Jump to content

Deviation Trait Page: Difference between revisions

From Once Human Guide
No edit summary
No edit summary
Line 216: Line 216:
         <option value="world_charm">A World of Charm</option>
         <option value="world_charm">A World of Charm</option>
         <option value="anti_burnout">Anti-Burnout</option>
         <option value="anti_burnout">Anti-Burnout</option>
         <option value="devoted">Devoted Laborer</option>
         <option value="devoted_laborer">Devoted Laborer</option>
         <option value="dream_wild">Dream Wild</option>
         <option value="dream_wild">Dream Wild</option>
         <option value="hydrophilic">Hydrophilic</option>
         <option value="hydrophilic">Hydrophilic</option>
         <option value="lazy">Lazy Bones</option>
         <option value="imperfect_endless_motion">Imperfect Endless Motion</option>
         <option value="living_map">Living Map</option>
         <option value="living_map">Living Map</option>
         <option value="oneplus">OnePlus</option>
         <option value="oneplus">OnePlus</option>
         <option value="panovision">Panovision</option>
         <option value="stardust_affinity">Stardust Affinity</option>
        <option value="slacking">Slacking Off</option>
        <option value="stardust">Stardust Affinity</option>
         <option value="sweet_talk">Sweet Talk</option>
         <option value="sweet_talk">Sweet Talk</option>
         <option value="overtime">Voluntary Overtime</option>
         <option value="voluntary_overtime">Voluntary Overtime</option>
        <option value="water_dormancy">Water Dormancy</option>
         <option value="workaholic">Workaholic</option>
         <option value="workaholic">Workaholic</option>
        <option value="lunar_oracle">Lunar Oracle</option>
        <option value="daydreaming">Daydreaming</option>
        <option value="toxicologist">Toxicologist</option>
        <option value="admiral">Admiral</option>
        <option value="diamond_duke">Diamond Duke</option>
        <option value="workaholic_lights">Workaholic - Lights</option>
        <option value="gold_speaker">Gold Speaker</option>
       </select>
       </select>
       <div id="out2" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
       <div id="out2" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
Line 283: Line 275:
var data1 = {};
var data1 = {};
var data2 = {
var data2 = {
   world_charm:["A World of Charm",["10% give +20 Mood (Activity)"]],
   world_charm:["A World of Charm",["When the deviation is dormant and regaining Mood (Activity), there is a 10% chance that other Territorial Deviations receive Mood (Activity) +20 (all)"]],
   anti_burnout:["Anti-Burnout",["20% give +5 Power (Skill)"]],
   anti_burnout:["Anti-Burnout",["When the Deviation is dormant and regaining Deviant Power (Skill), there is a 20% chance that other Territorial Deviations receive Deviant Power (Skill) +5 (all)"]],
   devoted:["Devoted Laborer",["+20% duration"]],
   devoted_laborer:["Devoted Laborer",["Mood (Activity) and Deviant Power (Skill) consumption speed +20% for working Territorial Deviation (makes the deviation consume energy 20% slower)"]],
   dream_wild:["Dream Wild",["10% give +10 Power (Skill)"]],
   dream_wild:["Dream Wild",["When the Deviation is dormant and regaining Deviant Power (Skill), there is a 10% chance that other Territorial Deviations receive Deviant Power (Skill) +10 (all)"]],
   hydrophilic:["Hydrophilic",["+30% near water"]],
   hydrophilic:["Hydrophilic",["When Territory Deviation is resting by water, Energy Recovery Speed is increased by 30%"]],
   lazy:["Lazy Bones",["-5% speed"]],
   imperfect_endless_motion:["Imperfect Endless Motion",["There is a 10% chance that working does not consume Deviant Power (Skill)."]],
   living_map:["Living Map",["-5% interval"]],
   living_map:["Living Map",["Resource production interval -5% for Territorial Deviation"]],
   oneplus:["OnePlus",["Rare crystals chance"]],
   oneplus:["OnePlus",["When Territory Deviation returns with resources, there is a 5% chance for them to bring back rare crystals. However, the return time required is increased."]],
  panovision:["Panovision",["-10% speed"]],
   stardust_affinity:["Stardust Affinity",["When Territory Deviation is working in the Pollution Zone, there is a 20% chance to not consume Mood (Activity)."]],
  slacking:["Slacking Off",["+5% consumption"]],
   sweet_talk:["Sweet Talk",["When the deviation is dormant and regaining Mood (Activity), there is a 20% chance that other Territorial Deviations receive Mood (Activity) +5. (all)"]],
   stardust:["Stardust Affinity",["20% no Mood (Activity) cost"]],
   voluntary_overtime:["Voluntary Overtime",["There is a 10% chance that working does not consume Mood (Activity)"]],
   sweet_talk:["Sweet Talk",["20% give Mood (Activity)"]],
   water_dormancy:["Water Dormancy",["When Territory Deviation are resting by water, Mood (Activity) Recover Speed is increased by 30%."]],
   overtime:["Voluntary Overtime",["10% no cost"]],
   workaholic:["Workaholic",["Mood (Activity) and Deviant Power (Skill) consumption speed +10% for working Territorial Deviation (makes the deviation consume energy 10% slower)"]]
   workaholic:["Workaholic",["+10% duration"]],
  lunar_oracle:["Lunar Oracle",["+20% duration"]],
   daydreaming:["Daydreaming",["Restore Power (Skill)"]],
  toxicologist:["Toxicologist",["25% no cost"]],
  admiral:["Admiral",["3% no cost"]],
  diamond_duke:["Diamond Duke",["5% no cost"]],
  workaholic_lights:["Workaholic - Lights",["+20% duration"]],
  gold_speaker:["Gold Speaker",["Extra ores"]]
};
};
var data3 = {
var data3 = {

Revision as of 13:57, 27 May 2026

Return to Front Page

Global Traits
Combat Traits
Crafting Traits
Territory Traits
Slot 1