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<div style="max-width:420px; margin:0 auto;">
<div style="max-width:420px; margin:0 auto;">


<!-- TOP TABS -->
<!-- TABS -->
<div class="mw-tab-buttons">
<div class="mw-tab-buttons">
   <div class="mw-tab-btn" data-tab="manibus">Manibus</div>
   <div class="mw-tab-btn" data-tab="manibus">Manibus</div>
Line 16: Line 16:
</div>
</div>


<!-- ================= MANIBUS ================= -->
<!-- MANIBUS -->
<div id="manibus" class="mw-tab-content">
<div id="manibus" class="mw-tab-content">


   <div class="mw-dropdown-ui" data-label="Select Outpost" data-options='{
   <div id="manibus-dropdown"></div>


"meyers_market":{
</div>
"label":"Meyer&#39;s Market",
"content":"Location: 5766, -6575<br>Recommended Level: 1<br><br>Survivors in the Broken Delta region stumbled upon this haven in the heart of the river, a sanctuary from the Starfall&#39;s ravaging contamination. Here, they&#39;ve erected shelters, cultivated crops on the rich riverbank soil for self-sufficiency, and ventured into nearby factory zones to gather materials for crafting Equip, fortifying their Stronghold against invasions from the surrounding Deviants.<br><br><b>What&#39;s For Sale:</b>"
},


"tall_grass_inn":{
<!-- WINTER -->
"label":"Tall Grass Inn",
<div id="winter" class="mw-tab-content">
"content":"Location: 3051, -4853<br>Recommended Level: 35<br><br>Tall Grass, once a cozy camper&#39;s retreat nestled in a forest complete with an inn and diner, has transformed after the Starfall into a sanctuary for survivors. The cave&#39;s interior has been redesigned into distinct zones for living, functionality, and storage, expanding into a fully-functional settlement.<br><br><b>What&#39;s For Sale:</b><br><br>Fast-Acting Durable Healing Treatment: 33EL<br>Masala: 50EL<br>Roasted Vegetables: 150EL<br>Fruit Tea: 300EL<br>Onion Seeds: 1000EL<br>Artisan&#39;s Touch: 8000EL<br>Formula American Floor Lamp: 9000EL<br>Formula Carpet 1: 6000EL<br>Formula Vintage Patterned Fabric: 6000EL<br>Formula Geometric Ceiling: 6000EL"
  <div class="mw-dropdown-ui" data-label="Select Outpost" data-options='{}'></div>
}
</div>


}'></div>
</div>


</div>
<script>
document.addEventListener("DOMContentLoaded", function () {
 
  const data = {
    "meyers_market": {
      label: "Meyer's Market",
      content: `
        Location: 5766, -6575<br>
        Recommended Level: 1<br><br>
 
        Survivors in the Broken Delta region stumbled upon this haven in the heart of the river, a sanctuary from the Starfall's ravaging contamination. Here, they've erected shelters, cultivated crops on the rich riverbank soil for self-sufficiency, and ventured into nearby factory zones to gather materials for crafting Equip, fortifying their Stronghold against invasions from the surrounding Deviants.<br><br>
 
        <b>What's For Sale:</b>
      `
    },
 
    "tall_grass_inn": {
      label: "Tall Grass Inn",
      content: `
        Location: 3051, -4853<br>
        Recommended Level: 35<br><br>
 
        Tall Grass, once a cozy camper's retreat nestled in a forest complete with an inn and diner, has transformed after the Starfall into a sanctuary for survivors. The cave's interior has been redesigned into distinct zones for living, functionality, and storage, expanding into a fully-functional settlement.<br><br>
 
        <b>What's For Sale:</b><br><br>
 
        Fast-Acting Durable Healing Treatment: 33EL<br>
        Masala: 50EL<br>
        Roasted Vegetables: 150EL<br>
        Fruit Tea: 300EL<br>
        Onion Seeds: 1000EL<br>
        Artisan's Touch: 8000EL<br>
        Formula American Floor Lamp: 9000EL<br>
        Formula Carpet 1: 6000EL<br>
        Formula Vintage Patterned Fabric: 6000EL<br>
        Formula Geometric Ceiling: 6000EL
      `
    }
  };


<!-- ================= WAY OF WINTER ================= -->
  // Build dropdown using your existing system format
<div id="winter" class="mw-tab-content">
  const container = document.getElementById("manibus-dropdown");


   <div class="mw-dropdown-ui" data-label="Select Outpost" data-options='{}'></div>
   const wrapper = document.createElement("div");
  wrapper.className = "mw-dropdown-ui";
  wrapper.setAttribute("data-label", "Select Outpost");
  wrapper.setAttribute("data-options", JSON.stringify(data));


</div>
  container.appendChild(wrapper);


</div>
});
</script>

Revision as of 22:28, 21 April 2026

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Outposts



Manibus
Way of Winter

<script> document.addEventListener("DOMContentLoaded", function () {

 const data = {
   "meyers_market": {
     label: "Meyer's Market",
     content: `
       Location: 5766, -6575
Recommended Level: 1

       Survivors in the Broken Delta region stumbled upon this haven in the heart of the river, a sanctuary from the Starfall's ravaging contamination. Here, they've erected shelters, cultivated crops on the rich riverbank soil for self-sufficiency, and ventured into nearby factory zones to gather materials for crafting Equip, fortifying their Stronghold against invasions from the surrounding Deviants.

       What's For Sale:
     `
   },
   "tall_grass_inn": {
     label: "Tall Grass Inn",
     content: `
       Location: 3051, -4853
Recommended Level: 35

       Tall Grass, once a cozy camper's retreat nestled in a forest complete with an inn and diner, has transformed after the Starfall into a sanctuary for survivors. The cave's interior has been redesigned into distinct zones for living, functionality, and storage, expanding into a fully-functional settlement.

       What's For Sale:

       Fast-Acting Durable Healing Treatment: 33EL
Masala: 50EL
Roasted Vegetables: 150EL
Fruit Tea: 300EL
Onion Seeds: 1000EL
Artisan's Touch: 8000EL
Formula American Floor Lamp: 9000EL
Formula Carpet 1: 6000EL
Formula Vintage Patterned Fabric: 6000EL
Formula Geometric Ceiling: 6000EL ` } };
 // Build dropdown using your existing system format
 const container = document.getElementById("manibus-dropdown");
 const wrapper = document.createElement("div");
 wrapper.className = "mw-dropdown-ui";
 wrapper.setAttribute("data-label", "Select Outpost");
 wrapper.setAttribute("data-options", JSON.stringify(data));
 container.appendChild(wrapper);

}); </script>