Jump to content

Deviation Trait Page: Difference between revisions

From Once Human Guide
Created page with "<div style="text-align: center; font-size: 150%;"> Traits </div> [https://ohwikiguide.com/index.php/Combat_Traits List of all Combat Traits] <br> [https://ohwikiguide.com/index.php/Crafting_Traits List of all Crafting Traits] <br> [https://ohwikiguide.com/index.php/Territory_Traits List of all Territory Traits]"
 
No edit summary
 
(17 intermediate revisions by the same user not shown)
Line 1: Line 1:
<div style="text-align: center; font-size: 150%;">
<html>
Traits
<a href="https://ohwikiguide.com">Return to Front Page</a>
<br><br>
<div style="max-width:420px;margin:0 auto;">
  <div style="display:flex;width:100%;background:#0b0f14;border-radius:10px;padding:4px;gap:4px;box-sizing:border-box;margin-bottom:8px;">
    <div class="cattab" data-cat="global" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#001018;background:#0ea5e9;border-radius:6px;cursor:pointer;">Global Traits</div>
    <div class="cattab" data-cat="combat" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Combat Traits</div>
    <div class="cattab" data-cat="crafting" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Crafting Traits</div>
    <div class="cattab" data-cat="territory" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Territory Traits</div>
  </div>
 
  <div id="global" class="catpanel" style="display:block;">
    <div style="display:flex;width:100%;background:#0b0f14;border-radius:10px;padding:4px;gap:4px;box-sizing:border-box;">
      <div class="gtab" data-gtab="g_slot1" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#001018;background:#0ea5e9;border-radius:6px;cursor:pointer;">Slot 1</div>
    </div>
 
    <div id="g_slot1" class="gpanel" style="display:block;">
      <select id="g_sel1" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
        <option value="">Select Trait</option>
        <option value="cheer_up">Cheer Up (1-3)</option>
        <option value="covert_energy">Covert Energy (1-5)</option>
        <option value="feeling_blue">Feeling Blue (1-2)</option>
        <option value="growing_pains">Growing Pains (1-3)</option>
        <option value="optimist">Optimist (1-5)</option>
        <option value="power_rewind">Power Rewind (1-2)</option>
        <option value="rise_and_shine">Rise and Shine (1-5)</option>
        <option value="stable_energy">Stable Energy</option>
        <option value="stable_vitality">Stable Vitality</option>
        <option value="upper_hand">Upper Hand</option>
        <option value="worn_out">Worn-Out (1-2)</option>
      </select>
      <div id="g_out1" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
    </div>
  </div>
 
  <div id="combat" class="catpanel" style="display:none;">
    <div style="display:flex;width:100%;background:#0b0f14;border-radius:10px;padding:4px;gap:4px;box-sizing:border-box;">
      <div class="ctab" data-ctab="c_slot1" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#001018;background:#0ea5e9;border-radius:6px;cursor:pointer;">Slot 1</div>
      <div class="ctab" data-ctab="c_slot2" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Slot 2</div>
      <div class="ctab" data-ctab="c_slot3" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Slot 3</div>
    </div>
 
    <div id="c_slot1" class="cpanel" style="display:block;">
      <select id="c_sel1" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
        <option value="">Select Trait</option>
        <option value="butterfly">Butterfly</option>
        <option value="by_the_wind">By-The-Wind</option>
        <option value="dr_teddy">Dr Teddy</option>
        <option value="festering_gel">Festering Gel</option>
        <option value="grumpy_bulb">Grumpy Bulb</option>
        <option value="invincible_sun">Invincible Sun</option>
        <option value="lonewolf_whisper">Lonewolf's Whisper</option>
        <option value="mini_wonder">Mini Wonder</option>
        <option value="polar_jellyfish">Polar Jellyfish</option>
        <option value="shattered_maiden">Shattered Maiden</option>
        <option value="snowsprite">Snowsprite</option>
        <option value="voodoo_doll">Voodoo Doll</option>
        <option value="zapcam">Zapcam</option>
      </select>
      <div id="c_out1" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
    </div>
 
    <div id="c_slot2" class="cpanel" style="display:none;">
      <select id="c_sel2" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
        <option value="">Select Trait</option>
        <option value="beast_burden">Beast of Burden</option>
        <option value="brute_force">Brute Force</option>
        <option value="butterfly">Butterfly</option>
        <option value="city_folk">City Folk</option>
        <option value="crack_shot">Crack Shot</option>
        <option value="enchanting_void">Enchanting Void</option>
        <option value="heavy_solid">Heavy and Solid</option>
        <option value="invincible_sun">Invincible Sun</option>
        <option value="lighten_mind">Lighten your Mind</option>
        <option value="long_runner">Long Distance Runner</option>
        <option value="mini_feaster">Mini Feaster</option>
        <option value="mini_wonder">Mini Wonder</option>
        <option value="polar_jelly">Polar Jelly</option>
        <option value="power_king">Power King</option>
        <option value="psychic_kid">Psychic Kid</option>
        <option value="run_fast">Run Fast</option>
        <option value="save_energy">Save Energy</option>
        <option value="sedentary">Sedentary</option>
        <option value="stay_indoors">Stay Indoors</option>
        <option value="street_rascal">Street Rascal</option>
        <option value="two_shift">Two-Shift System</option>
        <option value="vegetative_calm">Vegetative Calm</option>
        <option value="voodoo_doll">Voodoo Doll</option>
        <option value="wellbeing">Wellbeing</option>
      </select>
      <div id="c_out2" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
    </div>
 
    <div id="c_slot3" class="cpanel" style="display:none;">
      <select id="c_sel3" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
        <option value="">Select Trait</option>
        <option value="brute_force_rules">Brute Force Rules</option>
        <option value="clean_hygienic">Clean and Hygienic</option>
        <option value="eureka_moment">Eureka Moment</option>
        <option value="extra_load">Extra Load</option>
        <option value="feline">Feline Creatures</option>
        <option value="foul_symbiosis">Foul Symbiosis</option>
        <option value="herbivore">Herbivore</option>
        <option value="knights">Knights of the Round Table</option>
        <option value="master_temp">Master of Temperatures</option>
        <option value="mind_massage">Mind Massage</option>
        <option value="moonlight">Moonlight Assault</option>
        <option value="music_resonance">Music Resonance</option>
        <option value="neon">Neon Flicker</option>
        <option value="nightmare">Nightmare Waters</option>
        <option value="polar_beast">Polar Beast</option>
        <option value="pollution">Pollution Adaptation</option>
        <option value="precision">Precision Moment</option>
        <option value="top_grunt">Top Grunt</option>
        <option value="warm_flame">Warm Flame</option>
      </select>
      <div id="c_out3" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
    </div>
  </div>
 
  <div id="crafting" class="catpanel" style="display:none;">
    <div style="display:flex;width:100%;background:#0b0f14;border-radius:10px;padding:4px;gap:4px;box-sizing:border-box;">
      <div class="crtab" data-crtab="cr_slot1" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#001018;background:#0ea5e9;border-radius:6px;cursor:pointer;">Slot 1</div>
      <div class="crtab" data-crtab="cr_slot2" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Slot 2</div>
      <div class="crtab" data-crtab="cr_slot3" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Slot 3</div>
    </div>
 
    <div id="cr_slot1" class="crpanel" style="display:block;">
      <select id="cr_sel1" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
        <option value="">Select Trait</option>
        <option value="atomic_snail">Atomic Snail</option>
        <option value="space_turner">Space Turner</option>
      </select>
      <div id="cr_out1" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
    </div>
 
    <div id="cr_slot2" class="crpanel" style="display:none;">
      <select id="cr_sel2" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
        <option value="">Select Trait</option>
        <option value="atomic_snail">Atomic Snail</option>
        <option value="big_cup">Big Cup</option>
        <option value="buy_1_get_2">Buy 1 Get 2</option>
        <option value="byproduct">Byproduct</option>
        <option value="clumsy">Clumsy</option>
        <option value="collection_plus_1">Collection +1</option>
        <option value="come_as_one">Come As One</option>
        <option value="efficiency_above_all">Efficiency Above All</option>
        <option value="efficiency_first">Efficiency First</option>
        <option value="eureka_moment">Eureka Moment</option>
        <option value="lazy">Lazy</option>
        <option value="leftover">Leftover</option>
        <option value="medium_cup">Medium Cup</option>
        <option value="mineral_talent">Mineral Talent</option>
        <option value="no_such_small_cup">No Such Thing As a Small Cup</option>
        <option value="one_more_bottle">One More Bottle</option>
        <option value="out_of_scratch">Out of Scratch</option>
        <option value="piece_of_cake">Piece of Cake</option>
        <option value="productivity_first">Productivity First</option>
        <option value="speed_up">Speed Up</option>
        <option value="stardust_empowerment">Stardust Empowerment</option>
        <option value="super_big_cup">Super Big Cup</option>
        <option value="joy_slacking">The Joy of Slacking Off</option>
        <option value="last_night">The Last Night</option>
        <option value="unhinged_poduction">Unhinged Poduction</option>
        <option value="unplanned_production">Unplanned Production</option>
        <option value="waste_not">Waste Not</option>
        <option value="work_of_proficiency">Work of Proficiency</option>
      </select>
      <div id="cr_out2" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
    </div>
 
    <div id="cr_slot3" class="crpanel" style="display:none;">
      <select id="cr_sel3" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
        <option value="">Select Trait</option>
        <option value="brute_force_rules">Brute Force Rules</option>
        <option value="clean_hygienic">Clean and Hygienic</option>
        <option value="eureka_moment">Eureka Moment</option>
        <option value="extra_load">Extra Load</option>
        <option value="feline">Feline Creatures</option>
        <option value="foul_symbiosis">Foul Symbiosis</option>
        <option value="herbivore">Herbivore</option>
        <option value="knights">Knights of The Round Table</option>
        <option value="master_temp">Master of Temperatures</option>
        <option value="mind_massage">Mind Massage</option>
        <option value="moonlight">Moonlight Assault</option>
        <option value="music_resonance">Music Resonance</option>
        <option value="neon">Neon Flicker</option>
        <option value="nightmare">Nightmare Waters</option>
        <option value="polar_beast">Polar Beast</option>
        <option value="pollution">Pollution Adaptation</option>
        <option value="precision">Precision Moment</option>
        <option value="top_grunt">Top Grunt</option>
        <option value="warm_flame">Warm Flame</option>
      </select>
      <div id="cr_out3" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
    </div>
  </div>
 
  <div id="territory" class="catpanel" style="display:none;">
    <div style="display:flex;width:100%;background:#0b0f14;border-radius:10px;padding:4px;gap:4px;box-sizing:border-box;">
      <div class="tab" data-tab="slot1" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#001018;background:#0ea5e9;border-radius:6px;cursor:pointer;">Slot 1</div>
      <div class="tab" data-tab="slot2" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Slot 2</div>
      <div class="tab" data-tab="slot3" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Slot 3</div>
    </div>
 
    <div id="slot1" class="panel" style="display:block;">
      <select id="sel1" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
        <option value="">Select Trait</option>
      </select>
      <div id="out1" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
    </div>
 
    <div id="slot2" class="panel" style="display:none;">
      <select id="sel2" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
        <option value="">Select Trait</option>
        <option value="world_charm">A World of Charm</option>
        <option value="old_hand">An old Hand Knows the Ropes</option>
        <option value="anti_burnout">Anti-Burnout</option>
        <option value="baffling_behavior">Baffling Behavior</option>
        <option value="devoted_laborer">Devoted Laborer</option>
        <option value="dream_wild">Dream Wild</option>
        <option value="gilded_oracle">Gilded Oracle</option>
        <option value="heartthrob">Heartthrob</option>
        <option value="holding_team_back">Holding the Team Back</option>
        <option value="hydrophilic">Hydrophilic</option>
        <option value="imperfect_endless_motion">Imperfect Endless Motion</option>
        <option value="lazy_bones">Lazy Bones</option>
        <option value="living_map">Living Map</option>
        <option value="oneplus">OnePlus</option>
        <option value="panovision">Panovision</option>
        <option value="slacking_off">Slacking Off</option>
        <option value="smooth_sheep_rustler">Smooth Sheep Rustler</option>
        <option value="snooze_afficionado">Snooze Afficionado</option>
        <option value="stardust_affinity">Stardust Affinity</option>
        <option value="sweet_talk">Sweet Talk</option>
        <option value="toxicologist">Toxicologist</option>
        <option value="voluntary_overtime">Voluntary Overtime</option>
        <option value="water_dormancy">Water Dormancy</option>
        <option value="wild_wood_spirit">Wild Wood Spirit</option>
        <option value="workaholic">Workaholic</option>
      </select>
      <div id="out2" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
    </div>
 
    <div id="slot3" class="panel" style="display:none;">
      <select id="sel3" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
        <option value="">Select Trait</option>
        <option value="brute_force_rules">Brute Force Rules</option>
        <option value="clean_hygienic">Clean and Hygienic</option>
        <option value="eureka_moment">Eureka Moment</option>
        <option value="extra_load">Extra Load</option>
        <option value="feline">Feline Creatures</option>
        <option value="foul_symbiosis">Foul Symbiosis</option>
        <option value="herbivore">Herbivore</option>
        <option value="knights">Knights of The Round Table</option>
        <option value="master_temp">Master of Temperatures</option>
        <option value="mind_massage">Mind Massage</option>
        <option value="moonlight">Moonlight Assault</option>
        <option value="music_resonance">Music Resonance</option>
        <option value="neon">Neon Flicker</option>
        <option value="nightmare">Nightmare Waters</option>
        <option value="polar_beast">Polar Beast</option>
        <option value="pollution">Pollution Adaptation</option>
        <option value="precision">Precision Moment</option>
        <option value="top_grunt">Top Grunt</option>
        <option value="warm_flame">Warm Flame</option>
      </select>
      <div id="out3" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
    </div>
  </div>
</div>
</div>
[https://ohwikiguide.com/index.php/Combat_Traits List of all Combat Traits]
 
<br>
<script>
[https://ohwikiguide.com/index.php/Crafting_Traits List of all Crafting Traits]
var g_data1 = {
<br>
  cheer_up:["Cheer Up (1-3)",["1 Max Mood (Activity) +30%, Deviant Power (Skill) recovery speed -5%","2 Max Mood (Activity) +40%, Deviant Power (Skill) recovery speed -5%","3 Max Mood (Activity) +50%, Deviant Power (Skill) recovery speed -5%"]],
[https://ohwikiguide.com/index.php/Territory_Traits List of all Territory Traits]
  covert_energy:["Covert Energy (1-5)",["1 Max Deviant Power (Skill) +10%","2 Max Deviant Power (Skill) +20%","3 Max Deviant Power (Skill) +25%","4 Max Deviant Power (Skill) +30%","5 Max Deviant Power (Skill) +35%"]],
  feeling_blue:["Feeling Blue (1-2)",["1 Max Mood (Activity) -5%","2 Max Mood (Activity) -10%"]],
  growing_pains:["Growing Pains (1-3)",["1 Max Deviant Power (Skill) +30%, Mood (Activity) recovery speed -5","2 Max Deviant Power (Skill) +40%, Mood (Activity) recovery speed -5","3 Max Deviant Power (Skill) +50%, Mood (Activity) recovery speed -5"]],
  optimist:["Optimist (1-5)",["1 Max Mood (Activity) +15%","2 Max Mood (Activity) +20%","3 Max Mood (Activity) +25%","4 Max Mood (Activity) +30%","5 Max Mood (Activity) +35%"]],
  power_rewind:["Power Rewind (1-2)",["1 Deviant Power (Skill) recovery speed +5%","2 Deviant Power (Skill) recovery speed +10%"]],
  rise_and_shine:["Rise and Shine (1-5)",["1 Mood (Activity) recovery speed +5%","2 Mood (Activity) recovery speed +10%","3 Mood (Activity) recovery speed +15%","4 Mood (Activity) recovery speed +20%","5 Mood (Activity) recovery speed +25%"]],
  stable_energy:["Stable Energy",["Max Deviant Power (Skill) +30%"]],
  stable_vitality:["Stable Vitality",["Max Mood (Activity) +30%"]],
  upper_hand:["Upper Hand",["When Deviant Power (Skill) drops to 0, automatically consume All Mood (Activity) to recover All Deviant Power (Skill)"]],
  worn_out:["Worn-Out (1-2)",["1 Max Deviant Power (Skill) -5%","2 Max Deviant Power (Skill) -10%"]]
};
var data1 = {};
var data2 = {
  world_charm:["A World of Charm",["When the deviation is dormant and regaining Mood (Activity), there is a 10% chance that other Territorial Deviations receive Mood (Activity) +20 (all)"]],
  old_hand:["An old Hand Knows the Ropes",["Faster Mood (Activity) and Deviant Power (Skill) consumptions, and Working Speed +10% for Territorial Deviation"]],
  anti_burnout:["Anti-Burnout",["When the Deviation is dormant and regaining Deviant Power (Skill), there is a 20% chance that other Territorial Deviations receive Deviant Power (Skill) +5 (all)"]],
  baffling_behavior:["Baffling Behavior",["When it's Deviant Power (Skill) decreases there is a 10% chance that other Territorial Deviations also lose Deviant Power (Skill) (all)"]],
  devoted_laborer:["Devoted Laborer",["Mood (Activity) and Deviant Power (Skill) consumption speed +20% for working Territorial Deviation (makes the deviation consume energy 20% slower)"]],
  dream_wild:["Dream Wild",["When the Deviation is dormant and regaining Deviant Power (Skill), there is a 10% chance that other Territorial Deviations receive Deviant Power (Skill) +10 (all)"]],
  gilded_oracle:["Gilded Oracle",["Territorial Deviation may bring back additional ores. (digby boy)"]],
  heartthrob:["Heartthrob",["When its Deviant Power (Skill) decreases, there is a 10% chance that other Territorial Deviations also lose Deviant Power (Skill). When the Deviation is dormant and regaining Mood (Activity), there is a 10% chance that other Territorial Deviations receive Mood (Activity) +5. (all)"]],
  holding_team_back:["Holding the Team Back",["When it's Mood (Activity) decreases there is a 10% chance that other Territorial Deviations also lose mood. (all)"]],
  hydrophilic:["Hydrophilic",["When Territory Deviation is resting by water, Energy Recovery Speed is increased by 30%"]],
  imperfect_endless_motion:["Imperfect Endless Motion",["There is a 10% chance that working does not consume Deviant Power (Skill)."]],
  lazy_bones:["Lazy Bones",["Working speed -5% for Territorial Deviation"]],
  living_map:["Living Map",["Resource production interval -5% for Territorial Deviation"]],
  oneplus:["OnePlus",["When Territory Deviation returns with resources, there is a 5% chance for them to bring back rare crystals. However, the return time required is increased."]],
  panovision:["Panovision",["Working speed -10% for Territorial Deviation"]],
  slacking_off:["Slacking Off",["Mood (Activity) and Deviant Power (Skill) consumption speed +5% for working Territorial Deviation"]],
  smooth_sheep_rustler:["Smooth Sheep Rustler",["When Deviation's Activity Score is less than 20%, consume all other Deviation's Deviant Power (Skill) by 5 points when generating resources (all)"]],
  snooze_afficionado:["Snooze Afficionado",["When it's Mood (Activity) decreases there is a 10% chance that other Territorial Deviations also lose mood. When the Deviation is dormant and gaining Deviation Power (Skill), there is a 10% chance that other Territorial Deviations recieve Deviant Power (Skill) +5. (all)"]],
  stardust_affinity:["Stardust Affinity",["When Territory Deviation is working in the Pollution Zone, there is a 20% chance to not consume Mood (Activity)."]],
  sweet_talk:["Sweet Talk",["When the deviation is dormant and regaining Mood (Activity), there is a 20% chance that other Territorial Deviations receive Mood (Activity) +5. (all)"]],
  toxicologist:["Toxicologist",["Territorial Deviation may bring back Acid. (H37)"]],
  voluntary_overtime:["Voluntary Overtime",["There is a 10% chance that working does not consume Mood (Activity)"]],
  water_dormancy:["Water Dormancy",["When Territory Deviation are resting by water, Mood (Activity) Recover Speed is increased by 30%."]],
  wild_wood_spirit:["Wild Wood Spirit",["When Territorial Deviation brings back resources, there is a 5% chance to bring a deviated flower"]],
  workaholic:["Workaholic",["Mood (Activity) and Deviant Power (Skill) consumption speed +10% for working Territorial Deviation (makes the deviation consume energy 10% slower)"]]
};
var data3 = {
  brute_force_rules:["Brute Force Rules",["Fuse: Bear","During production, they have a 10% chance to double resource output."]],
  clean_hygienic:["Clean and Hygienic",["Fuse: Sink","Players Sanity will not drop below 20% when within their territory."]],
  eureka_moment:["Eureka Moment",["Fuse: Warm Lamp, Small Signal Light","Will not require light built above it for the deviation's securement box."]],
  extra_load:["Extra Load",["Fuse: Any Carton","Increases storage capacity for Crafting Deviations by 15%."]],
  feline:["Feline Creatures",["Fuse: Leopard","When the Extradimensional Cat in the territory is active, this Deviation might yield an extra Lightweight item during production."]],
  foul_symbiosis:["Foul Symbiosis",["Fuse: Boar","When producing in a Pollution Zone, they have a 10% chance to yield 1 extra Acid."]],
  herbivore:["Herbivore",["Fuse: Deer, Goat","During production, they have a chance to yield an additional deviated plant."]],
  knights:["Knights of The Round Table",["Fuse: Any Table","Their Defense increases by 5% and Deviant Energy consumption is reduced when hit."]],
  master_temp:["Master of Temperatures",["Fuse: Any Fan","After syncing, the player's Heat Resist increases by 10."]],
  mind_massage:["Mind Massage",["Fuse: Capybara","Players will recover 10% Sanity when returning to their territory (10m Cooldown)."]],
  moonlight:["Moonlight Assault",["Fuse: Wolf","At night, Deviant Energy and Mood (Activity) Recovery rates are increased by 15%."]],
  music_resonance:["Music Resonance",["Fuse: Jukebox","Will not require radio for the deviation's securement box."]],
  neon:["Neon Flicker",["Fuse: \"Like\"","For every Deviation with the Neon Flicker trait in the territory, the max Mood (Activity) all Deviations increases by 1."]],
  nightmare:["Nightmare Waters",["Fuse: Crocodile","When the territory is near water, Deviations have a chance to yield extra fish during production."]],
  polar_beast:["Polar Beast",["Fuse: Polar Bear","When the environmental temperature in the territory is below 0C, Mood (Activity) recovers 10% faster."]],
  pollution:["Pollution Adaptation",["Fuse: Modern Toilet","Max Deviant Energy increases by 15 within Pollution zones."]],
  precision:["Precision Moment",["Fuse: Desktop Electronic Clock","Increases Mood (Activity) by 10 and Deviant Energy by 10 for all Deviations in the territory every hour (effect does not stack)"]],
  top_grunt:["Top Grunt",["Fuse: Buffalo","When Deviant Energy drops to 10%, automatically converts Mood (Activity) into Deviant Energy to continue working."]],
  warm_flame:["Warm Flame",["Fuse: Candelabra","Players gain 10 Cold Resist when within their territory."]]
};
 
var c_data1 = {
  butterfly:["Butterfly",["Butterfly's Emissary - Ancient Scroll: It gains Max Energy (Skill) +40%"]],
  by_the_wind:["By-The-Wind",["By-The-Wind - Bursting Magma: It gains Energy (Skill) Recovery Speed +10%","By-The-Wind - Frigid Touch: It gains Energy (Skill) Recovery Speed +15%"]],
  dr_teddy:["Dr Teddy",["Dr Teddy - Infrasonic Illusion: It gains Energy (Skill) recovery speed +20%"]],
  festering_gel:["Festering Gel",["Festering Gel - Milk Sugar: It gains Max Mood (Activity) +35%","Praise the Sun - Spring Rose: When synced, you receive 20% healing during the day. Effect is reduced by half at night.","Starry Sky - Marine Star: When synced, each reload gives you either a 5% Weapon DMG bonus or 5% Status DMG at random"]],
  grumpy_bulb:["Grumpy Bulb",["Grumpy Bulb - Violet Robe: It gains Max Energy (Skill) +40%"]],
  invincible_sun:["Invincible Sun",["Invincible Sun - Malevolent Sun: It gains Mood (Activity) Recovery Speed +20%"]],
  lonewolf_whisper:["Lonewolf's Whisper",["Lonewolf's Whisper - Bursting Magma: It gains Max Energy (Skill) +40%","Lonewolf's Whisper - Distant Tears: It gains Max Energy (Skill) +40%","Lonewolf's Whisper - Radiant Variant: It gains Max Mood (Activity) +7%"]],
  mini_wonder:["Mini Wonder",["Mini Wonder - Bursting Magma: It gains Max Mood (Activity) +35%"]],
  polar_jellyfish:["Polar Jellyfish",["Polar Jellyfish - Radiant: It gains Mood (Activity) Recovery Speed +20%"]],
  shattered_maiden:["Shattered Maiden",["Shattered Maiden - Wandering Witch (Twitch Drop): Max Deviant Power (Skill) 10%"]],
  snowsprite:["Snowsprite",["Snowsprite - Spring's Return (Green Variant): It gains Max Mood (Activity) +35%"]],
  voodoo_doll:["Voodoo Doll",["Voodoo Doll - Fluffy Curse: It gains Energy (Skill) recovery speed +10%"]],
  zapcam:["Zapcam",["Zapcam - Fools Memory: It gains Energy (Skill) recovery speed +10%"]]
};
var c_data2 = {
  beast_burden:["Beast of Burden",["Syncing with it grants Max Load +8"]],
  brute_force:["Brute Force",["Syncing with it grants Max Load +15, Movement Speed -5%"]],
  butterfly:["Butterfly",["Praise The Moon - Starry: When synced you deal 6% more damage (both Weapon DMG and Status DMG) at night. Effect is reduced by half during the day","Weakspot Master - Glistening Blue: When synced, hitting a Weakspot increases Deviation Power (Skill) by 1. Cooldown: 3s"]],
  city_folk:["City Folk",["Syncing with it grants Max Load +15 when exploring Settlements"]],
  crack_shot:["Crack Shot",["Having it fighting alongside grants Weapon DMG +5%","Can be found on: Grumpy Bulb"]],
  enchanting_void:["Enchanting Void",["Enchanting Void - Starfall Inversion: Syncing abilities grants +5% Melee DMG. Increased to 7.5% when airborne"]],
  heavy_solid:["Heavy and Solid",["Higher Load grants higher DMG Reduction for torso, up to +15%"]],
  invincible_sun:["Invincible Sun",["Invincible Sun - Starfall Inversion: Syncing abilities grants +5% Blaze Elemental DMG. Increased to 7.5% when airborne"]],
  lighten_mind:["Lighten your Mind",["Lower Load grants higher DMG Reduction for head, up to 15%"]],
  long_runner:["Long Distance Runner",["Syncing with it grants Stamina Consumption -20%, Movement Speed -10%"]],
  mini_feaster:["Mini Feaster",["Mini Feaster - Starfall Inversion: Syncing abilities grants +5% Status DMG. Increased to 7.5% when airborne"]],
  mini_wonder:["Mini Wonder",["Mini Wonder - Starfall Inversion: Syncing abilities grants +5% head and torso DMG reduction. Increased to 7.5% when airborne"]],
  polar_jelly:["Polar Jelly",["Polar Jelly - Starfall Inversion: Syncing abilities grants +5% Frost Elemental DMG. Increased to 7.5% when airborne"]],
  power_king:["Power King",["Syncing with it grants Max Load +25, Movement Speed -5%"]],
  psychic_kid:["Psychic Kid",["Having it fight alongside grants Status DMG +5%"]],
  run_fast:["Run Fast",["Syncing with this Deviation grants Movement Speed +5%"]],
  save_energy:["Save Energy",["Syncing with it grants Stamina Consumption -10%, Movement Speed -5%"]],
  sedentary:["Sedentary",["Syncing with it grants Max Load -8 when exploring Settlements"]],
  stay_indoors:["Stay Indoors",["Syncing with it grants Stamina +8% in Settlements"]],
  street_rascal:["Street Rascal",["Syncing with it grants Movement Speed +10% in Settlements"]],
  two_shift:["Two-Shift System",["Syncing with it grants Max Load +16 at daytime, and Movement Speed +12% at night"]],
  vegetative_calm:["Vegetative Calm",["Syncing with it grants Max Stamina +15%, Movement Speed -5%"]],
  voodoo_doll:["Voodoo Doll",["Voodoo Doll - Starfall Inversion: Syncing abilities restores 1 point of Deviant Power (Skill) every 8s. Restores 1.5 points while airborne"]],
  wellbeing:["Wellbeing",["Syncing with this Deviation grants Max Stamina +10"]]
};
var c_data3 = {
  brute_force_rules:["Brute Force Rules",["Fuse: Bear","After syncing, your dodging or mid-air dashing under the Aero Leap whim will shatter any ores or trees you touch, but you won't get resources from them."]],
  clean_hygienic:["Clean and Hygienic",["Fuse: Sink","After Syncing, the player's Sanity will automatically recover to 20% when it drops below that threshold"]],
  eureka_moment:["Eureka Moment",["Fuse: Warm Lamp, Small Signal Light","After syncing, if you're attacked, the attacker is revealed and their Weapon DMG is reduced by 10% for 2s (60s cooldown)"]],
  extra_load:["Extra Load",["Fuse: Any Carton","After syncing, Maximum Load is increased by 20"]],
  feline:["Feline Creatures",["Fuse: Leopard","After syncing, fall damage is reduced by 50%, and fractures are prevented"]],
  foul_symbiosis:["Foul Symbiosis",["Fuse: Boar","When they help kill Deviants, loot has a 10% chance to gain +1 Acid"]],
  herbivore:["Herbivore",["Fuse: Deer or Goat","After syncing, nearby herbivores will no longer flee from the player"]],
  knights:["Knights of the Round Table",["Fuse: Any Table","Slightly reduces damage taken by this Deviation"]],
  master_temp:["Master of Temperatures",["Fuse: Any Fan","Player gain 10 Heat Resist within their territory"]],
  mind_massage:["Mind Massage",["Fuse: Capybara","After syncing, Sanity will gradually recover"]],
  moonlight:["Moonlight Assault",["Fuse: Wolf","At night, Deviant Skill and Activity Recovery rates are increased"]],
  music_resonance:["Music Resonance",["Fuse: Jukebox","Will not require radio for the deviation's securement box."]],
  neon:["Neon Flicker",["Fuse: Like","For every Deviation with the Neon Flicker trait in the territory, the max Mood (Activity) all Deviation increases by 1"]],
  nightmare:["Nightmare Waters",["Fuse: Crocodile","After syncing, Stamina consumption is significantly reduced while diving, and Oxygen is greatly increased"]],
  polar_beast:["Polar Beast",["Fuse: Polar Bear","When the environmental temperature is below 0C, their Attack increases by 10%"]],
  pollution:["Pollution Adaptation",["Fuse: Modern Toilet","After syncing, the player's Sanity drops 90% slower within the Pollution Zone"]],
  precision:["Precision Moment",["Fuse: Desktop Electronic Clock","Increases Mood by 10 (Activity) and Deviant Energy (Skill) by 10 for all Deviations in the territory every hour (effect does not stack)"]],
  top_grunt:["Top Grunt",["Fuse: Buffalo","After syncing, no Stamina is consumed during gathering activities like chopping trees or mining"]],
  warm_flame:["Warm Flame",["Fuse: Candelabra","After syncing, the Players Cold Resist increases by 10"]]
};
 
var cr_data1 = {
  atomic_snail:["Atomic Snail",["Atomic Snail - Gold Lightning: The appearance of the Deviation has changed. It gains Energy Recovery Speed +15%."]],
  space_turner:["Space Turner",["Space Turner - White Cliff Remnants: The appearance of the Deviation has changed. It gains Max Mood (Activity) +35."]]
};
var cr_data2 = {
  atomic_snail:["Atomic Snail",["Atomic Snail - Lunar Oracle: The appearance of the Deviation has changed. It's resource production interval is reduced by 15%."]],
  big_cup:["Big Cup",["Limit capacity during Crafting is increased by 20%"]],
  buy_1_get_2:["Buy 1 Get 2",["When generating resources, Crafting has a 5% chance to produce 1 extra unit"]],
  byproduct:["Byproduct",["When Deviation Activity Score is greater than 90%, there's a 10% chance to increase other Deviation's Deviant Power (Skill) by 2 points when generating resources (all)"]],
  clumsy:["Clumsy",["There is a 5% chance that Crafting Output -1"]],
  collection_plus_1:["Collection +1",["There is a 5% chance that Crafting output +2, and Crafting speed -20%"]],
  come_as_one:["Come As One",["When Crafting Deviations produce resources, output +1 for every 1 Territory Deviation in the Territory"]],
  efficiency_above_all:["Efficiency Above All",["Crafting speed +20%, Max storage capacity -30%"]],
  efficiency_first:["Efficiency First",["The resource interval for Crafting is reduced by 5%"]],
  eureka_moment:["Eureka Moment",["When generating resources, Crafting has a 1% chance to preduce 10 extra units, but the resource production interval is increased by 50%"]],
  lazy:["Lazy",["Crafting speed -10%"]],
  leftover:["Leftover",["When Deviation Activity Score is greater than 20%, there's a 10% chance to increase other Deviation's Deviant Power (Skill) by 1 point when generating resources. Max Storage capacity -20% (all)"]],
  medium_cup:["Medium Cup",["Max storage capacity +10%"]],
  mineral_talent:["Mineral Talent",["When Crafting Deviations produce resources while within the Oil Field radius, there is 20% chance to increase output by 1."]],
  no_such_small_cup:["No Such Thing As a Small Cup",["Max Storage Capacity -10%"]],
  one_more_bottle:["One More Bottle",["When generating resources, Crafting has a 2% chance to produce 2 extra units"]],
  out_of_scratch:["Out of Scratch",["When Crafting Deviations produce resources, there is a 3% chance to not use up Deviant Power (Skill)"]],
  piece_of_cake:["Piece of Cake",["When Crafting Deviations produce resources, there is a 5% chance to not use up Activity Score"]],
  productivity_first:["Productivity First",["The resource production interval for Crafting is reduced by 5%"]],
  speed_up:["Speed Up",["The resource production interval for Crafting is reduced by 10%"]],
  stardust_empowerment:["Stardust Empowerment",["When Crafting Deviation is working in the Pollution Zone, there is a 20% chance to not consume Energy"]],
  super_big_cup:["Super Big Cup",["Limit capacity during Crafting is increased by 30%"]],
  joy_slacking:["The Joy of Slacking Off",["There is a 10% chance that crafting consumes 0 Mood (Activity), and Crafting speed -20%"]],
  last_night:["The Last Night",["The resource production interval for Crafting is reduced by 15%"]],
  unhinged_poduction:["Unhinged Poduction",["When Deviation Activity Score is less than 20%, consume other Deviations' Deviant Power (Skill) by 1 point when generating resources to produce 2 extra units"]],
  unplanned_production:["Unplanned Production",["There is a 10% chance that crafting consumes 0 Deviant Power (Skill), and Crafting speed -20%"]],
  waste_not:["Waste Not",["When Deviation Activity Score is greater than 90%, there's a 5% chance to increase other Deviation's Deviant Power (Skill) by 10 points when generating resources (all)"]],
  work_of_proficiency:["Work of Proficiency",["When Crafting Deviations produce resources, there is a 5% chance to not use up Deviant Power (Skill)."]]
};
var cr_data3 = {
  brute_force_rules:["Brute Force Rules",["Fuse: Bear","During production, they have a 10% chance to double resource output."]],
  clean_hygienic:["Clean and Hygienic",["Fuse: Sink","Players Sanity will not drop below 20% when within their territory."]],
  eureka_moment:["Eureka Moment",["Fuse: Warm Lamp, Small Signal Light","Will not require light built above it for the deviation's securement box."]],
  extra_load:["Extra Load",["Fuse: Any Carton","Increases storage capacity for Crafting Deviations by 15%."]],
  feline:["Feline Creatures",["Fuse: Leopard","When the Extradimensional Cat in the territory is active, this Deviation might yield an extra Lightweight item during production."]],
  foul_symbiosis:["Foul Symbiosis",["Fuse: Boar","When producing in a Pollution Zone, they have a 10% chance to yield 1 extra Acid."]],
  herbivore:["Herbivore",["Fuse: Deer, Goat","During production, they have a chance to yield an additional deviated plant."]],
  knights:["Knights of The Round Table",["Fuse: Any Table","Their Defense increases by 5% and Deviant Energy consumption is reduced when hit."]],
  master_temp:["Master of Temperatures",["Fuse: Any Fan","After syncing, the player's Heat Resist increases by 10."]],
  mind_massage:["Mind Massage",["Fuse: Capybara","Players will recover 10% Sanity when returning to their territory (10m Cooldown)."]],
  moonlight:["Moonlight Assault",["Fuse: Wolf","At night, Deviant Energy and Mood (Activity) Recovery rates are increased by 15%."]],
  music_resonance:["Music Resonance",["Fuse: Jukebox","Will not require radio for the deviation's securement box."]],
  neon:["Neon Flicker",["Fuse: \"Like\"","For every Deviation with the Neon Flicker trait in the territory, the max Mood (Activity) all Deviations increases by 1."]],
  nightmare:["Nightmare Waters",["Fuse: Crocodile","When the territory is near water, Deviations have a chance to yield extra fish during production."]],
  polar_beast:["Polar Beast",["Fuse: Polar Bear","When the environmental temperature in the territory is below 0C, Mood (Activity) recovers 10% faster."]],
  pollution:["Pollution Adaptation",["Fuse: Modern Toilet","Max Deviant Energy increases by 15 within Pollution zones."]],
  precision:["Precision Moment",["Fuse: Desktop Electronic Clock","Increases Mood (Activity) by 10 and Deviant Energy by 10 for all Deviations in the territory every hour (effect does not stack)"]],
  top_grunt:["Top Grunt",["Fuse: Buffalo","When Deviant Energy drops to 10%, automatically converts Mood (Activity) into Deviant Energy to continue working."]],
  warm_flame:["Warm Flame",["Fuse: Candelabra","Players gain 10 Cold Resist when within their territory."]]
};
 
function bind(selId, outId, data) {
  var sel = document.getElementById(selId);
  var out = document.getElementById(outId);
  sel.onchange = function() {
    var v = sel.value;
    if (!v) { out.style.display = "none"; return; }
    var row = data[v];
    var html = '<div style="font-weight:700;margin-bottom:8px;color:#e6edf3;">' + row[0] + '</div>';
    for (var i = 0; i < row[1].length; i++) {
      var border = i === 0 ? '' : 'border-top:1px solid #1a222b;';
      html += '<div style="font-size:13px;color:#9fb0c3;padding:4px 0;' + border + '">' + row[1][i] + '</div>';
    }
    out.innerHTML = html;
    out.style.display = "block";
  };
}
bind("g_sel1","g_out1",g_data1);
bind("sel1","out1",data1);
bind("sel2","out2",data2);
bind("sel3","out3",data3);
bind("c_sel1","c_out1",c_data1);
bind("c_sel2","c_out2",c_data2);
bind("c_sel3","c_out3",c_data3);
bind("cr_sel1","cr_out1",cr_data1);
bind("cr_sel2","cr_out2",cr_data2);
bind("cr_sel3","cr_out3",cr_data3);
 
function wireSlotTabs(tabClass, panelClass, attrName) {
  var tabs = document.querySelectorAll(tabClass);
  for (var i = 0; i < tabs.length; i++) {
    tabs[i].onclick = function(e) {
      var target = e.currentTarget.getAttribute(attrName);
      var allTabs = document.querySelectorAll(tabClass);
      for (var j = 0; j < allTabs.length; j++) {
        allTabs[j].style.background = "#11161c";
        allTabs[j].style.color = "#cfd6df";
      }
      e.currentTarget.style.background = "#0ea5e9";
      e.currentTarget.style.color = "#001018";
      var panels = document.querySelectorAll(panelClass);
      for (var k = 0; k < panels.length; k++) panels[k].style.display = "none";
      document.getElementById(target).style.display = "block";
    };
  }
}
wireSlotTabs(".gtab", ".gpanel", "data-gtab");
wireSlotTabs(".tab", ".panel", "data-tab");
wireSlotTabs(".ctab", ".cpanel", "data-ctab");
wireSlotTabs(".crtab", ".crpanel", "data-crtab");
 
var catTabs = document.querySelectorAll(".cattab");
for (var i = 0; i < catTabs.length; i++) {
  catTabs[i].onclick = function(e) {
    var target = e.currentTarget.getAttribute("data-cat");
    var allCatTabs = document.querySelectorAll(".cattab");
    for (var j = 0; j < allCatTabs.length; j++) {
      allCatTabs[j].style.background = "#11161c";
      allCatTabs[j].style.color = "#cfd6df";
    }
    e.currentTarget.style.background = "#0ea5e9";
    e.currentTarget.style.color = "#001018";
    var catPanels = document.querySelectorAll(".catpanel");
    for (var k = 0; k < catPanels.length; k++) catPanels[k].style.display = "none";
    document.getElementById(target).style.display = "block";
  };
}
</script>
</html>

Latest revision as of 23:14, 4 June 2026

Return to Front Page

Global Traits
Combat Traits
Crafting Traits
Territory Traits
Slot 1