind:["Power Rewind",["Power recovery +5 to 10%"]],
  rise_and_shine:["Rise and Shine",["Mood recovery +5 to 25%"]],
  stable_energy:["Stable Energy",["Max Deviant Power +30"]],
  stable_vitality:["Stable Vitality",["Max Mood +30"]],
  upper_hand:["Upper Hand",["Convert Mood to Power at 0"]],
  worn_out:["Worn-out",["Max Power -5% / -10%"]],
  pumpkin:["Pumpkin Lantern (Buzzy Bee)",["+10% Power"]],
  gold_lightning:["Gold Lightning (Electric Eel)",["+15% Recovery"]],
  good_fortune:["Optimism - Cat",["+40% Mood"]],
  aquarius:["Aquarius (Fetch-A-Lot)",["+30% Recovery"]],
  golden_toad:["Golden Toad",["+20% Recovery"]],
  shadow_shroom:["Growshroom - Shadowshroom",["Max Energy +40%"]]
};
var data2 = {
  world_charm:["A World of Charm",["10% give +20 Mood"]],
  anti_burnout:["Anti-Burnout",["20% give +5 Power"]],
  devoted:["Devoted Laborer",["+20% duration"]],
  dream_wild:["Dream Wild",["10% give +10 Power"]],
  hydrophilic:["Hydrophilic",["+30% near water"]],
  lazy:["Lazy Bones",["-5% speed"]],
  living_map:["Living Map",["-5% interval"]],
  oneplus:["OnePlus",["Rare crystals chance"]],
  panovision:["Panovision",["-10% speed"]],
  slacking:["Slacking Off",["+5% consumption"]],
  stardust:["Stardust Affinity",["20% no Mood cost"]],
  sweet_talk:["Sweet Talk",["20% give Mood"]],
  overtime:["Voluntary Overtime",["10% no cost"]],
  workaholic:["Workaholic",["+10% duration"]],
  lunar_oracle:["Lunar Oracle",["+20% duration"]],
  daydreaming:["Daydreaming",["Restore Power"]],
  toxicologist:["Toxicologist",["25% no cost"]],
  admiral:["Admiral",["3% no cost"]],
  diamond_duke:["Diamond Duke",["5% no cost"]],
  workaholic_lights:["Workaholic - Lights",["+20% duration"]],
  gold_speaker:["Gold Speaker",["Extra ores"]]
};
var data3 = {
  brute_force:["Brute Force Rules",["10% double output"]],
  clean:["Clean and Hygienic",["Sanity over 20%"]],
  eureka_moment:["Eureka Moment",["Item: Small Signal Light","If you are attacked, the attacker is revealed and their Weapon DMG is reduced by 10% for 2s (60s cooldown)"]],
  extra_load:["Extra Load",["Item: Carton","Crafting Deviant: Increase storage capacity for Crafting Deviation by 15%"]],
  feline:["Feline Creatures",["Extra lightweight item"]],
  herbivore:["Herbivore",["Animal: Deer","Chance to yield an additional deviated plant during production"]],
  moonlight:["Moonlight Assault",["+15% at night"]],
  top_grunt:["Top Grunt",["Convert Mood to Energy"]]
};
 
var c_data1 = {
  cheer_up:["Cheer Up (1-3)",["Max Mood +30% / +40% / +50%; Deviant Power recovery speed -5%"]],
  covert_energy:["Covert Energy (1-5)",["Max Deviant Power +10% / +20% / +25% / +30% / +35%"]],
  feeling_blue:["Feeling Blue (1-2)",["Max Mood -5% / -10%"]],
  growing_pains:["Growing Pains (1-3)",["Max Deviant Power +30% / +40% / +50%; Mood recovery speed -5%"]],
  optimist:["Optimist (1-5)",["Max Mood +15% / +20% / +25% / +30% / +35%"]],
  power_rewind:["Power Rewind (1-2)",["Deviant Power recovery speed +5% / +10%"]],
  rise_shine:["Rise and Shine (1-5)",["Mood recovery speed +5% / +10% / +15% / +20% / +25%"]],
  stable_energy:["Stable Energy",["Max Deviant Power +30"]],
  stable_vitality:["Stable Vitality",["Max Mood +30"]],
  upper_hand:["Upper Hand",["When Deviant Power drops to 0, automatically consume Mood to recover Deviant Power"]],
  worn_out:["Worn-out (1-2)",["Max Deviant Power -5% / -10%"]],
  bursting_magma_btwind:["Bursting Magma (By-The-Wind)",["Deviant Power recovery speed +10%"]],
  infrasonic_illusion:["Infrasonic Illusion (Dr. Teddy)",["Deviant Power recovery speed +20%"]],
  pharaoh_void:["Pharaoh (Enchanting Void)",["Mood recovery speed +30%"]],
  violet_robe_bulb:["Violet Robe (Grumpy Bulb)",["Max Deviant Power +40%"]],
  bursting_magma_lone:["Bursting Magma (Lonewolf Whisper)",["Max Deviant Power +40%"]],
  distant_tears:["Distant Tears (Lonewolf Whisper)",["Max Deviant Power +40%"]],
  radiant_variant:["Radiant Variant (Lonewolf Whisper)",["Max Mood +7%"]],
  radiant_jelly:["Radiant (Polar Jellyfish)",["Mood recovery speed +20%"]],
  wandering_witch:["Wandering Witch (Shattered Maiden)",["Max Deviant Power +10%"]],
  fluffy_curse:["Fluffy Curse (Voodoo Doll)",["Deviant Power recovery speed +10%"]],
  fools_memory:["Fools Memory (Zapcam)",["Deviant Power recovery speed +10%"]],
  milk_sugar:["Milk Sugar (Festering Gel)",["Max Mood +35%"]],
  ancient_scroll:["Ancient Scroll (Butterfly Emissary)",["Max Deviant Power +40%"]],
  springs_return:["Springs Return (Snowsprite)",["Max Mood +35"]]
};
var c_data2 = {
  beast_burden:["Beast of Burden",["Max Load +8"]],
  brute_force:["Brute Force",["Max Load +15 and Movement Speed -5%"]],
  city_folk:["City Folk",["Max Load +15 in settlements"]],
  crack_shot:["Crack Shot",["Weapon DMG +5%"]],
  durability:["Durability",["Stamina Consumption -5%"]],
  heavy_solid:["Heavy and Solid",["Torso damage reduction scaling"]],
  lighten_mind:["Lighten Your Mind",["Head damage reduction scaling"]],
  long_runner:["Long Distance Runner",["Stamina -20% and Movement Speed -10%"]],
  move_more:["Move More Live Better",["Gain +1 Deviant Power every 8 seconds while sprinting"]],
  power_king:["Power King",["Max Load +25 and Movement Speed -5%"]],
  psychic_kid:["Psychic Kid",["Status DMG +5%"]],
  run_fast:["Run Fast",["Movement Speed +5%"]],
  save_energy:["Save Energy",["Stamina Consumption -10% and Movement Speed -5%"]],
  sedentary:["Sedentary",["Max Load -8 in settlements"]],
  stay_indoors:["Stay Indoors",["Stamina +8% in settlements"]],
  street_rascal:["Street Rascal",["Movement Speed +10% in settlements"]],
  two_shift:["Two Shift System",["Day load and night speed bonuses"]],
  vegetative_calm:["Vegetative Calm",["Max Stamina +15 and Movement Speed -5%"]],
  wellbeing:["Wellbeing",["Max Stamina +10"]]
};
var c_data3 = {
  brute_force_rules:["Brute Force Rules",["Dodging destroys ores or trees"]],
  clean_hygienic:["Clean and Hygienic",["Sanity recovers to 20%"]],
  eureka:["Eureka Moment",["Reveal attacker and reduce damage"]],
  extra_load:["Extra Load",["Max Load +20"]],
  feline:["Feline Creatures",["No fall damage"]],
  foul_symbiosis:["Foul Symbiosis",["10% chance to gain Acid"]],
  herbivore:["Herbivore",["Animals do not flee"]],
  knights:["Knights of The Round Table",["Damage reduction"]],
  temperature:["Master of Temperatures",["Heat Resist +10"]],
  mind_massage:["Mind Massage",["Sanity recovery"]],
  moonlight:["Moonlight Assault",["Night recovery boost"]],
  music_resonance:["Music Resonance",["No music needed"]],
  neon:["Neon Flicker",["+1 Mood per trait"]],
  nightmare:["Nightmare Waters",["Dive boost"]],
  polar_beast:["Polar Beast Polar",["+10% attack below 0C"]],
  pollution:["Pollution Adaptation",["90% slower sanity loss"]],
  precision:["Precision Moment",["Hourly buffs"]],
  top_grunt:["Top Grunt",["No stamina gathering"]],
  warm_flame:["Warm Flame",["Cold Resist +10"]]
};
 
var cr_data1 = {
  cheer_up:["Cheer Up",["Max Mood +30% / +40% / +50%"]],
  covert_energy:["Covert Energy",["Max Deviant Power +10% to +35%"]],
  feeling_blue:["Feeling Blue",["Max Mood -5% / -10%"]],
  growing_pains:["Growing Pains",["Max Power +30 to 50%; Mood recovery -5%"]],
  optimist:["Optimist",["Max Mood +15 to 35%"]],
  power_rewind:["Power Rewind",["Power recovery +5 to 10%"]],
  rise_and_shine:["Rise and Shine",["Mood recovery +5 to 25%"]],
  stable_energy:["Stable Energy",["Max Deviant Power +30"]],
  stable_vitality:["Stable Vitality",["Max Mood +30"]],
  upper_hand:["Upper Hand",["Convert Mood to Power at 0"]],
  worn_out:["Worn-out",["Max Power -5% / -10%"]],
  pumpkin:["Pumpkin Lantern (Buzzy Bee)",["+10% Power"]],
  gold_lightning:["Gold Lightning (Electric Eel)",["+15% Recovery"]],
  good_fortune:["Optimism - Cat",["+40% Mood"]],
  aquarius:["Aquarius (Fetch-A-Lot)",["+30% Recovery"]],
  golden_toad:["Golden Toad",["+20% Recovery"]],
  shadow_shroom:["Growshroom - Shadowshroom",["Max Energy +40%"]]
};
var cr_data2 = {
  world_charm:["A World of Charm",["10% give +20 Mood"]],
  anti_burnout:["Anti-Burnout",["20% give +5 Power"]],
  devoted:["Devoted Laborer",["+20% duration"]],
  dream_wild:["Dream Wild",["10% give +10 Power"]],
  hydrophilic:["Hydrophilic",["+30% near water"]],
  lazy:["Lazy Bones",["-5% speed"]],
  living_map:["Living Map",["-5% interval"]],
  oneplus:["OnePlus",["Rare crystals chance"]],
  panovision:["Panovision",["-10% speed"]],
  slacking:["Slacking Off",["+5% consumption"]],
  stardust:["Stardust Affinity",["20% no Mood cost"]],
  sweet_talk:["Sweet Talk",["20% give Mood"]],
  overtime:["Voluntary Overtime",["10% no cost"]],
  workaholic:["Workaholic",["+10% duration"]],
  lunar_oracle:["Lunar Oracle",["+20% duration"]],
  daydreaming:["Daydreaming",["Restore Power"]],
  toxicologist:["Toxicologist",["25% no cost"]],
  admiral:["Admiral",["3% no cost"]],
  diamond_duke:["Diamond Duke",["5% no cost"]],
  workaholic_lights:["Workaholic - Lights",["+20% duration"]],
  gold_speaker:["Gold Speaker",["Extra ores"]]
};
var cr_data3 = {
  brute_force:["Brute Force Rules",["10% double output"]],
  clean:["Clean and Hygienic",["Sanity over 20%"]],
  eureka_moment:["Eureka Moment",["Item: Small Signal Light","If you are attacked, the attacker is revealed and their Weapon DMG is reduced by 10% for 2s (60s cooldown)"]],
  extra_load:["Extra Load",["Item: Carton","Crafting Deviant: Increase storage capacity for Crafting Deviation by 15%"]],
  feline:["Feline Creatures",["Extra lightweight item"]],
  herbivore:["Herbivore",["Animal: Deer","Chance to yield an additional deviated plant during production"]],
  moonlight:["Moonlight Assault",["+15% at night"]],
  top_grunt:["Top Grunt",["Convert Mood to Energy"]]
};
 
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Revision as of 21:45, 27 April 2026

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Combat Traits
Crafting Traits
Territory Traits
Slot 1
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Slot 3