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<div style="text-align: center; font-size: 150%;">
<html>
Territory Slot 1
<div style="margin:0;padding:24px;background:#0b0f14;color:#e6edf3;font-family:Arial,sans-serif;">
<a href="https://ohwikiguide.com" style="color:#1ec8ff;">Return to Front Page</a>
<br>
<a href="https://ohwikiguide.com/index.php/Deviation_Trait_Page" style="color:#1ec8ff;">Deviant Trait Page</a>
<br><br>
<div style="max-width:420px;margin:0 auto;">
  <div style="display:flex;width:100%;background:#0b0f14;border-radius:10px;padding:4px;gap:4px;box-sizing:border-box;">
    <div class="tab" data-tab="slot1" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#001018;background:#0ea5e9;border-radius:6px;cursor:pointer;">Slot 1</div>
    <div class="tab" data-tab="slot2" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Slot 2</div>
    <div class="tab" data-tab="slot3" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Slot 3</div>
  </div>
 
  <div id="slot1" class="panel" style="display:block;">
    <select id="sel1" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
      <option value="">Select Trait</option>
      <option value="cheer_up">Cheer Up</option>
      <option value="covert_energy">Covert Energy</option>
      <option value="feeling_blue">Feeling Blue</option>
      <option value="growing_pains">Growing Pains</option>
      <option value="optimist">Optimist</option>
      <option value="power_rewind">Power Rewind</option>
      <option value="rise_and_shine">Rise and Shine</option>
      <option value="stable_energy">Stable Energy</option>
      <option value="stable_vitality">Stable Vitality</option>
      <option value="upper_hand">Upper Hand</option>
      <option value="worn_out">Worn-out</option>
      <option value="pumpkin">Pumpkin Lantern (Buzzy Bee)</option>
      <option value="gold_lightning">Gold Lightning (Electric Eel)</option>
      <option value="good_fortune">Optimism - Cat</option>
      <option value="aquarius">Aquarius (Fetch-A-Lot)</option>
      <option value="golden_toad">Golden Toad</option>
      <option value="shadow_shroom">Growshroom - Shadowshroom</option>
    </select>
    <div id="out1" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
  </div>
 
  <div id="slot2" class="panel" style="display:none;">
    <select id="sel2" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
      <option value="">Select Trait</option>
      <option value="world_charm">A World of Charm</option>
      <option value="anti_burnout">Anti-Burnout</option>
      <option value="devoted">Devoted Laborer</option>
      <option value="dream_wild">Dream Wild</option>
      <option value="hydrophilic">Hydrophilic</option>
      <option value="lazy">Lazy Bones</option>
      <option value="living_map">Living Map</option>
      <option value="oneplus">OnePlus</option>
      <option value="panovision">Panovision</option>
      <option value="slacking">Slacking Off</option>
      <option value="stardust">Stardust Affinity</option>
      <option value="sweet_talk">Sweet Talk</option>
      <option value="overtime">Voluntary Overtime</option>
      <option value="workaholic">Workaholic</option>
      <option value="lunar_oracle">Lunar Oracle</option>
      <option value="daydreaming">Daydreaming</option>
      <option value="toxicologist">Toxicologist</option>
      <option value="admiral">Admiral</option>
      <option value="diamond_duke">Diamond Duke</option>
      <option value="workaholic_lights">Workaholic - Lights</option>
      <option value="gold_speaker">Gold Speaker</option>
    </select>
    <div id="out2" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
  </div>
 
  <div id="slot3" class="panel" style="display:none;">
    <select id="sel3" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
      <option value="">Select Trait</option>
      <option value="brute_force">Brute Force Rules</option>
      <option value="clean">Clean and Hygienic</option>
      <option value="extra_load">Extra Load</option>
      <option value="feline">Feline Creatures</option>
      <option value="herbivore">Herbivore</option>
      <option value="moonlight">Moonlight Assault</option>
      <option value="top_grunt">Top Grunt</option>
    </select>
    <div id="out3" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
  </div>
</div>
</div>
{| class="wikitable"
|-
! Trait
! Slot
! Effect
! Restricted to
|-
| Cheer Up (1–3)
| 1
| Max Mood +30% / +40% / +50%; Deviant Power recovery speed -5%.
| n/a
|-
| Covert Energy (1–5)
| 1
| Max Deviant Power +10% / +20% / +25% / +30% / +35%.
| n/a
|-
| Feeling Blue (1–2)
| 1
| Max Mood -5% / -10%.
| n/a
|-
| Growing Pains (1–3)
| 1
| Max Deviant Power +30% / +40% / +50%; Mood recovery speed -5%.
| n/a
|-
| Optimist (1–5)
| 1
| Max Mood +15% / +20% / +25% / +30% / +35%.
| n/a
|-
| Power Rewind (1–2)
| 1
| Deviant Power recovery speed +5% / +10%.
| n/a
|-
| Rise and Shine (1–5)
| 1
| Mood recovery speed +5% / +10% / +15% / +20% / +25%.
| n/a
|-
| Stable Energy
| 1
| Max Deviant Power +30.
| n/a
|-
| Stable Vitality
| 1
| Max Mood +30.
| n/a
|-
| Upper Hand
| 1
| When Deviant Power drops to 0, automatically consume Mood to recover Deviant Power.
| n/a
|-
| Worn-out (1–2)
| 1
| Max Deviant Power -5% / -10%.
| n/a
|}
<div style="text-align: center; font-size: 150%;">
Deviation Territory Slot 1
</div>
</div>
{| class="wikitable"
|-
! Trait
! Slot
! Effect
! Restricted to
|-
| Pumpkin Lantern
| 1
| Max Deviant Power +10%.
| Buzzy Bee
|-
| Radiant Flourish
| 1
| Max Mood +8%.
| Buzzy Bee
|-
| Gold Lightning
| 1
| Deviant Power recovery speed +15%.
| Electric Eel
|-
| Optimism – Good Fortune
| 1
| Max Mood +40%.
| Extradimensional Cat
|-
| Aquarius
| 1
| Mood recovery speed +30%.
| Fetch-A-Lot
|-
| Gluttonous Bunny
| 1
| Deviant Power recovery speed +15%.
| Fetch-A-Lot
|-
| Golden Toad
| 1
| Mood recovery speed +20%.
| Flame Essence
|-
| Prince
| 1
| Max Mood +35.
| Flame Essence
|-
| Optimism – Extra Large
| 1
| Max Mood +40%.
| Growshroom
|-
| Shadow Shroom
| 1
| It gains Max Energy +40%
| Growshroom
|-
| Prototype
| 1
| Deviant Power recovery speed +10%.
| H37
|-
| Evergreen
| 1
| When returning with resources, it has a 2% chance to bring back Bait X1
| Hydronaut Fish
|-
| Clear Lake
| 1
| Deviant Power recovery speed +7%.
| Nutcracker
|-
| Copper Green
| 1
| Max Deviant Power +7%.
| Nutcracker
|-
| Date Brown
| 1
| Max Mood +7%.
| Nutcracker
|-
| Feisty Vitality – Deep Purple
| 1
| Mood recovery speed +30%.
| Nutcracker
|-
| Feisty Vitality – Infrasonic Illusion
| 1
| ??
| Nutcracker
|-
| Green Field
| 1
| Max Deviant Power +10.
| Nutcracker
|-
| Power Rewind – Purple
| 1
| Deviant Power recovery speed +15%.
| Nutcracker
|-
| Reserved Energy – Twisted Fairy Tale
| 1
| Max Deviant Power +40%.
| Nutcracker
|-
| Stable Energy – Tin Soldier
| 1
| Max Deviant Power +35.
| Nutcracker
|-
| Stable Vitality – Golden Era
| 1
| Max Mood +35.
| Nutcracker
|-
| Wood Yellow
| 1
| Mood recovery speed +7%.
| Nutcracker
|-
| Witch's Beloved
| 1
| Mood recovery speed +20%.
| Paper Doll
|-
| Childlike Whimsy (Green Coat)
| 1
| Deviant Power recovery speed +30%.
| Rain Man
|-
| Light Rain (Blue Coat)
| 1
| Deviant Power recovery speed +15%.
| Rain Man
|-
| Youthful Heart (Red Coat)
| 1
| Deviant Mood recovery speed +30%
| Rain Man
|-
| Fine Brew
| 1
| Deviant Power recovery speed +10%.
| Tar Pudding
|-
| Radiance
| 1
| Max Deviant Power +40%.
| Tar Pudding
|-
| Emerald
| 1
| Deviant Power recovery speed +10%.
| The Digby Boy
|-
| Fortune Dice
| 1
| Max Deviant Power +6%.
| The Digby Boy
|}


<div style="text-align: center; font-size: 150%;">
<script>
Territory Slot 2
var data1 = {
</div>
  cheer_up:["Cheer Up",["Max Mood +30% / +40% / +50%"]],
{| class="wikitable"
  covert_energy:["Covert Energy",["Max Deviant Power +10% to +35%"]],
|-
  feeling_blue:["Feeling Blue",["Max Mood -5% / -10%"]],
! Trait
  growing_pains:["Growing Pains",["Max Power +30 to 50%; Mood recovery -5%"]],
! Slot
  optimist:["Optimist",["Max Mood +15 to 35%"]],
! Effect
  power_rewind:["Power Rewind",["Power recovery +5 to 10%"]],
! Restricted to
  rise_and_shine:["Rise and Shine",["Mood recovery +5 to 25%"]],
|-
  stable_energy:["Stable Energy",["Max Deviant Power +30"]],
| A World of Charm
  stable_vitality:["Stable Vitality",["Max Mood +30"]],
| 2
  upper_hand:["Upper Hand",["Convert Mood to Power at 0"]],
| When the deviation is dormant and regaining Mood, 10% chance that other Territorial Deviations receive Mood +20
  worn_out:["Worn-out",["Max Power -5% / -10%"]],
| Territory Deviations
  pumpkin:["Pumpkin Lantern (Buzzy Bee)",["+10% Power"]],
|-
  gold_lightning:["Gold Lightning (Electric Eel)",["+15% Recovery"]],
| An old Hand Knows the Ropes
  good_fortune:["Optimism - Cat",["+40% Mood"]],
| 2
  aquarius:["Aquarius (Fetch-A-Lot)",["+30% Recovery"]],
| Faster Mood and Deviant Power consumption, and Working Speed +10%
  golden_toad:["Golden Toad",["+20% Recovery"]],
| Territory Deviations
  shadow_shroom:["Growshroom - Shadowshroom",["Max Energy +40%"]]
|-
};
| Anti-Burnout
var data2 = {
| 2
  world_charm:["A World of Charm",["10% give +20 Mood"]],
| When the Deviation is dormant and regaining Deviant Power, 20% chance that other Territorial Deviations receive Deviant Power +5
  anti_burnout:["Anti-Burnout",["20% give +5 Power"]],
| Territory Deviations
  devoted:["Devoted Laborer",["+20% duration"]],
|-
  dream_wild:["Dream Wild",["10% give +10 Power"]],
| Baffling Behavior
  hydrophilic:["Hydrophilic",["+30% near water"]],
| 2
  lazy:["Lazy Bones",["-5% speed"]],
| When Deviant Power decrease, 10% chance that other Territorial Deviations also lose Deviant Power
  living_map:["Living Map",["-5% interval"]],
| Territory Deviations
  oneplus:["OnePlus",["Rare crystals chance"]],
|-
  panovision:["Panovision",["-10% speed"]],
| Devoted laborer
  slacking:["Slacking Off",["+5% consumption"]],
| 2
  stardust:["Stardust Affinity",["20% no Mood cost"]],
| Mood and Deviant Power consumption interval +20% [works for longer]
  sweet_talk:["Sweet Talk",["20% give Mood"]],
| Territory Deviations
  overtime:["Voluntary Overtime",["10% no cost"]],
|-
  workaholic:["Workaholic",["+10% duration"]],
| Dream Wild
  lunar_oracle:["Lunar Oracle",["+20% duration"]],
| 2
  daydreaming:["Daydreaming",["Restore Power"]],
| When the Deviation is dormant and regaining Deviant Power, 10% chance that other Territorial Deviations receive Deviant Power +10
  toxicologist:["Toxicologist",["25% no cost"]],
| Territory Deviations
  admiral:["Admiral",["3% no cost"]],
|-
  diamond_duke:["Diamond Duke",["5% no cost"]],
| Gilded Oracle
  workaholic_lights:["Workaholic - Lights",["+20% duration"]],
| 2
  gold_speaker:["Gold Speaker",["Extra ores"]]
| May bring back additional ores. [Only works on The Digy Boy.]
};
| Territory Deviations
var data3 = {
|-
  brute_force:["Brute Force Rules",["10% double output"]],
| Heartthrob
  clean:["Clean and Hygienic",["Sanity over 20%"]],
| 2
  extra_load:["Extra Load",["+15% storage"]],
| When Deviant Power decreases, 10% chance other Territorial Deviations also lose Deviant Power.
  feline:["Feline Creatures",["Extra lightweight item"]],
When dormant and regaining Mood, 10% chance other Territorial Deviations receive Mood +5.
  herbivore:["Herbivore",["Animal: Deer","Chance to yield an additional deviated plant during production"]],
| Territory Deviations
  moonlight:["Moonlight Assault",["+15% at night"]],
|-
  top_grunt:["Top Grunt",["Convert Mood to Energy"]]
| Holding the Team Back
};
| 2
function bind(selId, outId, data) {
| When Mood decreases, 10% chance that other Territorial Deviations also lose Mood.
  var sel = document.getElementById(selId);
| Territory Deviations
  var out = document.getElementById(outId);
|-
  sel.onchange = function() {
| Hydrophilic
    var v = sel.value;
| 2
    if (!v) { out.style.display = "none"; return; }
| When dormant by water, Deviant Power recovery speed +30%
    var row = data[v];
| Territory Deviations
    var html = '<div style="font-weight:700;margin-bottom:8px;color:#e6edf3;">' + row[0] + '</div>';
|-
    for (var i = 0; i < row[1].length; i++) {
| Lazy Bones
      var border = i === 0 ? '' : 'border-top:1px solid #1a222b;';
| 2
      html += '<div style="font-size:13px;color:#9fb0c3;padding:4px 0;' + border + '">' + row[1][i] + '</div>';
| Working speed -5%
    }
| Territory Deviations
    out.innerHTML = html;
|-
    out.style.display = "block";
| Living Map
  };
| 2
}
| Resource production interval -5%
bind("sel1","out1",data1);
| Territory Deviations
bind("sel2","out2",data2);
|-
bind("sel3","out3",data3);
| OnePlus
var tabs = document.querySelectorAll(".tab");
| 2
for (var i = 0; i < tabs.length; i++) {
| When returning with resources, 5% chance to bring back rare crystals. However, the return time required is increased.
  tabs[i].onclick = function(e) {
| Territory Deviations
    var target = e.currentTarget.getAttribute("data-tab");
|-
    var allTabs = document.querySelectorAll(".tab");
| Panovision
    for (var j = 0; j < allTabs.length; j++) {
| 2
      allTabs[j].style.background = "#11161c";
| Working speed -10%
      allTabs[j].style.color = "#cfd6df";
| Territory Deviations
    }
|-
    e.currentTarget.style.background = "#0ea5e9";
| Slacking Off
    e.currentTarget.style.color = "#001018";
| 2
    var panels = document.querySelectorAll(".panel");
| Mood and Deviant Power consumption speed +5%
    for (var k = 0; k < panels.length; k++) panels[k].style.display = "none";
| Territory Deviations
    document.getElementById(target).style.display = "block";
|-
  };
| Snooze Afficionado
}
| 2
</script>
| When it's Mood decreases, 10% chance other Territorial Deviations also lose mood.
</html>
When dormant and gaining Deviation Power, 10% chance that other Territorial Deviations recieve Deviant Power +5.
| Territory Deviations
|-
| Stardust Affinity
| 2
| When working in a Pollution Zone, 20% chance to not consume Mood.
| Territory Deviations
|-
| Sweet Talk
| 2
| When the Deviation is dormant and regaining Mood, 20% chance other Territorial Deviations receive Mood +5.
| Territory Deviations
|-
| Toxicologist
| 2
| Chance to bring back Acid.
| H37
|-
| Voluntary Overtime
| 2
| 10% chance to not consume Mood
| Territory Deviations
|-
| Water Dormancy
| 2
| When dormant by water, Mood Recovery Speed is increased by 30%.
| Territory Deviations
|-
| Wild Wood Spirit
| 2
| When bringing back resources, 5% chance to bring a deviated flower
| Territory Deviations
|-
| Workaholic
| 2
| Mood and Deviant Power consumption interval +10% [works for longer]
| Territory Deviations
|}
 
<br>
<div style="text-align: center; font-size: 150%;">
Territory Slot 3 Deviant Specific
</div>
<br>
{| class="wikitable"
|-
! Trait
! Animal/Product
! Effect
! Restricted to
|-
| Brute Force Rules
| Bear
| During production, 10% chance to double resource output.
| Crafting & Territory Deviations
|-
| Clean and Hygienic
| Sink
| Player's Sanity will not drop below 20% when within their territory.
| Crafting & Territory Deviations
|-
| Eureka Moment
| Warm Lamp or Small Signal Light
| Deviation Securement Unit will not need light to satisfy environment boost.
| Crafting & Territory Deviations
|-
| Extra Load
| Any Carton
| Max storage capacity +15% for Crafting Deviations. No effect on Territory Deviations.
| Crafting & Territory Deviations
|-
| Feline Creatures
| Leopard
| When the Extradimensional Cat in the territory is active, this Deviation might yield an extra Lightweight item during production.
| Crafting & Territory Deviations
|-
| Foul Symbiosis
| Boar
| When producing in a Pollution Zone, 10% chance to yield 1 extra Acid.
| Crafting & Territory Deviations
|-
| Herbivore
| Deer or Goat
| During production, they have a chance to yield an additional deviated plant.
| Crafting & Territory Deviations
|-
| Knights of The Round Table
| Any Table
| Deviation's defense increases by 5% and reduces Deviant Energy consumption from being hit.
| Crafting & Territory Deviations
|-
| Master of Temperatures
| Any Fan
| Players gain 10 Heat Resist within their territory.
| Crafting & Territory Deviations
|-
| Mind Massage
| Capybara
| Players will recover 10% Sanity when returning to their territory (10m cooldown).
| Crafting & Territory Deviations
|-
| Moonlight Assault
| Wolf
| At night, Deviant Energy and Mood recovery speed +15%.
| Crafting & Territory Deviations
|-
| Music Resonance
| Jukebox
| Deviation Securement Unit will not need music to satisfy environment boost.
| n/a
|-
| Neon Flicker
| "Like"
| For every Deviation with the Neon Flicker trait in the territory, max Mood for all Deviations +1.
| n/a
|-
| Nightmare Waters
| Crocodile
| When the territory is near water, Deviations have a chance to yield extra fish during production.
| Crafting & Territory Deviations
|-
| Polar Beast Polar
| Bear
| When the environmental temperature is below 0°C, Mood recovery speed +10%.
| Crafting & Territory Deviations
|-
| Pollution Adaptation
| Modern Toilet
| When in a Pollution Zone, Max Deviant Energy +15.
| Crafting & Territory Deviations
|-
| Precision Moment
| Desktop Electronic Clock
| Increases Mood by 10 and Deviant Energy by 10 for all Deviations in the territory every hour (effect does not stack).
| n/a
|-
| Top Grunt
| Buffalo
| When Deviant Energy drops to 10%, automatically converts Mood into Deviant Energy.
| Crafting & Territory Deviations
|-
| Warm Flame
| Candelabra
| Players gain 10 Cold Resist when within their territory.
| Crafting & Territory Deviations
|}

Latest revision as of 16:28, 27 April 2026

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