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Combat Traits: Difference between revisions

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   <!-- ================= SLOT 1 ================= -->
   <!-- ================= SLOT 1 ================= -->
   <div id="slot1" class="mw-tab-content">
   <div id="slot1" class="mw-tab-content">
    <h2>Combat Slot 1</h2>


     <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{
     <select class="simple-dropdown">
       "cheer_up":{"label":"Cheer Up (1–3)","content":"Max Mood +30/40/50%, Deviant Power recovery -5%"},
      <option value="">Select Trait</option>
       "covert_energy":{"label":"Covert Energy (1–5)","content":"Max Deviant Power +10% / +20% / +25% / +30% / +35%"},
       <option value="cheer_up">Cheer Up</option>
      "feeling_blue":{"label":"Feeling Blue (1–2)","content":"Max Mood -5% / -10%"},
       <option value="covert_energy">Covert Energy</option>
      "growing_pains":{"label":"Growing Pains (1–3)","content":"Max Deviant Power +30/40/50%, Mood recovery -5%"},
       <option value="optimist">Optimist</option>
       "optimist":{"label":"Optimist (1–5)","content":"Max Mood +15% / +20% / +25% / +30% / +35%"},
    </select>
      "power_rewind":{"label":"Power Rewind (1–2)","content":"Power recovery +5% / +10%"},
      "rise_shine":{"label":"Rise and Shine (1–5)","content":"Mood recovery +5% → +25%"},
      "stable_energy":{"label":"Stable Energy","content":"Max Deviant Power +30"},
      "stable_vitality":{"label":"Stable Vitality","content":"Max Mood +30"},
      "upper_hand":{"label":"Upper Hand","content":"Convert Mood into Power at 0"},
      "worn_out":{"label":"Worn-out (1–2)","content":"Max Power -5% / -10%"},


      "bursting_magma":{"label":"Bursting Magma","content":"Power recovery +10% (By-The-Wind)"},
    <div class="simple-output"></div>
      "infrasonic":{"label":"Infrasonic Illusion","content":"Power recovery +20% (Dr. Teddy)"},
      "pharaoh":{"label":"Pharaoh","content":"Mood recovery +30% (Enchanting Void)"},
      "violet_robe":{"label":"Violet Robe","content":"Max Power +40% (Grumpy Bulb)"},
      "distant_tears":{"label":"Distant Tears","content":"Max Power +40% (Lonewolf's Whisper)"},
      "radiant_variant":{"label":"Radiant Variant","content":"Max Mood +7%"},
      "radiant":{"label":"Radiant","content":"Mood recovery +20%"},
      "wandering_witch":{"label":"Wandering Witch","content":"Max Power +10%"},
      "fluffy_curse":{"label":"Fluffy Curse","content":"Power recovery +10%"},
      "fools_memory":{"label":"Fool's Memory","content":"Power recovery +10%"},
      "milk_sugar":{"label":"Milk Sugar","content":"Max Mood +35%"},
      "ancient_scroll":{"label":"Ancient Scroll","content":"Max Power +40%"},
      "springs_return":{"label":"Spring's Return","content":"Max Mood +35"}
    }'></div>


   </div>
   </div>
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   <!-- ================= SLOT 2 ================= -->
   <!-- ================= SLOT 2 ================= -->
   <div id="slot2" class="mw-tab-content">
   <div id="slot2" class="mw-tab-content">
    <h2>Combat Slot 2</h2>


     <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{
     <select class="simple-dropdown">
      <option value="">Select Trait</option>
      <option value="crack_shot">Crack Shot</option>
      <option value="run_fast">Run Fast</option>
      <option value="power_king">Power King</option>
    </select>


      "beast_burden":{"label":"Beast of Burden","content":"Max Load +8"},
    <div class="simple-output"></div>
      "brute_force":{"label":"Brute Force","content":"Max Load +15, Speed -5%"},
      "city_folk":{"label":"City Folk","content":"+15 Load in settlements"},
      "crack_shot":{"label":"Crack Shot","content":"Weapon DMG +5%"},
      "durability":{"label":"Durability","content":"Stamina consumption -5%"},
      "heavy_solid":{"label":"Heavy and Solid","content":"Torso DR scaling"},
      "lighten_mind":{"label":"Lighten Your Mind","content":"Head DR scaling"},
      "long_runner":{"label":"Long Distance Runner","content":"Stamina -20%, Speed -10%"},
      "move_more":{"label":"Move More, Live Better","content":"+1 Power every 8s sprint"},
      "power_king":{"label":"Power King","content":"Load +25, Speed -5%"},
      "psychic_kid":{"label":"Psychic Kid","content":"Status DMG +5%"},
      "run_fast":{"label":"Run Fast","content":"Speed +5%"},
      "save_energy":{"label":"Save Energy","content":"Stamina -10%, Speed -5%"},
      "sedentary":{"label":"Sedentary","content":"Load -8 in settlements"},
      "stay_indoors":{"label":"Stay Indoors","content":"Stamina +8% in settlements"},
      "street_rascal":{"label":"Street Rascal","content":"Speed +10% in settlements"},
      "two_shift":{"label":"Two-Shift System","content":"Day load, night speed"},
      "vegetative_calm":{"label":"Vegetative Calm","content":"Stamina +15, Speed -5%"},
      "wellbeing":{"label":"Wellbeing","content":"Stamina +10"},
 
      "praise_moon":{"label":"Praise the Moon – Starry Night","content":"Night DMG +6% (3% day)"},
      "weakspot_master":{"label":"Weakspot Master – Glistening Blue","content":"Weakspot gives +1 Power"},
      "lunar_oracle":{"label":"Lunar Oracle","content":"Various glide/power bonuses"},
      "starfall":{"label":"Starfall Inversion","content":"Airborne bonuses"},
      "praise_sun":{"label":"Praise the Sun – Spring Rose","content":"Healing boost"},
      "starry_sky":{"label":"Starry Sky – Marine Star","content":"Random DMG bonus"}
    }'></div>


   </div>
   </div>
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   <!-- ================= SLOT 3 ================= -->
   <!-- ================= SLOT 3 ================= -->
   <div id="slot3" class="mw-tab-content">
   <div id="slot3" class="mw-tab-content">
    <h2>Combat Slot 3</h2>


     <div class="mw-dropdown-ui" data-label="Select Trait" data-options='{
     <select class="simple-dropdown">
      <option value="">Select Trait</option>
      <option value="brute_force_rules">Brute Force Rules</option>
      <option value="mind_massage">Mind Massage</option>
      <option value="moonlight">Moonlight Assault</option>
    </select>


      "brute_force_rules":{"label":"Brute Force Rules","content":"Break ores/trees on dodge"},
    <div class="simple-output"></div>
      "clean_hygienic":{"label":"Clean and Hygienic","content":"Sanity auto recovers to 20%"},
      "eureka":{"label":"Eureka Moment","content":"Reveal attacker, reduce DMG"},
      "extra_load":{"label":"Extra Load","content":"Max Load +20"},
      "feline":{"label":"Feline Creatures","content":"No fall damage"},
      "foul_symbiosis":{"label":"Foul Symbiosis","content":"10% acid drop chance"},
      "herbivore":{"label":"Herbivore","content":"Animals don't flee"},
      "knights":{"label":"Knights of The Round Table","content":"Reduce deviation damage"},
      "temperature":{"label":"Master of Temperatures","content":"Heat Resist +10"},
      "mind_massage":{"label":"Mind Massage","content":"Sanity recovery"},
      "moonlight":{"label":"Moonlight Assault","content":"Night recovery boost"},
      "music_resonance":{"label":"Music Resonance","content":"No music needed"},
      "neon":{"label":"Neon Flicker","content":"+1 Mood per trait"},
      "nightmare":{"label":"Nightmare Waters","content":"Dive stamina boost"},
      "polar_beast":{"label":"Polar Beast Polar","content":"+10% ATK below 0°C"},
      "pollution":{"label":"Pollution Adaptation","content":"90% slower sanity loss"},
      "precision":{"label":"Precision Moment","content":"Hourly buffs"},
      "top_grunt":{"label":"Top Grunt","content":"No stamina gathering"},
      "warm_flame":{"label":"Warm Flame","content":"Cold Resist +10"}
    }'></div>


   </div>
   </div>


</div>
</div>
<script>
document.querySelectorAll('.simple-dropdown').forEach(drop => {
  drop.addEventListener('change', function () {
    const output = this.parentElement.querySelector('.simple-output');
    const data = {
      cheer_up: "Max Mood +30/40/50%, Power recovery -5%",
      covert_energy: "Max Deviant Power +10% → +35%",
      optimist: "Max Mood +15% → +35%",
      crack_shot: "Weapon DMG +5%",
      run_fast: "Movement Speed +5%",
      power_king: "Max Load +25, Speed -5%",
      brute_force_rules: "Break ores/trees on dodge",
      mind_massage: "Sanity recovery",
      moonlight: "Night recovery boost"
    };
    output.innerHTML = data[this.value] || "";
  });
});
</script>

Revision as of 20:05, 21 April 2026

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Deviant Trait Page

Combat Deviant Traits


Slot 1
Slot 2
Slot 3
   <select class="simple-dropdown">
     <option value="">Select Trait</option>
     <option value="cheer_up">Cheer Up</option>
     <option value="covert_energy">Covert Energy</option>
     <option value="optimist">Optimist</option>
   </select>
   <select class="simple-dropdown">
     <option value="">Select Trait</option>
     <option value="crack_shot">Crack Shot</option>
     <option value="run_fast">Run Fast</option>
     <option value="power_king">Power King</option>
   </select>
   <select class="simple-dropdown">
     <option value="">Select Trait</option>
     <option value="brute_force_rules">Brute Force Rules</option>
     <option value="mind_massage">Mind Massage</option>
     <option value="moonlight">Moonlight Assault</option>
   </select>

<script> document.querySelectorAll('.simple-dropdown').forEach(drop => {

 drop.addEventListener('change', function () {
   const output = this.parentElement.querySelector('.simple-output');
   const data = {
     cheer_up: "Max Mood +30/40/50%, Power recovery -5%",
     covert_energy: "Max Deviant Power +10% → +35%",
     optimist: "Max Mood +15% → +35%",
     crack_shot: "Weapon DMG +5%",
     run_fast: "Movement Speed +5%",
     power_king: "Max Load +25, Speed -5%",
     brute_force_rules: "Break ores/trees on dodge",
     mind_massage: "Sanity recovery",
     moonlight: "Night recovery boost"
   };
   output.innerHTML = data[this.value] || "";
 });

}); </script>