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Helmet Hide: Difference between revisions

From Once Human Guide
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<div class="mw-dropdown-ui" data-options='{
<div class="mw-dropdown-ui" data-options='{
   "wool": { "label": "Wool", "content": "Non-Weakspot DMG Reduction; Non-Weakspot DMG Reduction +5%." },
   "raw": {
  "lunar_wool": { "label": "Lunar Wool", "content": "Danger DMG Reduction; For every 10% decrease in HP, DMG Reduction +1%, up to 7%." },
    "label": "Raw Hide",
   "dreamfused_wool": { "label": "Dreamfused Wool", "content": "Danger DMG Reduction; Non-Weakspot DMG Reduction +5%. The effect doubles in the Dream Zone." },
    "content": "No perk applied."
   },


   "highland_deer": { "label": "Highland Deer Hide", "content": "Sprint DMG Reduction; DMG Reduction +5% while sprinting." },
   "wool": {
   "forest_deer": { "label": "Forest Deer Hide", "content": "Scope DMG Reduction; DMG Reduction +5% while scoped." },
    "label": "Wool",
   "tundra_deer": { "label": "Tundra Deer Hide", "content": "Moving DMG Reduction; DMG Reduction +3% while moving." },
    "content": "Non-Weakspot DMG Reduction; Non-Weakspot DMG Reduction +5%."
  },
   "lunar_wool": {
    "label": "Lunar Wool",
    "content": "Danger DMG Reduction; For every 10% decrease in HP, DMG Reduction +1%, up to 7%."
  },
   "dreamfused_wool": {
    "label": "Dreamfused Wool",
    "content": "Danger DMG Reduction; Non-Weakspot DMG Reduction +5%. The effect doubles in the Dream Zone."
  },


   "wasteland_wolf": { "label": "Wasteland Wolf Skin", "content": "Weakspot Reduction; Weakspot DMG Reduction +7% while moving." },
   "highland_deer": {
   "grassland_wolf": { "label": "Grassland Wolf Skin", "content": "Team-Up DMG Reduction; Weakspot DMG Reduction +8% when in a team with more than 1 player." },
    "label": "Highland Deer Hide",
   "jungle_wolf": { "label": "Jungle Wolf Skin", "content": "Weakspot Reduction; Weakspot DMG Reduction +10% while crouched." },
    "content": "Sprint DMG Reduction; DMG Reduction +5% while sprinting."
  },
   "forest_deer": {
    "label": "Forest Deer Hide",
    "content": "Scope DMG Reduction; DMG Reduction +5% while scoped."
  },
   "tundra_deer": {
    "label": "Tundra Deer Hide",
    "content": "Moving DMG Reduction; DMG Reduction +3% while moving."
  },


   "dreamy_rabbit": { "label": "Dreamy Rabbit Fur", "content": "Vaulting DMG Reduction; DMG Reduction +8% while vaulting." },
   "wasteland_wolf": {
   "lucky_rabbit": { "label": "Lucky Rabbit Fur", "content": "Roll DMG Reduction; Status DMG Reduction +10% while rolling." },
    "label": "Wasteland Wolf Skin",
    "content": "Weakspot Reduction; Weakspot DMG Reduction +7% while moving."
  },
  "grassland_wolf": {
    "label": "Grassland Wolf Skin",
    "content": "Team-Up DMG Reduction; Weakspot DMG Reduction +8% when in a team with more than 1 player."
  },
   "jungle_wolf": {
    "label": "Jungle Wolf Skin",
    "content": "Weakspot Reduction; Weakspot DMG Reduction +10% while crouched."
  },


   "rock_wool": { "label": "Rock Wall Wool", "content": "Non-Weakspot DMG Reduction; Non-Weakspot DMG Reduction +7% while moving." },
   "dreamy_rabbit": {
   "mountain_wool": { "label": "Mountain Wool", "content": "Non-Weakspot DMG Reduction; Non-Weakspot DMG Reduction +8% when Stamina exceeds 90." },
    "label": "Dreamy Rabbit Fur",
   "golden_wool": { "label": "Golden Wool", "content": "Random DMG Reduction; DMG Reduction fluctuates between 1% and 10% every second." },
    "content": "Vaulting DMG Reduction; DMG Reduction +8% while vaulting."
  },
   "lucky_rabbit": {
    "label": "Lucky Rabbit Fur",
    "content": "Roll DMG Reduction; Status DMG Reduction +10% while rolling."
   },


   "bear_skin": { "label": "Bear Skin", "content": "Fullness DMG Reduction; DMG Reduction +3% when Energy is at 100." },
   "rock_wool": {
   "floating_bear": { "label": "Floating Bear Skin", "content": "Fullness DMG Reduction; DMG Reduction +4% when Energy exceeds 60." },
    "label": "Rock Wall Wool",
   "snowfield_bear": { "label": "Snowfield Bear Skin", "content": "Fullness Survivability; Max HP +800 when Energy is less than 60." },
    "content": "Non-Weakspot DMG Reduction; Non-Weakspot DMG Reduction +7% while moving."
   "cave_bear": { "label": "Cave Bear Skin", "content": "DMG Recovery; Upon taking DMG, expend 10 Energy to recover 10% HP. Cooldown: 30 seconds." },
  },
   "mountain_wool": {
    "label": "Mountain Wool",
    "content": "Non-Weakspot DMG Reduction; Non-Weakspot DMG Reduction +8% when Stamina exceeds 90."
   },
   "golden_wool": {
    "label": "Golden Wool",
    "content": "Random DMG Reduction; DMG Reduction fluctuates between 1% and 10% every second."
  },


   "crocodile_hide": { "label": "Crocodile Hide", "content": "Hydration Reduction; DMG Reduction +3% when Hydration is at 100." },
   "bear_skin": {
   "beach_croc": { "label": "Beach Crocodile Skin", "content": "Hydration DMG Reduction; DMG Reduction +4%, but lose Hydration 30% more quickly while in combat." },
    "label": "Bear Skin",
   "coastal_croc": { "label": "Coastal Bay Crocodile Skin", "content": "Invisibility DMG Reduction; DMG Reduction +10% while invisible." },
    "content": "Fullness DMG Reduction; DMG Reduction +3% when Energy is at 100."
  },
   "floating_bear": {
    "label": "Floating Bear Skin",
    "content": "Fullness DMG Reduction; DMG Reduction +4% when Energy exceeds 60."
  },
  "snowfield_bear": {
    "label": "Snowfield Bear Skin",
    "content": "Fullness Survivability; Max HP +800 when Energy is less than 60."
  },
   "cave_bear": {
    "label": "Cave Bear Skin",
    "content": "DMG Recovery; Upon taking DMG, expend 10 Energy to recover 10% HP. Cooldown: 30 seconds."
  },


   "fox_skin": { "label": "Fox Skin", "content": "Non-Combat DMG Reduction; DMG Reduction +10% when not in combat." },
   "crocodile_hide": {
   "polar_fox": { "label": "Polar Fox Skin", "content": "Non-Combat DMG Reduction; DMG Reduction +14% when not in combat." },
    "label": "Crocodile Hide",
   "desert_fox": { "label": "Desert Fox Skin", "content": "Non-Combat DMG Reduction; When not in combat, recover 0.5% HP per second, but lose Hydration 50% more quickly." },
    "content": "Hydration Reduction; DMG Reduction +3% when Hydration is at 100."
  },
   "beach_croc": {
    "label": "Beach Crocodile Skin",
    "content": "Hydration DMG Reduction; DMG Reduction +4%, but lose Hydration 30% more quickly while in combat."
  },
   "coastal_croc": {
    "label": "Coastal Bay Crocodile Skin",
    "content": "Invisibility DMG Reduction; DMG Reduction +10% while invisible."
  },


   "hide": { "label": "Hide", "content": "Max HP; Max HP +100." },
   "fox_skin": {
   "velvet": { "label": "Velvet", "content": "Pollution Resist; Pollution Resist +15." },
    "label": "Fox Skin",
   "sealskin": { "label": "Sealskin", "content": "Swimming DMG Reduction; DMG Reduction +15% while swimming." },
    "content": "Non-Combat DMG Reduction; DMG Reduction +10% when not in combat."
   "reindeer": { "label": "Reindeer Hide", "content": "Load DMG Reduction; DMG Reduction +3% when Load exceeds 80." },
   },
   "polar_fox": {
    "label": "Polar Fox Skin",
    "content": "Non-Combat DMG Reduction; DMG Reduction +14% when not in combat."
  },
   "desert_fox": {
    "label": "Desert Fox Skin",
    "content": "Non-Combat DMG Reduction; When not in combat, recover 0.5% HP per second, but lose Hydration 50% more quickly."
  },


   "cowhide": { "label": "Cowhide", "content": "Crit DMG Reduction; Crit DMG Reduction +7%." },
   "hide": {
   "mountain_cowhide": { "label": "Mountain Cowhide", "content": "Crit DMG Reduction; Crit DMG Reduction +10%." },
    "label": "Hide",
   "valley_cowhide": { "label": "Valley Cowhide", "content": "Crit Recovery; Upon taking Crit DMG, recover 15% HP. Cooldown: 30 seconds." },
    "content": "Max HP; Max HP +100."
  },
  "velvet": {
    "label": "Velvet",
    "content": "Pollution Resist; Pollution Resist +15."
  },
   "sealskin": {
    "label": "Sealskin",
    "content": "Swimming DMG Reduction; DMG Reduction +15% while swimming."
  },
   "reindeer": {
    "label": "Reindeer Hide",
    "content": "Load DMG Reduction; DMG Reduction +3% when Load exceeds 80."
  },


   "lunar_deer": { "label": "Lunar Deer Hide", "content": "Sprint DMG Reduction; While sprinting, DMG Reduction +4%. Effect doubles if HP < 30%." },
   "cowhide": {
   "lunar_wolf": { "label": "Lunar Wolf Skin", "content": "Weakspot Reduction; Weakspot DMG Reduction +6%. Effect doubles if HP < 30%." },
    "label": "Cowhide",
   "lunar_rabbit": { "label": "Lunar Rabbit Fur", "content": "Mid-Air DMG Reduction; While airborne, DMG Reduction +7%. Effect doubles if HP < 30%." },
    "content": "Crit DMG Reduction; Crit DMG Reduction +7%."
  },
   "mountain_cowhide": {
    "label": "Mountain Cowhide",
    "content": "Crit DMG Reduction; Crit DMG Reduction +10%."
  },
   "valley_cowhide": {
    "label": "Valley Cowhide",
    "content": "Crit Recovery; Upon taking Crit DMG, recover 15% HP. Cooldown: 30 seconds."
  },


   "dream_deer": { "label": "Dreamfused Deer Hide", "content": "Sprint DMG Reduction; While sprinting, DMG Reduction +3%. Effect doubles in the Dream Zone." },
   "lunar_deer": {
   "dream_wolf": { "label": "Dreamfused Wolf Skin", "content": "Weakspot Reduction; Weakspot DMG Reduction +5%. Effect doubles in the Dream Zone." },
    "label": "Lunar Deer Hide",
   "dream_rabbit": { "label": "Dreamfused Rabbit Fur", "content": "Mid-Air DMG Reduction; While airborne, DMG Reduction +5%. Effect doubles in the Dream Zone." },
    "content": "Sprint DMG Reduction; While sprinting, DMG Reduction +4%. The effect doubles if HP is below 30%."
   "dream_cowhide": { "label": "Dreamfused Cowhide", "content": "Crit Damage Reduction; Crit DMG +7%. Effect doubles in the Dream Zone." },
  },
   "lunar_wolf": {
    "label": "Lunar Wolf Skin",
    "content": "Weakspot Reduction; Weakspot DMG Reduction +6%. The effect doubles if HP is below 30%."
  },
   "lunar_rabbit": {
    "label": "Lunar Rabbit Fur",
    "content": "Mid-Air DMG Reduction; While airborne, DMG Reduction +7%. The effect doubles if HP is below 30%."
   },


   "starfall_fox": { "label": "Starfall Fox Skin", "content": "Non-Combat DMG Reduction; When not in combat, DMG Reduction fluctuates. Effects double while airborne." },
   "dream_deer": {
   "starfall_down": { "label": "Starfall Down", "content": "Pollution Resist; Pollution Resist +15. Effect doubles while airborne." },
    "label": "Dreamfused Deer Hide",
   "starfall_croc": { "label": "Starfall Crocodile Skin", "content": "Hydration DMG Reduction; DMG Reduction +5% at full Hydration. Effect doubles while airborne." },
    "content": "Sprint DMG Reduction; While sprinting, DMG Reduction +3%. The effect doubles in the Dream Zone."
   "starfall_cowhide": { "label": "Starfall Cowhide", "content": "Crit DMG Reduction; Crit DMG Reduction +8%. Effect doubles while airborne." },
  },
   "dream_wolf": {
    "label": "Dreamfused Wolf Skin",
    "content": "Weakspot Reduction; Weakspot DMG Reduction +5%. The effect doubles in the Dream Zone."
  },
   "dream_rabbit": {
    "label": "Dreamfused Rabbit Fur",
    "content": "Mid-Air DMG Reduction; While airborne, DMG Reduction +5%. The effect doubles in the Dream Zone."
  },
   "dream_cowhide": {
    "label": "Dreamfused Cowhide",
    "content": "Crit Damage Reduction; Crit DMG +7%. The effect doubles in the Dream Zone."
  },


   "military_helmet": { "label": "Old Military Helmet", "content": "Max HP increased; Max HP +75." }
  "starfall_fox": {
    "label": "Starfall Fox Skin",
    "content": "Non-Combat DMG Reduction; When not in combat, DMG Reduction fluctuates. The effects double while airborne."
  },
  "starfall_down": {
    "label": "Starfall Down",
    "content": "Pollution Resist; Pollution Resist +15. The effect doubles while airborne."
  },
  "starfall_croc": {
    "label": "Starfall Crocodile Skin",
    "content": "Hydration DMG Reduction; DMG Reduction +5% when Hydration is at 100. The effect doubles while airborne."
  },
  "starfall_cowhide": {
    "label": "Starfall Cowhide",
    "content": "Crit DMG Reduction; Crit DMG Reduction +8%. The effect doubles while airborne."
  },
 
   "military_helmet": {
    "label": "Old Military Helmet",
    "content": "Max HP increased; Max HP +75."
  }
}'>
}'>
</div>
</div>

Revision as of 17:09, 21 April 2026