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| [https://ohwikiguide.com/index.php/Creative_Cooking_Recipe Back to Creative Cooking] | | [https://ohwikiguide.com/Creative_Cooking_Recipe Back to Creative Cooking] |
| <br> | | <br> |
| '''Meats'''
| | <div class="mw-tabs"> |
|
| |
|
| | <!-- TAB BUTTONS --> |
| | <div class="mw-tab-buttons"> |
| | <div class="mw-tab-btn" data-tab="tab-meat">Meat</div> |
| | <div class="mw-tab-btn" data-tab="tab-fish">Fish</div> |
| | <div class="mw-tab-btn" data-tab="tab-crops">Crops</div> |
| | <div class="mw-tab-btn" data-tab="tab-herbs">Herbs</div> |
| | <div class="mw-tab-btn" data-tab="tab-fruits">Fruits</div> |
| | <div class="mw-tab-btn" data-tab="tab-eggs">Eggs</div> |
| | <div class="mw-tab-btn" data-tab="tab-milk">Milk</div> |
| | <div class="mw-tab-btn" data-tab="tab-other">Other</div> |
| | </div> |
|
| |
|
| Deer Meat: 2% DMG vs Targets affected by Bullseye | | <!-- ================= MEAT ================= --> |
| | <div id="tab-meat" class="mw-tab-content"> |
| | <div class="mw-dropdown-ui" data-label="Meat" data-options='{ |
| | "deer": { "label": "Deer Meat", "content": "2% DMG vs Targets affected by Bullseye" }, |
| | "beast": { "label": "Beast Meat", "content": "2% Melee DMG" }, |
| | "pork": { "label": "Pork Meat", "content": "2% Unstable Bomber DMG" }, |
| | "rabbit": { "label": "Rabbit Meat", "content": "2% Attack while in Fast Gunner state" }, |
| | "goat": { "label": "Goat Meat", "content": "2% Burn DMG" }, |
| | "bear": { "label": "Bear Meat", "content": "2% Shrapnel DMG" }, |
| | "raw": { "label": "Raw Meat", "content": "N/A" }, |
| | "croc": { "label": "Crocodile Meat", "content": "N/A" }, |
| | "snap_turtle": { "label": "Snapping Turtle Meat", "content": "2% Melee DMG" }, |
| | "poultry": { "label": "Poultry Meat", "content": "2% Bounce DMG" }, |
| | "turtle": { "label": "Turtle Meat", "content": "2% DMG while in Fortress Warfare state" }, |
| | "beef": { "label": "Beef", "content": "2% Frost Vortex DMG" } |
| | }'></div> |
| | </div> |
|
| |
|
| Beast Meat: 2% Melee DMG
| | <!-- ================= FISH ================= --> |
| | <div id="tab-fish" class="mw-tab-content"> |
| | <div class="mw-dropdown-ui" data-label="Fish" data-options='{ |
| | "sunfish": { "label": "Sunfish", "content": "5% Crit DMG vs deviated targets, -50% duration to non-fish ingredients" }, |
| | "carp": { "label": "Carp", "content": "5% Crit DMG vs deviated targets, -50% duration to non-fish ingredients" }, |
| | "tilapia": { "label": "Tilapia", "content": "5% Weakspot DMG vs deviated targets, -50% duration" }, |
| | "arowana": { "label": "Arowana", "content": "5% Weakspot DMG vs deviated targets, -50% duration" }, |
| | "pompano": { "label": "Pompano", "content": "5% Crit DMG, -50% duration to non-fish ingredients" }, |
| | "koi": { "label": "Koi Carp", "content": "5% Crit DMG, -50% duration to non-fish ingredients" }, |
| | "salmon": { "label": "Salmon", "content": "3% Crit DMG vs Bullseye, -50% duration" }, |
| | "mackerel": { "label": "Mackerel", "content": "3% Weakspot DMG vs Frost Vortex, -50% duration" }, |
| | "guppy": { "label": "Guppy", "content": "3% Weakspot DMG vs Power Surge, -50% duration" }, |
| | "shellfish": { "label": "Shellfish", "content": "N/A" } |
| | }'></div> |
| | </div> |
|
| |
|
| Pork Meat: 2% Unstable Bomber DMG
| | <!-- ================= CROPS ================= --> |
| | <div id="tab-crops" class="mw-tab-content"> |
| | <div class="mw-dropdown-ui" data-label="Crops" data-options='{ |
| | "blueberry": { "label": "Blueberry", "content": "Energy Depletion Rate -10%" }, |
| | "orange": { "label": "Orange", "content": "Energy Depletion Rate -10%" }, |
| | "wheat": { "label": "Wheat", "content": "Plant yield +20% if deviated, -50% non-crop duration" }, |
| | "pumpkin": { "label": "Pumpkin", "content": "HP regen out of combat if deviated, -50% duration" }, |
| | "mushroom": { "label": "Mushroom", "content": "Sanity regen out of combat if deviated, -50% duration" }, |
| | "corn": { "label": "Corn", "content": "Stamina cost -30%, -50% duration" }, |
| | "cabbage": { "label": "Cabbage", "content": "Logging/mining yield +50%, -50% duration" } |
| | }'></div> |
| | </div> |
|
| |
|
| Rabbit Meat: 2% Attack while in Fast Gunner state
| | <!-- ================= HERBS ================= --> |
| | <div id="tab-herbs" class="mw-tab-content"> |
| | <div class="mw-dropdown-ui" data-label="Herbs" data-options='{ |
| | "coneflower": { "label": "Coneflower", "content": "Glide speed +3% / 5%, -20% duration" }, |
| | "bellflower": { "label": "Bellflower", "content": "Sprint speed +3% / 5%, -20% duration" }, |
| | "sage": { "label": "Sage", "content": "Movement speed +3% / 5%, -20% duration" }, |
| | "mint": { "label": "Mint", "content": "Heat resist +5 / 10, cures Heatstroke" } |
| | }'></div> |
| | </div> |
|
| |
|
| Goat Meat: 2% Burn DMG
| | <!-- ================= FRUITS ================= --> |
| | <div id="tab-fruits" class="mw-tab-content"> |
| | <div class="mw-dropdown-ui" data-label="Fruits" data-options='{ |
| | "banana": { "label": "Banana", "content": "Max Stamina +5" }, |
| | "apple": { "label": "Apple", "content": "Gathering stamina cost -10%" }, |
| | "coconut": { "label": "Coconut", "content": "Stamina recovery +5%" }, |
| | "tomato": { "label": "Tomato", "content": "Deviation bonus, may cause digestive discomfort" } |
| | }'></div> |
| | </div> |
|
| |
|
| Bear Meat: 2% Shrapnel DMG
| | <!-- ================= EGGS ================= --> |
| | <div id="tab-eggs" class="mw-tab-content"> |
| | <div class="mw-dropdown-ui" data-label="Eggs" data-options='{ |
| | "croc_egg": { "label": "Crocodile Egg", "content": "Shock DMG +4%" }, |
| | "turtle_egg": { "label": "Turtle Egg", "content": "Elemental DMG taken -3%" }, |
| | "bird_egg": { "label": "Bird Egg", "content": "Blaze DMG +4%" }, |
| | "pristine_egg": { "label": "Pristine Egg", "content": "Elemental DMG +4%" } |
| | }'></div> |
| | </div> |
|
| |
|
| Raw Meat: N/A
| | <!-- ================= MILK ================= --> |
| | <div id="tab-milk" class="mw-tab-content"> |
| | <div class="mw-dropdown-ui" data-label="Milk" data-options='{ |
| | "milk": { "label": "Milk", "content": "Max HP increase, -10% durability" }, |
| | "goat_milk": { "label": "Goat Milk", "content": "Sanity regen, -10% durability" }, |
| | "pristine_cow": { "label": "Pristine Cow Milk", "content": "Sanity regen, -50% durability" }, |
| | "stardust_cow": { "label": "Stardust Cow Milk", "content": "Fast sanity regen, -90% durability" } |
| | }'></div> |
| | </div> |
|
| |
|
| Crocodile Meat: N/A
| | <!-- ================= OTHER ================= --> |
| | <div id="tab-other" class="mw-tab-content"> |
| | <div class="mw-dropdown-ui" data-label="Other" data-options='{ |
| | "honey": { "label": "Honey", "content": "Sanity regen" }, |
| | "salt": { "label": "Salt", "content": "Dish durability +20%" }, |
| | "sugar": { "label": "Sugar", "content": "Energy recovery +20%" }, |
| | "peanut": { "label": "Peanut", "content": "Meat bonus +50%" }, |
| | "butter": { "label": "Butter", "content": "+30% dish magnitude, -50% non-meat effects" } |
| | }'></div> |
| | </div> |
|
| |
|
| Snapping Turtle Meat: 2% Melee DMG
| | </div> |
| | |
| Poultry Meat: 2% Bounce DMG
| |
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| Turtle Meat: 2% DMG while in Fortress Warfare state
| |
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| Beef: 2% Frost Vortex DMG
| |
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| Pristine Deer Meat: 3% Vulnerability on Bullseye, and adding crops may cause flatulence
| |
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| Pristine Beast Meat: 3% Melee DMG, and adding crops may cause flatulence
| |
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| Pristine Rabbit Meat: 3% Attack while in Fast Gunner state, and Buff stops if energy drops below 30%
| |
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| Pristine Pork Meat: 3% Unstable Bomber DMG and Buff stops if energy drops below 30%
| |
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| Pristine Goat Meat: 3% Burn DMG, and adding crops may cause flatulence
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| Pristine Bear Meat: 3% Shrapnel DMG and Buff stops if energy drops below 30%
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| Pristine Poultry: 3% Bounce DMG and Buff stops if energy drops below 30%
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| Fine Turtle Meat: 3% DMG while in Fortress Warfare state and -10% Action Speed
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| Pristine Beef: 3% Frost Vortex DMG, and adding crops may cause flatulence
| |
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| Marbled Beef: 3% Frost Vortex DMG, 10% Frost Vortex duration, and -100% effect on other meats used in combo
| |
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| '''Fishes'''
| |
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| Sunfish: 5% Crit DMG vs Targets in deviated status and -50% Duration to non-fish ingredients
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| Carp: 5% Crit DMG vs Targets in deviated status and -50% Duration to non-fish ingredients
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| Bighead Carp: 5% Crit DMG vs Targets in deviated status and -50% Duration to non-fish ingredients
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| Sucker Fish: 5% Crit DMG vs Targets in deviated status and -50% Duration to non-fish ingredients
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| All Cichlids: 3% Melee DMG
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| Tilapia: 5% Weakspot DMG vs Targets in deviated status and -50% Duration to non-fish ingredients
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| Oscar Fish: 5% Weakspot DMG vs Targets in deviated status and -50% Duration to non-fish ingredients
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| Arowana: 5% Weakspot DMG vs Targets in deviated status and -50% Duration to non-fish ingredients
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| Angelfish: 5% Weakspot DMG vs Targets in deviated status and -50% Duration to non-fish ingredients
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| Sea Bass: 5% Weakspot DMG vs Targets in deviated status and -50% Duration to non-fish ingredients
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| Pompano: 5% Crit Dmg and -50% Duration to non-fish ingredients
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| Barracuda: 5% Crit Dmg and -50% Duration to non-fish ingredients
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| Koi Carp: 5% Crit DMG and -50% Duration to non-fish ingredients
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| Northern Pike: 3% Crit DMG vs Burn affected - 5% and -50% Duration to non-fish ingredients
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| Largemouth Black Bass: 3% Crit DMG vs Frost Vortex Affected -5 % and -50% Duration to non-fish ingredients
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| Salmon: 3% Crit DMG vs Bulleye Marked - 5% and -50% Duration to non-fish ingredients
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| Rainbow Trout: 3% Crit DMG vs Power Surge affected - 5% and -50% Duration to non-fish ingredients
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| Longnose Gar: 3% Weakspot DMG vs Burn affected - 5% and -50% Duration to non-fish ingredients
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| Mackerel: 3% Weakspot DMG vs Frost Vortex Affected -5 % and -50% Duration to non-fish ingredients
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| Sardine: 3% Weakspot DMG vs Bulleye Marked - 5% and -50% Duration to non-fish ingredients
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| Guppy: 3% Weakspot DMG vs Power Surge affected - 5% and -50% Duration to non-fish ingredients
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| Shellfish: N/A
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| '''Crops'''
| |
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| Blueberry: Energy Depletion Rate -10%
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| Orange: Energy Depletion Rate -10%
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| Hawthorn: N/A
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| Wheat: Plant gathering yield +20% if deviated, and non-crop ingredient effect duration -50% if deviated
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| Pumpkin: HP Recovers slowly out of combat if deviated and non-crop ingredient effect duration -50% if deviated
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| Mushroom: Sanity recovers slowly out of combat if deviated and non-crop ingredient effect duration -50% if deviated
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| Beets: 10% Extra XP if deviated and non-crop ingredient effect duration -50% if deviated
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| Calamus: Roll Speed 3% / 5 % if deviated and non-herb Ingredient effect duration -20% if deviated
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| Potato: Mining/Logging speed 15% if deviated and non-crop ingredient effect duration -50% if deviated
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| Corn: Gathering stamina cost -30% If deviated and non-crop ingredient effect duration -50% if deviated
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| Cabbage: Logging and mining yield + 50% if deviated and non-crop ingredient effect duration -50% if deviated
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| '''Herbs'''
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| Coneflower: Gliding horizontal Speed 3% / 5% if deviated and non-herb ingredient effect duration -20% if deviated
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| Yellow Lotus: Stamina 3% / 4% if deviated and non-herb ingredient effect duration -20% if deviated
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| Bellflower: 3% sprint speed / 5% if deviated and non-herb ingredient effect duration -20% if deviated
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| Honeysuckle: Swim speed 3% / 5 % if deviated and non-herb ingredient effect duration -20% if deviated
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| Sage: Movement speed 3% / 5% if deviated and non-herb ingredient effect duration -20% if deviated
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| Grafted Crops: Positive effect of both non-deviated crops and
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| Spikemato: 5 Cold resist / 10 if deviated and cures Hypothermia, and if Hypothermia occurs, ingredient effect ends
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| Polar Pepper: 5 Cold resist / 10 if deviated and cures Hypothermia, and if Hypothermia occurs, ingredient effect ends
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| Sunny Ginger: 5 Cold resist / 10 if deviated and cures Hypothermia, and if Hypothermia occurs, ingredient effect ends
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| Ice Melon: 5 Heat Resist / 10 if deviated and cures Heatstroke, and if Heatstroke occurs, ingredient effect ends
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| Snow Fungus: 5 Heat Resist / 10 if deviated and cures Heatstroke, and if Heatstroke occurs, ingredient effect ends
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| Mint: 5 Heat Resist / 10 if deviated and cures Heatstroke, and if Heatstroke occurs, ingredient effect ends
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| '''Fruits'''
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| Banana: 5 Max Stamina
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| Grapes: Glide stamina cost -10%
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| Apple: Gathering stamina cost -10%
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| Coconut: Stamina recovery speed 5%
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| Tomato: None / 10% extra deviation securement chance if deviated, and extra crops with effects may cause digestive discomfort
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| Cucumber: None / Load Limit +30% if deviated, and extra crops with effects may cause digestive discomfort
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| Morel: None / extra 20 minutes of full energy state if deviated and Dish Energy -50
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| Onion: None / extra 20 minutes of full hydration state if deviated and Dish Hydration -50
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| Saffron: 3% Max Stamina / 4 % if deviated and non-herb ingredient effect duration -20% if deviated
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| Aloe Vera: 3% Max Stamina / 4 % if deviated and non-herb ingredient effect duration -20% if deviated
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| Truffles: N/A
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| Fantasy Truffles: N/A
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| Seaweed: N/A
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| Cactus: N/A
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| '''Eggs'''
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| Crocodile Egg: Shock DMG 4%
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| Turtle Egg: 3% Elemental DMG taken reduction
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| Pelican Egg: Blast DMG 4%
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| Bird Egg: Blaze DMG 4%
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| Pristine Egg: Elemental damage 4%
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| '''Milks'''
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| Goat Milk: Slow, out of combat sanity restoration, and -10% Dish durability
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| Deer Milk: Slightly increases pollution resist and -10% Dish durability
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| Milk: Slightly increases Max HP and -10% Dish durability
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| Pristine Goat Milk: Slightly increases pollution resist and -50% Dish durability
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| Pristine Deer Milk: Noticeably increases max HP and -50% Dish durability
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| Pristine Cow Milk: Sanity gradually recovers and -50% Dish durability
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| Stardust Goat Milk: Noticeably increases max HP and -90% Dish durability
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| Stardust Deer Milk: Greatly increases pollution resist and -90% Dish durability
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| Stardust Cow Milk: Sanity recovers quickly and -90% Dish durability
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| Stardust Cheese: Boost the dish's effects by 50% and lose 1% sanity every 5 seconds for 30 minutes
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| '''Honeys'''
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| Honey: Sanity gradually recovers
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| Nectar Honey: Sanity recovers quickly
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| '''Spices'''
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| Salt: Dish durability 20%
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| Sugar: Extra 20% Dish energy recovery
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| Masala: Dish durability 20%
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| Peppercorn: Creative cooking success rate 10% / 20% if deviated, and -50% dish duration if deviated
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| Rock Salt: Dish durability 100 % and 15% cooking success rate reduces hydration if used too much
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| Stardust Salt: Dish doesn't decay and 20% cooking success rate, and lose 1% sanity every 5 seconds for 30 minutes
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| '''Nuts'''
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| Peanut: Meat Bonus Effect +50%
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| Pine Nut: Crop Bonus Effect +50%
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| Acorn: Herb Bonus Effect + 50%
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| Nut Jam: Extra 40% dish effect
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| '''Waters'''
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| Sea Water: Dish durability reduced, sanity -10% (stackable)
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| Polluted Water: Dehydration
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| Dirty Water: Dish durability reduced, sanity -10% (stackable)
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| Boiled Water: Hydration
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| Purified Water: Hydration
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| '''Metals'''
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| Aluminium: Canned (doesn’t lose durability)
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| Steel: Canned (doesn’t lose durability)
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| '''Others'''
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| Corn Oil: Dish durability 20%
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| Cheese: Extra 30% dish Magnitude and Dish effect duration -30%
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| Butter: Extra 30% dish Magnitude and Non-meat effect magnitude -50%
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| Roe: 4% Frost Elemental DMG
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| Caviar: Fish Bonus Effect +50%
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| Ice Cube: Heat resist +5 and dish restores 10 sanity
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