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'''Meats'''
<div class="mw-tabs">


  <!-- TAB BUTTONS -->
  <div class="mw-tab-buttons">
    <div class="mw-tab-btn" data-tab="tab-meat">Meat</div>
    <div class="mw-tab-btn" data-tab="tab-fish">Fish</div>
    <div class="mw-tab-btn" data-tab="tab-crops">Crops</div>
    <div class="mw-tab-btn" data-tab="tab-herbs">Herbs</div>
    <div class="mw-tab-btn" data-tab="tab-fruits">Fruits</div>
    <div class="mw-tab-btn" data-tab="tab-eggs">Eggs</div>
    <div class="mw-tab-btn" data-tab="tab-milk">Milk</div>
    <div class="mw-tab-btn" data-tab="tab-other">Other</div>
  </div>


Deer Meat: 2% DMG vs Targets affected by Bullseye
  <!-- ================= MEAT ================= -->
  <div id="tab-meat" class="mw-tab-content">
    <div class="mw-dropdown-ui" data-label="Meat" data-options='{
      "deer": { "label": "Deer Meat", "content": "2% DMG vs Targets affected by Bullseye" },
      "beast": { "label": "Beast Meat", "content": "2% Melee DMG" },
      "pork": { "label": "Pork Meat", "content": "2% Unstable Bomber DMG" },
      "rabbit": { "label": "Rabbit Meat", "content": "2% Attack while in Fast Gunner state" },
      "goat": { "label": "Goat Meat", "content": "2% Burn DMG" },
      "bear": { "label": "Bear Meat", "content": "2% Shrapnel DMG" },
      "raw": { "label": "Raw Meat", "content": "N/A" },
      "croc": { "label": "Crocodile Meat", "content": "N/A" },
      "snap_turtle": { "label": "Snapping Turtle Meat", "content": "2% Melee DMG" },
      "poultry": { "label": "Poultry Meat", "content": "2% Bounce DMG" },
      "turtle": { "label": "Turtle Meat", "content": "2% DMG while in Fortress Warfare state" },
      "beef": { "label": "Beef", "content": "2% Frost Vortex DMG" }
    }'></div>
  </div>


Beast Meat: 2% Melee DMG
  <!-- ================= FISH ================= -->
  <div id="tab-fish" class="mw-tab-content">
    <div class="mw-dropdown-ui" data-label="Fish" data-options='{
      "sunfish": { "label": "Sunfish", "content": "5% Crit DMG vs deviated targets, -50% duration to non-fish ingredients" },
      "carp": { "label": "Carp", "content": "5% Crit DMG vs deviated targets, -50% duration to non-fish ingredients" },
      "tilapia": { "label": "Tilapia", "content": "5% Weakspot DMG vs deviated targets, -50% duration" },
      "arowana": { "label": "Arowana", "content": "5% Weakspot DMG vs deviated targets, -50% duration" },
      "pompano": { "label": "Pompano", "content": "5% Crit DMG, -50% duration to non-fish ingredients" },
      "koi": { "label": "Koi Carp", "content": "5% Crit DMG, -50% duration to non-fish ingredients" },
      "salmon": { "label": "Salmon", "content": "3% Crit DMG vs Bullseye, -50% duration" },
      "mackerel": { "label": "Mackerel", "content": "3% Weakspot DMG vs Frost Vortex, -50% duration" },
      "guppy": { "label": "Guppy", "content": "3% Weakspot DMG vs Power Surge, -50% duration" },
      "shellfish": { "label": "Shellfish", "content": "N/A" }
    }'></div>
  </div>


Pork Meat: 2% Unstable Bomber DMG
  <!-- ================= CROPS ================= -->
  <div id="tab-crops" class="mw-tab-content">
    <div class="mw-dropdown-ui" data-label="Crops" data-options='{
      "blueberry": { "label": "Blueberry", "content": "Energy Depletion Rate -10%" },
      "orange": { "label": "Orange", "content": "Energy Depletion Rate -10%" },
      "wheat": { "label": "Wheat", "content": "Plant yield +20% if deviated, -50% non-crop duration" },
      "pumpkin": { "label": "Pumpkin", "content": "HP regen out of combat if deviated, -50% duration" },
      "mushroom": { "label": "Mushroom", "content": "Sanity regen out of combat if deviated, -50% duration" },
      "corn": { "label": "Corn", "content": "Stamina cost -30%, -50% duration" },
      "cabbage": { "label": "Cabbage", "content": "Logging/mining yield +50%, -50% duration" }
    }'></div>
  </div>


Rabbit Meat: 2% Attack while in Fast Gunner state
  <!-- ================= HERBS ================= -->
  <div id="tab-herbs" class="mw-tab-content">
    <div class="mw-dropdown-ui" data-label="Herbs" data-options='{
      "coneflower": { "label": "Coneflower", "content": "Glide speed +3% / 5%, -20% duration" },
      "bellflower": { "label": "Bellflower", "content": "Sprint speed +3% / 5%, -20% duration" },
      "sage": { "label": "Sage", "content": "Movement speed +3% / 5%, -20% duration" },
      "mint": { "label": "Mint", "content": "Heat resist +5 / 10, cures Heatstroke" }
    }'></div>
  </div>


Goat Meat: 2% Burn DMG
  <!-- ================= FRUITS ================= -->
  <div id="tab-fruits" class="mw-tab-content">
    <div class="mw-dropdown-ui" data-label="Fruits" data-options='{
      "banana": { "label": "Banana", "content": "Max Stamina +5" },
      "apple": { "label": "Apple", "content": "Gathering stamina cost -10%" },
      "coconut": { "label": "Coconut", "content": "Stamina recovery +5%" },
      "tomato": { "label": "Tomato", "content": "Deviation bonus, may cause digestive discomfort" }
    }'></div>
  </div>


Bear Meat: 2% Shrapnel DMG
  <!-- ================= EGGS ================= -->
  <div id="tab-eggs" class="mw-tab-content">
    <div class="mw-dropdown-ui" data-label="Eggs" data-options='{
      "croc_egg": { "label": "Crocodile Egg", "content": "Shock DMG +4%" },
      "turtle_egg": { "label": "Turtle Egg", "content": "Elemental DMG taken -3%" },
      "bird_egg": { "label": "Bird Egg", "content": "Blaze DMG +4%" },
      "pristine_egg": { "label": "Pristine Egg", "content": "Elemental DMG +4%" }
    }'></div>
  </div>


Raw Meat: N/A
  <!-- ================= MILK ================= -->
  <div id="tab-milk" class="mw-tab-content">
    <div class="mw-dropdown-ui" data-label="Milk" data-options='{
      "milk": { "label": "Milk", "content": "Max HP increase, -10% durability" },
      "goat_milk": { "label": "Goat Milk", "content": "Sanity regen, -10% durability" },
      "pristine_cow": { "label": "Pristine Cow Milk", "content": "Sanity regen, -50% durability" },
      "stardust_cow": { "label": "Stardust Cow Milk", "content": "Fast sanity regen, -90% durability" }
    }'></div>
  </div>


Crocodile Meat: N/A
  <!-- ================= OTHER ================= -->
  <div id="tab-other" class="mw-tab-content">
    <div class="mw-dropdown-ui" data-label="Other" data-options='{
      "honey": { "label": "Honey", "content": "Sanity regen" },
      "salt": { "label": "Salt", "content": "Dish durability +20%" },
      "sugar": { "label": "Sugar", "content": "Energy recovery +20%" },
      "peanut": { "label": "Peanut", "content": "Meat bonus +50%" },
      "butter": { "label": "Butter", "content": "+30% dish magnitude, -50% non-meat effects" }
    }'></div>
  </div>


Snapping Turtle Meat: 2% Melee DMG
</div>
 
Poultry Meat: 2% Bounce DMG
 
Turtle Meat: 2% DMG while in Fortress Warfare state
 
Beef: 2% Frost Vortex DMG
 
Pristine Deer Meat: 3% Vulnerability on Bullseye, and adding crops may cause flatulence
 
Pristine Beast Meat: 3% Melee DMG, and adding crops may cause flatulence
 
Pristine Rabbit Meat: 3% Attack while in Fast Gunner state, and Buff stops if energy drops below 30%
 
Pristine Pork Meat: 3% Unstable Bomber DMG and Buff stops if energy drops below 30%
 
Pristine Goat Meat: 3% Burn DMG, and adding crops may cause flatulence
 
Pristine Bear Meat: 3% Shrapnel DMG and Buff stops if energy drops below 30%
 
Pristine Poultry: 3% Bounce DMG and Buff stops if energy drops below 30%
 
Fine Turtle Meat: 3% DMG while in Fortress Warfare state and -10% Action Speed
 
Pristine Beef: 3% Frost Vortex DMG, and adding crops may cause flatulence
 
Marbled Beef: 3% Frost Vortex DMG, 10% Frost Vortex duration, and -100% effect on other meats used in combo
 
 
'''Fishes'''
 
 
Sunfish: 5% Crit DMG vs Targets in deviated status and -50% Duration to non-fish ingredients
 
Carp: 5% Crit DMG vs Targets in deviated status and -50% Duration to non-fish ingredients
 
Bighead Carp: 5% Crit DMG vs Targets in deviated status and -50% Duration to non-fish ingredients
 
Sucker Fish: 5% Crit DMG vs Targets in deviated status and -50% Duration to non-fish ingredients
 
All Cichlids: 3% Melee DMG
 
Tilapia: 5% Weakspot DMG vs Targets in deviated status and -50% Duration to non-fish ingredients
 
Oscar Fish: 5% Weakspot DMG vs Targets in deviated status and -50% Duration to non-fish ingredients
 
Arowana: 5% Weakspot DMG vs Targets in deviated status and -50% Duration to non-fish ingredients
 
Angelfish: 5% Weakspot DMG vs Targets in deviated status and -50% Duration to non-fish ingredients
 
Sea Bass: 5% Weakspot DMG vs Targets in deviated status and -50% Duration to non-fish ingredients
 
Pompano: 5% Crit Dmg and -50% Duration to non-fish ingredients
 
Barracuda: 5% Crit Dmg and -50% Duration to non-fish ingredients
 
Koi Carp: 5% Crit DMG and -50% Duration to non-fish ingredients
 
Northern Pike: 3% Crit DMG vs Burn affected - 5% and -50% Duration to non-fish ingredients
 
Largemouth Black Bass: 3% Crit DMG vs Frost Vortex Affected -5 % and -50% Duration to non-fish ingredients
 
Salmon: 3% Crit DMG vs Bulleye Marked - 5% and -50% Duration to non-fish ingredients
 
Rainbow Trout: 3% Crit DMG vs Power Surge affected - 5% and -50% Duration to non-fish ingredients
 
Longnose Gar: 3% Weakspot DMG vs Burn affected - 5% and -50% Duration to non-fish ingredients
 
Mackerel: 3% Weakspot DMG vs Frost Vortex Affected -5 % and -50% Duration to non-fish ingredients
 
Sardine: 3% Weakspot DMG vs Bulleye Marked - 5% and -50% Duration to non-fish ingredients
 
Guppy: 3% Weakspot DMG vs Power Surge affected - 5% and -50% Duration to non-fish ingredients
 
Shellfish: N/A
 
 
'''Crops'''
 
 
Blueberry: Energy Depletion Rate -10%
 
Orange: Energy Depletion Rate -10%
 
Hawthorn: N/A
 
Wheat: Plant gathering yield +20% if deviated, and non-crop ingredient effect duration -50% if deviated
 
Pumpkin: HP Recovers slowly out of combat if deviated and non-crop ingredient effect duration -50% if deviated
 
Mushroom: Sanity recovers slowly out of combat if deviated and non-crop ingredient effect duration -50% if deviated
 
Beets: 10% Extra XP if deviated and non-crop ingredient effect duration -50% if deviated
 
Calamus: Roll Speed 3% / 5 % if deviated and non-herb Ingredient effect duration -20% if deviated
 
Potato: Mining/Logging speed 15% if deviated and non-crop ingredient effect duration -50% if deviated
 
Corn: Gathering stamina cost -30% If deviated and non-crop ingredient effect duration -50% if deviated
 
Cabbage: Logging and mining yield + 50% if deviated and non-crop ingredient effect duration -50% if deviated
 
 
'''Herbs'''
 
 
Coneflower: Gliding horizontal Speed 3% / 5% if deviated and non-herb ingredient effect duration -20% if deviated
 
Yellow Lotus: Stamina 3% / 4% if deviated and non-herb ingredient effect duration -20% if deviated
 
Bellflower: 3% sprint speed / 5% if deviated and non-herb ingredient effect duration -20% if deviated
 
Honeysuckle: Swim speed 3% / 5 % if deviated and non-herb ingredient effect duration -20% if deviated
 
Sage: Movement speed 3% / 5% if deviated and non-herb ingredient effect duration -20% if deviated
 
Grafted Crops: Positive effect of both non-deviated crops and
 
Spikemato: 5 Cold resist / 10 if deviated and cures Hypothermia, and if Hypothermia occurs, ingredient effect ends
 
Polar Pepper: 5 Cold resist / 10 if deviated and cures Hypothermia, and if Hypothermia occurs, ingredient effect ends
 
Sunny Ginger: 5 Cold resist / 10 if deviated and cures Hypothermia, and if Hypothermia occurs, ingredient effect ends
 
Ice Melon: 5 Heat Resist / 10 if deviated and cures Heatstroke, and if Heatstroke occurs, ingredient effect ends
 
Snow Fungus: 5 Heat Resist / 10 if deviated and cures Heatstroke, and if Heatstroke occurs, ingredient effect ends
 
Mint: 5 Heat Resist / 10 if deviated and cures Heatstroke, and if Heatstroke occurs, ingredient effect ends
 
 
'''Fruits'''
 
 
Banana: 5 Max Stamina
 
Grapes: Glide stamina cost -10%
 
Apple: Gathering stamina cost -10%
 
Coconut: Stamina recovery speed 5%
 
Tomato: None / 10% extra deviation securement chance if deviated, and extra crops with effects may cause digestive discomfort
 
Cucumber: None / Load Limit +30% if deviated, and extra crops with effects may cause digestive discomfort
 
Morel: None / extra 20 minutes of full energy state if deviated and Dish Energy -50
 
Onion: None / extra 20 minutes of full hydration state if deviated and Dish Hydration -50
 
Saffron: 3% Max Stamina / 4 % if deviated and non-herb ingredient effect duration -20% if deviated
 
Aloe Vera: 3% Max Stamina / 4 % if deviated and non-herb ingredient effect duration -20% if deviated
 
Truffles: N/A
 
Fantasy Truffles: N/A
 
Seaweed: N/A
 
Cactus: N/A
 
 
'''Eggs'''
 
 
Crocodile Egg: Shock DMG 4%
 
Turtle Egg: 3% Elemental DMG taken reduction
 
Pelican Egg: Blast DMG 4%
 
Bird Egg: Blaze DMG 4%
 
Pristine Egg: Elemental damage 4%
 
 
'''Milks'''
 
 
Goat Milk: Slow, out of combat sanity restoration, and -10% Dish durability
 
Deer Milk: Slightly increases pollution resist and -10% Dish durability
 
Milk: Slightly increases Max HP and -10% Dish durability
 
Pristine Goat Milk: Slightly increases pollution resist and -50% Dish durability
 
Pristine Deer Milk: Noticeably increases max HP and -50% Dish durability
 
Pristine Cow Milk: Sanity gradually recovers and -50% Dish durability
 
Stardust Goat Milk: Noticeably increases max HP and -90% Dish durability
 
Stardust Deer Milk: Greatly increases pollution resist and -90% Dish durability
 
Stardust Cow Milk: Sanity recovers quickly and -90% Dish durability
 
Stardust Cheese: Boost the dish's effects by 50% and lose 1% sanity every 5 seconds for 30 minutes
 
 
'''Honeys'''
 
 
Honey: Sanity gradually recovers
 
Nectar Honey: Sanity recovers quickly
 
 
'''Spices'''
 
 
Salt: Dish durability 20%
 
Sugar: Extra 20% Dish energy recovery
 
Masala: Dish durability 20%
 
Peppercorn: Creative cooking success rate 10% / 20% if deviated, and -50% dish duration if deviated
 
Rock Salt: Dish durability 100 % and 15% cooking success rate reduces hydration if used too much
 
Stardust Salt: Dish doesn't decay and 20% cooking success rate, and lose 1% sanity every 5 seconds for 30 minutes
 
 
'''Nuts'''
 
 
Peanut: Meat Bonus Effect +50%
 
Pine Nut: Crop Bonus Effect +50%
 
Acorn: Herb Bonus Effect + 50%
 
Nut Jam: Extra 40% dish effect
 
 
'''Waters'''
 
 
Sea Water: Dish durability reduced, sanity -10% (stackable)
 
Polluted Water: Dehydration
 
Dirty Water: Dish durability reduced, sanity -10% (stackable)
 
Boiled Water: Hydration
 
Purified Water: Hydration
 
 
'''Metals'''
 
 
Aluminium: Canned (doesn’t lose durability)
 
Steel: Canned (doesn’t lose durability)
 
 
'''Others'''
 
 
Corn Oil: Dish durability 20%
 
Cheese: Extra 30% dish Magnitude and Dish effect duration -30%
 
Butter: Extra 30% dish Magnitude and Non-meat effect magnitude -50%
 
Roe: 4% Frost Elemental DMG
 
Caviar: Fish Bonus Effect +50%
 
Ice Cube: Heat resist +5 and dish restores 10 sanity

Latest revision as of 17:43, 21 April 2026

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