Mods: Difference between revisions
Appearance
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.output-line:first-of-type { | .output-line:first-of-type { | ||
border-top: none; | border-top: none; | ||
} | |||
.output-line.bold { | |||
font-weight: 700; | |||
color: #e6edf3; | |||
} | } | ||
.mw-tab-content { | .mw-tab-content { | ||
| Line 110: | Line 114: | ||
<div class="mw-tab-btn" data-tab="mask">Mask</div> | <div class="mw-tab-btn" data-tab="mask">Mask</div> | ||
</div> | </div> | ||
<!-- ================= WEAPON ================= --> | <!-- ================= WEAPON ================= --> | ||
<div id="weapon" class="mw-tab-content active"> | <div id="weapon" class="mw-tab-content active"> | ||
| Line 123: | Line 126: | ||
<div class="mw-tab-btn" data-tab="weapon-bounce">Bounce</div> | <div class="mw-tab-btn" data-tab="weapon-bounce">Bounce</div> | ||
<div class="mw-tab-btn" data-tab="weapon-shrapnel">Shrapnel</div> | <div class="mw-tab-btn" data-tab="weapon-shrapnel">Shrapnel</div> | ||
</div> | </div> | ||
<!-- BURN --> | <!-- BURN --> | ||
<div id="weapon-burn" class="mw-tab-content active"> | <div id="weapon-burn" class="mw-tab-content active"> | ||
| Line 134: | Line 135: | ||
<option value="ember">Ember</option> | <option value="ember">Ember</option> | ||
<option value="blaze_blessing">Blaze Blessing</option> | <option value="blaze_blessing">Blaze Blessing</option> | ||
<option value=" | <option value="burning_wrath">Burning Wrath</option> | ||
</select> | </select> | ||
</div> | </div> | ||
<div id="burnOutput" class="output" style="display:none;"></div> | <div id="burnOutput" class="output" style="display:none;"></div> | ||
</div> | </div> | ||
<!-- FROST --> | <!-- FROST --> | ||
<div id="weapon-frost" class="mw-tab-content"> | <div id="weapon-frost" class="mw-tab-content"> | ||
<div class="empty-note">No Frost Vortex mods listed yet.</div> | |||
</div> | </div> | ||
<!-- POWER --> | <!-- POWER --> | ||
<div id="weapon-power" class="mw-tab-content"> | <div id="weapon-power" class="mw-tab-content"> | ||
<div class="empty-note">No Power Surge mods listed yet.</div> | |||
</div> | </div> | ||
<!-- UNSTABLE --> | <!-- UNSTABLE --> | ||
<div id="weapon-unstable" class="mw-tab-content"> | <div id="weapon-unstable" class="mw-tab-content"> | ||
<div class="empty-note">No Unstable Bomber mods listed yet.</div> | |||
</div> | </div> | ||
<!-- FORTRESS --> | <!-- FORTRESS --> | ||
<div id="weapon-fortress" class="mw-tab-content"> | <div id="weapon-fortress" class="mw-tab-content"> | ||
<div class="empty-note">No Fortress Warfare mods listed yet.</div> | |||
</div> | </div> | ||
<!-- GUNNER --> | <!-- GUNNER --> | ||
<div id="weapon-gunner" class="mw-tab-content"> | <div id="weapon-gunner" class="mw-tab-content"> | ||
<div class="empty-note">No Fast Gunner mods listed yet.</div> | |||
</div> | </div> | ||
<!-- BULLSEYE --> | <!-- BULLSEYE --> | ||
<div id="weapon-bullseye" class="mw-tab-content"> | <div id="weapon-bullseye" class="mw-tab-content"> | ||
<div class="empty-note">No Bulls Eye mods listed yet.</div> | |||
</div> | </div> | ||
<!-- BOUNCE --> | <!-- BOUNCE --> | ||
<div id="weapon-bounce" class="mw-tab-content"> | <div id="weapon-bounce" class="mw-tab-content"> | ||
<div class="empty-note">No Bounce mods listed yet.</div> | |||
</div> | </div> | ||
<!-- SHRAPNEL --> | <!-- SHRAPNEL --> | ||
<div id="weapon-shrapnel" class="mw-tab-content"> | <div id="weapon-shrapnel" class="mw-tab-content"> | ||
<div class="empty-note">No Shrapnel mods listed yet.</div> | |||
</div> | </div> | ||
</div> | </div> | ||
<!-- ================= HELMET ================= --> | <!-- ================= HELMET ================= --> | ||
<div id="helmet" class="mw-tab-content"> | <div id="helmet" class="mw-tab-content"> | ||
| Line 294: | Line 199: | ||
</div> | </div> | ||
<script> | <script> | ||
/* TAB SYSTEM (nested-tab aware) */ | /* TAB SYSTEM (nested-tab aware) */ | ||
document.querySelectorAll('.mw-tab-btn').forEach(btn => { | document.querySelectorAll('.mw-tab-btn').forEach(btn => { | ||
btn.onclick = () => { | btn.onclick = () => { | ||
btn.parentElement.querySelectorAll('.mw-tab-btn').forEach(b => b.classList.remove('active')); | btn.parentElement.querySelectorAll('.mw-tab-btn').forEach(b => b.classList.remove('active')); | ||
btn.classList.add('active'); | btn.classList.add('active'); | ||
const target = document.getElementById(btn.dataset.tab); | const target = document.getElementById([btn.dataset.tab](http://btn.dataset.tab)); | ||
if (!target) return; | if (!target) return; | ||
target.parentElement.querySelectorAll(':scope > .mw-tab-content').forEach(c => c.classList.remove('active')); | target.parentElement.querySelectorAll(':scope > .mw-tab-content').forEach(c => c.classList.remove('active')); | ||
target.classList.add('active'); | target.classList.add('active'); | ||
}; | }; | ||
}); | }); | ||
/* DATA */ | /* DATA */ | ||
const burnData = { | const burnData = { | ||
flame_resonance: { | flame_resonance: { | ||
lines: [ | lines: [ | ||
" | "!Max Burn Stack +2, Burn Duration -20%", | ||
" | "Burn: (Add Flash Effect: Burn DMG +5%) Burn DMG + _%", | ||
" | "Deviant Energy: Element DMG + _%", | ||
" | "Violent: Crit DMG + _%", | ||
" | "Survival: Max HP + _%", | ||
" | "General: DMG + _%" | ||
] | |||
}, | }, | ||
ember: { | ember: { | ||
lines: [ | lines: [ | ||
" | "!When Burn is removed, stacks only - 50%", | ||
"Burn: Burn DMG + _%", | |||
"Deviant Energy: Element DMG + _%", | |||
"Violent: Crit DMG + _%", | |||
"Survival: Max HP + _%", | |||
"General: DMG + _%" | |||
] | |||
}, | |||
blaze_blessing: { | |||
lines: [ | |||
"!When defeating an enemy affected by Burn, recover 5.0% health", | |||
"Burn: Burn DMG + _%", | |||
"Deviant Energy: Element DMG + _%", | |||
"Violent: Crit DMG + _%", | |||
"Survival: Max HP + _%", | |||
"General: DMG + _%" | |||
] | |||
}, | |||
burning_wrath: { | |||
lines: [ | |||
"!Triggering Burn has a 25.0% chance to grant +1.0 Burn stack(s)", | |||
"Burn: Burn DMG + _%", | "Burn: Burn DMG + _%", | ||
"Deviant Energy: Element DMG + _%", | "Deviant Energy: Element DMG + _%", | ||
| Line 343: | Line 261: | ||
const output = document.getElementById(outputId); | const output = document.getElementById(outputId); | ||
if (!val) { | if (!val) { | ||
output.style.display = "none"; | [output.style](http://output.style).display = "none"; | ||
return; | return; | ||
} | } | ||
const item = data[val]; | const item = data[val]; | ||
output.innerHTML = | output.innerHTML = | ||
item.lines.map(line => | [item.lines.map](http://item.lines.map)(line => { | ||
output.style.display = "block"; | const bold = line.charAt(0) === "!"; | ||
const text = bold ? line.substring(1) : line; | |||
return '<div class="output-line' + (bold ? ' bold' : '') + '">' + text + '</div>'; | |||
}).join(""); | |||
[output.style](http://output.style).display = "block"; | |||
}; | }; | ||
} | } | ||
Revision as of 16:51, 14 May 2026
How to get specific Mods you are looking for
Step 1: Go to Redemption Shop (F3 on PC)
Step 2: Click Mod Shop
Step 3: Click Credit Card Icon
Step 4: Buy Mod Selection Crate
Step 5: Open from Backpack → Consumables
Step 6: Pick your mod
Step 7: If wanting Mask, Pick Keyword Suffix Mod Selection Crate → Keyword
No Frost Vortex mods listed yet.
No Power Surge mods listed yet.
No Unstable Bomber mods listed yet.
No Fortress Warfare mods listed yet.
No Fast Gunner mods listed yet.
No Bulls Eye mods listed yet.
No Bounce mods listed yet.
No Shrapnel mods listed yet.
No Helmet mods listed yet.
No Top mods listed yet.
No Bottoms mods listed yet.
No Shoes mods listed yet.
No Gloves mods listed yet.
No Mask mods listed yet.