Combat Traits: Difference between revisions
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<br> | <br> | ||
<!-- ================= SLOT 1 ================= --> | <!-- ================= SLOT TABS ================= --> | ||
<h2>Combat Slot 1</h2> | <div class="mw-tabs"> | ||
<div class="mod-system" data-mod="slot1"></div> | |||
<div class="mw-tab-buttons"> | |||
<div class="mw-tab-btn" data-tab="slot1">Slot 1</div> | |||
<div class="mw-tab-btn" data-tab="slot2">Slot 2</div> | |||
<div class="mw-tab-btn" data-tab="slot3">Slot 3</div> | |||
</div> | |||
<!-- ================= SLOT 1 ================= --> | |||
<div id="slot1" class="mw-tab-content"> | |||
<h2>Combat Slot 1</h2> | |||
<div class="mod-system" data-mod="slot1"></div> | |||
</div> | |||
<!-- ================= SLOT 2 ================= --> | |||
<div id="slot2" class="mw-tab-content"> | |||
<h2>Combat Slot 2</h2> | |||
<div class="mod-system" data-mod="slot2"></div> | |||
</div> | |||
<!-- ================= SLOT | <!-- ================= SLOT 3 ================= --> | ||
<h2>Combat Slot | <div id="slot3" class="mw-tab-content"> | ||
<div class="mod-system" data-mod=" | <h2>Combat Slot 3</h2> | ||
<div class="mod-system" data-mod="slot3"></div> | |||
</div> | |||
</div> | |||
<!-- ================= DATA ================= --> | <!-- ================= DATA ================= --> | ||
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"stable_vitality":"Stable Vitality", | "stable_vitality":"Stable Vitality", | ||
"upper_hand":"Upper Hand", | "upper_hand":"Upper Hand", | ||
"worn_out":"Worn-out (1–2) | "worn_out":"Worn-out (1–2)" | ||
}'></div> | }'></div> | ||
<div data-right='{"info":"Show Info"}'></div> | <div data-right='{"info":"Show Info"}'></div> | ||
<div data-key="cheer_up__info">Max Mood +30/40/50%, Power recovery -5%</div> | <div data-key="cheer_up__info">Max Mood +30/40/50%, Power recovery -5%</div> | ||
<div data-key="covert_energy__info">Max | <div data-key="covert_energy__info">Max Power +10% → +35%</div> | ||
<div data-key="feeling_blue__info">Max Mood -5% / -10%</div> | <div data-key="feeling_blue__info">Max Mood -5% / -10%</div> | ||
<div data-key="growing_pains__info">Power +30/40/50%, Mood recovery -5%</div> | <div data-key="growing_pains__info">Power +30/40/50%, Mood recovery -5%</div> | ||
| Line 65: | Line 67: | ||
<div data-key="power_rewind__info">Power recovery +5% / +10%</div> | <div data-key="power_rewind__info">Power recovery +5% / +10%</div> | ||
<div data-key="rise_shine__info">Mood recovery +5% → +25%</div> | <div data-key="rise_shine__info">Mood recovery +5% → +25%</div> | ||
<div data-key="stable_energy__info">Max | <div data-key="stable_energy__info">Max Power +30</div> | ||
<div data-key="stable_vitality__info">Max Mood +30</div> | <div data-key="stable_vitality__info">Max Mood +30</div> | ||
<div data-key="upper_hand__info">Convert Mood to Power at 0</div> | <div data-key="upper_hand__info">Convert Mood to Power at 0</div> | ||
<div data-key="worn_out__info">Max Power -5% / -10%</div> | <div data-key="worn_out__info">Max Power -5% / -10%</div> | ||
</div> | </div> | ||
| Line 108: | Line 96: | ||
"two_shift":"Two-Shift System", | "two_shift":"Two-Shift System", | ||
"vegetative_calm":"Vegetative Calm", | "vegetative_calm":"Vegetative Calm", | ||
"wellbeing":"Wellbeing | "wellbeing":"Wellbeing" | ||
}'></div> | }'></div> | ||
<div data-right='{"info":"Show Info"}'></div> | <div data-right='{"info":"Show Info"}'></div> | ||
<div data-key="crack_shot__info">Weapon DMG +5%</div> | <div data-key="crack_shot__info">Weapon DMG +5%</div> | ||
<div data-key=" | <div data-key="run_fast__info">Movement Speed +5%</div> | ||
<div data-key="power_king__info">Max Load +25, Speed -5%</div> | |||
<div data-key="power_king__info">Load +25, Speed -5% | |||
</div> | </div> | ||
| Line 154: | Line 112: | ||
<div data-left='{ | <div data-left='{ | ||
"brute_force_rules":"Brute Force Rules", | "brute_force_rules":"Brute Force Rules", | ||
"mind_massage":"Mind Massage", | "mind_massage":"Mind Massage", | ||
"moonlight":"Moonlight Assault | "moonlight":"Moonlight Assault" | ||
}'></div> | }'></div> | ||
| Line 177: | Line 119: | ||
<div data-key="brute_force_rules__info">Break ores/trees on dodge</div> | <div data-key="brute_force_rules__info">Break ores/trees on dodge</div> | ||
<div data-key="mind_massage__info">Sanity regen</div> | <div data-key="mind_massage__info">Sanity regen</div> | ||
<div data-key="moonlight__info">Night regen boost</div> | <div data-key="moonlight__info">Night regen boost</div> | ||
</div> | </div> | ||
</div> | </div> | ||
Revision as of 20:01, 21 April 2026
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