Territory Traits: Difference between revisions
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<option value="extra_load">Extra Load</option> | <option value="extra_load">Extra Load</option> | ||
<option value="feline">Feline Creatures</option> | <option value="feline">Feline Creatures</option> | ||
<option value="herbivore">Herbivore | <option value="herbivore">Herbivore</option> | ||
<option value="moonlight">Moonlight Assault</option> | <option value="moonlight">Moonlight Assault</option> | ||
<option value="top_grunt">Top Grunt</option> | <option value="top_grunt">Top Grunt</option> | ||
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covert_energy: { title: "Covert Energy", lines: ["Max Deviant Power +10% to +35%"] }, | covert_energy: { title: "Covert Energy", lines: ["Max Deviant Power +10% to +35%"] }, | ||
feeling_blue: { title: "Feeling Blue", lines: ["Max Mood -5% / -10%"] }, | feeling_blue: { title: "Feeling Blue", lines: ["Max Mood -5% / -10%"] }, | ||
growing_pains: { title: "Growing Pains", lines: ["Max Power + | growing_pains: { title: "Growing Pains", lines: ["Max Power +30 to 50%; Mood recovery -5%"] }, | ||
optimist: { title: "Optimist", lines: ["Max Mood + | optimist: { title: "Optimist", lines: ["Max Mood +15 to 35%"] }, | ||
power_rewind: { title: "Power Rewind", lines: ["Power recovery + | power_rewind: { title: "Power Rewind", lines: ["Power recovery +5 to 10%"] }, | ||
rise_and_shine: { title: "Rise and Shine", lines: ["Mood recovery + | rise_and_shine: { title: "Rise and Shine", lines: ["Mood recovery +5 to 25%"] }, | ||
stable_energy: { title: "Stable Energy", lines: ["Max Deviant Power +30"] }, | stable_energy: { title: "Stable Energy", lines: ["Max Deviant Power +30"] }, | ||
stable_vitality: { title: "Stable Vitality", lines: ["Max Mood +30"] }, | stable_vitality: { title: "Stable Vitality", lines: ["Max Mood +30"] }, | ||
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pumpkin: { title: "Pumpkin Lantern (Buzzy Bee)", lines: ["+10% Power"] }, | pumpkin: { title: "Pumpkin Lantern (Buzzy Bee)", lines: ["+10% Power"] }, | ||
gold_lightning: { title: "Gold Lightning (Electric Eel)", lines: ["+15% Recovery"] }, | gold_lightning: { title: "Gold Lightning (Electric Eel)", lines: ["+15% Recovery"] }, | ||
good_fortune: { title: "Optimism | good_fortune: { title: "Optimism - Cat", lines: ["+40% Mood"] }, | ||
aquarius: { title: "Aquarius (Fetch-A-Lot)", lines: ["+30% Recovery"] }, | aquarius: { title: "Aquarius (Fetch-A-Lot)", lines: ["+30% Recovery"] }, | ||
golden_toad: { title: "Golden Toad", lines: ["+20% Recovery"] }, | golden_toad: { title: "Golden Toad", lines: ["+20% Recovery"] }, | ||
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admiral: { title: "Admiral", lines: ["3% no cost"] }, | admiral: { title: "Admiral", lines: ["3% no cost"] }, | ||
diamond_duke: { title: "Diamond Duke", lines: ["5% no cost"] }, | diamond_duke: { title: "Diamond Duke", lines: ["5% no cost"] }, | ||
workaholic_lights: { title: "Workaholic | workaholic_lights: { title: "Workaholic - Lights", lines: ["+20% duration"] }, | ||
gold_speaker: { title: "Gold Speaker", lines: ["Extra ores"] } | gold_speaker: { title: "Gold Speaker", lines: ["Extra ores"] } | ||
}; | }; | ||
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const slot3Data = { | const slot3Data = { | ||
brute_force: { title: "Brute Force Rules", lines: ["10% double output"] }, | brute_force: { title: "Brute Force Rules", lines: ["10% double output"] }, | ||
clean: { title: "Clean and Hygienic", lines: ["Sanity | clean: { title: "Clean and Hygienic", lines: ["Sanity over 20%"] }, | ||
extra_load: { title: "Extra Load", lines: ["+15% storage"] }, | extra_load: { title: "Extra Load", lines: ["+15% storage"] }, | ||
feline: { title: "Feline Creatures", lines: ["Extra lightweight item"] }, | feline: { title: "Feline Creatures", lines: ["Extra lightweight item"] }, | ||
herbivore: { title: "Herbivore | herbivore: { title: "Herbivore", lines: ["Animal: Deer", "Chance to yield an additional deviated plant during production"] }, | ||
moonlight: { title: "Moonlight Assault", lines: ["+15% at night"] }, | moonlight: { title: "Moonlight Assault", lines: ["+15% at night"] }, | ||
top_grunt: { title: "Top Grunt", lines: ["Convert Mood to Energy"] } | top_grunt: { title: "Top Grunt", lines: ["Convert Mood to Energy"] } | ||