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Territory Traits: Difference between revisions

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<!-- SLOT 1 -->
<!-- MAIN TABS -->
<div class="mw-dropdown-ui" data-label="Territory Slot 1" data-options='{
<div class="mw-tab-buttons">
  "cheer_up": { "label": "Cheer Up", "content": "Max Mood +30% / +40% / +50%; Deviant Power recovery speed -5%" },
  <div class="mw-tab-btn" data-tab="tab-slot1">Slot 1</div>
   "covert_energy": { "label": "Covert Energy", "content": "Max Deviant Power +10% to +35%" },
   <div class="mw-tab-btn" data-tab="tab-slot1dev">Slot 1 (Deviant)</div>
   "feeling_blue": { "label": "Feeling Blue", "content": "Max Mood -5% / -10%" },
   <div class="mw-tab-btn" data-tab="tab-slot2">Slot 2</div>
  "growing_pains": { "label": "Growing Pains", "content": "Max Power +30–50%; Mood recovery -5%" },
   <div class="mw-tab-btn" data-tab="tab-slot2dev">Slot 2 (Deviant)</div>
   "optimist": { "label": "Optimist", "content": "Max Mood +15–35%" },
   <div class="mw-tab-btn" data-tab="tab-slot3">Slot 3</div>
  "power_rewind": { "label": "Power Rewind", "content": "Power recovery +5–10%" },
</div>
  "rise_and_shine": { "label": "Rise and Shine", "content": "Mood recovery +5–25%" },
  "stable_energy": { "label": "Stable Energy", "content": "Max Deviant Power +30" },
   "stable_vitality": { "label": "Stable Vitality", "content": "Max Mood +30" },
  "upper_hand": { "label": "Upper Hand", "content": "When Power hits 0, convert Mood to Power" },
  "worn_out": { "label": "Worn-out", "content": "Max Power -5% / -10%" }
}'></div>


<br>
<!-- ================= SLOT 1 ================= -->
<div id="tab-slot1" class="mw-tab-content">
  <div class="mw-dropdown-ui" data-label="Territory Slot 1" data-options='{
    "cheer_up": { "label": "Cheer Up", "content": "Max Mood +30% / +40% / +50%; Deviant Power recovery speed -5%" },
    "covert_energy": { "label": "Covert Energy", "content": "Max Deviant Power +10% to +35%" },
    "feeling_blue": { "label": "Feeling Blue", "content": "Max Mood -5% / -10%" },
    "growing_pains": { "label": "Growing Pains", "content": "Max Power +30–50%; Mood recovery -5%" },
    "optimist": { "label": "Optimist", "content": "Max Mood +15–35%" },
    "power_rewind": { "label": "Power Rewind", "content": "Power recovery +5–10%" },
    "rise_and_shine": { "label": "Rise and Shine", "content": "Mood recovery +5–25%" },
    "stable_energy": { "label": "Stable Energy", "content": "Max Deviant Power +30" },
    "stable_vitality": { "label": "Stable Vitality", "content": "Max Mood +30" },
    "upper_hand": { "label": "Upper Hand", "content": "When Power hits 0, convert Mood to Power" },
    "worn_out": { "label": "Worn-out", "content": "Max Power -5% / -10%" }
  }'></div>
</div>


<!-- SLOT 1 DEV -->
<!-- ================= SLOT 1 DEV ================= -->
<div class="mw-dropdown-ui" data-label="Slot 1 (Deviant Specific)" data-options='{
<div id="tab-slot1dev" class="mw-tab-content">
  "pumpkin": { "label": "Pumpkin Lantern (Buzzy Bee)", "content": "+10% Deviant Power" },
  <div class="mw-dropdown-ui" data-label="Slot 1 (Deviant Specific)" data-options='{
  "gold_lightning": { "label": "Gold Lightning (Electric Eel)", "content": "+15% Power Recovery" },
    "pumpkin": { "label": "Pumpkin Lantern (Buzzy Bee)", "content": "+10% Deviant Power" },
  "good_fortune": { "label": "Optimism – Good Fortune (Cat)", "content": "+40% Mood" },
    "gold_lightning": { "label": "Gold Lightning (Electric Eel)", "content": "+15% Power Recovery" },
  "aquarius": { "label": "Aquarius (Fetch-A-Lot)", "content": "+30% Mood Recovery" },
    "good_fortune": { "label": "Optimism – Good Fortune (Cat)", "content": "+40% Mood" },
  "golden_toad": { "label": "Golden Toad (Flame Essence)", "content": "+20% Mood Recovery" },
    "aquarius": { "label": "Aquarius (Fetch-A-Lot)", "content": "+30% Mood Recovery" },
  "shadow_shroom": { "label": "Shadow Shroom (Growshroom)", "content": "+40% Energy" }
    "golden_toad": { "label": "Golden Toad (Flame Essence)", "content": "+20% Mood Recovery" },
}'></div>
    "shadow_shroom": { "label": "Shadow Shroom (Growshroom)", "content": "+40% Energy" }
  }'></div>
</div>


<br>
<!-- ================= SLOT 2 ================= -->
<div id="tab-slot2" class="mw-tab-content">
  <div class="mw-dropdown-ui" data-label="Territory Slot 2" data-options='{
    "world_charm": { "label": "A World of Charm", "content": "10% chance give +20 Mood to others" },
    "anti_burnout": { "label": "Anti-Burnout", "content": "20% chance give +5 Power" },
    "devoted": { "label": "Devoted Laborer", "content": "+20% work duration" },
    "dream_wild": { "label": "Dream Wild", "content": "10% chance give +10 Power" },
    "hydrophilic": { "label": "Hydrophilic", "content": "+30% recovery near water" },
    "lazy": { "label": "Lazy Bones", "content": "-5% speed" },
    "living_map": { "label": "Living Map", "content": "-5% interval" },
    "oneplus": { "label": "OnePlus", "content": "Chance for rare crystals" },
    "panovision": { "label": "Panovision", "content": "-10% speed" },
    "slacking": { "label": "Slacking Off", "content": "+5% consumption" },
    "stardust": { "label": "Stardust Affinity", "content": "20% no Mood cost" },
    "sweet_talk": { "label": "Sweet Talk", "content": "20% give Mood" },
    "overtime": { "label": "Voluntary Overtime", "content": "10% no Mood cost" },
    "workaholic": { "label": "Workaholic", "content": "+10% duration" }
  }'></div>
</div>


<!-- SLOT 2 -->
<!-- ================= SLOT 2 DEV ================= -->
<div class="mw-dropdown-ui" data-label="Territory Slot 2" data-options='{
<div id="tab-slot2dev" class="mw-tab-content">
  "world_charm": { "label": "A World of Charm", "content": "10% chance give +20 Mood to others" },
  <div class="mw-dropdown-ui" data-label="Slot 2 (Deviant Specific)" data-options='{
  "anti_burnout": { "label": "Anti-Burnout", "content": "20% chance give +5 Power" },
    "lunar_oracle": { "label": "Lunar Oracle (Electric Eel)", "content": "+20% duration" },
  "devoted": { "label": "Devoted Laborer", "content": "+20% work duration" },
    "daydreaming": { "label": "Daydreaming (Cat)", "content": "Restore Power to others" },
  "dream_wild": { "label": "Dream Wild", "content": "10% chance give +10 Power" },
    "toxicologist": { "label": "Toxicologist – Green Touch (Growshroom)", "content": "25% no Power cost" },
  "hydrophilic": { "label": "Hydrophilic", "content": "+30% recovery near water" },
    "admiral": { "label": "Admiral (Nutcracker)", "content": "3% no Power cost" },
  "lazy": { "label": "Lazy Bones", "content": "-5% speed" },
    "diamond_duke": { "label": "Diamond Duke (Nutcracker)", "content": "5% no cost" },
  "living_map": { "label": "Living Map", "content": "-5% interval" },
    "workaholic_lights": { "label": "Workaholic – Lights (Nutcracker)", "content": "+20% duration" },
  "oneplus": { "label": "OnePlus", "content": "Chance for rare crystals" },
    "gold_speaker": { "label": "Gold Speaker (Digby Boy)", "content": "Extra ores" }
  "panovision": { "label": "Panovision", "content": "-10% speed" },
   }'></div>
  "slacking": { "label": "Slacking Off", "content": "+5% consumption" },
</div>
  "stardust": { "label": "Stardust Affinity", "content": "20% no Mood cost" },
  "sweet_talk": { "label": "Sweet Talk", "content": "20% give Mood" },
  "overtime": { "label": "Voluntary Overtime", "content": "10% no Mood cost" },
   "workaholic": { "label": "Workaholic", "content": "+10% duration" }
}'></div>


<br>
<!-- ================= SLOT 3 ================= -->
 
<div id="tab-slot3" class="mw-tab-content">
<!-- SLOT 3 -->
  <div class="mw-dropdown-ui" data-label="Territory Slot 3" data-options='{
<div class="mw-dropdown-ui" data-label="Territory Slot 3" data-options='{
    "brute_force": { "label": "Brute Force Rules", "content": "10% chance double output" },
  "brute_force": { "label": "Brute Force Rules", "content": "10% chance double output" },
    "clean": { "label": "Clean and Hygienic", "content": "Sanity cannot drop below 20%" },
  "clean": { "label": "Clean and Hygienic", "content": "Sanity cannot drop below 20%" },
    "extra_load": { "label": "Extra Load", "content": "+15% storage" },
  "extra_load": { "label": "Extra Load", "content": "+15% storage" },
    "feline": { "label": "Feline Creatures", "content": "Chance for extra lightweight item" },
  "feline": { "label": "Feline Creatures", "content": "Chance for extra lightweight item" },
    "moonlight": { "label": "Moonlight Assault", "content": "+15% recovery at night" },
  "moonlight": { "label": "Moonlight Assault", "content": "+15% recovery at night" },
    "top_grunt": { "label": "Top Grunt", "content": "Convert Mood to Energy at low levels" }
  "top_grunt": { "label": "Top Grunt", "content": "Convert Mood to Energy at low levels" }
  }'></div>
}'></div>
</div>

Revision as of 21:18, 21 April 2026

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Territory Traits


Slot 1
Slot 1 (Deviant)
Slot 2
Slot 2 (Deviant)
Slot 3