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Deviation Trait Page: Difference between revisions

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       <select id="sel3" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
       <select id="sel3" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
         <option value="">Select Trait</option>
         <option value="">Select Trait</option>
         <option value="brute_force">Brute Force Rules</option>
         <option value="brute_force_rules">Brute Force Rules</option>
         <option value="clean">Clean and Hygienic</option>
         <option value="clean_hygienic">Clean and Hygienic</option>
         <option value="eureka_moment">Eureka Moment</option>
         <option value="eureka_moment">Eureka Moment</option>
         <option value="extra_load">Extra Load</option>
         <option value="extra_load">Extra Load</option>
         <option value="feline">Feline Creatures</option>
         <option value="feline">Feline Creatures</option>
        <option value="foul_symbiosis">Foul Symbiosis</option>
         <option value="herbivore">Herbivore</option>
         <option value="herbivore">Herbivore</option>
        <option value="knights">Knights of The Round Table</option>
        <option value="master_temp">Master of Temperatures</option>
        <option value="mind_massage">Mind Massage</option>
         <option value="moonlight">Moonlight Assault</option>
         <option value="moonlight">Moonlight Assault</option>
        <option value="music_resonance">Music Resonance</option>
        <option value="neon">Neon Flicker</option>
        <option value="nightmare">Nightmare Waters</option>
        <option value="polar_beast">Polar Beast</option>
        <option value="pollution">Pollution Adaptation</option>
        <option value="precision">Precision Moment</option>
         <option value="top_grunt">Top Grunt</option>
         <option value="top_grunt">Top Grunt</option>
        <option value="warm_flame">Warm Flame</option>
       </select>
       </select>
       <div id="out3" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
       <div id="out3" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
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};
};
var data3 = {
var data3 = {
   brute_force:["Brute Force Rules",["10% double output"]],
   brute_force_rules:["Brute Force Rules",["Fuse: Bear","During production, they have a 10% chance to double resource output."]],
   clean:["Clean and Hygienic",["Sanity over 20%"]],
   clean_hygienic:["Clean and Hygienic",["Fuse: Sink","Players Sanity will not drop below 20% when within their territory."]],
   eureka_moment:["Eureka Moment",["Item: Small Signal Light","If you are attacked, the attacker is revealed and their Weapon DMG is reduced by 10% for 2s (60s cooldown)"]],
   eureka_moment:["Eureka Moment",["Fuse: Warm Lamp, Small Signal Light","Will not require light built above it for the deviation's securement box."]],
   extra_load:["Extra Load",["Item: Carton","Crafting Deviant: Increase storage capacity for Crafting Deviation by 15%"]],
   extra_load:["Extra Load",["Fuse: Any Carton","Increases storage capacity for Crafting Deviations by 15%."]],
   feline:["Feline Creatures",["Extra lightweight item"]],
   feline:["Feline Creatures",["Fuse: Leopard","When the Extradimensional Cat in the territory is active, this Deviation might yield an extra Lightweight item during production."]],
   herbivore:["Herbivore",["Animal: Deer","Chance to yield an additional deviated plant during production"]],
  foul_symbiosis:["Foul Symbiosis",["Fuse: Boar","When producing in a Pollution Zone, they have a 10% chance to yield 1 extra Acid."]],
   moonlight:["Moonlight Assault",["+15% at night"]],
   herbivore:["Herbivore",["Fuse: Deer, Goat","During production, they have a chance to yield an additional deviated plant."]],
   top_grunt:["Top Grunt",["Convert Mood (Activity) to Energy"]]
  knights:["Knights of The Round Table",["Fuse: Any Table","Their Defense increases by 5% and Deviant Energy consumption is reduced when hit."]],
  master_temp:["Master of Temperatures",["Fuse: Any Fan","After syncing, the player's Heat Resist increases by 10."]],
  mind_massage:["Mind Massage",["Fuse: Capybara","Players will recover 10% Sanity when returning to their territory (10m Cooldown)."]],
   moonlight:["Moonlight Assault",["Fuse: Wolf","At night, Deviant Energy and Mood (Activity) Recovery rates are increased by 15%."]],
  music_resonance:["Music Resonance",["Fuse: Jukebox","Will not require radio for the deviation's securement box."]],
  neon:["Neon Flicker",["Fuse: \"Like\"","For every Deviation with the Neon Flicker trait in the territory, the max Mood (Activity) all Deviations increases by 1."]],
  nightmare:["Nightmare Waters",["Fuse: Crocodile","When the territory is near water, Deviations have a chance to yield extra fish during production."]],
  polar_beast:["Polar Beast",["Fuse: Polar Bear","When the environmental temperature in the territory is below 0C, Mood (Activity) recovers 10% faster."]],
  pollution:["Pollution Adaptation",["Fuse: Modern Toilet","Max Deviant Energy increases by 15 within Pollution zones."]],
  precision:["Precision Moment",["Fuse: Desktop Electronic Clock","Increases Mood (Activity) by 10 and Deviant Energy by 10 for all Deviations in the territory every hour (effect does not stack)"]],
   top_grunt:["Top Grunt",["Fuse: Buffalo","When Deviant Energy drops to 10%, automatically converts Mood (Activity) into Deviant Energy to continue working."]],
  warm_flame:["Warm Flame",["Fuse: Candelabra","Players gain 10 Cold Resist when within their territory."]]
};
};



Revision as of 13:55, 27 May 2026

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Global Traits
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Slot 1