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<div class="mw-dropdown-ui" data-options='{
  "raw": {
    "label": "Raw Hide",
    "content": "No perk applied."
  },


  "wool": {
[https://ohwikiguide.com/index.php/Load_Out_Page Return to Load Out Main Page]
    "label": "Wool",
<br><br>
    "content": "Non-Weakspot DMG Reduction; Non-Weakspot DMG Reduction +5%."
  },
  "lunar_wool": {
    "label": "Lunar Wool",
    "content": "Danger DMG Reduction; For every 10% decrease in HP, DMG Reduction +1%, up to 7%."
  },
  "dreamfused_wool": {
    "label": "Dreamfused Wool",
    "content": "Danger DMG Reduction; Non-Weakspot DMG Reduction +5%. The effect doubles in the Dream Zone."
  },


  "highland_deer": {
<div class="mw-tabs">
    "label": "Highland Deer Hide",
    "content": "Sprint DMG Reduction; DMG Reduction +5% while sprinting."
  },
  "forest_deer": {
    "label": "Forest Deer Hide",
    "content": "Scope DMG Reduction; DMG Reduction +5% while scoped."
  },
  "tundra_deer": {
    "label": "Tundra Deer Hide",
    "content": "Moving DMG Reduction; DMG Reduction +3% while moving."
  },


   "wasteland_wolf": {
   <!-- TAB BUTTONS -->
    "label": "Wasteland Wolf Skin",
   <div class="mw-tab-buttons">
    "content": "Weakspot Reduction; Weakspot DMG Reduction +7% while moving."
     <div class="mw-tab-btn" data-tab="tab-hide">Hide</div>
  },
   </div>
   "grassland_wolf": {
     "label": "Grassland Wolf Skin",
    "content": "Team-Up DMG Reduction; Weakspot DMG Reduction +8% when in a team with more than 1 player."
  },
  "jungle_wolf": {
    "label": "Jungle Wolf Skin",
    "content": "Weakspot Reduction; Weakspot DMG Reduction +10% while crouched."
   },


   "dreamy_rabbit": {
   <!-- ================= HIDE TAB ================= -->
    "label": "Dreamy Rabbit Fur",
   <div id="tab-hide" class="mw-tab-content">
    "content": "Vaulting DMG Reduction; DMG Reduction +8% while vaulting."
   },
  "lucky_rabbit": {
    "label": "Lucky Rabbit Fur",
    "content": "Roll DMG Reduction; Status DMG Reduction +10% while rolling."
  },


  "rock_wool": {
     <div class="mw-dropdown-ui" data-label="Hide" data-options='{
    "label": "Rock Wall Wool",
      "raw": { "label": "Raw Hide", "content": "No perk applied." },
     "content": "Non-Weakspot DMG Reduction; Non-Weakspot DMG Reduction +7% while moving."
  },
  "mountain_wool": {
    "label": "Mountain Wool",
    "content": "Non-Weakspot DMG Reduction; Non-Weakspot DMG Reduction +8% when Stamina exceeds 90."
  },
  "golden_wool": {
    "label": "Golden Wool",
    "content": "Random DMG Reduction; DMG Reduction fluctuates between 1% and 10% every second."
  },


  "bear_skin": {
      "wool": { "label": "Wool", "content": "Non-Weakspot DMG Reduction; Non-Weakspot DMG Reduction +5%." },
    "label": "Bear Skin",
      "lunar_wool": { "label": "Lunar Wool", "content": "Danger DMG Reduction; For every 10% decrease in HP, DMG Reduction +1%, up to 7%." },
    "content": "Fullness DMG Reduction; DMG Reduction +3% when Energy is at 100."
      "dreamfused_wool": { "label": "Dreamfused Wool", "content": "Danger DMG Reduction; Non-Weakspot DMG Reduction +5%. The effect doubles in the Dream Zone." },
  },
  "floating_bear": {
    "label": "Floating Bear Skin",
    "content": "Fullness DMG Reduction; DMG Reduction +4% when Energy exceeds 60."
  },
  "snowfield_bear": {
    "label": "Snowfield Bear Skin",
    "content": "Fullness Survivability; Max HP +800 when Energy is less than 60."
  },
  "cave_bear": {
    "label": "Cave Bear Skin",
    "content": "DMG Recovery; Upon taking DMG, expend 10 Energy to recover 10% HP. Cooldown: 30 seconds."
  },


  "crocodile_hide": {
      "highland_deer": { "label": "Highland Deer Hide", "content": "Sprint DMG Reduction; DMG Reduction +5% while sprinting." },
    "label": "Crocodile Hide",
      "forest_deer": { "label": "Forest Deer Hide", "content": "Scope DMG Reduction; DMG Reduction +5% while scoped." },
    "content": "Hydration Reduction; DMG Reduction +3% when Hydration is at 100."
      "tundra_deer": { "label": "Tundra Deer Hide", "content": "Moving DMG Reduction; DMG Reduction +3% while moving." },
  },
  "beach_croc": {
    "label": "Beach Crocodile Skin",
    "content": "Hydration DMG Reduction; DMG Reduction +4%, but lose Hydration 30% more quickly while in combat."
  },
  "coastal_croc": {
    "label": "Coastal Bay Crocodile Skin",
    "content": "Invisibility DMG Reduction; DMG Reduction +10% while invisible."
  },


  "fox_skin": {
      "wasteland_wolf": { "label": "Wasteland Wolf Skin", "content": "Weakspot Reduction; Weakspot DMG Reduction +7% while moving." },
    "label": "Fox Skin",
      "grassland_wolf": { "label": "Grassland Wolf Skin", "content": "Team-Up DMG Reduction; Weakspot DMG Reduction +8% when in a team with more than 1 player." },
    "content": "Non-Combat DMG Reduction; DMG Reduction +10% when not in combat."
      "jungle_wolf": { "label": "Jungle Wolf Skin", "content": "Weakspot Reduction; Weakspot DMG Reduction +10% while crouched." },
  },
  "polar_fox": {
    "label": "Polar Fox Skin",
    "content": "Non-Combat DMG Reduction; DMG Reduction +14% when not in combat."
  },
  "desert_fox": {
    "label": "Desert Fox Skin",
    "content": "Non-Combat DMG Reduction; When not in combat, recover 0.5% HP per second, but lose Hydration 50% more quickly."
  },


  "hide": {
      "dreamy_rabbit": { "label": "Dreamy Rabbit Fur", "content": "Vaulting DMG Reduction; DMG Reduction +8% while vaulting." },
    "label": "Hide",
      "lucky_rabbit": { "label": "Lucky Rabbit Fur", "content": "Roll DMG Reduction; Status DMG Reduction +10% while rolling." },
    "content": "Max HP; Max HP +100."
  },
  "velvet": {
    "label": "Velvet",
    "content": "Pollution Resist; Pollution Resist +15."
  },
  "sealskin": {
    "label": "Sealskin",
    "content": "Swimming DMG Reduction; DMG Reduction +15% while swimming."
  },
  "reindeer": {
    "label": "Reindeer Hide",
    "content": "Load DMG Reduction; DMG Reduction +3% when Load exceeds 80."
  },


  "cowhide": {
      "rock_wool": { "label": "Rock Wall Wool", "content": "Non-Weakspot DMG Reduction; Non-Weakspot DMG Reduction +7% while moving." },
    "label": "Cowhide",
      "mountain_wool": { "label": "Mountain Wool", "content": "Non-Weakspot DMG Reduction; Non-Weakspot DMG Reduction +8% when Stamina exceeds 90." },
    "content": "Crit DMG Reduction; Crit DMG Reduction +7%."
      "golden_wool": { "label": "Golden Wool", "content": "Random DMG Reduction; DMG Reduction fluctuates between 1% and 10% every second." },
  },
  "mountain_cowhide": {
    "label": "Mountain Cowhide",
    "content": "Crit DMG Reduction; Crit DMG Reduction +10%."
  },
  "valley_cowhide": {
    "label": "Valley Cowhide",
    "content": "Crit Recovery; Upon taking Crit DMG, recover 15% HP. Cooldown: 30 seconds."
  },


  "lunar_deer": {
      "bear_skin": { "label": "Bear Skin", "content": "Fullness DMG Reduction; DMG Reduction +3% when Energy is at 100." },
    "label": "Lunar Deer Hide",
      "floating_bear": { "label": "Floating Bear Skin", "content": "Fullness DMG Reduction; DMG Reduction +4% when Energy exceeds 60." },
    "content": "Sprint DMG Reduction; While sprinting, DMG Reduction +4%. The effect doubles if HP is below 30%."
      "snowfield_bear": { "label": "Snowfield Bear Skin", "content": "Fullness Survivability; Max HP +800 when Energy is less than 60." },
  },
      "cave_bear": { "label": "Cave Bear Skin", "content": "DMG Recovery; Upon taking DMG, expend 10 Energy to recover 10% HP. Cooldown: 30 seconds." },
  "lunar_wolf": {
    "label": "Lunar Wolf Skin",
    "content": "Weakspot Reduction; Weakspot DMG Reduction +6%. The effect doubles if HP is below 30%."
  },
  "lunar_rabbit": {
    "label": "Lunar Rabbit Fur",
    "content": "Mid-Air DMG Reduction; While airborne, DMG Reduction +7%. The effect doubles if HP is below 30%."
  },


  "dream_deer": {
      "crocodile_hide": { "label": "Crocodile Hide", "content": "Hydration Reduction; DMG Reduction +3% when Hydration is at 100." },
    "label": "Dreamfused Deer Hide",
      "beach_croc": { "label": "Beach Crocodile Skin", "content": "Hydration DMG Reduction; DMG Reduction +4%, but lose Hydration 30% more quickly while in combat." },
    "content": "Sprint DMG Reduction; While sprinting, DMG Reduction +3%. The effect doubles in the Dream Zone."
      "coastal_croc": { "label": "Coastal Bay Crocodile Skin", "content": "Invisibility DMG Reduction; DMG Reduction +10% while invisible." },
  },
  "dream_wolf": {
    "label": "Dreamfused Wolf Skin",
    "content": "Weakspot Reduction; Weakspot DMG Reduction +5%. The effect doubles in the Dream Zone."
  },
  "dream_rabbit": {
    "label": "Dreamfused Rabbit Fur",
    "content": "Mid-Air DMG Reduction; While airborne, DMG Reduction +5%. The effect doubles in the Dream Zone."
  },
  "dream_cowhide": {
    "label": "Dreamfused Cowhide",
    "content": "Crit Damage Reduction; Crit DMG +7%. The effect doubles in the Dream Zone."
  },


  "starfall_fox": {
      "fox_skin": { "label": "Fox Skin", "content": "Non-Combat DMG Reduction; DMG Reduction +10% when not in combat." },
    "label": "Starfall Fox Skin",
      "polar_fox": { "label": "Polar Fox Skin", "content": "Non-Combat DMG Reduction; DMG Reduction +14% when not in combat." },
    "content": "Non-Combat DMG Reduction; When not in combat, DMG Reduction fluctuates. The effects double while airborne."
      "desert_fox": { "label": "Desert Fox Skin", "content": "Non-Combat DMG Reduction; When not in combat, recover 0.5% HP per second, but lose Hydration 50% more quickly." },
  },
 
  "starfall_down": {
      "hide": { "label": "Hide", "content": "Max HP; Max HP +100." },
    "label": "Starfall Down",
      "velvet": { "label": "Velvet", "content": "Pollution Resist; Pollution Resist +15." },
    "content": "Pollution Resist; Pollution Resist +15. The effect doubles while airborne."
      "sealskin": { "label": "Sealskin", "content": "Swimming DMG Reduction; DMG Reduction +15% while swimming." },
  },
      "reindeer": { "label": "Reindeer Hide", "content": "Load DMG Reduction; DMG Reduction +3% when Load exceeds 80." },
  "starfall_croc": {
 
    "label": "Starfall Crocodile Skin",
      "cowhide": { "label": "Cowhide", "content": "Crit DMG Reduction; Crit DMG Reduction +7%." },
    "content": "Hydration DMG Reduction; DMG Reduction +5% when Hydration is at 100. The effect doubles while airborne."
      "mountain_cowhide": { "label": "Mountain Cowhide", "content": "Crit DMG Reduction; Crit DMG Reduction +10%." },
  },
      "valley_cowhide": { "label": "Valley Cowhide", "content": "Crit Recovery; Upon taking Crit DMG, recover 15% HP. Cooldown: 30 seconds." },
  "starfall_cowhide": {
 
    "label": "Starfall Cowhide",
      "lunar_deer": { "label": "Lunar Deer Hide", "content": "Sprint DMG Reduction; While sprinting, DMG Reduction +4%. The effect doubles if HP is below 30%." },
    "content": "Crit DMG Reduction; Crit DMG Reduction +8%. The effect doubles while airborne."
      "lunar_wolf": { "label": "Lunar Wolf Skin", "content": "Weakspot Reduction; Weakspot DMG Reduction +6%. The effect doubles if HP is below 30%." },
   },
      "lunar_rabbit": { "label": "Lunar Rabbit Fur", "content": "Mid-Air DMG Reduction; While airborne, DMG Reduction +7%. The effect doubles if HP is below 30%." },
 
      "dream_deer": { "label": "Dreamfused Deer Hide", "content": "Sprint DMG Reduction; While sprinting, DMG Reduction +3%. The effect doubles in the Dream Zone." },
      "dream_wolf": { "label": "Dreamfused Wolf Skin", "content": "Weakspot Reduction; Weakspot DMG Reduction +5%. The effect doubles in the Dream Zone." },
      "dream_rabbit": { "label": "Dreamfused Rabbit Fur", "content": "Mid-Air DMG Reduction; While airborne, DMG Reduction +5%. The effect doubles in the Dream Zone." },
      "dream_cowhide": { "label": "Dreamfused Cowhide", "content": "Crit Damage Reduction; Crit DMG +7%. The effect doubles in the Dream Zone." },
 
      "starfall_fox": { "label": "Starfall Fox Skin", "content": "Non-Combat DMG Reduction; Effects double while airborne." },
      "starfall_down": { "label": "Starfall Down", "content": "Pollution Resist +15; doubles while airborne." },
      "starfall_croc": { "label": "Starfall Crocodile Skin", "content": "Hydration DMG Reduction +5%; doubles while airborne." },
      "starfall_cowhide": { "label": "Starfall Cowhide", "content": "Crit DMG Reduction +8%; doubles while airborne." },
 
      "military_helmet": { "label": "Old Military Helmet", "content": "Max HP +75." }
    }'></div>
 
   </div>


  "military_helmet": {
    "label": "Old Military Helmet",
    "content": "Max HP increased; Max HP +75."
  }
}'>
</div>
</div>

Latest revision as of 17:38, 21 April 2026