Jump to content

Combat Traits: Difference between revisions

From Once Human Guide
No edit summary
No edit summary
Line 9: Line 9:
<br>
<br>


<div class="mod-system" data-mod="traits"></div>
<!-- ================= SLOT 1 ================= -->
<h2>Combat Slot 1</h2>
<div class="mod-system" data-mod="slot1"></div>
 
<!-- ================= SLOT 2 ================= -->
<h2>Combat Slot 2</h2>
<div class="mod-system" data-mod="slot2"></div>
 
<!-- ================= SLOT 3 ================= -->
<h2>Combat Slot 3</h2>
<div class="mod-system" data-mod="slot3"></div>


<!-- ================= DATA ================= -->
<div id="mod-database" style="display:none;">
<div id="mod-database" style="display:none;">


<div data-mod="traits">
<!-- ================= SLOT 1 ================= -->
<div data-mod="slot1">


<!-- SLOT SELECT -->
<div data-left='{
<div data-left='{
"slot1":"Combat Slot 1",
"slot2":"Combat Slot 2",
"slot3":"Combat Slot 3"
}'></div>
<!-- TRAITS -->
<div data-right='{
"cheer_up":"Cheer Up (1–3)",
"cheer_up":"Cheer Up (1–3)",
"covert_energy":"Covert Energy (1–5)",
"covert_energy":"Covert Energy (1–5)",
Line 49: Line 52:
"milk_sugar":"Milk Sugar",
"milk_sugar":"Milk Sugar",
"ancient_scroll":"Ancient Scroll",
"ancient_scroll":"Ancient Scroll",
"springs_return":"Spring's Return",
"springs_return":"Spring's Return"
}'></div>


<div data-right='{"info":"Show Info"}'></div>
<!-- DATA -->
<div data-key="cheer_up__info">Max Mood +30/40/50%, Power recovery -5%</div>
<div data-key="covert_energy__info">Max Deviant Power +10% → +35%</div>
<div data-key="feeling_blue__info">Max Mood -5% / -10%</div>
<div data-key="growing_pains__info">Power +30/40/50%, Mood recovery -5%</div>
<div data-key="optimist__info">Max Mood +15% → +35%</div>
<div data-key="power_rewind__info">Power recovery +5% / +10%</div>
<div data-key="rise_shine__info">Mood recovery +5% → +25%</div>
<div data-key="stable_energy__info">Max Deviant Power +30</div>
<div data-key="stable_vitality__info">Max Mood +30</div>
<div data-key="upper_hand__info">Convert Mood to Power at 0</div>
<div data-key="worn_out__info">Max Power -5% / -10%</div>
<div data-key="bursting_magma__info">Power recovery +10% (By-The-Wind)</div>
<div data-key="infrasonic__info">Power recovery +20% (Dr. Teddy)</div>
<div data-key="pharaoh__info">Mood recovery +30% (Enchanting Void)</div>
<div data-key="violet_robe__info">Power +40% (Grumpy Bulb)</div>
<div data-key="distant_tears__info">Power +40% (Lonewolf)</div>
<div data-key="radiant_variant__info">Max Mood +7%</div>
<div data-key="radiant__info">Mood recovery +20%</div>
<div data-key="wandering_witch__info">Power +10%</div>
<div data-key="fluffy_curse__info">Power recovery +10%</div>
<div data-key="fools_memory__info">Power recovery +10%</div>
<div data-key="milk_sugar__info">Max Mood +35%</div>
<div data-key="ancient_scroll__info">Max Power +40%</div>
<div data-key="springs_return__info">Max Mood +35</div>
</div>
<!-- ================= SLOT 2 ================= -->
<div data-mod="slot2">
<div data-left='{
"beast_burden":"Beast of Burden",
"beast_burden":"Beast of Burden",
"brute_force":"Brute Force",
"brute_force":"Brute Force",
Line 76: Line 115:
"starfall":"Starfall Inversion",
"starfall":"Starfall Inversion",
"praise_sun":"Praise the Sun – Spring Rose",
"praise_sun":"Praise the Sun – Spring Rose",
"starry_sky":"Starry Sky – Marine Star",
"starry_sky":"Starry Sky – Marine Star"
}'></div>
 
<div data-right='{"info":"Show Info"}'></div>
 
<div data-key="beast_burden__info">Max Load +8</div>
<div data-key="brute_force__info">Max Load +15, Speed -5%</div>
<div data-key="city_folk__info">Load +15 in settlements</div>
<div data-key="crack_shot__info">Weapon DMG +5%</div>
<div data-key="durability__info">Stamina -5%</div>
<div data-key="heavy_solid__info">Torso DR scaling</div>
<div data-key="lighten_mind__info">Head DR scaling</div>
<div data-key="long_runner__info">Stamina -20%, Speed -10%</div>
<div data-key="move_more__info">+1 power every 8s sprint</div>
<div data-key="power_king__info">Load +25, Speed -5%</div>
<div data-key="psychic_kid__info">Status DMG +5%</div>
<div data-key="run_fast__info">Speed +5%</div>
<div data-key="save_energy__info">Stamina -10%</div>
<div data-key="sedentary__info">Load -8 settlements</div>
<div data-key="stay_indoors__info">Stamina +8%</div>
<div data-key="street_rascal__info">Speed +10%</div>
<div data-key="two_shift__info">Day load, night speed</div>
<div data-key="vegetative_calm__info">Stamina +15</div>
<div data-key="wellbeing__info">Stamina +10</div>
 
<div data-key="praise_moon__info">Night DMG +6%</div>
<div data-key="weakspot_master__info">Weakspot → +1 power</div>
<div data-key="lunar_oracle__info">Various effects (glide/power)</div>
<div data-key="starfall__info">Airborne buffs</div>
<div data-key="praise_sun__info">Healing boost</div>
<div data-key="starry_sky__info">Random DMG buff</div>
 
</div>
 
<!-- ================= SLOT 3 ================= -->
<div data-mod="slot3">


<div data-left='{
"brute_force_rules":"Brute Force Rules",
"brute_force_rules":"Brute Force Rules",
"clean_hygienic":"Clean and Hygienic",
"clean_hygienic":"Clean and Hygienic",
Line 97: Line 172:
"top_grunt":"Top Grunt",
"top_grunt":"Top Grunt",
"warm_flame":"Warm Flame"
"warm_flame":"Warm Flame"
}'></div>
}'></div>


<!-- ================= SLOT 1 ================= -->
<div data-right='{"info":"Show Info"}'></div>


<div data-key="slot1__cheer_up"><b>Max Mood +30/40/50%</b><br>Deviant Power recovery -5%</div>
<div data-key="brute_force_rules__info">Break ores/trees on dodge</div>
<div data-key="slot1__covert_energy">Max Deviant Power +10% → +35%</div>
<div data-key="clean_hygienic__info">Auto sanity to 20%</div>
<div data-key="slot1__feeling_blue">Max Mood -5% / -10%</div>
<div data-key="eureka__info">Reveal attacker</div>
<div data-key="slot1__growing_pains">Max Deviant Power +30/40/50%, Mood recovery -5%</div>
<div data-key="extra_load__info">Load +20</div>
<div data-key="slot1__optimist">Max Mood +15% → +35%</div>
<div data-key="feline__info">No fall damage</div>
<div data-key="slot1__power_rewind">Power recovery +5% / +10%</div>
<div data-key="foul_symbiosis__info">10% acid drop</div>
<div data-key="slot1__rise_shine">Mood recovery +5% → +25%</div>
<div data-key="herbivore__info">Animals don’t flee</div>
<div data-key="slot1__stable_energy">Max Deviant Power +30</div>
<div data-key="knights__info">Reduce deviation damage</div>
<div data-key="slot1__stable_vitality">Max Mood +30</div>
<div data-key="temperature__info">Heat resist +10</div>
<div data-key="slot1__upper_hand">Convert Mood to Power at 0</div>
<div data-key="mind_massage__info">Sanity regen</div>
<div data-key="slot1__worn_out">Max Deviant Power -5% / -10%</div>
<div data-key="moonlight__info">Night regen boost</div>
<div data-key="music_resonance__info">No music needed</div>
<div data-key="neon__info">+1 mood per trait</div>
<div data-key="nightmare__info">Dive stamina boost</div>
<div data-key="polar_beast__info">+10% atk below 0°C</div>
<div data-key="pollution__info">90% sanity loss reduction</div>
<div data-key="precision__info">Hourly buffs</div>
<div data-key="top_grunt__info">No stamina gather</div>
<div data-key="warm_flame__info">Cold resist +10</div>


<!-- UNIQUE SLOT 1 -->
</div>
<div data-key="slot1__bursting_magma">Power recovery +10% (By-The-Wind)</div>
<div data-key="slot1__infrasonic">Power recovery +20% (Dr. Teddy)</div>
<div data-key="slot1__pharaoh">Mood recovery +30% (Enchanting Void)</div>
<div data-key="slot1__violet_robe">Power +40% (Grumpy Bulb)</div>
<div data-key="slot1__distant_tears">Power +40% (Lonewolf)</div>
<div data-key="slot1__radiant_variant">Mood +7%</div>
<div data-key="slot1__radiant">Mood recovery +20%</div>
<div data-key="slot1__wandering_witch">Power +10%</div>
<div data-key="slot1__fluffy_curse">Power recovery +10%</div>
<div data-key="slot1__fools_memory">Power recovery +10%</div>
<div data-key="slot1__milk_sugar">Mood +35%</div>
<div data-key="slot1__ancient_scroll">Power +40%</div>
<div data-key="slot1__springs_return">Mood +35</div>


<!-- ================= SLOT 2 ================= -->
<div data-key="slot2__beast_burden">Max Load +8</div>
<div data-key="slot2__brute_force">Max Load +15, Speed -5%</div>
<div data-key="slot2__city_folk">Load +15 in settlements</div>
<div data-key="slot2__crack_shot">Weapon DMG +5%</div>
<div data-key="slot2__durability">Stamina -5%</div>
<div data-key="slot2__heavy_solid">Torso DR scaling</div>
<div data-key="slot2__lighten_mind">Head DR scaling</div>
<div data-key="slot2__long_runner">Stamina -20%, Speed -10%</div>
<div data-key="slot2__move_more">+1 power every 8s sprint</div>
<div data-key="slot2__power_king">Load +25, Speed -5%</div>
<div data-key="slot2__psychic_kid">Status DMG +5%</div>
<div data-key="slot2__run_fast">Speed +5%</div>
<div data-key="slot2__save_energy">Stamina -10%</div>
<div data-key="slot2__sedentary">Load -8 settlements</div>
<div data-key="slot2__stay_indoors">Stamina +8%</div>
<div data-key="slot2__street_rascal">Speed +10%</div>
<div data-key="slot2__two_shift">Day load, night speed</div>
<div data-key="slot2__vegetative_calm">Stamina +15</div>
<div data-key="slot2__wellbeing">Stamina +10</div>
<!-- SPECIAL SLOT 2 -->
<div data-key="slot2__praise_moon">Night DMG +6%</div>
<div data-key="slot2__weakspot_master">Weakspot → +1 power</div>
<div data-key="slot2__lunar_oracle">Multiple effects (glide/power)</div>
<div data-key="slot2__starfall">Airborne buffs</div>
<div data-key="slot2__praise_sun">Healing boost</div>
<div data-key="slot2__starry_sky">Random DMG buff</div>
<!-- ================= SLOT 3 ================= -->
<div data-key="slot3__brute_force_rules">Break ores/trees on dodge</div>
<div data-key="slot3__clean_hygienic">Auto sanity to 20%</div>
<div data-key="slot3__eureka">Reveal attacker</div>
<div data-key="slot3__extra_load">Load +20</div>
<div data-key="slot3__feline">No fall damage</div>
<div data-key="slot3__foul_symbiosis">10% acid drop</div>
<div data-key="slot3__herbivore">Animals don’t flee</div>
<div data-key="slot3__knights">Reduce deviation damage</div>
<div data-key="slot3__temperature">Heat resist +10</div>
<div data-key="slot3__mind_massage">Sanity regen</div>
<div data-key="slot3__moonlight">Night regen boost</div>
<div data-key="slot3__music_resonance">No music needed</div>
<div data-key="slot3__neon">+1 mood per trait</div>
<div data-key="slot3__nightmare">Dive stamina boost</div>
<div data-key="slot3__polar_beast">+10% atk below 0°C</div>
<div data-key="slot3__pollution">90% sanity loss reduction</div>
<div data-key="slot3__precision">Hourly buffs</div>
<div data-key="slot3__top_grunt">No stamina gather</div>
<div data-key="slot3__warm_flame">Cold resist +10</div>
</div>
</div>
</div>

Revision as of 20:00, 21 April 2026

Return to Front Page
Deviant Trait Page

Combat Deviant Traits


Combat Slot 1

Combat Slot 2

Combat Slot 3