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Specific Mods: Difference between revisions

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Tag: Manual revert
 
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''Step 1:'' '''Go to Redemption Shop under Events, if on PC you can press ''F3'' as a quick way of getting there.'''
''Step 1:'' '''Go to Redemption Shop (F3 on PC)'''
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''Step 2:'' '''Click on Mod Shop'''
''Step 2:'' '''Click Mod Shop'''
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''Step 3:'' '''Click on the Credit Card Icon, second from the top'''
''Step 3:'' '''Click Credit Card Icon'''
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''Step 4:'' '''Click on the box that says ''Mod Selection Crate'' it will cost 6,000 mod dust and has a limit of 10 per week, which refreshes.'''
''Step 4:'' '''Buy Mod Selection Crate'''
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''Step 5:'' Once done, go into your '''Backpack''' and then '''Consumables'''. There you'll find a box called '''Mod Selection Crate'''. Use the '''Use''' function at that time.
''Step 5:'' '''Open from Backpack Consumables'''
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''Step 6:'' At this point a pop up will show the different Mods you can pick from.
''Step 6:'' '''Pick your mod'''


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<br><br>
<div style="max-width:900px; margin:0 auto;">


<!-- MAIN TABS -->
<!-- MAIN TABS -->
<div class="mw-tab-buttons">
<div class="mw-tab-buttons" style="flex-wrap:nowrap; overflow-x:auto;">
   <div class="mw-tab-btn" data-tab="tab-weapon">Weapon</div>
   <div class="mw-tab-btn" data-tab="weapon">Weapon</div>
   <div class="mw-tab-btn" data-tab="tab-helmet">Helmet</div>
   <div class="mw-tab-btn" data-tab="helmet">Helmet</div>
   <div class="mw-tab-btn" data-tab="tab-top">Top</div>
   <div class="mw-tab-btn" data-tab="top">Top</div>
   <div class="mw-tab-btn" data-tab="tab-bottoms">Bottoms</div>
   <div class="mw-tab-btn" data-tab="bottoms">Bottoms</div>
   <div class="mw-tab-btn" data-tab="tab-shoes">Shoes</div>
   <div class="mw-tab-btn" data-tab="shoes">Shoes</div>
   <div class="mw-tab-btn" data-tab="tab-gloves">Gloves</div>
   <div class="mw-tab-btn" data-tab="gloves">Gloves</div>
   <div class="mw-tab-btn" data-tab="tab-mask">Mask</div>
   <div class="mw-tab-btn" data-tab="mask">Mask</div>
</div>
</div>


<!-- ================= WEAPON ================= -->
<!-- ================= WEAPON ================= -->
<div id="tab-weapon" class="mw-tab-content">
<div id="weapon" class="mw-tab-content">


   <div class="mw-tab-buttons">
   <div class="mw-tab-buttons">
     <div class="mw-tab-btn" data-tab="tab-burn">Burn</div>
     <div class="mw-tab-btn" data-tab="weapon-burn">Burn</div>
     <div class="mw-tab-btn" data-tab="tab-frost">Frost Vortex</div>
     <div class="mw-tab-btn" data-tab="weapon-frost">Frost Vortex</div>
     <div class="mw-tab-btn" data-tab="tab-power">Power Surge</div>
     <div class="mw-tab-btn" data-tab="weapon-power">Power Surge</div>
    <div class="mw-tab-btn" data-tab="weapon-unstable">Unstable Bomber</div>
    <div class="mw-tab-btn" data-tab="weapon-fortress">Fortress Warfare</div>
    <div class="mw-tab-btn" data-tab="weapon-gunner">Fast Gunner</div>
    <div class="mw-tab-btn" data-tab="weapon-bullseye">Bulls Eye</div>
    <div class="mw-tab-btn" data-tab="weapon-bounce">Bounce</div>
    <div class="mw-tab-btn" data-tab="weapon-shrapnel">Shrapnel</div>
   </div>
   </div>


   <!-- ================= BURN ================= -->
   <!-- 🔥 BURN -->
   <div id="tab-burn" class="mw-tab-content">
   <div id="weapon-burn" class="mw-tab-content">
    <h2>Burn</h2>
     <div class="mw-dropdown-ui" data-label="Select Burn Mod" data-options="{
     <div class="mod-system" data-mod="burn"></div>
      &quot;burn_flame_burn&quot;:{&quot;label&quot;:&quot;Flame Resonance &gt; Burn: Burn DMG +_%&quot;,&quot;content&quot;:&quot; Max Burn stack +2, Burn duration -20% &quot;},
      &quot;burn_flame_element&quot;:{&quot;label&quot;:&quot;Flame Resonance &gt; Deviant Energy: Element DMG +_%&quot;,&quot;content&quot;:&quot;Blaze, Frost, Shock, Black DMG increase&quot;},
      &quot;burn_flame_hp&quot;:{&quot;label&quot;:&quot;Flame Resonance &gt; Survival: Max HP +&quot;,&quot;content&quot;:&quot;Max HP increase&quot;},
      &quot;burn_flame_crit&quot;:{&quot;label&quot;:&quot;Flame Resonance &gt; Violent: Crit DMG +_%&quot;,&quot;content&quot;:&quot;Crit DMG increase&quot;},
      &quot;burn_flame_general&quot;:{&quot;label&quot;:&quot;Flame Resonance &gt; General: +_%&quot;,&quot;content&quot;:&quot;General stat increase&quot;}
    }"></div>
   </div>
   </div>


   <!-- ================= FROST ================= -->
   <!-- ❄️ FROST -->
   <div id="tab-frost" class="mw-tab-content">
   <div id="weapon-frost" class="mw-tab-content">
    <h2>Frost Vortex</h2>
     <div class="mw-dropdown-ui" data-label="Select Frost Mod" data-options="{}"></div>
     <div class="mod-system" data-mod="frost"></div>
   </div>
   </div>


   <!-- ================= POWER ================= -->
   <!-- POWER -->
   <div id="tab-power" class="mw-tab-content">
   <div id="weapon-power" class="mw-tab-content">
     <h2>Power Surge</h2>
     <div class="mw-dropdown-ui" data-label="Select Power Surge Mod" data-options="{}"></div>
     <div class="mod-system" data-mod="power"></div>
  </div>
  <!-- ⚡ UNSTABLE -->
  <div id="weapon-unstable" class="mw-tab-content">
     <div class="mw-dropdown-ui" data-label="Select Unstable Bomber Mod" data-options="{}"></div>
   </div>
   </div>


  <!-- ⚡ FORTRESS -->
  <div id="weapon-fortress" class="mw-tab-content">
    <div class="mw-dropdown-ui" data-label="Select Fortress Warfare Mod" data-options="{}"></div>
  </div>
  <!-- ⚡ GUNNER -->
  <div id="weapon-gunner" class="mw-tab-content">
    <div class="mw-dropdown-ui" data-label="Select Fast Gunner Mod" data-options="{}"></div>
  </div>
  <!-- ⚡ BOUNCE -->
  <div id="weapon-bounce" class="mw-tab-content">
    <div class="mw-dropdown-ui" data-label="Select Bounce Mod" data-options="{}"></div>
  </div>
  <!-- ⚡ BULLSEYE -->
  <div id="weapon-bullseye" class="mw-tab-content">
    <div class="mw-dropdown-ui" data-label="Select Bulls Eye Mod" data-options="{}"></div>
  </div> 
  <!-- ⚡ SHRAPNEL -->
  <div id="weapon-shrapnel" class="mw-tab-content">
    <div class="mw-dropdown-ui" data-label="Select Shrapnel Mod" data-options="{}"></div>
  </div>
</div>
</div>


<!-- OTHER TABS -->
<!-- OTHER CATEGORIES -->
<div id="tab-helmet" class="mw-tab-content"><h2>Helmet</h2></div>
<div id="helmet" class="mw-tab-content">
<div id="tab-top" class="mw-tab-content"><h2>Top</h2></div>
  <div class="mw-dropdown-ui" data-label="Select Helmet Mod" data-options="{}"></div>
<div id="tab-bottoms" class="mw-tab-content"><h2>Bottoms</h2></div>
</div>
<div id="tab-shoes" class="mw-tab-content"><h2>Shoes</h2></div>
<div id="tab-gloves" class="mw-tab-content"><h2>Gloves</h2></div>
<div id="tab-mask" class="mw-tab-content"><h2>Mask</h2></div>


<!-- ================= DATA ================= -->
<div id="top" class="mw-tab-content">
<div id="mod-database" style="display:none;">
  <div class="mw-dropdown-ui" data-label="Select Top Mod" data-options="{}"></div>
</div>


  <!-- 🔥 BURN -->
<div id="bottoms" class="mw-tab-content">
   <div data-mod="burn">
   <div class="mw-dropdown-ui" data-label="Select Bottoms Mod" data-options="{}"></div>
</div>


    <div data-left='{"flame_resonance":"Flame Resonance","embers":"Embers","blaze_blessing":"Blaze Blessing","burning_wrath":"Burning Wrath"}'></div>
<div id="shoes" class="mw-tab-content">
  <div class="mw-dropdown-ui" data-label="Select Shoes Mod" data-options="{}"></div>
</div>


    <div data-right='{"burn":"Burn","deviant_energy":"Deviant Energy","survival":"Survival","violent":"Violent","general":"General"}'></div>
<div id="gloves" class="mw-tab-content">
  <div class="mw-dropdown-ui" data-label="Select Gloves Mod" data-options="{}"></div>
</div>


    <!-- 🔥 Flame Resonance -->
<div id="mask" class="mw-tab-content">
    <div data-key="flame_resonance__burn"><b>Max Burn Stack +2, Burn Duration -20%</b><br><br>Burn DMG +_%</div>
  <div class="mw-dropdown-ui" data-label="Select Mask Mod" data-options="{}"></div>
    <div data-key="flame_resonance__deviant_energy"><b>Max Burn Stack +2, Burn Duration -20%</b><br><br>Element (Blaze, Frost, Shock Blast) DMG +_%</div>
</div>
    <div data-key="flame_resonance__survival"><b>Max Burn Stack +2, Burn Duration -20%</b><br><br>Max HP +</div>
    <div data-key="flame_resonance__violent"><b>Max Burn Stack +2, Burn Duration -20%</b><br><br>Crit DMG +_%</div>
    <div data-key="flame_resonance__general"><b>Max Burn Stack +2, Burn Duration -20%</b><br><br>+_%</div>
 
    <!-- 🔥 Embers -->
    <div data-key="embers__burn"><b>When Burn is Removed, stacks only -50%</b><br><br>Burn DMG +_%</div>
    <div data-key="embers__deviant_energy"><b>When Burn is Removed, stacks only -50%</b><br><br>Element DMG +_%</div>
    <div data-key="embers__survival"><b>When Burn is Removed, stacks only -50%</b><br><br>Max HP +</div>
    <div data-key="embers__violent"><b>When Burn is Removed, stacks only -50%</b><br><br>Crit DMG +_%</div>
    <div data-key="embers__general"><b>When Burn is Removed, stacks only -50%</b><br><br>+_%</div>
 
    <!-- 🔥 Blaze Blessing -->
    <div data-key="blaze_blessing__burn"><b>When defeating an enemy affected by Burn, recover 5% HP</b><br><br>Burn DMG +_%</div>
    <div data-key="blaze_blessing__deviant_energy"><b>When defeating an enemy affected by Burn, recover 5% HP</b><br><br>Element DMG +_%</div>
    <div data-key="blaze_blessing__survival"><b>When defeating an enemy affected by Burn, recover 5% HP</b><br><br>Max HP +</div>
    <div data-key="blaze_blessing__violent"><b>When defeating an enemy affected by Burn, recover 5% HP</b><br><br>Crit DMG +_%</div>
    <div data-key="blaze_blessing__general"><b>When defeating an enemy affected by Burn, recover 5% HP</b><br><br>+_%</div>
 
    <!-- 🔥 Burning Wrath -->
    <div data-key="burning_wrath__burn"><b>Triggering Burn has a 25% chance to grant +1.0 Burn Stack(s)</b><br><br>Burn DMG +_%</div>
    <div data-key="burning_wrath__deviant_energy"><b>Triggering Burn has a 25% chance to grant +1.0 Burn Stack(s)</b><br><br>Element DMG +_%</div>
    <div data-key="burning_wrath__survival"><b>Triggering Burn has a 25% chance to grant +1.0 Burn Stack(s)</b><br><br>Max HP +</div>
    <div data-key="burning_wrath__violent"><b>Triggering Burn has a 25% chance to grant +1.0 Burn Stack(s)</b><br><br>Crit DMG +_%</div>
    <div data-key="burning_wrath__general"><b>Triggering Burn has a 25% chance to grant +1.0 Burn Stack(s)</b><br><br>+_%</div>
 
  </div>


</div>
</div>

Latest revision as of 12:43, 22 April 2026

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How to get specific Mods you are looking for


Step 1: Go to Redemption Shop (F3 on PC)
Step 2: Click Mod Shop
Step 3: Click Credit Card Icon
Step 4: Buy Mod Selection Crate
Step 5: Open from Backpack → Consumables
Step 6: Pick your mod



Weapon
Helmet
Top
Bottoms
Shoes
Gloves
Mask
Burn
Frost Vortex
Power Surge
Unstable Bomber
Fortress Warfare
Fast Gunner
Bulls Eye
Bounce
Shrapnel