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Hides for Gear: Difference between revisions

From Once Human Guide
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Tag: Reverted
Line 4: Line 4:
<div class="mw-tabs">
<div class="mw-tabs">


  <!-- TAB BUTTONS -->
<!-- TAB BUTTONS -->
  <div class="mw-tab-buttons">
<div class="mw-tab-buttons">
    <div class="mw-tab-btn" data-tab="tab-hide">Helmet</div>
  <div class="mw-tab-btn" data-tab="tab-hide">Helmet</div>
    <div class="mw-tab-btn" data-tab="tab-top">Top</div>
  <div class="mw-tab-btn" data-tab="tab-top">Top</div>
  </div>
</div>


  <!-- ================= HELMET TAB ================= -->
<!-- ================= HELMET ================= -->
  <div id="tab-hide" class="mw-tab-content">
<div id="tab-hide" class="mw-tab-content">


    <div class="mw-dropdown-ui" data-label="Helmet" data-options='{
<!-- ⚠️ KEEP YOUR EXISTING HELMET BLOCK EXACTLY AS IT IS -->
  "bear_skin": { "label": "Bear Skin", "content": "Fullness DMG Reduction; DMG Reduction +3% when Energy is at 100." },
<!-- DO NOT CHANGE ANYTHING INSIDE HERE -->
  "beach_croc": { "label": "Beach Crocodile Skin", "content": "Hydration DMG Reduction; DMG Reduction +4%, but lose Hydration 30% more quickly while in combat." },
{{:Helmet_Hide}}
  "cave_bear": { "label": "Cave Bear Skin", "content": "DMG Recovery; Upon taking DMG, expend 10 Energy to recover 10% HP. Cooldown: 30 seconds." },
  "coastal_croc": { "label": "Coastal Bay Crocodile Skin", "content": "Invisibility DMG Reduction; DMG Reduction +10% while invisible." },
  "cowhide": { "label": "Cowhide", "content": "Crit DMG Reduction; Crit DMG Reduction +7%." },
  "crocodile_hide": { "label": "Crocodile Hide", "content": "Hydration Reduction; DMG Reduction +3% when Hydration is at 100." },
  "desert_fox": { "label": "Desert Fox Skin", "content": "Non-Combat DMG Reduction; When not in combat, recover 0.5% HP per second, but lose Hydration 50% more quickly." },
  "dream_cowhide": { "label": "Dreamfused Cowhide", "content": "Crit Damage Reduction; Crit DMG +7%. The effect doubles in the Dream Zone." },
  "dream_deer": { "label": "Dreamfused Deer Hide", "content": "Sprint DMG Reduction; While sprinting, DMG Reduction +3%. The effect doubles in the Dream Zone." },
  "dream_rabbit": { "label": "Dreamfused Rabbit Fur", "content": "Mid-Air DMG Reduction; While airborne, DMG Reduction +5%. The effect doubles in the Dream Zone." },
  "dream_wolf": { "label": "Dreamfused Wolf Skin", "content": "Weakspot Reduction; Weakspot DMG Reduction +5%. The effect doubles in the Dream Zone." },
  "dreamfused_wool": { "label": "Dreamfused Wool", "content": "Danger DMG Reduction; Non-Weakspot DMG Reduction +5%. The effect doubles in the Dream Zone." },
  "dreamy_rabbit": { "label": "Dreamy Rabbit Fur", "content": "Vaulting DMG Reduction; DMG Reduction +8% while vaulting." },
  "floating_bear": { "label": "Floating Bear Skin", "content": "Fullness DMG Reduction; DMG Reduction +4% when Energy exceeds 60." },
  "forest_deer": { "label": "Forest Deer Hide", "content": "Scope DMG Reduction; DMG Reduction +5% while scoped." },
  "fox_skin": { "label": "Fox Skin", "content": "Non-Combat DMG Reduction; DMG Reduction +10% when not in combat." },
  "golden_wool": { "label": "Golden Wool", "content": "Random DMG Reduction; DMG Reduction fluctuates between 1% and 10% every second." },
  "grassland_wolf": { "label": "Grassland Wolf Skin", "content": "Team-Up DMG Reduction; Weakspot DMG Reduction +8% when in a team with more than 1 player." },
  "highland_deer": { "label": "Highland Deer Hide", "content": "Sprint DMG Reduction; DMG Reduction +5% while sprinting." },
  "hide": { "label": "Hide", "content": "Max HP; Max HP +100." },
  "jungle_wolf": { "label": "Jungle Wolf Skin", "content": "Weakspot Reduction; Weakspot DMG Reduction +10% while crouched." },
  "lucky_rabbit": { "label": "Lucky Rabbit Fur", "content": "Roll DMG Reduction; Status DMG Reduction +10% while rolling." },
  "lunar_deer": { "label": "Lunar Deer Hide", "content": "Sprint DMG Reduction; While sprinting, DMG Reduction +4%. The effect doubles if HP is below 30%." },
  "lunar_rabbit": { "label": "Lunar Rabbit Fur", "content": "Mid-Air DMG Reduction; While airborne, DMG Reduction +7%. The effect doubles if HP is below 30%." },
  "lunar_wolf": { "label": "Lunar Wolf Skin", "content": "Weakspot Reduction; Weakspot DMG Reduction +6%. The effect doubles if HP is below 30%." },
  "lunar_wool": { "label": "Lunar Wool", "content": "Danger DMG Reduction; For every 10% decrease in HP, DMG Reduction +1%, up to 7%." },
  "military_helmet": { "label": "Old Military Helmet", "content": "Max HP +75." },
  "mountain_cowhide": { "label": "Mountain Cowhide", "content": "Crit DMG Reduction; Crit DMG Reduction +10%." },
  "mountain_wool": { "label": "Mountain Wool", "content": "Non-Weakspot DMG Reduction; Non-Weakspot DMG Reduction +8% when Stamina exceeds 90." },
  "polar_fox": { "label": "Polar Fox Skin", "content": "Non-Combat DMG Reduction; DMG Reduction +14% when not in combat." },
  "raw": { "label": "Raw Hide", "content": "No perk applied." },
  "reindeer": { "label": "Reindeer Hide", "content": "Load DMG Reduction; DMG Reduction +3% when Load exceeds 80." },
  "rock_wool": { "label": "Rock Wall Wool", "content": "Non-Weakspot DMG Reduction; Non-Weakspot DMG Reduction +7% while moving." },
  "sealskin": { "label": "Sealskin", "content": "Swimming DMG Reduction; DMG Reduction +15% while swimming." },
  "snowfield_bear": { "label": "Snowfield Bear Skin", "content": "Fullness Survivability; Max HP +800 when Energy is less than 60." },
  "starfall_cowhide": { "label": "Starfall Cowhide", "content": "Crit DMG Reduction +8%; doubles while airborne." },
  "starfall_croc": { "label": "Starfall Crocodile Skin", "content": "Hydration DMG Reduction +5%; doubles while airborne." },
  "starfall_down": { "label": "Starfall Down", "content": "Pollution Resist +15; doubles while airborne." },
  "starfall_fox": { "label": "Starfall Fox Skin", "content": "Non-Combat DMG Reduction; Effects double while airborne." },
  "tundra_deer": { "label": "Tundra Deer Hide", "content": "Moving DMG Reduction; DMG Reduction +3% while moving." },
  "valley_cowhide": { "label": "Valley Cowhide", "content": "Crit Recovery; Upon taking Crit DMG, recover 15% HP. Cooldown: 30 seconds." },
  "velvet": { "label": "Velvet", "content": "Pollution Resist; Pollution Resist +15." },
  "wasteland_wolf": { "label": "Wasteland Wolf Skin", "content": "Weakspot Reduction; Weakspot DMG Reduction +7% while moving." },
  "wool": { "label": "Wool", "content": "Non-Weakspot DMG Reduction; Non-Weakspot DMG Reduction +5%." }
}'></div>


  </div>
</div>


  <!-- ================= TOP TAB ================= -->
<!-- ================= TOP ================= -->
  <div id="tab-top" class="mw-tab-content">
<div id="tab-top" class="mw-tab-content">


    <div class="mw-dropdown-ui" data-label="Top" data-options='{
<div class="mw-dropdown-ui">
      "raw_hide":{"label":"Raw Hide","content":"Head Resist; Heat Resist and Burn Resist +5"},
      "deer_hide":{"label":"Deer Hide","content":"Cold Resist; Cold Resist and Frost Resist +5"},
      "wolf_skin":{"label":"Wolf Skin","content":"Max SP; Max Stamina +15"}
      /* (rest of your list continues exactly as you provided — unchanged) */
    }'></div>


  </div>
<select>
<option value="">Select Top Material</option>
 
<option value="raw">Raw Hide</option>
<option value="deer">Deer Hide</option>
<option value="wolf">Wolf Skin</option>
<option value="rabbit">Rabbit Fur</option>
<option value="wool">Wool</option>
<option value="lunar_wool">Lunar Wool</option>
<option value="dream_wool">Dreamfused Wool</option>
<option value="highland_deer">Highland Deer Hide</option>
<option value="forest_deer">Forest Deer Hide</option>
<option value="tundra_deer">Tundra Deer Hide</option>
<option value="wasteland_wolf">Wasteland Wolf Skin</option>
<option value="grassland_wolf">Grassland Wolf Skin</option>
<option value="jungle_wolf">Jungle Wolf Skin</option>
<option value="dreamy_rabbit">Dreamy Rabbit Fur</option>
<option value="lucky_rabbit">Lucky Rabbit Fur</option>
<option value="rock_wool">Rock Wall Wool</option>
<option value="mountain_wool">Mountain Wool</option>
<option value="golden_wool">Golden Wool</option>
<option value="bear">Bear Skin</option>
<option value="floating_bear">Floating Ice Bear Skin</option>
<option value="snowfield_bear">Snowfield Bear Skin</option>
<option value="cave_bear">Cave Bear Skin</option>
<option value="croc">Crocodile Hide</option>
<option value="beach_croc">Beach Crocodile Hide</option>
<option value="coastal_croc">Coastal Bat Crocodile</option>
<option value="fox">Fox Skin</option>
<option value="polar_fox">Polar Fox Skin</option>
<option value="desert_fox">Desert Fox Skin</option>
<option value="hide">Hide</option>
<option value="velvet">Velvet</option>
<option value="sealskin">Sealskin</option>
<option value="reindeer">Reindeer Hide</option>
<option value="cowhide">Cowhide</option>
<option value="mountain_cow">Mountain Cowhide</option>
<option value="valley_cow">Valley Cowhide</option>
<option value="lunar_deer">Lunar Deer Hide</option>
<option value="lunar_wolf">Lunar Wolf Skin</option>
<option value="lunar_rabbit">Lunar Rabbit Fur</option>
<option value="dream_deer">Dreamfused Deer Hide</option>
<option value="dream_wolf">Dreamfused Wolf Skin</option>
<option value="dream_rabbit">Dreamfused Rabbit Fur</option>
<option value="dream_cow">Dreamfused Cow Hide</option>
<option value="starfall_fox">Starfall Fox Skin</option>
<option value="starfall_down">Starfall Down</option>
<option value="starfall_croc">Starfall Crocodile Skin</option>
<option value="starfall_cow">Starfall Cowhide</option>
<option value="bulletproof">Bulletproof Vest</option>
<option value="lifevest">Upgraded Life Vest</option>
 
</select>
 
<!-- OUTPUTS -->
 
<div id="raw" class="dropdown-section">Head Resist; Heat Resist and Burn Resist +5</div>
<div id="deer" class="dropdown-section">Cold Resist; Cold Resist and Frost Resist +5</div>
<div id="wolf" class="dropdown-section">Max SP; Max Stamina +15</div>
<div id="rabbit" class="dropdown-section">Cold Resist; Cold Resist and Frost Resist +5</div>
<div id="wool" class="dropdown-section">Cold Resist; Cold Resist and Frost Resist +10, Dampened duration +100%</div>
<div id="lunar_wool" class="dropdown-section">Cold Resist and Frost Resist +15. Gain immunity to Hypothermia when HP below 30%</div>
<div id="dream_wool" class="dropdown-section">Cold Resist; Cold Resist and Frost Resist +10. Doubles in Dream Zone</div>
 
<div id="highland_deer" class="dropdown-section">Cold Resist; Cold Resist and Frost Resist +10, Sprint Speed +5%</div>
<div id="forest_deer" class="dropdown-section">Cold Resist; Cold Resist and Frost Resist +5, Sprint Speed -10% when noticed</div>
<div id="tundra_deer" class="dropdown-section">Cold Resist; Cold Resist and Frost Resist +15</div>
 
<div id="wasteland_wolf" class="dropdown-section">Max Stamina +20, Sprint Speed +5%</div>
<div id="grassland_wolf" class="dropdown-section">Heat Resist +10, Max Stamina +15</div>
<div id="jungle_wolf" class="dropdown-section">Cold Resist +10, Max Stamina +15</div>
 
<div id="dreamy_rabbit" class="dropdown-section">Cold +10, Heat +5</div>
<div id="lucky_rabbit" class="dropdown-section">Cold +10, DMG Reduction +5% out of combat</div>
 
<div id="rock_wool" class="dropdown-section">Cold +10 +3 per teammate</div>
<div id="mountain_wool" class="dropdown-section">Cold +15, Dampened +100%</div>
<div id="golden_wool" class="dropdown-section">Cold +20, Heat -5</div>
 
<div id="bear" class="dropdown-section">Cold +10, heal 3% on kill under 10c</div>
<div id="floating_bear" class="dropdown-section">Cold +15, heal 5%</div>
<div id="snowfield_bear" class="dropdown-section">Cold +15, Roll Speed +10%</div>
<div id="cave_bear" class="dropdown-section">Cold +10, energy drain -25%</div>
 
<div id="croc" class="dropdown-section">Heat +1, Dampened +50%</div>
<div id="beach_croc" class="dropdown-section">Heat +15, Dampened +50%, DMG Reduction +5%</div>
<div id="coastal_croc" class="dropdown-section">Heat +15, Status DMG Reduction +5%</div>
 
<div id="fox" class="dropdown-section">Enemies notice slower</div>
<div id="polar_fox" class="dropdown-section">Enemies slower + DMG Reduction</div>
<div id="desert_fox" class="dropdown-section">Enemies much slower</div>
 
<div id="hide" class="dropdown-section">Cold +5</div>
<div id="velvet" class="dropdown-section">Cold +15, Dampened +150%</div>
<div id="sealskin" class="dropdown-section">Cold +10 (+5 dampened)</div>
 
<div id="reindeer" class="dropdown-section">Cold +5, Max Load +10</div>
<div id="cowhide" class="dropdown-section">Max Load +20</div>
 
<div id="mountain_cow" class="dropdown-section">Cold +15, Load +20</div>
<div id="valley_cow" class="dropdown-section">Heat +10 (+5 dampened), Load +20</div>
 
<div id="lunar_deer" class="dropdown-section">Cold +10, shield restore</div>
<div id="lunar_wolf" class="dropdown-section">Stamina +15, movement speed</div>
<div id="lunar_rabbit" class="dropdown-section">All resists +5</div>
 
<div id="dream_deer" class="dropdown-section">Cold +5 (Dream doubled)</div>
<div id="dream_wolf" class="dropdown-section">Stamina +15 (Dream doubled)</div>
<div id="dream_rabbit" class="dropdown-section">Cold +5 (Dream doubled)</div>
<div id="dream_cow" class="dropdown-section">Load +20 (Dream doubled)</div>
 
<div id="starfall_fox" class="dropdown-section">Stealth + stamina restore</div>
<div id="starfall_down" class="dropdown-section">Cold +15 (+5 airborne)</div>
<div id="starfall_croc" class="dropdown-section">Heat +15 (+5 airborne)</div>
<div id="starfall_cow" class="dropdown-section">Load +20 + stamina regen</div>
 
<div id="bulletproof" class="dropdown-section">Weapon DMG Reduction +2%</div>
<div id="lifevest" class="dropdown-section">Swim Speed +10%</div>
 
</div>
 
</div>


</div>
</div>

Revision as of 09:08, 22 April 2026

Return to Load Out Main Page

Helmet
Top

<select> <option value="">Select Top Material</option>

<option value="raw">Raw Hide</option> <option value="deer">Deer Hide</option> <option value="wolf">Wolf Skin</option> <option value="rabbit">Rabbit Fur</option> <option value="wool">Wool</option> <option value="lunar_wool">Lunar Wool</option> <option value="dream_wool">Dreamfused Wool</option> <option value="highland_deer">Highland Deer Hide</option> <option value="forest_deer">Forest Deer Hide</option> <option value="tundra_deer">Tundra Deer Hide</option> <option value="wasteland_wolf">Wasteland Wolf Skin</option> <option value="grassland_wolf">Grassland Wolf Skin</option> <option value="jungle_wolf">Jungle Wolf Skin</option> <option value="dreamy_rabbit">Dreamy Rabbit Fur</option> <option value="lucky_rabbit">Lucky Rabbit Fur</option> <option value="rock_wool">Rock Wall Wool</option> <option value="mountain_wool">Mountain Wool</option> <option value="golden_wool">Golden Wool</option> <option value="bear">Bear Skin</option> <option value="floating_bear">Floating Ice Bear Skin</option> <option value="snowfield_bear">Snowfield Bear Skin</option> <option value="cave_bear">Cave Bear Skin</option> <option value="croc">Crocodile Hide</option> <option value="beach_croc">Beach Crocodile Hide</option> <option value="coastal_croc">Coastal Bat Crocodile</option> <option value="fox">Fox Skin</option> <option value="polar_fox">Polar Fox Skin</option> <option value="desert_fox">Desert Fox Skin</option> <option value="hide">Hide</option> <option value="velvet">Velvet</option> <option value="sealskin">Sealskin</option> <option value="reindeer">Reindeer Hide</option> <option value="cowhide">Cowhide</option> <option value="mountain_cow">Mountain Cowhide</option> <option value="valley_cow">Valley Cowhide</option> <option value="lunar_deer">Lunar Deer Hide</option> <option value="lunar_wolf">Lunar Wolf Skin</option> <option value="lunar_rabbit">Lunar Rabbit Fur</option> <option value="dream_deer">Dreamfused Deer Hide</option> <option value="dream_wolf">Dreamfused Wolf Skin</option> <option value="dream_rabbit">Dreamfused Rabbit Fur</option> <option value="dream_cow">Dreamfused Cow Hide</option> <option value="starfall_fox">Starfall Fox Skin</option> <option value="starfall_down">Starfall Down</option> <option value="starfall_croc">Starfall Crocodile Skin</option> <option value="starfall_cow">Starfall Cowhide</option> <option value="bulletproof">Bulletproof Vest</option> <option value="lifevest">Upgraded Life Vest</option>

</select>