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Deviation Trait Page: Difference between revisions

From Once Human Guide
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<div style="max-width:420px;margin:0 auto;">
<div style="max-width:420px;margin:0 auto;">
   <div style="display:flex;width:100%;background:#0b0f14;border-radius:10px;padding:4px;gap:4px;box-sizing:border-box;margin-bottom:8px;">
   <div style="display:flex;width:100%;background:#0b0f14;border-radius:10px;padding:4px;gap:4px;box-sizing:border-box;margin-bottom:8px;">
     <div class="cattab" data-cat="combat" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#001018;background:#0ea5e9;border-radius:6px;cursor:pointer;">Combat Traits</div>
     <div class="cattab" data-cat="global" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#001018;background:#0ea5e9;border-radius:6px;cursor:pointer;">Global Traits</div>
    <div class="cattab" data-cat="combat" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Combat Traits</div>
     <div class="cattab" data-cat="crafting" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Crafting Traits</div>
     <div class="cattab" data-cat="crafting" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Crafting Traits</div>
     <div class="cattab" data-cat="territory" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Territory Traits</div>
     <div class="cattab" data-cat="territory" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Territory Traits</div>
   </div>
   </div>


   <div id="combat" class="catpanel" style="display:block;">
   <div id="global" class="catpanel" style="display:block;">
     <div style="display:flex;width:100%;background:#0b0f14;border-radius:10px;padding:4px;gap:4px;box-sizing:border-box;">
     <div style="display:flex;width:100%;background:#0b0f14;border-radius:10px;padding:4px;gap:4px;box-sizing:border-box;">
       <div class="ctab" data-ctab="c_slot1" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#001018;background:#0ea5e9;border-radius:6px;cursor:pointer;">Slot 1</div>
       <div class="gtab" data-gtab="g_slot1" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#001018;background:#0ea5e9;border-radius:6px;cursor:pointer;">Slot 1</div>
      <div class="ctab" data-ctab="c_slot2" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Slot 2</div>
      <div class="ctab" data-ctab="c_slot3" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Slot 3</div>
     </div>
     </div>


     <div id="c_slot1" class="cpanel" style="display:block;">
     <div id="g_slot1" class="gpanel" style="display:block;">
       <select id="c_sel1" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
       <select id="g_sel1" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
         <option value="">Select Trait</option>
         <option value="">Select Trait</option>
         <option value="cheer_up">Cheer Up (1-3)</option>
         <option value="cheer_up">Cheer Up (1-3)</option>
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         <option value="optimist">Optimist (1-5)</option>
         <option value="optimist">Optimist (1-5)</option>
         <option value="power_rewind">Power Rewind (1-2)</option>
         <option value="power_rewind">Power Rewind (1-2)</option>
         <option value="rise_shine">Rise and Shine (1-5)</option>
         <option value="rise_and_shine">Rise and Shine (1-5)</option>
         <option value="stable_energy">Stable Energy</option>
         <option value="stable_energy">Stable Energy</option>
         <option value="stable_vitality">Stable Vitality</option>
         <option value="stable_vitality">Stable Vitality</option>
         <option value="upper_hand">Upper Hand</option>
         <option value="upper_hand">Upper Hand</option>
         <option value="worn_out">Worn-out (1-2)</option>
         <option value="worn_out">Worn-Out (1-2)</option>
        <option value="bursting_magma_btwind">Bursting Magma (By-The-Wind)</option>
      </select>
        <option value="infrasonic_illusion">Infrasonic Illusion (Dr. Teddy)</option>
      <div id="g_out1" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
        <option value="pharaoh_void">Pharaoh (Enchanting Void)</option>
    </div>
        <option value="violet_robe_bulb">Violet Robe (Grumpy Bulb)</option>
  </div>
        <option value="bursting_magma_lone">Bursting Magma (Lonewolf Whisper)</option>
 
        <option value="distant_tears">Distant Tears (Lonewolf Whisper)</option>
  <div id="combat" class="catpanel" style="display:none;">
        <option value="radiant_variant">Radiant Variant (Lonewolf Whisper)</option>
    <div style="display:flex;width:100%;background:#0b0f14;border-radius:10px;padding:4px;gap:4px;box-sizing:border-box;">
        <option value="radiant_jelly">Radiant (Polar Jellyfish)</option>
      <div class="ctab" data-ctab="c_slot1" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#001018;background:#0ea5e9;border-radius:6px;cursor:pointer;">Slot 1</div>
         <option value="wandering_witch">Wandering Witch (Shattered Maiden)</option>
      <div class="ctab" data-ctab="c_slot2" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Slot 2</div>
         <option value="fluffy_curse">Fluffy Curse (Voodoo Doll)</option>
      <div class="ctab" data-ctab="c_slot3" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Slot 3</div>
         <option value="fools_memory">Fools Memory (Zapcam)</option>
    </div>
         <option value="milk_sugar">Milk Sugar (Festering Gel)</option>
 
         <option value="ancient_scroll">Ancient Scroll (Butterfly Emissary)</option>
    <div id="c_slot1" class="cpanel" style="display:block;">
         <option value="springs_return">Springs Return (Snowsprite)</option>
      <select id="c_sel1" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
         <option value="">Select Trait</option>
         <option value="butterfly">Butterfly</option>
         <option value="by_the_wind">By-The-Wind</option>
         <option value="festering_gel">Festering Gel</option>
         <option value="grumpy_bulb">Grumpy Bulb</option>
         <option value="lonewolf_whisper">Lonewolf's Whisper</option>
       </select>
       </select>
       <div id="c_out1" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
       <div id="c_out1" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
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         <option value="long_runner">Long Distance Runner</option>
         <option value="long_runner">Long Distance Runner</option>
         <option value="move_more">Move More Live Better</option>
         <option value="move_more">Move More Live Better</option>
         <option value="power_king">Power King</option>
         <option value="power_king">Power (Skill) King</option>
         <option value="psychic_kid">Psychic Kid</option>
         <option value="psychic_kid">Psychic Kid</option>
         <option value="run_fast">Run Fast</option>
         <option value="run_fast">Run Fast</option>
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       <select id="cr_sel1" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
       <select id="cr_sel1" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
         <option value="">Select Trait</option>
         <option value="">Select Trait</option>
        <option value="cheer_up">Cheer Up</option>
        <option value="covert_energy">Covert Energy</option>
        <option value="feeling_blue">Feeling Blue</option>
        <option value="growing_pains">Growing Pains</option>
        <option value="optimist">Optimist</option>
        <option value="power_rewind">Power Rewind</option>
        <option value="rise_and_shine">Rise and Shine</option>
        <option value="stable_energy">Stable Energy</option>
        <option value="stable_vitality">Stable Vitality</option>
        <option value="upper_hand">Upper Hand</option>
        <option value="worn_out">Worn-out</option>
        <option value="pumpkin">Pumpkin Lantern (Buzzy Bee)</option>
        <option value="gold_lightning">Gold Lightning (Electric Eel)</option>
        <option value="good_fortune">Optimism - Cat</option>
        <option value="aquarius">Aquarius (Fetch-A-Lot)</option>
        <option value="golden_toad">Golden Toad</option>
        <option value="shadow_shroom">Growshroom - Shadowshroom</option>
       </select>
       </select>
       <div id="cr_out1" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
       <div id="cr_out1" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
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       <select id="sel1" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
       <select id="sel1" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
         <option value="">Select Trait</option>
         <option value="">Select Trait</option>
        <option value="cheer_up">Cheer Up</option>
        <option value="covert_energy">Covert Energy</option>
        <option value="feeling_blue">Feeling Blue</option>
        <option value="growing_pains">Growing Pains</option>
        <option value="optimist">Optimist</option>
        <option value="power_rewind">Power Rewind</option>
        <option value="rise_and_shine">Rise and Shine</option>
        <option value="stable_energy">Stable Energy</option>
        <option value="stable_vitality">Stable Vitality</option>
        <option value="upper_hand">Upper Hand</option>
        <option value="worn_out">Worn-out</option>
        <option value="pumpkin">Pumpkin Lantern (Buzzy Bee)</option>
        <option value="gold_lightning">Gold Lightning (Electric Eel)</option>
        <option value="good_fortune">Optimism - Cat</option>
        <option value="aquarius">Aquarius (Fetch-A-Lot)</option>
        <option value="golden_toad">Golden Toad</option>
        <option value="shadow_shroom">Growshroom - Shadowshroom</option>
       </select>
       </select>
       <div id="out1" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
       <div id="out1" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
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<script>
<script>
var data1 = {
var g_data1 = {
   cheer_up:["Cheer Up",["Max Mood +30% / +40% / +50%"]],
   cheer_up:["Cheer Up (1-3)",["1 Max Mood (Activity) +30%, Deviant Power (Skill) recovery speed -5%","2 Max Mood (Activity) +40%, Deviant Power (Skill) recovery speed -5%","3 Max Mood (Activity) +50%, Deviant Power (Skill) recovery speed -5%"]],
   covert_energy:["Covert Energy",["Max Deviant Power +10% to +35%"]],
   covert_energy:["Covert Energy (1-5)",["1 Max Deviant Power (Skill) +10%","2 Max Deviant Power (Skill) +20%","3 Max Deviant Power (Skill) +25%","4 Max Deviant Power (Skill) +30%","5 Max Deviant Power (Skill) +35%"]],
   feeling_blue:["Feeling Blue",["Max Mood -5% / -10%"]],
   feeling_blue:["Feeling Blue (1-2)",["1 Max Mood (Activity) -5%","2 Max Mood (Activity) -10%"]],
   growing_pains:["Growing Pains",["Max Power +30 to 50%; Mood recovery -5%"]],
   growing_pains:["Growing Pains (1-3)",["1 Max Deviant Power (Skill) +30%, Mood (Activity) recovery speed -5","2 Max Deviant Power (Skill) +40%, Mood (Activity) recovery speed -5","3 Max Deviant Power (Skill) +50%, Mood (Activity) recovery speed -5"]],
   optimist:["Optimist",["Max Mood +15 to 35%"]],
   optimist:["Optimist (1-5)",["1 Max Mood (Activity) +15%","2 Max Mood (Activity) +20%","3 Max Mood (Activity) +25%","4 Max Mood (Activity) +30%","5 Max Mood (Activity) +35%"]],
   power_rewind:["Power Rewind",["Power recovery +5 to 10%"]],
   power_rewind:["Power Rewind (1-2)",["1 Deviant Power (Skill) recovery speed +5%","2 Deviant Power (Skill) recovery speed +10%"]],
   rise_and_shine:["Rise and Shine",["Mood recovery +5 to 25%"]],
   rise_and_shine:["Rise and Shine (1-5)",["1 Mood (Activity) recovery speed +5%","2 Mood (Activity) recovery speed +10%","3 Mood (Activity) recovery speed +15%","4 Mood (Activity) recovery speed +20%","5 Mood (Activity) recovery speed +25%"]],
   stable_energy:["Stable Energy",["Max Deviant Power +30"]],
   stable_energy:["Stable Energy",["Max Deviant Power (Skill) +30%"]],
   stable_vitality:["Stable Vitality",["Max Mood +30"]],
   stable_vitality:["Stable Vitality",["Max Mood (Activity) +30%"]],
   upper_hand:["Upper Hand",["Convert Mood to Power at 0"]],
   upper_hand:["Upper Hand",["When Deviant Power (Skill) drops to 0, automatically consume All Mood (Activity) to recover All Deviant Power (Skill)"]],
   worn_out:["Worn-out",["Max Power -5% / -10%"]],
   worn_out:["Worn-Out (1-2)",["1 Max Deviant Power (Skill) -5%","2 Max Deviant Power (Skill) -10%"]]
  pumpkin:["Pumpkin Lantern (Buzzy Bee)",["+10% Power"]],
  gold_lightning:["Gold Lightning (Electric Eel)",["+15% Recovery"]],
  good_fortune:["Optimism - Cat",["+40% Mood"]],
  aquarius:["Aquarius (Fetch-A-Lot)",["+30% Recovery"]],
  golden_toad:["Golden Toad",["+20% Recovery"]],
  shadow_shroom:["Growshroom - Shadowshroom",["Max Energy +40%"]]
};
};
var data1 = {};
var data2 = {
var data2 = {
   world_charm:["A World of Charm",["10% give +20 Mood"]],
   world_charm:["A World of Charm",["10% give +20 Mood (Activity)"]],
   anti_burnout:["Anti-Burnout",["20% give +5 Power"]],
   anti_burnout:["Anti-Burnout",["20% give +5 Power (Skill)"]],
   devoted:["Devoted Laborer",["+20% duration"]],
   devoted:["Devoted Laborer",["+20% duration"]],
   dream_wild:["Dream Wild",["10% give +10 Power"]],
   dream_wild:["Dream Wild",["10% give +10 Power (Skill)"]],
   hydrophilic:["Hydrophilic",["+30% near water"]],
   hydrophilic:["Hydrophilic",["+30% near water"]],
   lazy:["Lazy Bones",["-5% speed"]],
   lazy:["Lazy Bones",["-5% speed"]],
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   panovision:["Panovision",["-10% speed"]],
   panovision:["Panovision",["-10% speed"]],
   slacking:["Slacking Off",["+5% consumption"]],
   slacking:["Slacking Off",["+5% consumption"]],
   stardust:["Stardust Affinity",["20% no Mood cost"]],
   stardust:["Stardust Affinity",["20% no Mood (Activity) cost"]],
   sweet_talk:["Sweet Talk",["20% give Mood"]],
   sweet_talk:["Sweet Talk",["20% give Mood (Activity)"]],
   overtime:["Voluntary Overtime",["10% no cost"]],
   overtime:["Voluntary Overtime",["10% no cost"]],
   workaholic:["Workaholic",["+10% duration"]],
   workaholic:["Workaholic",["+10% duration"]],
   lunar_oracle:["Lunar Oracle",["+20% duration"]],
   lunar_oracle:["Lunar Oracle",["+20% duration"]],
   daydreaming:["Daydreaming",["Restore Power"]],
   daydreaming:["Daydreaming",["Restore Power (Skill)"]],
   toxicologist:["Toxicologist",["25% no cost"]],
   toxicologist:["Toxicologist",["25% no cost"]],
   admiral:["Admiral",["3% no cost"]],
   admiral:["Admiral",["3% no cost"]],
Line 301: Line 267:
   herbivore:["Herbivore",["Animal: Deer","Chance to yield an additional deviated plant during production"]],
   herbivore:["Herbivore",["Animal: Deer","Chance to yield an additional deviated plant during production"]],
   moonlight:["Moonlight Assault",["+15% at night"]],
   moonlight:["Moonlight Assault",["+15% at night"]],
   top_grunt:["Top Grunt",["Convert Mood to Energy"]]
   top_grunt:["Top Grunt",["Convert Mood (Activity) to Energy"]]
};
};


var c_data1 = {
var c_data1 = {
   cheer_up:["Cheer Up (1-3)",["Max Mood +30% / +40% / +50%; Deviant Power recovery speed -5%"]],
   butterfly:["Butterfly",["Butterfly's Emissary - Ancient Scroll: It gains Max Energy (Skill) +40%"]],
  covert_energy:["Covert Energy (1-5)",["Max Deviant Power +10% / +20% / +25% / +30% / +35%"]],
   by_the_wind:["By-The-Wind",["By-The-Wind - Bursting Magma: It gains Energy (Skill) Recovery Speed +10%","By-The-Wind - Frigid Touch: It gains Energy (Skill) Recovery Speed +15%"]],
   feeling_blue:["Feeling Blue (1-2)",["Max Mood -5% / -10%"]],
   festering_gel:["Festering Gel",["Festering Gel - Milk Sugar: It gains Max Mood (Activity) +35%","Praise the Sun - Spring Rose: When synced, you receive 20% healing during the day. Effect is reduced by half at night.","Starry Sky - Marine Star: When synced, each reload gives you either a 5% Weapon DMG bonus or 5% Status DMG at random"]],
  growing_pains:["Growing Pains (1-3)",["Max Deviant Power +30% / +40% / +50%; Mood recovery speed -5%"]],
   grumpy_bulb:["Grumpy Bulb",["Grumpy Bulb - Violet Robe: It gains Max Energy (Skill) +40%"]],
  optimist:["Optimist (1-5)",["Max Mood +15% / +20% / +25% / +30% / +35%"]],
   lonewolf_whisper:["Lonewolf's Whisper",["Lonewolf's Whisper - Bursting Magma: It gains Max Energy (Skill) +40%","Lonewolf's Whisper - Distant Tears: It gains Max Energy (Skill) +40%","Lonewolf's Whisper - Radiant Variant: It gains Max Mood (Activity) +7%"]]
  power_rewind:["Power Rewind (1-2)",["Deviant Power recovery speed +5% / +10%"]],
  rise_shine:["Rise and Shine (1-5)",["Mood recovery speed +5% / +10% / +15% / +20% / +25%"]],
   stable_energy:["Stable Energy",["Max Deviant Power +30"]],
  stable_vitality:["Stable Vitality",["Max Mood +30"]],
  upper_hand:["Upper Hand",["When Deviant Power drops to 0, automatically consume Mood to recover Deviant Power"]],
  worn_out:["Worn-out (1-2)",["Max Deviant Power -5% / -10%"]],
  bursting_magma_btwind:["Bursting Magma (By-The-Wind)",["Deviant Power recovery speed +10%"]],
  infrasonic_illusion:["Infrasonic Illusion (Dr. Teddy)",["Deviant Power recovery speed +20%"]],
  pharaoh_void:["Pharaoh (Enchanting Void)",["Mood recovery speed +30%"]],
   violet_robe_bulb:["Violet Robe (Grumpy Bulb)",["Max Deviant Power +40%"]],
   bursting_magma_lone:["Bursting Magma (Lonewolf Whisper)",["Max Deviant Power +40%"]],
  distant_tears:["Distant Tears (Lonewolf Whisper)",["Max Deviant Power +40%"]],
  radiant_variant:["Radiant Variant (Lonewolf Whisper)",["Max Mood +7%"]],
  radiant_jelly:["Radiant (Polar Jellyfish)",["Mood recovery speed +20%"]],
  wandering_witch:["Wandering Witch (Shattered Maiden)",["Max Deviant Power +10%"]],
  fluffy_curse:["Fluffy Curse (Voodoo Doll)",["Deviant Power recovery speed +10%"]],
  fools_memory:["Fools Memory (Zapcam)",["Deviant Power recovery speed +10%"]],
  milk_sugar:["Milk Sugar (Festering Gel)",["Max Mood +35%"]],
  ancient_scroll:["Ancient Scroll (Butterfly Emissary)",["Max Deviant Power +40%"]],
  springs_return:["Springs Return (Snowsprite)",["Max Mood +35"]]
};
};
var c_data2 = {
var c_data2 = {
Line 339: Line 285:
   lighten_mind:["Lighten Your Mind",["Head damage reduction scaling"]],
   lighten_mind:["Lighten Your Mind",["Head damage reduction scaling"]],
   long_runner:["Long Distance Runner",["Stamina -20% and Movement Speed -10%"]],
   long_runner:["Long Distance Runner",["Stamina -20% and Movement Speed -10%"]],
   move_more:["Move More Live Better",["Gain +1 Deviant Power every 8 seconds while sprinting"]],
   move_more:["Move More Live Better",["Gain +1 Deviant Power (Skill) every 8 seconds while sprinting"]],
   power_king:["Power King",["Max Load +25 and Movement Speed -5%"]],
   power_king:["Power (Skill) King",["Max Load +25 and Movement Speed -5%"]],
   psychic_kid:["Psychic Kid",["Status DMG +5%"]],
   psychic_kid:["Psychic Kid",["Status DMG +5%"]],
   run_fast:["Run Fast",["Movement Speed +5%"]],
   run_fast:["Run Fast",["Movement Speed +5%"]],
Line 361: Line 307:
   temperature:["Master of Temperatures",["Heat Resist +10"]],
   temperature:["Master of Temperatures",["Heat Resist +10"]],
   mind_massage:["Mind Massage",["Sanity recovery"]],
   mind_massage:["Mind Massage",["Sanity recovery"]],
   moonlight:["Moonlight Assault",["Animal: Wolf","Perk: At night, Deviant Energy and Mood recovery rates are increased."]],
   moonlight:["Moonlight Assault",["Animal: Wolf","Perk: At night, Deviant Energy and Mood (Activity) recovery rates are increased."]],
   music_resonance:["Music Resonance",["No music needed"]],
   music_resonance:["Music Resonance",["No music needed"]],
   neon:["Neon Flicker",["+1 Mood per trait"]],
   neon:["Neon Flicker",["+1 Mood (Activity) per trait"]],
   nightmare:["Nightmare Waters",["Dive boost"]],
   nightmare:["Nightmare Waters",["Dive boost"]],
   polar_beast:["Polar Beast Polar",["+10% attack below 0C"]],
   polar_beast:["Polar Beast Polar",["+10% attack below 0C"]],
Line 372: Line 318:
};
};


var cr_data1 = {
var cr_data1 = {};
  cheer_up:["Cheer Up",["Max Mood +30% / +40% / +50%"]],
  covert_energy:["Covert Energy",["Max Deviant Power +10% to +35%"]],
  feeling_blue:["Feeling Blue",["Max Mood -5% / -10%"]],
  growing_pains:["Growing Pains",["Max Power +30 to 50%; Mood recovery -5%"]],
  optimist:["Optimist",["Max Mood +15 to 35%"]],
  power_rewind:["Power Rewind",["Power recovery +5 to 10%"]],
  rise_and_shine:["Rise and Shine",["Mood recovery +5 to 25%"]],
  stable_energy:["Stable Energy",["Max Deviant Power +30"]],
  stable_vitality:["Stable Vitality",["Max Mood +30"]],
  upper_hand:["Upper Hand",["Convert Mood to Power at 0"]],
  worn_out:["Worn-out",["Max Power -5% / -10%"]],
  pumpkin:["Pumpkin Lantern (Buzzy Bee)",["+10% Power"]],
  gold_lightning:["Gold Lightning (Electric Eel)",["+15% Recovery"]],
  good_fortune:["Optimism - Cat",["+40% Mood"]],
  aquarius:["Aquarius (Fetch-A-Lot)",["+30% Recovery"]],
  golden_toad:["Golden Toad",["+20% Recovery"]],
  shadow_shroom:["Growshroom - Shadowshroom",["Max Energy +40%"]]
};
var cr_data2 = {
var cr_data2 = {
   world_charm:["A World of Charm",["10% give +20 Mood"]],
   world_charm:["A World of Charm",["10% give +20 Mood (Activity)"]],
   anti_burnout:["Anti-Burnout",["20% give +5 Power"]],
   anti_burnout:["Anti-Burnout",["20% give +5 Power (Skill)"]],
   devoted:["Devoted Laborer",["+20% duration"]],
   devoted:["Devoted Laborer",["+20% duration"]],
   dream_wild:["Dream Wild",["10% give +10 Power"]],
   dream_wild:["Dream Wild",["10% give +10 Power (Skill)"]],
   hydrophilic:["Hydrophilic",["+30% near water"]],
   hydrophilic:["Hydrophilic",["+30% near water"]],
   lazy:["Lazy Bones",["-5% speed"]],
   lazy:["Lazy Bones",["-5% speed"]],
Line 402: Line 330:
   panovision:["Panovision",["-10% speed"]],
   panovision:["Panovision",["-10% speed"]],
   slacking:["Slacking Off",["+5% consumption"]],
   slacking:["Slacking Off",["+5% consumption"]],
   stardust:["Stardust Affinity",["20% no Mood cost"]],
   stardust:["Stardust Affinity",["20% no Mood (Activity) cost"]],
   sweet_talk:["Sweet Talk",["20% give Mood"]],
   sweet_talk:["Sweet Talk",["20% give Mood (Activity)"]],
   overtime:["Voluntary Overtime",["10% no cost"]],
   overtime:["Voluntary Overtime",["10% no cost"]],
   workaholic:["Workaholic",["+10% duration"]],
   workaholic:["Workaholic",["+10% duration"]],
   lunar_oracle:["Lunar Oracle",["+20% duration"]],
   lunar_oracle:["Lunar Oracle",["+20% duration"]],
   daydreaming:["Daydreaming",["Restore Power"]],
   daydreaming:["Daydreaming",["Restore Power (Skill)"]],
   toxicologist:["Toxicologist",["25% no cost"]],
   toxicologist:["Toxicologist",["25% no cost"]],
   admiral:["Admiral",["3% no cost"]],
   admiral:["Admiral",["3% no cost"]],
Line 422: Line 350:
   herbivore:["Herbivore",["Animal: Deer","Chance to yield an additional deviated plant during production"]],
   herbivore:["Herbivore",["Animal: Deer","Chance to yield an additional deviated plant during production"]],
   moonlight:["Moonlight Assault",["+15% at night"]],
   moonlight:["Moonlight Assault",["+15% at night"]],
   top_grunt:["Top Grunt",["Convert Mood to Energy"]]
   top_grunt:["Top Grunt",["Convert Mood (Activity) to Energy"]]
};
};


Line 441: Line 369:
   };
   };
}
}
bind("g_sel1","g_out1",g_data1);
bind("sel1","out1",data1);
bind("sel1","out1",data1);
bind("sel2","out2",data2);
bind("sel2","out2",data2);
Line 469: Line 398:
   }
   }
}
}
wireSlotTabs(".gtab", ".gpanel", "data-gtab");
wireSlotTabs(".tab", ".panel", "data-tab");
wireSlotTabs(".tab", ".panel", "data-tab");
wireSlotTabs(".ctab", ".cpanel", "data-ctab");
wireSlotTabs(".ctab", ".cpanel", "data-ctab");

Revision as of 14:34, 26 May 2026

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Global Traits
Combat Traits
Crafting Traits
Territory Traits
Slot 1