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Mods: Difference between revisions

From Once Human Guide
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<br>
<br>
<i>Step 6:</i> <b>Pick your mod</b>
<i>Step 6:</i> <b>Pick your mod</b>
<br>
<i>Step 7:</i> <b>If wanting Mask, Pick Keyword Suffix Mod Selection Crate &rarr; Keyword</b>
<br><br>
<br><br>
<div style="max-width:900px; margin:0 auto;">
<div style="max-width:900px; margin:0 auto;">
Line 126: Line 128:
     <select id="burnSelect">
     <select id="burnSelect">
       <option value="">Select Burn Mod</option>
       <option value="">Select Burn Mod</option>
       <option value="burn_flame_burn">Flame Resonance &gt; Burn: Burn DMG +_%</option>
       <option value="flame_resonance">Flame Resonance</option>
       <option value="burn_flame_element">Flame Resonance &gt; Deviant Energy: Element DMG +_%</option>
       <option value="ember">Ember</option>
      <option value="burn_flame_hp">Flame Resonance &gt; Survival: Max HP +</option>
      <option value="burn_flame_crit">Flame Resonance &gt; Violent: Crit DMG +_%</option>
      <option value="burn_flame_general">Flame Resonance &gt; General: +_%</option>
     </select>
     </select>
     </div>
     </div>
Line 209: Line 208:
/* DATA */
/* DATA */
const burnData = {
const burnData = {
   burn_flame_burn: {
   flame_resonance: {
     title: "Flame Resonance > Burn: Burn DMG +_%",
     title: "Flame Resonance",
    lines: ["Max Burn stack +2, Burn duration -20%"]
    lines: [
      "<b>Max Burn Stack +2, Burn Duration -20%</b>",
      "Burn: (Add Flash Effect: Burn DMG +5%) Burn DMG + _%",
      "Deviant Energy: Element DMG + _%",
      "Violent: Crit DMG + _%",
      "Survival: Max HP + _%",
      "General: DMG + _%"
    ]
   },
   },
   burn_flame_element: {
   ember: {
     title: "Flame Resonance > Deviant Energy: Element DMG +_%",
     title: "Ember",
     lines: ["Blaze, Frost, Shock, Black DMG increase"]
     lines: [
  },
      "<b>When Burn is removed, stacks only - 50%</b>",
  burn_flame_hp: {
      "Burn: Burn DMG + _%",
    title: "Flame Resonance > Survival: Max HP +",
      "Deviant Energy: Element DMG + _%",
    lines: ["Max HP increase"]
      "Violent: Crit DMG + _%",
  },
      "Survival: Max HP + _%",
  burn_flame_crit: {
      "General: DMG + _%"
    title: "Flame Resonance > Violent: Crit DMG +_%",
     ]
    lines: ["Crit DMG increase"]
  },
  burn_flame_general: {
    title: "Flame Resonance > General: +_%",
     lines: ["General stat increase"]
   }
   }
};
};
Line 243: Line 244:
     const item = data[val];
     const item = data[val];
     output.innerHTML =
     output.innerHTML =
      `<div class="output-title">${item.title}</div>` +
       item.lines.map(line => `<div class="output-line">${line}</div>`).join("");
       item.lines.map(line => `<div class="output-line">${line}</div>`).join("");
     output.style.display = "block";
     output.style.display = "block";

Revision as of 19:30, 1 May 2026

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How to get specific Mods you are looking for


Step 1: Go to Redemption Shop (F3 on PC)
Step 2: Click Mod Shop
Step 3: Click Credit Card Icon
Step 4: Buy Mod Selection Crate
Step 5: Open from Backpack → Consumables
Step 6: Pick your mod
Step 7: If wanting Mask, Pick Keyword Suffix Mod Selection Crate → Keyword

Weapon
Helmet
Top
Bottoms
Shoes
Gloves
Mask
Burn
Frost Vortex
Power Surge
Unstable Bomber
Fortress Warfare
Fast Gunner
Bulls Eye
Bounce
Shrapnel
No Frost Vortex mods listed yet.
No Power Surge mods listed yet.
No Unstable Bomber mods listed yet.
No Fortress Warfare mods listed yet.
No Fast Gunner mods listed yet.
No Bulls Eye mods listed yet.
No Bounce mods listed yet.
No Shrapnel mods listed yet.
No Helmet mods listed yet.
No Top mods listed yet.
No Bottoms mods listed yet.
No Shoes mods listed yet.
No Gloves mods listed yet.
No Mask mods listed yet.