Jump to content

Territory Traits: Difference between revisions

From Once Human Guide
Replaced content with "<div class="mw-dropdown-ui"> === Territory Slot 1 === {| class="wikitable" ! Trait !! Effect |- | Cheer Up (1–3) || Max Mood +30% / +40% / +50%; Deviant Power recovery speed -5%. |- | Covert Energy (1–5) || Max Deviant Power +10% / +20% / +25% / +30% / +35%. |- | Feeling Blue (1–2) || Max Mood -5% / -10%. |- | Growing Pains (1–3) || Max Deviant Power +30% / +40% / +50%; Mood recovery speed -5%. |- | Optimist (1–5) || Max Mood +15% / +20% / +25% / +30% / +35..."
Tag: Replaced
No edit summary
Line 1: Line 1:
<div class="mw-dropdown-ui">
<div class="mw-dropdown-ui">
=== Territory Slot 1 ===
 
{| class="wikitable"
<select id="traitDropdown" onchange="updateTraits()" style="width:100%; padding:8px; font-size:16px;">
! Trait !! Effect
  <option value="">Select Trait Category</option>
|-
  <option value="slot1">Territory Slot 1</option>
| Cheer Up (1–3) || Max Mood +30% / +40% / +50%; Deviant Power recovery speed -5%.
  <option value="slot1_dev">Slot 1 (Deviant Specific)</option>
|-
  <option value="slot2">Territory Slot 2</option>
| Covert Energy (1–5) || Max Deviant Power +10% / +20% / +25% / +30% / +35%.
  <option value="slot2_dev">Slot 2 (Deviant Specific)</option>
|-
  <option value="slot3">Slot 3</option>
| Feeling Blue (1–2) || Max Mood -5% / -10%.
</select>
|-
 
| Growing Pains (1–3) || Max Deviant Power +30% / +40% / +50%; Mood recovery speed -5%.
<div id="traitContent" style="margin-top:15px;">
|-
<b>Provide Trait information here</b>
| Optimist (1–5) || Max Mood +15% / +20% / +25% / +30% / +35%.
</div>
|-
 
| Power Rewind (1–2) || Deviant Power recovery speed +5% / +10%.
<script>
|-
function updateTraits() {
| Rise and Shine (1–5) || Mood recovery speed +5% / +10% / +15% / +20% / +25%.
  var value = document.getElementById("traitDropdown").value;
|-
  var content = document.getElementById("traitContent");
| Stable Energy || Max Deviant Power +30.
 
|-
  var data = {
| Stable Vitality || Max Mood +30.
 
|-
    slot1: `
| Upper Hand || When Deviant Power drops to 0, consume Mood to recover it.
    <table class="wikitable">
|-
    <tr><th>Trait</th><th>Effect</th></tr>
| Worn-out (1–2) || Max Deviant Power -5% / -10%.
    <tr><td>Cheer Up (1–3)</td><td>Max Mood +30% / +40% / +50%; Power recovery -5%</td></tr>
|}
    <tr><td>Covert Energy</td><td>Max Deviant Power +10%–35%</td></tr>
    <tr><td>Feeling Blue</td><td>Max Mood -5% / -10%</td></tr>
    <tr><td>Growing Pains</td><td>Max Power +30–50%, Mood recovery -5%</td></tr>
    <tr><td>Optimist</td><td>Max Mood +15–35%</td></tr>
    <tr><td>Power Rewind</td><td>Power recovery +5–10%</td></tr>
    <tr><td>Rise and Shine</td><td>Mood recovery +5–25%</td></tr>
    <tr><td>Stable Energy</td><td>Max Power +30</td></tr>
    <tr><td>Stable Vitality</td><td>Max Mood +30</td></tr>
    <tr><td>Upper Hand</td><td>Converts Mood → Power at 0</td></tr>
    <tr><td>Worn-out</td><td>Max Power -5–10%</td></tr>
    </table>`,
 
    slot1_dev: `
    <table class="wikitable">
    <tr><th>Trait</th><th>Effect</th><th>Deviant</th></tr>
    <tr><td>Pumpkin Lantern</td><td>+10% Power</td><td>Buzzy Bee</td></tr>
    <tr><td>Gold Lightning</td><td>+15% Power Recovery</td><td>Electric Eel</td></tr>
    <tr><td>Optimism – Good Fortune</td><td>+40% Mood</td><td>Extradimensional Cat</td></tr>
    <tr><td>Aquarius</td><td>+30% Mood Recovery</td><td>Fetch-A-Lot</td></tr>
    <tr><td>Golden Toad</td><td>+20% Mood Recovery</td><td>Flame Essence</td></tr>
    <tr><td>Shadow Shroom</td><td>+40% Energy</td><td>Growshroom</td></tr>
    <tr><td>Prototype</td><td>+10% Power Recovery</td><td>H37</td></tr>
    <tr><td>Evergreen</td><td>2% chance bring Bait</td><td>Hydronaut Fish</td></tr>
    <tr><td>Feisty Vitality</td><td>+30% Mood Recovery</td><td>Nutcracker</td></tr>
    <tr><td>Witch's Beloved</td><td>+20% Mood Recovery</td><td>Paper Doll</td></tr>
    <tr><td>Childlike Whimsy</td><td>+30% Power Recovery</td><td>Rain Man</td></tr>
    <tr><td>Radiance</td><td>+40% Power</td><td>Tar Pudding</td></tr>
    <tr><td>Emerald</td><td>+10% Power Recovery</td><td>The Digby Boy</td></tr>
    </table>`,
 
    slot2: `
    <table class="wikitable">
    <tr><th>Trait</th><th>Effect</th></tr>
    <tr><td>A World of Charm</td><td>10% give +20 Mood</td></tr>
    <tr><td>Anti-Burnout</td><td>20% give +5 Power</td></tr>
    <tr><td>Devoted Laborer</td><td>+20% work duration</td></tr>
    <tr><td>Dream Wild</td><td>10% give +10 Power</td></tr>
    <tr><td>Hydrophilic</td><td>+30% recovery near water</td></tr>
    <tr><td>Lazy Bones</td><td>-5% work speed</td></tr>
    <tr><td>Living Map</td><td>-5% production interval</td></tr>
    <tr><td>OnePlus</td><td>Rare crystals chance</td></tr>
    <tr><td>Panovision</td><td>-10% work speed</td></tr>
    <tr><td>Slacking Off</td><td>+5% consumption</td></tr>
    <tr><td>Stardust Affinity</td><td>20% no Mood cost</td></tr>
    <tr><td>Sweet Talk</td><td>20% give Mood</td></tr>
    <tr><td>Voluntary Overtime</td><td>10% no Mood cost</td></tr>
    <tr><td>Workaholic</td><td>+10% duration</td></tr>
    </table>`,
 
    slot2_dev: `
    <table class="wikitable">
    <tr><th>Trait</th><th>Effect</th><th>Deviant</th></tr>
    <tr><td>Lunar Oracle</td><td>+20% work duration</td><td>Electric Eel</td></tr>
    <tr><td>Daydreaming</td><td>Restore Power to others</td><td>Extradimensional Cat</td></tr>
    <tr><td>Toxicologist – Green Touch</td><td>25% no Power cost</td><td>Growshroom</td></tr>
    <tr><td>Admiral</td><td>3% no Power cost</td><td>Nutcracker</td></tr>
    <tr><td>Diamond Duke</td><td>5% no cost in pollution</td><td>Nutcracker</td></tr>
    <tr><td>Workaholic – Lights</td><td>+20% duration</td><td>Nutcracker</td></tr>
    <tr><td>Gold Speaker</td><td>Extra ores</td><td>The Digby Boy</td></tr>
    </table>`,
 
    slot3: `
    <table class="wikitable">
    <tr><th>Trait</th><th>Effect</th></tr>
    <tr><td>Brute Force Rules</td><td>10% double output</td></tr>
    <tr><td>Clean and Hygienic</td><td>Sanity floor 20%</td></tr>
    <tr><td>Extra Load</td><td>+15% storage</td></tr>
    <tr><td>Feline Creatures</td><td>Extra lightweight item chance</td></tr>
    <tr><td>Moonlight Assault</td><td>+15% recovery at night</td></tr>
    <tr><td>Top Grunt</td><td>Mood → Energy at low</td></tr>
    </table>`
  };
 
  content.innerHTML = data[value] || "<b>Provide Trait information here</b>";
}
</script>
 
</div>
</div>

Revision as of 20:45, 21 April 2026

<select id="traitDropdown" onchange="updateTraits()" style="width:100%; padding:8px; font-size:16px;">

 <option value="">Select Trait Category</option>
 <option value="slot1">Territory Slot 1</option>
 <option value="slot1_dev">Slot 1 (Deviant Specific)</option>
 <option value="slot2">Territory Slot 2</option>
 <option value="slot2_dev">Slot 2 (Deviant Specific)</option>
 <option value="slot3">Slot 3</option>

</select>

Provide Trait information here

<script> function updateTraits() {

 var value = document.getElementById("traitDropdown").value;
 var content = document.getElementById("traitContent");
 var data = {
   slot1: `
TraitEffect
Cheer Up (1–3)Max Mood +30% / +40% / +50%; Power recovery -5%
Covert EnergyMax Deviant Power +10%–35%
Feeling BlueMax Mood -5% / -10%
Growing PainsMax Power +30–50%, Mood recovery -5%
OptimistMax Mood +15–35%
Power RewindPower recovery +5–10%
Rise and ShineMood recovery +5–25%
Stable EnergyMax Power +30
Stable VitalityMax Mood +30
Upper HandConverts Mood → Power at 0
Worn-outMax Power -5–10%
`,
   slot1_dev: `
TraitEffectDeviant
Pumpkin Lantern+10% PowerBuzzy Bee
Gold Lightning+15% Power RecoveryElectric Eel
Optimism – Good Fortune+40% MoodExtradimensional Cat
Aquarius+30% Mood RecoveryFetch-A-Lot
Golden Toad+20% Mood RecoveryFlame Essence
Shadow Shroom+40% EnergyGrowshroom
Prototype+10% Power RecoveryH37
Evergreen2% chance bring BaitHydronaut Fish
Feisty Vitality+30% Mood RecoveryNutcracker
Witch's Beloved+20% Mood RecoveryPaper Doll
Childlike Whimsy+30% Power RecoveryRain Man
Radiance+40% PowerTar Pudding
Emerald+10% Power RecoveryThe Digby Boy
`,
   slot2: `
TraitEffect
A World of Charm10% give +20 Mood
Anti-Burnout20% give +5 Power
Devoted Laborer+20% work duration
Dream Wild10% give +10 Power
Hydrophilic+30% recovery near water
Lazy Bones-5% work speed
Living Map-5% production interval
OnePlusRare crystals chance
Panovision-10% work speed
Slacking Off+5% consumption
Stardust Affinity20% no Mood cost
Sweet Talk20% give Mood
Voluntary Overtime10% no Mood cost
Workaholic+10% duration
`,
   slot2_dev: `
TraitEffectDeviant
Lunar Oracle+20% work durationElectric Eel
DaydreamingRestore Power to othersExtradimensional Cat
Toxicologist – Green Touch25% no Power costGrowshroom
Admiral3% no Power costNutcracker
Diamond Duke5% no cost in pollutionNutcracker
Workaholic – Lights+20% durationNutcracker
Gold SpeakerExtra oresThe Digby Boy
`,
   slot3: `
TraitEffect
Brute Force Rules10% double output
Clean and HygienicSanity floor 20%
Extra Load+15% storage
Feline CreaturesExtra lightweight item chance
Moonlight Assault+15% recovery at night
Top GruntMood → Energy at low
`
 };
 content.innerHTML = data[value] || "Provide Trait information here";

} </script>