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[https://ohwikiguide.com/index.php/Deviation_Trait_Page Deviant Trait Page]
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<div style="max-width:420px;margin:0 auto;">
  <div style="display:flex;width:100%;background:#0b0f14;border-radius:10px;padding:4px;gap:4px;box-sizing:border-box;">
    <div class="tab" data-tab="slot1" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#001018;background:#0ea5e9;border-radius:6px;cursor:pointer;">Slot 1</div>
    <div class="tab" data-tab="slot2" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Slot 2</div>
    <div class="tab" data-tab="slot3" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Slot 3</div>
  </div>


<div style="text-align: center; font-size: 150%;">
  <div id="slot1" class="panel" style="display:block;">
'''Crafting Deviant Traits'''
    <select id="sel1" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
</div>
      <option value="">Select Trait</option>
 
      <option value="cheer_up">Cheer Up</option>
<br>
      <option value="covert_energy">Covert Energy</option>
 
      <option value="feeling_blue">Feeling Blue</option>
<div class="mw-tabs">
      <option value="growing_pains">Growing Pains</option>
 
      <option value="optimist">Optimist</option>
<div class="mw-tab-buttons">
      <option value="power_rewind">Power Rewind</option>
  <div class="mw-tab-btn" data-tab="slot1">Slot 1</div>
      <option value="rise_and_shine">Rise and Shine</option>
  <div class="mw-tab-btn" data-tab="slot2">Slot 2</div>
      <option value="stable_energy">Stable Energy</option>
  <div class="mw-tab-btn" data-tab="slot3">Slot 3</div>
      <option value="stable_vitality">Stable Vitality</option>
</div>
      <option value="upper_hand">Upper Hand</option>
      <option value="worn_out">Worn-out</option>
      <option value="pumpkin">Pumpkin Lantern (Buzzy Bee)</option>
      <option value="gold_lightning">Gold Lightning (Electric Eel)</option>
      <option value="good_fortune">Optimism - Cat</option>
      <option value="aquarius">Aquarius (Fetch-A-Lot)</option>
      <option value="golden_toad">Golden Toad</option>
      <option value="shadow_shroom">Growshroom - Shadowshroom</option>
    </select>
    <div id="out1" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
  </div>


<!-- SLOT 1 -->
  <div id="slot2" class="panel" style="display:none;">
<div id="slot1" class="mw-tab-content">
    <select id="sel2" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
 
      <option value="">Select Trait</option>
<h2>Crafting Slot 1</h2>
      <option value="world_charm">A World of Charm</option>
 
      <option value="anti_burnout">Anti-Burnout</option>
<div class="mw-dropdown-ui" data-label="Select Trait" data-options='{
      <option value="devoted">Devoted Laborer</option>
"cheer_up":{"label":"Cheer Up (1-3)","content":"Max Mood +30% / +40% / +50%; Deviant Power recovery speed -5%"},
      <option value="dream_wild">Dream Wild</option>
"covert_energy":{"label":"Covert Energy (1-5)","content":"Max Deviant Power +10% / +20% / +25% / +30% / +35%"},
      <option value="hydrophilic">Hydrophilic</option>
"feeling_blue":{"label":"Feeling Blue (1-2)","content":"Max Mood -5% / -10%"},
      <option value="lazy">Lazy Bones</option>
"growing_pains":{"label":"Growing Pains (1-3)","content":"Max Deviant Power +30% / +40% / +50%; Mood recovery speed -5%"},
      <option value="living_map">Living Map</option>
"optimist":{"label":"Optimist (1-5)","content":"Max Mood +15% / +20% / +25% / +30% / +35%"},
      <option value="oneplus">OnePlus</option>
"power_rewind":{"label":"Power Rewind (1-2)","content":"Deviant Power recovery speed +5% / +10%"},
      <option value="panovision">Panovision</option>
"rise_shine":{"label":"Rise and Shine (1-5)","content":"Mood recovery speed +5% / +10% / +15% / +20% / +25%"},
      <option value="slacking">Slacking Off</option>
"stable_energy":{"label":"Stable Energy","content":"Max Deviant Power +30"},
      <option value="stardust">Stardust Affinity</option>
"stable_vitality":{"label":"Stable Vitality","content":"Max Mood +30"},
      <option value="sweet_talk">Sweet Talk</option>
"upper_hand":{"label":"Upper Hand","content":"When Deviant Power drops to 0, automatically consume Mood to recover Deviant Power"},
      <option value="overtime">Voluntary Overtime</option>
"worn_out":{"label":"Worn-out (1-2)","content":"Max Deviant Power -5% / -10%"}
      <option value="workaholic">Workaholic</option>
}'></div>
      <option value="lunar_oracle">Lunar Oracle</option>
      <option value="daydreaming">Daydreaming</option>
      <option value="toxicologist">Toxicologist</option>
      <option value="admiral">Admiral</option>
      <option value="diamond_duke">Diamond Duke</option>
      <option value="workaholic_lights">Workaholic - Lights</option>
      <option value="gold_speaker">Gold Speaker</option>
    </select>
    <div id="out2" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
  </div>


  <div id="slot3" class="panel" style="display:none;">
    <select id="sel3" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
      <option value="">Select Trait</option>
      <option value="brute_force">Brute Force Rules</option>
      <option value="clean">Clean and Hygienic</option>
      <option value="eureka_moment">Eureka Moment</option>
      <option value="extra_load">Extra Load</option>
      <option value="feline">Feline Creatures</option>
      <option value="herbivore">Herbivore</option>
      <option value="moonlight">Moonlight Assault</option>
      <option value="top_grunt">Top Grunt</option>
    </select>
    <div id="out3" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
  </div>
</div>
</div>


<!-- SLOT 2 -->
<script>
<div id="slot2" class="mw-tab-content">
var data1 = {
 
  cheer_up:["Cheer Up",["Max Mood +30% / +40% / +50%"]],
<h2>Crafting Slot 2</h2>
  covert_energy:["Covert Energy",["Max Deviant Power +10% to +35%"]],
 
  feeling_blue:["Feeling Blue",["Max Mood -5% / -10%"]],
<div class="mw-dropdown-ui" data-label="Select Trait" data-options='{
  growing_pains:["Growing Pains",["Max Power +30 to 50%; Mood recovery -5%"]],
"big_cup":{"label":"Big Cup","content":"Max storage capacity +20%"},
  optimist:["Optimist",["Max Mood +15 to 35%"]],
"buy_1_get_2":{"label":"Buy 1 Get 2","content":"5% chance to produce 1 extra unit"},
  power_rewind:["Power Rewind",["Power recovery +5 to 10%"]],
"byproduct":{"label":"Byproduct","content":"When Mood greater than 90 percent, 10 percent chance to increase other Deviations Power by 2"},
  rise_and_shine:["Rise and Shine",["Mood recovery +5 to 25%"]],
"clumsy":{"label":"Clumsy","content":"5% chance to produce 1 fewer unit"},
  stable_energy:["Stable Energy",["Max Deviant Power +30"]],
"collection_1":{"label":"Collection +1","content":"5% chance for +2 units, speed -20%"},
  stable_vitality:["Stable Vitality",["Max Mood +30"]],
"come_as_one":{"label":"Come As One","content":"+1 unit per Territory Deviation"},
  upper_hand:["Upper Hand",["Convert Mood to Power at 0"]],
"efficiency_above_all":{"label":"Efficiency Above All","content":"Speed +20%, storage -30%"},
  worn_out:["Worn-out",["Max Power -5% / -10%"]],
"efficiency_first":{"label":"Efficiency First","content":"Power consumption interval -5%"},
  pumpkin:["Pumpkin Lantern (Buzzy Bee)",["+10% Power"]],
"eureka":{"label":"Eureka Moment","content":"1% chance for +10 units, speed -50%"},
  gold_lightning:["Gold Lightning (Electric Eel)",["+15% Recovery"]],
"lazy":{"label":"Lazy","content":"Crafting speed -10%"},
  good_fortune:["Optimism - Cat",["+40% Mood"]],
"leftover":{"label":"Leftover","content":"When Mood greater than 20 percent, boost others, storage -20%"},
  aquarius:["Aquarius (Fetch-A-Lot)",["+30% Recovery"]],
"medium_cup":{"label":"Medium Cup","content":"Max storage +10%"},
  golden_toad:["Golden Toad",["+20% Recovery"]],
"mineral_talent":{"label":"Mineral Talent","content":"20% chance extra unit in Oil Field"},
  shadow_shroom:["Growshroom - Shadowshroom",["Max Energy +40%"]]
"no_small_cup":{"label":"No Such Thing As a Small Cup","content":"Max storage -10%"},
};
"one_more_bottle":{"label":"One More Bottle","content":"2% chance for +2 units"},
var data2 = {
"out_of_scratch":{"label":"Out of Scratch","content":"3% chance no Power consumed"},
  world_charm:["A World of Charm",["10% give +20 Mood"]],
"piece_of_cake":{"label":"Piece of Cake","content":"5% chance no Mood consumed"},
  anti_burnout:["Anti-Burnout",["20% give +5 Power"]],
"productivity_first":{"label":"Productivity First","content":"Production interval -5%"},
  devoted:["Devoted Laborer",["+20% duration"]],
"smooth_sheep":{"label":"Smooth Sheep Rustler","content":"Consumes others when Mood less than 20 percent"},
  dream_wild:["Dream Wild",["10% give +10 Power"]],
"speed_up":{"label":"Speed Up","content":"Production interval -10%"},
  hydrophilic:["Hydrophilic",["+30% near water"]],
"stardust":{"label":"Stardust Empowerment","content":"20% chance no Power in Pollution"},
  lazy:["Lazy Bones",["-5% speed"]],
"super_big_cup":{"label":"Super Big Cup","content":"Max storage +30%"},
  living_map:["Living Map",["-5% interval"]],
"joy_slacking":{"label":"The Joy of Slacking Off","content":"10% no Mood, speed -20%"},
  oneplus:["OnePlus",["Rare crystals chance"]],
"last_night":{"label":"The Last Night","content":"Production interval -15%"},
  panovision:["Panovision",["-10% speed"]],
"unhinged":{"label":"Unhinged Production","content":"Consumes others for +2 units"},
  slacking:["Slacking Off",["+5% consumption"]],
"unplanned":{"label":"Unplanned Production","content":"10% no Power, speed -20%"},
  stardust:["Stardust Affinity",["20% no Mood cost"]],
"waste_not":{"label":"Waste Not","content":"5% boost others when Mood greater than 90 percent"},
  sweet_talk:["Sweet Talk",["20% give Mood"]],
"work_proficiency":{"label":"Work of Proficiency","content":"5% no Power consumed"}
  overtime:["Voluntary Overtime",["10% no cost"]],
}'></div>
  workaholic:["Workaholic",["+10% duration"]],
 
  lunar_oracle:["Lunar Oracle",["+20% duration"]],
</div>
  daydreaming:["Daydreaming",["Restore Power"]],
 
  toxicologist:["Toxicologist",["25% no cost"]],
<!-- SLOT 3 -->
  admiral:["Admiral",["3% no cost"]],
<div id="slot3" class="mw-tab-content">
  diamond_duke:["Diamond Duke",["5% no cost"]],
 
  workaholic_lights:["Workaholic - Lights",["+20% duration"]],
<h2>Crafting Slot 3</h2>
  gold_speaker:["Gold Speaker",["Extra ores"]]
 
};
<div class="mw-dropdown-ui" data-label="Select Trait" data-options='{
var data3 = {
"brute_force_rules":{"label":"Brute Force Rules","content":"10% chance to double output"},
  brute_force:["Brute Force Rules",["10% double output"]],
"clean_hygienic":{"label":"Clean and Hygienic","content":"Sanity will not drop below 20%"},
  clean:["Clean and Hygienic",["Sanity over 20%"]],
"eureka":{"label":"Eureka Moment","content":"No light needed for boost"},
  eureka_moment:["Eureka Moment",["Item: Small Signal Light","If you are attacked, the attacker is revealed and their Weapon DMG is reduced by 10% for 2s (60s cooldown)"]],
"extra_load":{"label":"Extra Load","content":"Max storage capacity +15%"},
  extra_load:["Extra Load",["Item: Carton","Combat Deviant: Maximum Load is increased by 20","Crafting Deviant: Increase storage capacity for Crafting Deviation by 15%"]],
"feline":{"label":"Feline Creatures","content":"Chance for extra lightweight item"},
  feline:["Feline Creatures",["Extra lightweight item"]],
"foul_symbiosis":{"label":"Foul Symbiosis","content":"10% chance to yield 1 extra Acid"},
  herbivore:["Herbivore",["Animal: Deer","Chance to yield an additional deviated plant during production"]],
"herbivore":{"label":"Herbivore","content":"Chance to yield extra plant"},
  moonlight:["Moonlight Assault",["+15% at night"]],
"knights":{"label":"Knights of The Round Table","content":"Defense +5%"},
  top_grunt:["Top Grunt",["Convert Mood to Energy"]]
"temperature":{"label":"Master of Temperatures","content":"Heat Resist +10"},
};
"mind_massage":{"label":"Mind Massage","content":"Recover 10% Sanity"},
function bind(selId, outId, data) {
"moonlight":{"label":"Moonlight Assault","content":"Night recovery speed increased"}
  var sel = document.getElementById(selId);
}'></div>
  var out = document.getElementById(outId);
 
  sel.onchange = function() {
</div>
    var v = sel.value;
 
    if (!v) { out.style.display = "none"; return; }
</div>
    var row = data[v];
    var html = '<div style="font-weight:700;margin-bottom:8px;color:#e6edf3;">' + row[0] + '</div>';
    for (var i = 0; i < row[1].length; i++) {
      var border = i === 0 ? '' : 'border-top:1px solid #1a222b;';
      html += '<div style="font-size:13px;color:#9fb0c3;padding:4px 0;' + border + '">' + row[1][i] + '</div>';
    }
    out.innerHTML = html;
    out.style.display = "block";
  };
}
bind("sel1","out1",data1);
bind("sel2","out2",data2);
bind("sel3","out3",data3);
var tabs = document.querySelectorAll(".tab");
for (var i = 0; i < tabs.length; i++) {
  tabs[i].onclick = function(e) {
    var target = e.currentTarget.getAttribute("data-tab");
    var allTabs = document.querySelectorAll(".tab");
    for (var j = 0; j < allTabs.length; j++) {
      allTabs[j].style.background = "#11161c";
      allTabs[j].style.color = "#cfd6df";
    }
    e.currentTarget.style.background = "#0ea5e9";
    e.currentTarget.style.color = "#001018";
    var panels = document.querySelectorAll(".panel");
    for (var k = 0; k < panels.length; k++) panels[k].style.display = "none";
    document.getElementById(target).style.display = "block";
  };
}
</script>
</html>

Latest revision as of 16:38, 27 April 2026

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