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Combat Traits: Difference between revisions

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<br>


<!-- ================= SLOT 1 ================= -->
<!-- ================= SLOT TABS ================= -->
<h2>Combat Slot 1</h2>
<div class="mw-tabs">
<div class="mod-system" data-mod="slot1"></div>
 
  <div class="mw-tab-buttons">
    <div class="mw-tab-btn" data-tab="slot1">Slot 1</div>
    <div class="mw-tab-btn" data-tab="slot2">Slot 2</div>
    <div class="mw-tab-btn" data-tab="slot3">Slot 3</div>
  </div>
 
  <!-- ================= SLOT 1 ================= -->
  <div id="slot1" class="mw-tab-content">
    <h2>Combat Slot 1</h2>
    <div class="mod-system" data-mod="slot1"></div>
  </div>
 
  <!-- ================= SLOT 2 ================= -->
  <div id="slot2" class="mw-tab-content">
    <h2>Combat Slot 2</h2>
    <div class="mod-system" data-mod="slot2"></div>
  </div>


<!-- ================= SLOT 2 ================= -->
  <!-- ================= SLOT 3 ================= -->
<h2>Combat Slot 2</h2>
  <div id="slot3" class="mw-tab-content">
<div class="mod-system" data-mod="slot2"></div>
    <h2>Combat Slot 3</h2>
    <div class="mod-system" data-mod="slot3"></div>
  </div>


<!-- ================= SLOT 3 ================= -->
</div>
<h2>Combat Slot 3</h2>
<div class="mod-system" data-mod="slot3"></div>


<!-- ================= DATA ================= -->
<!-- ================= DATA ================= -->
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"stable_vitality":"Stable Vitality",
"stable_vitality":"Stable Vitality",
"upper_hand":"Upper Hand",
"upper_hand":"Upper Hand",
"worn_out":"Worn-out (1–2)",
"worn_out":"Worn-out (1–2)"
 
"bursting_magma":"Bursting Magma",
"infrasonic":"Infrasonic Illusion",
"pharaoh":"Pharaoh",
"violet_robe":"Violet Robe",
"distant_tears":"Distant Tears",
"radiant_variant":"Radiant Variant",
"radiant":"Radiant",
"wandering_witch":"Wandering Witch",
"fluffy_curse":"Fluffy Curse",
"fools_memory":"Fool's Memory",
"milk_sugar":"Milk Sugar",
"ancient_scroll":"Ancient Scroll",
"springs_return":"Spring's Return"
}'></div>
}'></div>


<div data-right='{"info":"Show Info"}'></div>
<div data-right='{"info":"Show Info"}'></div>


<!-- DATA -->
<div data-key="cheer_up__info">Max Mood +30/40/50%, Power recovery -5%</div>
<div data-key="cheer_up__info">Max Mood +30/40/50%, Power recovery -5%</div>
<div data-key="covert_energy__info">Max Deviant Power +10% → +35%</div>
<div data-key="covert_energy__info">Max Power +10% → +35%</div>
<div data-key="feeling_blue__info">Max Mood -5% / -10%</div>
<div data-key="feeling_blue__info">Max Mood -5% / -10%</div>
<div data-key="growing_pains__info">Power +30/40/50%, Mood recovery -5%</div>
<div data-key="growing_pains__info">Power +30/40/50%, Mood recovery -5%</div>
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<div data-key="power_rewind__info">Power recovery +5% / +10%</div>
<div data-key="power_rewind__info">Power recovery +5% / +10%</div>
<div data-key="rise_shine__info">Mood recovery +5% → +25%</div>
<div data-key="rise_shine__info">Mood recovery +5% → +25%</div>
<div data-key="stable_energy__info">Max Deviant Power +30</div>
<div data-key="stable_energy__info">Max Power +30</div>
<div data-key="stable_vitality__info">Max Mood +30</div>
<div data-key="stable_vitality__info">Max Mood +30</div>
<div data-key="upper_hand__info">Convert Mood to Power at 0</div>
<div data-key="upper_hand__info">Convert Mood to Power at 0</div>
<div data-key="worn_out__info">Max Power -5% / -10%</div>
<div data-key="worn_out__info">Max Power -5% / -10%</div>
<div data-key="bursting_magma__info">Power recovery +10% (By-The-Wind)</div>
<div data-key="infrasonic__info">Power recovery +20% (Dr. Teddy)</div>
<div data-key="pharaoh__info">Mood recovery +30% (Enchanting Void)</div>
<div data-key="violet_robe__info">Power +40% (Grumpy Bulb)</div>
<div data-key="distant_tears__info">Power +40% (Lonewolf)</div>
<div data-key="radiant_variant__info">Max Mood +7%</div>
<div data-key="radiant__info">Mood recovery +20%</div>
<div data-key="wandering_witch__info">Power +10%</div>
<div data-key="fluffy_curse__info">Power recovery +10%</div>
<div data-key="fools_memory__info">Power recovery +10%</div>
<div data-key="milk_sugar__info">Max Mood +35%</div>
<div data-key="ancient_scroll__info">Max Power +40%</div>
<div data-key="springs_return__info">Max Mood +35</div>


</div>
</div>
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"two_shift":"Two-Shift System",
"two_shift":"Two-Shift System",
"vegetative_calm":"Vegetative Calm",
"vegetative_calm":"Vegetative Calm",
"wellbeing":"Wellbeing",
"wellbeing":"Wellbeing"
 
"praise_moon":"Praise the Moon – Starry Night",
"weakspot_master":"Weakspot Master – Glistening Blue",
"lunar_oracle":"Lunar Oracle",
"starfall":"Starfall Inversion",
"praise_sun":"Praise the Sun – Spring Rose",
"starry_sky":"Starry Sky – Marine Star"
}'></div>
}'></div>


<div data-right='{"info":"Show Info"}'></div>
<div data-right='{"info":"Show Info"}'></div>


<div data-key="beast_burden__info">Max Load +8</div>
<div data-key="brute_force__info">Max Load +15, Speed -5%</div>
<div data-key="city_folk__info">Load +15 in settlements</div>
<div data-key="crack_shot__info">Weapon DMG +5%</div>
<div data-key="crack_shot__info">Weapon DMG +5%</div>
<div data-key="durability__info">Stamina -5%</div>
<div data-key="run_fast__info">Movement Speed +5%</div>
<div data-key="heavy_solid__info">Torso DR scaling</div>
<div data-key="power_king__info">Max Load +25, Speed -5%</div>
<div data-key="lighten_mind__info">Head DR scaling</div>
<div data-key="long_runner__info">Stamina -20%, Speed -10%</div>
<div data-key="move_more__info">+1 power every 8s sprint</div>
<div data-key="power_king__info">Load +25, Speed -5%</div>
<div data-key="psychic_kid__info">Status DMG +5%</div>
<div data-key="run_fast__info">Speed +5%</div>
<div data-key="save_energy__info">Stamina -10%</div>
<div data-key="sedentary__info">Load -8 settlements</div>
<div data-key="stay_indoors__info">Stamina +8%</div>
<div data-key="street_rascal__info">Speed +10%</div>
<div data-key="two_shift__info">Day load, night speed</div>
<div data-key="vegetative_calm__info">Stamina +15</div>
<div data-key="wellbeing__info">Stamina +10</div>
 
<div data-key="praise_moon__info">Night DMG +6%</div>
<div data-key="weakspot_master__info">Weakspot → +1 power</div>
<div data-key="lunar_oracle__info">Various effects (glide/power)</div>
<div data-key="starfall__info">Airborne buffs</div>
<div data-key="praise_sun__info">Healing boost</div>
<div data-key="starry_sky__info">Random DMG buff</div>


</div>
</div>
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<div data-left='{
<div data-left='{
"brute_force_rules":"Brute Force Rules",
"brute_force_rules":"Brute Force Rules",
"clean_hygienic":"Clean and Hygienic",
"eureka":"Eureka Moment",
"extra_load":"Extra Load",
"feline":"Feline Creatures",
"foul_symbiosis":"Foul Symbiosis",
"herbivore":"Herbivore",
"knights":"Knights of The Round Table",
"temperature":"Master of Temperatures",
"mind_massage":"Mind Massage",
"mind_massage":"Mind Massage",
"moonlight":"Moonlight Assault",
"moonlight":"Moonlight Assault"
"music_resonance":"Music Resonance",
"neon":"Neon Flicker",
"nightmare":"Nightmare Waters",
"polar_beast":"Polar Beast Polar",
"pollution":"Pollution Adaptation",
"precision":"Precision Moment",
"top_grunt":"Top Grunt",
"warm_flame":"Warm Flame"
}'></div>
}'></div>


Line 177: Line 119:


<div data-key="brute_force_rules__info">Break ores/trees on dodge</div>
<div data-key="brute_force_rules__info">Break ores/trees on dodge</div>
<div data-key="clean_hygienic__info">Auto sanity to 20%</div>
<div data-key="eureka__info">Reveal attacker</div>
<div data-key="extra_load__info">Load +20</div>
<div data-key="feline__info">No fall damage</div>
<div data-key="foul_symbiosis__info">10% acid drop</div>
<div data-key="herbivore__info">Animals don’t flee</div>
<div data-key="knights__info">Reduce deviation damage</div>
<div data-key="temperature__info">Heat resist +10</div>
<div data-key="mind_massage__info">Sanity regen</div>
<div data-key="mind_massage__info">Sanity regen</div>
<div data-key="moonlight__info">Night regen boost</div>
<div data-key="moonlight__info">Night regen boost</div>
<div data-key="music_resonance__info">No music needed</div>
<div data-key="neon__info">+1 mood per trait</div>
<div data-key="nightmare__info">Dive stamina boost</div>
<div data-key="polar_beast__info">+10% atk below 0°C</div>
<div data-key="pollution__info">90% sanity loss reduction</div>
<div data-key="precision__info">Hourly buffs</div>
<div data-key="top_grunt__info">No stamina gather</div>
<div data-key="warm_flame__info">Cold resist +10</div>


</div>
</div>


</div>
</div>

Revision as of 20:01, 21 April 2026

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