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Invincible Sun: Difference between revisions

From Once Human Guide
Created page with "'''Type:''' [https://ohwikiguide.com/index.php/Combat_Deviations Combat Deviation] '''Function:''' <br> Can participate in combat to periodically release blazing energy rays, which attack all nearby enemies, inflicting continuous Burn DMG <br> <br> '''Securement Environment:''' <br> Red Light: Deviation Power and Mood Recovery speed increases by 5% <br> Toy: Deviation Power and Mood Recovery speed increases by 5% <br> Warm: Deviation Power and Mood Recovery speed increas..."
 
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'''Attacks:'''
'''Attacks:'''
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Coronal Ejection: Blast a shockwave in a forward cone, inflicting Burn and knocking down enemies, then gain a shield for 15 seconds. Deals 1200% Psi Intensity as Blaze DMG. Hitting 1 target grants a shield equal to 5% of max HP. Hitting a Boss grants an additional 10% shield.
'''Coronal Ejection:''' Blast a shockwave in a forward cone, inflicting Burn and knocking down enemies, then gain a shield for 15 seconds. Deals 1200% Psi Intensity as Blaze DMG. Hitting 1 target grants a shield equal to 5% of max HP. Hitting a Boss grants an additional 10% shield.
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Falling Starcore: Summon the Invincible Sun to deal AoE damage to nearby enemies. The Invincible Sun calls down meteors, leaving flames upon impact that continuously damage enemies within range. (When Skill Rating is 5) Upon appearing, the Invincible Sun deals 400% Psi Intensity of Status DMG to targets. Each meteor then deals 900% Psi Intensity of Blaze DMG to enemies within a 4 meter radius. The ground flames last for 10 seconds, and every 1.5 seconds deal 200% Psi Intensity of Blaze DMG. Enemies damaged by the Invincible Sun take Status DMG +40%.
'''Falling Starcore:''' Summon the Invincible Sun to deal AoE damage to nearby enemies. The Invincible Sun calls down meteors, leaving flames upon impact that continuously damage enemies within range. (When Skill Rating is 5) Upon appearing, the Invincible Sun deals 400% Psi Intensity of Status DMG to targets. Each meteor then deals 900% Psi Intensity of Blaze DMG to enemies within a 4 meter radius. The ground flames last for 10 seconds, and every 1.5 seconds deal 200% Psi Intensity of Blaze DMG. Enemies damaged by the Invincible Sun take Status DMG +40%.
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Revision as of 11:09, 25 February 2026

Type: Combat Deviation Function:
Can participate in combat to periodically release blazing energy rays, which attack all nearby enemies, inflicting continuous Burn DMG

Securement Environment:
Red Light: Deviation Power and Mood Recovery speed increases by 5%
Toy: Deviation Power and Mood Recovery speed increases by 5%
Warm: Deviation Power and Mood Recovery speed increases by 5%
Electricity 5w: Deviation Power and Mood Recovery speed increases by 10%

Attacks:
Coronal Ejection: Blast a shockwave in a forward cone, inflicting Burn and knocking down enemies, then gain a shield for 15 seconds. Deals 1200% Psi Intensity as Blaze DMG. Hitting 1 target grants a shield equal to 5% of max HP. Hitting a Boss grants an additional 10% shield.
Falling Starcore: Summon the Invincible Sun to deal AoE damage to nearby enemies. The Invincible Sun calls down meteors, leaving flames upon impact that continuously damage enemies within range. (When Skill Rating is 5) Upon appearing, the Invincible Sun deals 400% Psi Intensity of Status DMG to targets. Each meteor then deals 900% Psi Intensity of Blaze DMG to enemies within a 4 meter radius. The ground flames last for 10 seconds, and every 1.5 seconds deal 200% Psi Intensity of Blaze DMG. Enemies damaged by the Invincible Sun take Status DMG +40%.

Drops From:
Manibus: Securement Units
Way of Winter: Delta
Monolith: N/A

Variations:
Invincible Sun - Malevolent Sun The appearance of the Deviation has changed. It gains Mood Recovery +20%
Invincible Sun - Starfall Inversion Blaze DMG +5%. x1.5 while airborne

Notes: