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Territory Traits: Difference between revisions

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Territory Slot 1
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{| class="wikitable"
|-
! Trait
! Slot
! Effect
! Restricted to
|-
| Cheer Up (1–3)
| 1
| Max Mood +30% / +40% / +50%; Deviant Power recovery speed -5%.
| n/a
|-
| Covert Energy (1–5)
| 1
| Max Deviant Power +10% / +20% / +25% / +30% / +35%.
| n/a
|-
| Feeling Blue (1–2)
| 1
| Max Mood -5% / -10%.
| n/a
|-
| Growing Pains (1–3)
| 1
| Max Deviant Power +30% / +40% / +50%; Mood recovery speed -5%.
| n/a
|-
| Optimist (1–5)
| 1
| Max Mood +15% / +20% / +25% / +30% / +35%.
| n/a
|-
| Power Rewind (1–2)
| 1
| Deviant Power recovery speed +5% / +10%.
| n/a
|-
| Rise and Shine (1–5)
| 1
| Mood recovery speed +5% / +10% / +15% / +20% / +25%.
| n/a
|-
| Stable Energy
| 1
| Max Deviant Power +30.
| n/a
|-
| Stable Vitality
| 1
| Max Mood +30.
| n/a
|-
| Upper Hand
| 1
| When Deviant Power drops to 0, automatically consume Mood to recover Deviant Power.
| n/a
|-
| Worn-out (1–2)
| 1
| Max Deviant Power -5% / -10%.
| n/a
|}
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Territory Slot 2
Territory Slot 2

Revision as of 19:22, 14 February 2026

Territory Slot 1

Trait Slot Effect Restricted to
Cheer Up (1–3) 1 Max Mood +30% / +40% / +50%; Deviant Power recovery speed -5%. n/a
Covert Energy (1–5) 1 Max Deviant Power +10% / +20% / +25% / +30% / +35%. n/a
Feeling Blue (1–2) 1 Max Mood -5% / -10%. n/a
Growing Pains (1–3) 1 Max Deviant Power +30% / +40% / +50%; Mood recovery speed -5%. n/a
Optimist (1–5) 1 Max Mood +15% / +20% / +25% / +30% / +35%. n/a
Power Rewind (1–2) 1 Deviant Power recovery speed +5% / +10%. n/a
Rise and Shine (1–5) 1 Mood recovery speed +5% / +10% / +15% / +20% / +25%. n/a
Stable Energy 1 Max Deviant Power +30. n/a
Stable Vitality 1 Max Mood +30. n/a
Upper Hand 1 When Deviant Power drops to 0, automatically consume Mood to recover Deviant Power. n/a
Worn-out (1–2) 1 Max Deviant Power -5% / -10%. n/a


Territory Slot 2

Trait Slot Effect Restricted to
A World of Charm 2 When the deviation is dormant and regaining Mood, 10% chance that other Territorial Deviations receive Mood +20 Territory Deviations
An old Hand Knows the Ropes 2 Faster Mood and Deviant Power consumption, and Working Speed +10% Territory Deviations
Anti-Burnout 2 When the Deviation is dormant and regaining Deviant Power, 20% chance that other Territorial Deviations receive Deviant Power +5 Territory Deviations
Baffling Behavior 2 When Deviant Power decrease, 10% chance that other Territorial Deviations also lose Deviant Power Territory Deviations
Devoted laborer 2 Mood and Deviant Power consumption interval +20% [works for longer] Territory Deviations
Dream Wild 2 When the Deviation is dormant and regaining Deviant Power, 10% chance that other Territorial Deviations receive Deviant Power +10 Territory Deviations
Gilded Oracle 2 May bring back additional ores. [Only works on The Digy Boy.] Territory Deviations
Heartthrob 2 When Deviant Power decreases, 10% chance other Territorial Deviations also lose Deviant Power.

When dormant and regaining Mood, 10% chance other Territorial Deviations receive Mood +5.

Territory Deviations
Holding the Team Back 2 When Mood decreases, 10% chance that other Territorial Deviations also lose Mood. Territory Deviations
Hydrophilic 2 When dormant by water, Deviant Power recovery speed +30% Territory Deviations
Lazy Bones 2 Working speed -5% Territory Deviations
Living Map 2 Resource production interval -5% Territory Deviations
OnePlus 2 When returning with resources, 5% chance to bring back rare crystals. However, the return time required is increased. Territory Deviations
Panovision 2 Working speed -10% Territory Deviations
Slacking Off 2 Mood and Deviant Power consumption speed +5% Territory Deviations
Snooze Afficionado 2 When it's Mood decreases, 10% chance other Territorial Deviations also lose mood.

When dormant and gaining Deviation Power, 10% chance that other Territorial Deviations recieve Deviant Power +5.

Territory Deviations
Stardust Affinity 2 When working in a Pollution Zone, 20% chance to not consume Mood. Territory Deviations
Sweet Talk 2 When the Deviation is dormant and regaining Mood, 20% chance other Territorial Deviations receive Mood +5. Territory Deviations
Toxicologist 2 Chance to bring back Acid. H37
Voluntary Overtime 2 10% chance to not consume Mood Territory Deviations
Water Dormancy 2 When dormant by water, Mood Recovery Speed is increased by 30%. Territory Deviations
Wild Wood Spirit 2 When bringing back resources, 5% chance to bring a deviated flower Territory Deviations
Workaholic 2 Mood and Deviant Power consumption interval +10% [works for longer] Territory Deviations

Territory Slot 1 Deviant Specific

Trait Slot Effect Restricted to
Evergreen 1 When returning with resources, it has a 2% chance to bring back Bait X1 Hydronaut Fish

Territory Slot 2 Deviant Specific

Trait Slot Effect Restricted to
Lunar Oracle 2 Deviant Power & Mood consumption interval +20% (works longer) Electric Eel
Daydreaming - Moonlit Jewels 2 When recovering Deviant Power while dormant, 20% chance to restore 15 Deviant Power to other Territory Deviations. Extradimensional Cat
Water Dormancy - Heavy Ginger 2 When dormant by water, +25% Mood recovery speed Extradimensional Cat
Aquarius 2 Mood recovery speed +30% Fetch-A-Lot
Gluttonous Bunny 2 Deviant Power recovery speed +15% Fetch-A-Lot
The Spirit of the Woods - Alice 2 When working, 10% chance to bring back Acid Fetch-A-Lot
Optimism - Extra Large 2 It gains Max Mood +40% Growshroom
Shadowshroom 2 It gains Max Energy +40% Growshroom
Toxicologish - Green Touch 2 When working in a Pollution Zone, 25% chance to not consume Deviant Power Growshroom
Admiral 2 3% chance to not consume Deviant Power. Nutcracker
Christmas 2 All Territorial Deviations' Deviant Power and Mood consumption interval +5% [they work longer] Nutcracker
Diamond Duke 2 All Territorial Deviations have 5% chance to not consume Deviant Power when working in a Pollution Zone Nutcracker
Imperfect Endless Motion - Elegant Purple 2 20% chance to not consume Deviant Power. Nutcracker
Stardust Affinity - Ocean Blue 2 When working in a Pollution Zone, 30% chance to not consume Mood. Nutcracker
Sugar Guard 2 3% chance to not consume Mood Nutcracker
Sweet Talk - Silver Gentleman 2 When recovering Mood while dormant, 25% chance to restore 10 Mood to other Territory Deviations. Nutcracker
Workaholic - Lights and Shadows 2 Deviant Power and Mood consumption interval +20% [works longer] Nutcracker
Childlike Whimsy (Green Coat) 2 It gains Mood Recovery Speed +30% Rainman
Light Rain (Blue Coat) 2 It gains Energy Recovery Speed +15% Rainman
Youthful Heart (Red Coat) 2 It gains Mood Recovery Speed +30% Rainman
Emerald 2 It gains Energy Recovery Speed +10% The Digby Boy
Gold Speaker - Pure Gold 2 Has a chance to bring back additional ores. The Digby Boy
Voluntary Overtime - Prism 2 15% chance to not consume Mood. The Digby Boy
Imperfect Endless Motion - Elegant Purple 2 20% chance to not consume Deviant Power. Nutcracker
Stardust Affinity - Ocean Blue 2 When working in a Pollution Zone, 30% chance to not consume Mood. Nutcracker
Sugar Guard 2 3% chance to not consume Mood Nutcracker


Territory Slot 3 Deviant Specific


Trait Animal/Product Effect Restricted to
Brute Force Rules Bear During production, 10% chance to double resource output. Crafting & Territory Deviations
Clean and Hygienic Sink Player's Sanity will not drop below 20% when within their territory. Crafting & Territory Deviations
Eureka Moment Warm Lamp or Small Signal Light Deviation Securement Unit will not need light to satisfy environment boost. Crafting & Territory Deviations
Extra Load Any Carton Max storage capacity +15% for Crafting Deviations. No effect on Territory Deviations. Crafting & Territory Deviations
Feline Creatures Leopard When the Extradimensional Cat in the territory is active, this Deviation might yield an extra Lightweight item during production. Crafting & Territory Deviations
Foul Symbiosis Boar When producing in a Pollution Zone, 10% chance to yield 1 extra Acid. Crafting & Territory Deviations
Herbivore Deer or Goat During production, they have a chance to yield an additional deviated plant. Crafting & Territory Deviations
Knights of The Round Table Any Table Deviation's defense increases by 5% and reduces Deviant Energy consumption from being hit. Crafting & Territory Deviations
Master of Temperatures Any Fan Players gain 10 Heat Resist within their territory. Crafting & Territory Deviations
Mind Massage Capybara Players will recover 10% Sanity when returning to their territory (10m cooldown). Crafting & Territory Deviations
Moonlight Assault Wolf At night, Deviant Energy and Mood recovery speed +15%. Crafting & Territory Deviations
Music Resonance Jukebox Deviation Securement Unit will not need music to satisfy environment boost. n/a
Neon Flicker "Like" For every Deviation with the Neon Flicker trait in the territory, max Mood for all Deviations +1. n/a
Nightmare Waters Crocodile When the territory is near water, Deviations have a chance to yield extra fish during production. Crafting & Territory Deviations
Polar Beast Polar Bear When the environmental temperature is below 0°C, Mood recovery speed +10%. Crafting & Territory Deviations
Pollution Adaptation Modern Toilet When in a Pollution Zone, Max Deviant Energy +15. Crafting & Territory Deviations
Precision Moment Desktop Electronic Clock Increases Mood by 10 and Deviant Energy by 10 for all Deviations in the territory every hour (effect does not stack). n/a
Top Grunt Buffalo When Deviant Energy drops to 10%, automatically converts Mood into Deviant Energy. Crafting & Territory Deviations
Warm Flame Candelabra Players gain 10 Cold Resist when within their territory. Crafting & Territory Deviations