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<div class="pn">
<div class="pn mp-wrap">


<div class="pn-hero"><div class="pn-hero-inner">
<div class="pn-hero">
<span class="pn-tag major">Latest Update</span>
<div class="pn-hero-inner">
<div class="pn-hero-title">Patch Notes</div>
<span class="pn-tag major">Latest Major Update</span>
<div class="pn-hero-desc">Every Once Human update in one place — new content, balance changes, and bug fixes. Click any entry to expand it. The newest patch is open by default.</div>
<div class="pn-hero-title">13 May 2026 — S4 Visional Wheel Update</div>
</div></div>
<div class="pn-hero-desc">New weapons and gear, a full Chef class overhaul, Tech system optimizations, the S4: Gravity Abyss preview, Worldstone visual upgrade, and an improved Meta Pass.</div>
 
[[13 May 2026|<span class="pn-hero-cta">Read the full notes →</span>]]
<div class="pn-index">
[[#p20260513|13 May 2026]]
[[#p20260420|20 Apr 2026]]
[[#p20260414|14 Apr 2026]]
[[#p20260413|13 Apr 2026]]
[[#p20260410|10 Apr 2026]]
[[#p20260408|08 Apr 2026]]
[[#p20260330|30 Mar 2026]]
[[#p20260325|25 Mar 2026]]
[[#p20260311|11 Mar 2026]]
[[#p20260302|02 Mar 2026]]
[[#p20260225|25 Feb 2026]]
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<div class="pn-list">
<div class="pn-entry" id="p20260513">
<div class="pn-head mw-customtoggle-p20260513">
<span class="pn-date">13 May 2026</span>
<span class="pn-title">S4 update — new weapons & gear, Chef class overhaul, Tech optimizations</span>
<span class="pn-tag major">Major Update</span>
</div>
</div>
<div class="pn-body mw-collapsible" id="mw-customcollapsible-p20260513">


Dear Metas,
<div class="pn-sec">All Patch Notes</div>


Server maintenance is planned for '''May 13, 2026, at 4:00 PM (PT)''' and is expected to last about 2 hours (actual time may differ). Please manage your time wisely.
<div class="pn-list">
 
This update brings new weapons and gear, an overhaul of the Chef class, new optimizations to the Tech system, the start of Lightforge Loot Crate: Ember Conclave, an upgraded Meta Pass with better cosmetic try-on benefits, and various optimizations and bug fixes.
 
<div class="pn-callout"><div class="pn-callout-h">Maintenance Rewards</div>
After maintenance, all players receive: Starchrom ×1,000, Mitsuko's Mark ×100, Stardust Secret Crate: S12 (Epic) ×1, and Colorful Badge ×30.</div>
 
== Content & Feature Updates ==
 
=== New Weapons and Gear — "No Escape from the Storm Clouds!" ===
The following weapons and gear will be available in all scenario servers except RaidZone. New weapons and gear for RaidZone will be detailed in an upcoming announcement.
 
==== Assault Rifle — AUG - Electron Cloud ====
Wield the power of lightning! Master the rhythm of reloading and firing to unleash devastating ion storms upon your enemies.
* '''Core Mechanic:''' Attacks have a chance to apply Power Surge. The first weapon hit after reloading creates a spherical magnetic field at the target location.
* '''Chaotic Storm:''' Applying Power Surge to a unit within the magnetic field generates an Electric Orb that moves erratically. The orb rebounds upon hitting the magnetic field, dealing Shock Elemental DMG to enemies hit.
* '''Stat Buff:''' When equipped, increases all Shock Elemental DMG.
 
==== Compound Bow — The Burden of Betrayal ====
The perfect combination of sniping and AoE damage, using the Bounce mechanic to blow up groups of enemies with Explosive DMG when fully charged.
* '''Extreme Bounce:''' Attacks are guaranteed to trigger Bounce, with increased numbers of bounces and targets.
* '''Echo Tag:''' Reload Speed increased. When Bounce hits a target, it applies 1 stack of Echo. When fully stacked, the target is visually highlighted.
* '''Explosive Charge:''' When fully charged, Bounce DMG and Crit Rate increase. When Bounce hits a target, it deals additional Bounce DMG equal to the number of Echo stacks on the target × a fixed factor. (Cooldown per target; triggering removes some Echo stacks.)
* '''Single-Target Specialization:''' If Bounce is triggered by a direct hit with no other targets nearby, the number of bounces back to the original target increases.
 
==== Armor — Glide Pants ====
Customized for high-mobility builds.
* '''Tactical Slide:''' The basic evasive roll is replaced with a slide. After sliding, Reload Speed and Movement Speed temporarily increase.
* '''Perfect for Archers:''' If wielding a bow, sliding automatically loads 1 ammo and increases bow draw speed for a duration. Pairs with the Burden of Betrayal compound bow.
 
==== Armor — Magnetic Moment Top ====
A powerful field-control core for Status builds.
* '''Gravity Field:''' Enemy units inflicted with Power Surge become "magnets" that continuously pull in other enemies within range. Pairs with AUG - Electron Cloud to group enemies and wipe the field.
 
=== Comprehensive Chef Class Optimizations ===
 
==== Core Abilities ====
'''Dish Management:''' Chefs can now receive cooking orders from other Metas via the Campfire Stove, earning character EXP, Star Chef Popularity, and Energy Links.
* '''Campfire Stove Management:''' After placing a Campfire Stove, Chefs can sell unlocked basic and creative dishes at custom prices, deploy Chefosaurus Rex, and add ingredients to fully automate cooking. Other Metas order by interacting with the stove or finding it via the Vending Machine view on the World Map. Completed dishes are mailed to the buyer; unfinished dishes refund the payment by mail.
* '''Star Chef Popularity:''' Spend at a Campfire Stove to upgrade the kitchen or redeem items. Order/Stove upgrades (this stove and system orders only): Long-Term Storage, Capacity Expansion I & II, Order Quantity Increase I & II, Rarity Upgrade I & II, Express Orders I & II. Dish-effect upgrades (all owned stoves): Grilled Dish: Slow Roast, Frozen Cuisine: Intense Chill, Canned Goods: Mini Canner, Grilled Dish: Grilling Master, Stardust Dish: Shell Break, and Spicy Pepper. Redeemable items: Star Chef Trophy (one per character), Portable Fridge, and various basic/deviated ingredients (up to 99 of each per day).
 
==== Class Traits ====
'''1. Ordering Terminal:''' Chefs can rent an Ordering Terminal at neutral settlements, Securement Silos, and some Strongholds, and link it to a placed Campfire Stove so others can order during the rental period.
* '''Rental Rules:''' All terminals start unowned. Only Chefs can join the Energy Links auction; the highest bidder owns the terminal for 7 days, after which it reverts to unowned and re-auctions. Server merges or conflicts revert it to unowned.
 
<span class="pn-zone">East Region</span>
{| class="wikitable"
! Location !! Coordinates
|-
| Neutral Settlement - Deadsville || 6017, 70, -5514
|-
| Neutral Settlement - Meyer's Market || 5746.996, 68.944, -6538.6
|-
| Neutral Settlement - Greywater Camp || 5368.766, 137.773, -3252.221
|-
| Neutral Settlement - Tall Grass Inn || 2981.305, 198.545, -4908.978
|-
| Neutral Settlement - Blackfell || 4108.874, 148.5837, -1465.0659
|-
| Securement Silo - SIGMA || 4894.379, 77.508, -5420.513
|-
| Securement Silo - PHI || 5140.826, 139.351, -2946.587
|-
| Securement Silo - ALPHA || 149.249, 456.925, -3613.469
|-
| Securement Silo - EX1 || 2147.666, 123.068, -6506.41
|-
| Securement Silo - THETA || 5488.098, 140.781, -524.051
|-
| Securement Silo - PSI || 2490.338, 225.196, -2566.491
|-
| Stronghold - Dayton Hospital || 5816.494, 90.613, -4499.71
|-
| Stronghold - Harborside || 6011.283, 57.676, -6873.601
|-
| Stronghold - Alkirk || 6307.51, 159.543, -2497.32
|-
| Stronghold - Rotten Saddle || 1798.618, 296.643, -5925.688
|}
 
<span class="pn-zone">Northern Region</span>
{| class="wikitable"
! Location !! Coordinates
|-
| Neutral Settlement - Camp Igloo || 3395.22, 63.253, 6206.613
|-
| Neutral Settlement - Whalebone || -640.795, 128.591, 6326.249
|-
| Neutral Settlement - Bear's Den || -1162.593, 531.924, 5170.99
|-
| Neutral Settlement - Ground Unfallen || -3441.044, 471.958, 3903.664
|-
| Neutral Settlement - Oblivion || -6794.856, 65.102, 4280.885
|-
| Securement Silo - Delta || 5176.308, 82.518, 4186.72
|-
| Securement Silo - EX1 [Divergence -1.4] || 2147.666, 123.068, -6506.41
|-
| Securement Silo - PSI [Divergence +0.5] || 479.913, 124.992, 6188.618
|-
| Securement Silo - Taurus || -7153.136, 121.17, 4569.104
|-
| Stronghold - Mousseville || 5233.688, 73.427, 4724.402
|-
| Stronghold - Wish Land - East || 2511.466, 214.12, 5887.88
|-
| Stronghold - Fiskur Harbor || 717.252, 54.039, 6754.127
|-
| Stronghold - Ashenton || -6438.851, 62.135, 4762.344
|}
 
'''2. Creative Cooking:''' Chefs can freely choose ingredients to craft unique dishes without recipe restrictions. There's a chance for a Success that grants enhanced effects with longer durations.
 
'''3. Glutton:''' Chefs can consume more dishes at once and benefit from multiple effects (up to two food and two drink effects at once). Eating the same creative dish repeatedly increases its potency and duration (different optional ingredient effects count as different dishes). Chefs also have a chance to obtain extra ingredients from fridges, beverage machines, and wilderness food crates. ''Note: the original Glutton, Ingredient Scent, and Fine Cuisine traits have been merged into Glutton.''
 
==== Class Starting Items & Formulas ====
* '''Campfire Stove:''' Now gains stock and order management features for handling dish orders.
* '''Gourmet Atlas:''' A field guide recording creative cooking recipes. ''After the update, duplicate Gourmet Atlas items in Eternaland are deleted; each Chef can own only one.''
* '''Formulas:''' Basic Recipe (Roasted Meat, Roasted Vegetables, Juice, Bread with Jam, Pumpkin Porridge, Fruit Soda, Corn Soup, Fruit Tea), Advanced Stove, and Creative Recipe (creative cooking without recipe restrictions).
 
=== S4 Visional Wheel Preview — Gravity Abyss ===
S4: Gravity Abyss descends upon Nalcott on '''May 27 (PT)'''.
* '''Gravity Loss Returns:''' Adds a new dimension to exploration, combat, and construction, with vertical navigation and exploration.
* '''The Riftwalker Descends:''' The colossal Riftwalker causes the gravitational anomalies. When the Vision begins, it scatters mysterious artifacts that grant rewards including Abyssal Cores of various rarities. Opening an Abyssal Core costs Gravity Crystals; contents are sealed — a core could contain nothing or make you instantly wealthy. Unopened cores can be freely traded.
* '''The Riftwalker's Trial:''' After scattering artifacts, the Riftwalker stops at a high-altitude platform reachable through a rift, where Metas challenge it in a multiplayer co-op battle for rewards.
 
For details, see the [https://www.oncehuman.game/news/devBlog/20260430/40781_1298821.html Dev Blog].
 
=== Performance Upgrade — Worldstones' True Forms Revealed ===
Worldstones are colossal organic entities spanning multiple dimensions, connected via biometallic conduits. Following the shattering of the cognitive barrier, their true forms — concrete, metallic conduits, and biological tissue — are now revealed, fitting Once Human's lore and atmosphere better.
* '''Not Unlocked:''' Cannot teleport, cannot be set as a respawn point.
* '''Unlocked but Not Activated:''' Can be set as a respawn point, but cannot teleport.
* '''Activated:''' Can be set as a respawn point and can teleport.
 
=== Tech System Optimizations ===
* '''Unlimited Exchange of Tech Enhancement Points:''' At Challenge Shop > Tech Shop, exchange 30,000 Tech Points for 1 Tech Enhancement Point, with no limit per scenario. (Tech resets and points clear when the scenario ends.)
* '''More Ways to Earn Tech Points:''' Earn from defeating Elites or Great Ones and clearing Securement Silos or Monoliths. New Tech Point rewards added to the Scenario Challenge system.
* '''Return of the Portable Fridge:''' Restored to the Tech tree with reduced material cost. Unlock via reverse engineering, technological invention, or Tech Points.
* '''Electric Furnace Crafting Upgrade:''' Tech enhancement nodes added to the Hybrid, Stardust-Powered, and Recycling Electric Furnaces. Unlock Petroleum Process, Art of Stardust Decay, and Sulfur Chemist on the same furnace.
* '''More Items via Old Currency:''' Redeem semi-finished facilities and Recipe: Nalcott Easter Egg at the Old Currency Shop.
* '''Building Load Reduction:''' Load of Building-tab items (Rescue Bots, Electronic Scales, Microwave Ovens, etc.; excluding recycled facilities) massively reduced.
* '''Increased First-Clear Rewards:''' Clearing a Securement Silo or Monolith on Hard or above grants a Weapon Body Liner Selection Box (up to one every 7 days).
 
=== Makeup System Upgrades ===
* '''Customizable Eyelashes:''' New Eyelash setting with various styles and colors. Changing color consumes no items.
* '''Interface:''' Makeup items are now colored by rarity; Skin and Paint categories have dedicated interfaces.
* '''Interaction:''' After selecting View Makeup Preset, you go directly to the corresponding preset.
 
=== Territory Quality-of-Life ===
* '''Livestock Recall:''' Recall lost animals to your current location.
* '''Customizable Lighting Colors:''' Set the color and brightness of some lighting fixtures in Construction mode. ''Visual only — does not affect lighting checks for Deviations and others.''
* '''Finished Furniture Disassembly (non-RaidZone):''' Some finished furniture and dyed variants can be disassembled at a Disassembly Bench to recover crafting materials.
 
== [RaidZone] Updates ==
* '''Territory Retention:''' On exiting a scenario, your buildings and facilities are no longer auto-dismantled — they enter an unowned state in the wilderness. Prevents raiders losing out on materials when the raided Meta exits during a raid. All collectibles are returned after you exit.
* '''Occupation Dismantle Restriction:''' On successfully occupying another Meta's territory, the occupier gets a 3-minute dismantle restriction, giving the defender time to regroup.
* '''Experience Optimization:''' Hive members with territory permissions can share crafting queues and claim other members' finished items from facilities.
* '''Bug Fix:''' Fixed the squad-join cooldown not resetting when a player left a squad and changed to a different scenario server.
 
== [Custom Server] Updates ==
=== Weapon/Armor/Item Customization ===
Available in Custom Server > Server Settings > Gameplay Settings.
* '''Weapon Customization:''' Use existing weapons as bases to customize stats, traits, and bonus effects.
* '''Armor Customization:''' Set basic stats and armor effects across four dimensions including Survival and Damage Output.
* '''Item Customization:''' Change names and effects of food and potions.
* '''General:''' Customized content can be renamed and placed in loot crates or the Shop by the host.
''Customized settings have upper limits for data security and stability — the more you add, the closer to the limit.''
 
=== Server Host Incentive Campaign ===
New incentive campaign in addition to standard revenue sharing. Join via Custom Server > Community Creation Program > Campaign.
* '''First Campaign — Revenue Bash:''' May 13–May 27 (PT). Grow your Activity Index to earn a share of total net revenue from custom servers plus dynamic bonus payouts. No upper limit on the incentive pool.
 
== New Shop Arrivals ==
=== Lightforge Loot Crate: Ember Conclave ===
''"A dark past? A dazzling will!"'' Available after the update on May 13 (PT). Includes the Fallen Abyss fashion set (Legendary), Wish Machine - Echo facility skin (Legendary), and Hellish Purgatory - TEC9 weapon skin (Epic Hype). The Fallen Abyss set has a special wing-spreading animation on jump. Lightforge Ingot packs start at 60 Crystgin (Shop > Super Value Deal > Lightforge Rewards). See the [https://www.oncehuman.game/news/update/20240815/40780_1174367.html Lightforge Loot Crate announcement].
 
=== Combo Crate: Umbral Cyberlight ===
''"Scan, infiltrate, exploit. Rewrite the secrets of the world!"'' Available May 21 (server time). Includes the Umbral Cyberlight set (Epic Hype), AI - MPS7 weapon skin (Epic Hype), Duo Action: Ruby Welded Crown (Epic Hype), Sole Action: Alien Signal (Epic), Lightforge Ingots, and more. Returning for a limited time: Noir Legacy (Epic), Starry Dream (Rare), and Faded Wings (Rare). Available two weeks.
 
== Upgraded Meta Pass — Improved Try-On Benefits ==
* '''Upgraded Free Weekly Rewards:''' Claim an Epic (Purple) Stardust Secret Crate every Monday after 6:00 AM.
* '''Improved Try-On:''' New Monthly Limited-Time Trial benefit with cosmetics that rotate monthly. The original try-on is renamed Standard Try-On.
* '''Upgraded Daily Rewards:''' Daily reward changes from a Starshine Coffer to an Epic (Purple) Stardust Secret Crate. Activations before May 13 (PT) are compensated with up to 15 Starshine Coffers based on remaining days.
* '''Two Lightforge Ingots per Month:''' Claim one extra Lightforge Ingot every 15 active days, max two per purchase.
 
== Experience Optimizations ==
* '''Cosmetics:''' Optimized the Afterveil vehicle skin's high-speed screen effect; improved preview-video quality for fashion traits.
* '''Camera:''' More Photo Actions — static actions previously exclusive to preset templates can now be used independently, plus a new batch of static actions.
* '''Trade:''' Max sale price at Vending Machines / Online Trading raised to 9,999,999 Energy Links.
* '''Class (Gardener):''' Material Cultivation can now farm: Flight Stick, Power Cord, Climbing Rope, Tire, Engine, Jack, Connector Firmware, Launcher, Coat Hangar, Diode, Welding Machine, Steel Pliers, Custom Cable, Versatile Screwdriver Set, Oven Mitts, Fuse, and Gunpowder. Output adjusted to reasonable levels.
* '''Combat (Sonivore):''' Now takes damage but still can't be permanently killed — at low HP it becomes stunned, recovers HP while invulnerable, then resets aggro. Use the window to reposition.
* '''Combat (Hoarder):''' Each character now gets the encounter pop-up only on the first encounter.
* '''Pollution Zones:''' Optimized the wild planting interface so it no longer blocks picking up items.
 
== Bug Fixes ==
* '''Cosmetics:''' Fixed female characters' eyes sometimes displaying incorrectly.
* '''Territory:''' Fixed wrong World info in World Map icon details for certain regions; fixed wrong stats on items refunded after recycling a facility; fixed House Blueprints with incorrect previews that could not be used.
* '''Redeem Shop:''' Fixed the Mod Shop not opening in the Deviation: Survive, Capture, Preserve scenario.
* '''Other:''' Fixed the Molotov Cocktail sometimes showing Inky Lotus - Invincible Sun visual effects.
 
''— Once Human Development Team''


<div class="pn-entry">
<div class="pn-date">12 June 2026<small>Hotfix</small></div>
<div>
<div class="pn-body-title">[[12 June 2026|Bug Fixes]] <span class="pn-tag fix">Fixes</span></div>
<div class="pn-desc">Fixed Bow-type weapon projectile VFX, Battle Pass interface layering, Fashion standing-action items, dye quantity display, the Electric Furnace model, and Gardener wilderness farming.</div>
</div>
</div>
</div>
</div>


 
<div class="pn-entry">
<div class="pn-entry" id="p20260420">
<div class="pn-date">11 June 2026<small>Hotfix</small></div>
<div class="pn-head mw-customtoggle-p20260420">
<div>
<span class="pn-date">20 Apr 2026</span>
<div class="pn-body-title">[[11 June 2026|Bug Fixes]] <span class="pn-tag fix">Fixes</span></div>
<span class="pn-title">Hotfix — Emberdust Monolith rewards, Dream Zone refunds</span>
<div class="pn-desc">Fixed several Furniture functions, Radiance point monthly counting, Gravity Crystal transfers into Eternaland, and bulk use of Downstar/Aero Mod Crates.</div>
<span class="pn-tag fix">Hotfix</span>
</div>
</div>
</div>
<div class="pn-body mw-collapsible mw-collapsed" id="mw-customcollapsible-p20260420">
''Report issues — PC: ESC → Support & Feedback → Submit Suggestion · Mobile: Map menu → Headphones → Suggestions → Submit Suggestion · Email: oncehuman@global.netease.com''
'''The following are the ongoing/completed fixes (April 20):'''
# Fixed an issue that prevented players from gathering the mystical crate rewards from the Emberdust Monolith.
# Fixed an issue where dismantling a building in the Dream Zone could refund incorrect materials. After the fix, if a building was placed using finished products in the Dream Zone, dismantling it in either the Dream Zone or your territory now correctly refunds the corresponding items.


<div class="pn-entry">
<div class="pn-date">13 May 2026<small>Major Update</small></div>
<div>
<div class="pn-body-title">[[13 May 2026|S4 Visional Wheel Update]] <span class="pn-tag major">Major</span></div>
<div class="pn-desc">New weapons &amp; gear, comprehensive Chef class optimizations, S4: Gravity Abyss preview, Worldstone performance upgrade, new Tech system options, Makeup upgrades, and a better Meta Pass.</div>
</div>
</div>
</div>
</div>


 
<div class="pn-entry">
<div class="pn-entry" id="p20260414">
<div class="pn-date">20 April 2026<small>Hotfix</small></div>
<div class="pn-head mw-customtoggle-p20260414">
<div>
<span class="pn-date">14 Apr 2026</span>
<div class="pn-body-title">[[20 April 2026|Bug Fixes]] <span class="pn-tag fix">Fixes</span></div>
<span class="pn-title">Hotfix — Deviation Tracking, system unlocks</span>
<div class="pn-desc">Fixed Emberdust Monolith crate rewards and Dream Zone building dismantle refunds.</div>
<span class="pn-tag fix">Hotfix</span>
</div>
</div>
</div>
<div class="pn-body mw-collapsible mw-collapsed" id="mw-customcollapsible-p20260414">
''Report issues — PC: ESC → Support & Feedback → Submit Suggestion · Mobile: Map menu → Headphones → Suggestions → Submit Suggestion · Email: oncehuman@global.netease.com''
'''The following are the ongoing/completed fixes (April 14):'''
# Fixed an issue where the World Map's Deviation Tracking function was not working in the "Deviation: Survive, Capture, Preserve" scenario.
# Fixed an issue where some systems could not be unlocked.


<div class="pn-entry">
<div class="pn-date">14 April 2026<small>Hotfix</small></div>
<div>
<div class="pn-body-title">[[14 April 2026|Bug Fixes]] <span class="pn-tag fix">Fixes</span></div>
<div class="pn-desc">Fixed Deviation Tracking in the "Survive, Capture, Preserve" scenario and a system unlock issue.</div>
</div>
</div>
</div>
</div>


 
<div class="pn-entry">
<div class="pn-entry" id="p20260413">
<div class="pn-date">13 April 2026<small>Hotfix</small></div>
<div class="pn-head mw-customtoggle-p20260413">
<div>
<span class="pn-date">13 Apr 2026</span>
<div class="pn-body-title">[[13 April 2026|Bug Fixes]] <span class="pn-tag fix">Fixes</span></div>
<span class="pn-title">Hotfix — Eternaland Depot display, Power Upgrade II, Custom Server supplies</span>
<div class="pn-desc">Fixed Eternaland Depot hotbar display, generator limits from Power Upgrade II, and a Custom Server RaidZone supply issue.</div>
<span class="pn-tag fix">Hotfix</span>
</div>
<div class="pn-body mw-collapsible mw-collapsed" id="mw-customcollapsible-p20260413">
 
''Report issues — PC: ESC → Support & Feedback → Submit Suggestion · Mobile: Map menu → Headphones → Suggestions → Submit Suggestion · Email: oncehuman@global.netease.com''
 
'''Scheduled update for April 13 at 20:00 (subject to change):'''
# Fixed an issue where Biomechanical items stored in the Eternaland Depot occasionally displayed incorrectly in the Hotbar.
# Fixed an issue where Power Upgrade II obtained through tech level increases sometimes did not take effect. Metas can now correctly increase their generator limit through tech level increases, generator tech enhancements, and similar systems, for up to 4 additional generators.
# Fixed an issue in the Custom Server RaidZone scenario where certain supplies could be mistakenly removed by the Server Host while using features such as Send Items and Set Items.
 
</div>
</div>
</div>
</div>


 
<div class="pn-entry">
<div class="pn-entry" id="p20260410">
<div class="pn-date">10 April 2026<small>Hotfix</small></div>
<div class="pn-head mw-customtoggle-p20260410">
<div>
<span class="pn-date">10 Apr 2026</span>
<div class="pn-body-title">[[10 April 2026|Bug Fixes &amp; Clarifications]] <span class="pn-tag fix">Fixes</span></div>
<span class="pn-title">Hotfix — Gardening Shears clarification + 20 fixes</span>
<div class="pn-desc">Gardening Shears correction, territory block boundary revert with compensation, and a large batch of fixes across Tech, RaidZone, and Custom Servers.</div>
<span class="pn-tag fix">Hotfix</span>
</div>
</div>
<div class="pn-body mw-collapsible mw-collapsed" id="mw-customcollapsible-p20260410">
''Report issues — PC: ESC → Support & Feedback → Submit Suggestion · Mobile: Map menu → Headphones → Suggestions → Submit Suggestion · Email: oncehuman@global.netease.com''
=== Scheduled update for April 10 at 22:00 (subject to change) ===
'''1. Clarification — Gardener's "Gardening Shears" formula.''' The 2.3.6 announcement incorrectly stated the shears double the collection effect "when you gather from trees and shrubs." This is corrected to: "When you gather from crops and shrubs in the open world, the collection effect will be doubled! If you are short on ingredients, these shears are definitely your essential tool for pioneering!" We apologize for the inconvenience.
# Fixed an issue where some mobile players could not close the pop-up when switching Fashion sets.
# Fixed an issue where the crafting formulas for "Load Handling" and "Whimsical Drink" did not correspond correctly. Selecting "Gold Ore" to craft Load Handling now reduces the weight of ore and wood by 80%. Whimsical Drink is now: Deviated Herb ×1 + Sugar ×1 + Cactus ×3 / Snow Fungus ×3 + Ice Cube ×2.
# Fixed abnormal spawn rates for the Rosetta Heavy and the Mother of Life in RaidZone.
# Fixed the Public Crisis Event "Where Does Disco Go?" where upgrading heroes and lore were not applicable.
# Fixed items stored in the microwave automatically moving to the Territory Vault after moving the Territory.
# Fixed some players claiming Tech point reset compensation mail on Eternaland (button now disabled there; claim within the Season Scenario). Players who claimed without correct compensation will receive a follow-up distribution.
# Fixed some players' character models turning black due to an engine problem.
# Fixed exclusive tech tree pages showing incorrect techs in the Prismverse's Clash scenario.
=== April 10 — additional fixes ===
'''1. Territory Block Boundary Adjustment.''' The 2.3.6 update incorrectly adjusted Territory block boundaries, placing some Territories outside designated areas. We deployed an urgent fix to revert the change and sent compensation via in-game mail. We sincerely apologize.
# Adjusted the types of items produced by some Deviations.
# Fixed the secondary server selection interface displaying abnormally on first entry after creating a new character on an existing account.
# Fixed the Tech interface occasionally opening empty.
# Fixed the Portable MG Turret Tech Formula occasionally displaying incorrectly and not being craftable.
# Fixed there being no prompt for expired facilities.
# Fixed excessively dense fog effects in some areas.
# Fixed newly added sleeping bag respawn points in Custom Server RaidZones not functioning.
# Fixed Wakeful Clocks not being gatherable.
# Fixed Custom Servers where shooting stayed disabled after the host disabled and re-enabled it.
# Fixed abnormal enemy respawn probability when using an advanced Recycling tool on facilities.
# Fixed the Storage Crate interface not identifying expired items.
# Fixed some players unable to unlock Tech via Reverse Engineering.
# Fixed cultural artifact weapons with the Calibrated attribute sometimes not being Reverse Engineered. They can now be Reverse Engineered normally for Tech/Tech Points and the corresponding Calibrated blueprint.
</div>
</div>
</div>
<div class="pn-entry" id="p20260408">
<div class="pn-head mw-customtoggle-p20260408">
<span class="pn-date">08 Apr 2026</span>
<span class="pn-title">Major Update — Tech System overhaul, Stardust Secret Crate, Eternaland Terraforming</span>
<span class="pn-tag major">Major Update</span>
</div>
<div class="pn-body mw-collapsible mw-collapsed" id="mw-customcollapsible-p20260408">
Dear Metas,
Server maintenance is planned for '''April 8, 2026, at 4:00 PM (PT)''' and is expected to last about 2 hours. Update size: ~28.98 GB on PC launchers, 442 MB on the PC client (may download more than once on Steam if delayed), 2.7 GB on Android, 3.8 GB on iOS. We recommend Wi-Fi.
This update brings new Tech system rules, a new Battle Pass and Stardust Secret Crate, a new Eternaland terraforming feature, a shorter 7-day mod recovery period, plus optimizations and bug fixes.
<div class="pn-callout"><div class="pn-callout-h">Maintenance Rewards</div>
Starchrom ×1,000, Mitsuko's Mark ×100, Stardust Secret Crate S12 - Epic ×1, and Stardust Secret Crate S12 - Rare ×3. Open them from your backpack after claiming; get more through the Battle Pass.</div>
== Major Update: Complete Tech System Overhaul ==
The Tech system shifts from level-based unlocks to exploration-driven growth.
=== 1. Tech Tree and Unlock Methods ===
Rebuilt around four core branches: '''Survival, Production, Combat, and Building.''' Characters start with basic Tech unlocked; future unlocks are no longer limited by scenario phase or character level. Three ways to obtain Tech:
* '''Reverse Engineering:''' Collect "cultural artifact" facilities/items in the wilderness and bring them to the Synthesis Bench to unlock crafting abilities or gain Tech Points.
* '''Tech Invention:''' Combine materials at the Synthesis Bench. Success grants the formula and finished item; failure returns part of the materials.
* '''Tech Point Allocation:''' Spend Tech Points to manually unlock Tech. Earn points by leveling up, repeating research, defeating Elites, and more. ''(Tech Points can no longer come from Mystical Crates.)''
=== 2. Specialization Removed, Facility Enhancements Upgraded ===
The Tech Specialization system is removed; its effects are integrated into Tech tree nodes, enhancements, wilderness exploration, and facility enhancements. Some mid-tier facilities are removed (Intermediate Supplies Workbench, Intermediate Weapon Bench, Small Synthesis Bench, Intermediate Stove) and their formulas merged into advanced facilities, whose unlock nodes are moved earlier.
* '''Enhanced Electric Furnace:''' Sulfur Chemist, Petroleum Process, and Art of Stardust Decay unlock here.
* '''Custom Disassembly Bench:''' Combines all disassembly enhancement effects.
* '''Stardust Fusion Stove:''' Combines cooking enhancements including Enhanced King of Cuisine and Permanent Save.
* '''Enhanced Supplies Workbench:''' Improved effects and greatly reduced crafting time.
* '''Power Generation Facilities:''' Facility-limit increases are back, unlockable via Tech level and enhancements.
''Some niche/balance-breaking specialization formulas are removed; already-built specialization facilities remain.''
=== 3. New Tech Enhancement System ===
Raising Tech level grants enhancement points to enhance specific Tech and unlock extra effects. Results are fixed and cannot be reset, but enhancement effects can be traded.
=== Building & Facility ===
'''Load and body type:''' Default Load adjusted to 100. Heavy Build: Load +10, Movement Speed −5%. Normal Build: no change. Light Build: Load −10, Movement Speed +5%.
=== Combat & Gear ===
* '''No level requirement for gear;''' more high-quality lost gear appears in the wilderness. Starting weapon changed to the Rustic Crossbow.
* '''Eternaland import:''' Imported gear is marked "lost gear" — cannot be repaired, reverse engineered, or traded; the "All-Purpose Hand" can't repair lost gear in a scenario.
* '''Gear crafting simplified:''' Craft directly from materials (no prefab components). New materials added, e.g. Wood Weapon Body and Armor Lining.
* '''Ammunition:''' Rifles, SMGs, and LMGs now all use medium-caliber ammo; advanced ammo formulas adjusted and output greatly increased. High-level enemy HP slightly reduced; a new drink boosting weapon damage added.
* '''Tactical items reworked:''' Repeated types streamlined; low/medium/high split removed; formulas adjusted.
* '''Vehicles:''' Repair costs adjusted.
=== Wilderness Exploration & Gathering ===
* '''Ore streamlined:''' Tin and aluminum ore no longer spawn; two new metal ingots come from processing iron. "The Digby Boy" no longer collects tin ore; tin/aluminum removed from Mining Platform and Digger Biomechanical outputs; other ore efficiency adjusted.
* '''Tools:''' Fewer gathering tool types; ranges adjusted; high-tier tools much better at mining iron.
* '''Material unification:''' Fabrics (Shabby/Cotton/Carbon Fiber, etc.) → Fabric; parts (Rusted/Standard/Refined, etc.) → Parts; plastics (Scrap/General/Fireproof, etc.) → Plastic.
* '''Scrap cleanup:''' Useless scrap greatly reduced and standardized as Normal rarity for one-click disassembly. New interactive scrap: Footballs (thrown to stun), books (read for Tech Points), rescue bots (recover dropped items on death). Rewards for "Paper Doll," "H37," and "Wish Box" updated to new categories.
* '''Other:''' Wild seed drops reduced; legacy items auto-marked and convertible to new items; Gazocchio durability reduced; bicycles consume Energy/Hydration faster; Polluted Water output greatly increased; Sea Rabbits drop Neurotoxin for tranquilizer needles.
== Stardust Secret Crate (New Reward System) ==
Launching with Battle Pass S12. Includes new Deviation skins (chance at Legendary), 50+ cosmetic items, and rare tokens (Lightforge Ingots, Lightforge Relics, Silver Keys, Colorful Badges). Rare crates can also drop Starchrom, Mod Dust, and rare items.
* '''Rarities:''' Rare, Epic, Legendary, Mythic. Rare/Epic/Legendary crates each have 3 upgrade chances when opened and may upgrade into a higher rarity. Supplies/stat-progression items only drop from Rare crates and can't be bought in larger amounts.
* '''How to obtain:''' Battle Pass levels; daily Battle Pass EXP (Mon–Thu: 2 chances/day, Fri–Sun: 4 chances/day, reset 6:00 server time; every 300 EXP claims 1 Rare crate while chances remain; chances stack to 20, with double rewards at 9+); future event rewards and currency exchange. See the [https://www.oncehuman.game/news/update/20260408/40780_1295185.html drop-rate notice].
== Eternaland Terraforming ==
Purchase the new Terrain Modifier in the Eternaland Shop, place it in the hotbar, and switch to it to edit terrain. Functions: '''Create''' land, '''Delete''' (excavate), '''Flatten''', and '''Recover''' to the initial state. ''Water regions and areas near caves can't be terraformed. Mobile players should install the latest app version.''
== New Gardener Formula: Gardening Shears ==
Unlocked by default. Keep them in your backpack and gathering from crops and shrubs in the wilderness yields double — but you no longer get plant seeds while the effect is active. ''Material adjustments also change what Gardeners can plant.''
== [RaidZone] Updates ==
* '''Shrapnel Grenade balance:''' Explosion damage 120 → 90; radius 5 m → 3 m; warning ring adjusted to match the actual blast radius.
* '''Territory Monitoring widget:''' New "RaidZone" module for the device desktop widget to monitor territory security in real time outside the game.
* '''Bug fix:''' Fixed building inside the bounds of certain settlements.
== [Custom Server] Updates ==
# Disabled settings: Max Uses of Specialization Memory Fragments and Specialized Cleaning Fluid Usage Count.
# New settings: disable microphones in Nearby Channel; disable Deviations, firing weapons, and tactical items.
# Character deletion cooldown reduced to 1 hour.
# Adjustable upper limit for starting Memetics Points increased to 2,000,000.
== New Shop Arrivals ==
=== Lightforge Loot Crate Spring Return — Spring Revival ===
Available after the April 8 (PT) update. Returning crates Ethereal Tide, Abyssal Finale, and Arcane Celestial join Beach Bash and Echo Vesperine. Choose up to three of the five, with extra collection challenge rewards (including a Legendary badge and Cradle Charm). Returning Lightforge Collection cosmetics now feature rarity-exclusive traits — e.g., Ethereal Tide adds the Afterveil high-speed burst effect. See the [https://www.oncehuman.game/news/update/20240815/40780_1174367.html Lightforge Loot Crate announcement].
=== New Battle Pass — Serene Swordheart ===
''"The mind moves with intent, and the blade follows the heart."'' Available after the April 8 (PT) update. Advanced Edition includes the Epic set "Serene Swordheart," Epic weapon skin "Gleaming Fang - SKS," and Rare furniture series "Silver Sips." Luxurious Edition (10% off, limited time) grants 15 Battle Pass levels plus exclusive rewards (Dubhe Screen, Source Chamber, themed avatar frame and namecard). Battle Pass rewards now include Stardust Secret Crates; Advanced Edition adds Lightforge Ingot rewards.
=== Battle Pass Cosmetic S2 [Nighttime Rose] Returns ===
Available after the April 8 (PT) update. After unlocking the S12 Advanced Edition, purchase returning cosmetics. Limited-time "Bloodmoon Rose - Stardust's Advent" (Nighttime Rose set, Dragon Dance - MPS7, Commander's Lounge, Silver Keys) for 680 Crystgin. After unlocking the S11 "Shadowrunner" Advanced Edition, use Silver Keys to exchange for Nighttime Rose - Lost cosmetics (guaranteed all rewards within 25 attempts). Standard Edition skins redeemable for free via Battle Pass > Redeem Shop > Limited-Time Return.
=== Upcoming Shop Updates (April 16, 6:00 AM server time) ===
* Epic furniture pack '''Cozy Nook''' — 14% off first week (1,180 Crystgin).
* '''Phantom Light''' weapon skins (SOCR, HAMR, MPS5; Epic) and Combo Gift Box — two weeks only; 30 Crystgin per draw and 17% off individual skins first week.
* Rare set '''Lightchaser''' — 480 Crystgin first week (Shop > Character > Fashion).
== Experience Optimizations ==
* '''Mods:''' Legendary Mod Selection Crate guaranteed single recovery period shortened to 7 days (effective after first recovery post-release).
* '''Shop:''' Adjusted Fashion Trait category layout and color-change grouping; added auto-equip/remove of matching Fashion Traits; switching saved appearance presets no longer costs Chrysalis Tokens or Butterfly Dye (costs unified with the Appearance interface).
* '''Visional Wheel:''' Clarified the "Deviation Selection Crate" — its level is random (Level 1 up to the highest) and does not guarantee Level 3+. The wording will be revised.
* '''Wilderness:''' Electric Drills and Explosives can now be used underwater.
* '''Pollution Zones:''' Protection cost now a fixed value by Pollution Zone level (no longer based on building count); improved V's guidance.
* '''Deviation:''' Fusion time adjusted to 5 minutes.
* '''Scenario Honor:''' Improved max-score display.
== Bug Fixes ==
* Fixed V's shadow projection displaying incorrectly.
* Fixed 3-star Green blueprints not granting transformed appearances. Already-unlocked 3-star Green blueprints now have their transformed appearances added directly to the appearance system.
''— Once Human Development Team''


<div class="pn-entry">
<div class="pn-date">08 April 2026<small>Major Update</small></div>
<div>
<div class="pn-body-title">[[08 April 2026|New Tech System Update]] <span class="pn-tag major">Major</span></div>
<div class="pn-desc">Complete Tech system overhaul, Battle Pass S12 and the new Stardust Secret Crate, Eternaland Terraforming, the Gardening Shears formula, and many optimizations.</div>
</div>
</div>
</div>
</div>


 
<div class="pn-entry">
<div class="pn-entry" id="p20260330">
<div class="pn-date">30 March 2026<small>Hotfix</small></div>
<div class="pn-head mw-customtoggle-p20260330">
<div>
<span class="pn-date">30 Mar 2026</span>
<div class="pn-body-title">[[30 March 2026|Version 2.3.5 Bug Fixes]] <span class="pn-tag fix">Fixes</span></div>
<span class="pn-title">Version 2.3.5 Bug Fixes</span>
<div class="pn-desc">Fixed the Beret &amp; Sleek Leather Jacket unlocks and a Bull's Eye damage-number display issue.</div>
<span class="pn-tag fix">Hotfix</span>
</div>
</div>
<div class="pn-body mw-collapsible mw-collapsed" id="mw-customcollapsible-p20260330">
''Report issues — PC: ESC → Support & Feedback → Submit Suggestion · Mobile: Map menu → Headphones → Suggestions → Submit Suggestion · Email: oncehuman@global.netease.com''
'''The following are the ongoing/completed fixes (March 30):'''
# Fixed an issue where the Beret and Sleek Leather Jacket could not be obtained. They can now be directly unlocked by consuming Starchrom.
# Fixed an issue where, when dealing damage to a target marked by The Bull's Eye, the client-side damage number display would sometimes be abnormal (actual damage values were correct; display only).
</div>
</div>
</div>
<div class="pn-entry" id="p20260325">
<div class="pn-head mw-customtoggle-p20260325">
<span class="pn-date">25 Mar 2026</span>
<span class="pn-title">Version 2.3.5 — Brave George, new Deviants, Starchrom & Blueprint rework</span>
<span class="pn-tag major">Major Update</span>
</div>
<div class="pn-body mw-collapsible mw-collapsed" id="mw-customcollapsible-p20260325">
Dear Metas,
Server maintenance is planned for '''March 25, 2026, at 4:00 PM (PT)''' and is expected to last about 2 hours. Update size: ~15.34 GB on PC launchers, 209 MB on the PC client (may download more than once on Steam if delayed), 276 MB on Android, 336 MB on iOS. We recommend Wi-Fi.
This update introduces a new Deviation (Brave George), new Deviants (Sea Rabbit and Morphic Tree), a revamped Territory Terminal, and other optimizations and bug fixes.
<div class="pn-callout"><div class="pn-callout-h">Maintenance Rewards</div>
Starchrom ×1,000, Mitsuko's Mark ×100, Starwish Token ×300, and Colorful Badge ×30.</div>
== Content & Feature Updates ==
=== New Deviation: Brave George ===
''"In the chaotic heart of battle, it takes the most steadfast will to raise that shield."'' A new Combat Deviation that absorbs a portion of damage taken and periodically grants a shield against fatal attacks.
* '''Deviation: Survive, Capture, Preserve (Balanced):''' Role — Damage Absorption. Battle Skill: enter a charge-up state, then unleash a shockwave dealing Physical DMG to nearby enemies (damage taken while charging increases the shockwave). Ultimate: enlarge sword and shield, then a spinning sweep that strikes and stuns all enemies in range.
* '''Other Scenarios (Supreme Defense):''' Role — Powerful Shield and Damage Reflection. Battle Skill: enter a Damage Absorption state; when it ends, deal the absorbed damage back to nearby targets. Ultimate: create a large protective domain granting allies inside increased shield capacity and a large shield.
* '''How to Obtain:''' Survive, Capture, Preserve — explore the wilderness. Other scenarios — defeat the Forsaken Giant.
=== New Devourer Special Phase: Dark Hunt ===
''"Enter the pitch-dark Dark Hunt, a special phase!"''
* '''Sonar Detection:''' In the dark the Devourer can't see, but its hearing is sharpened — on hearing a sound it burrows to strike at that location.
* '''Accompanying Threats:''' Hidden Pale Hands carry large gas canisters.
* '''Strategy:''' Survival — the phase lasts 60 seconds; stay silent and avoid the Devourer until the darkness fades. Tactical Reprisal — lure the Devourer to swallow a gas canister, which explodes inside it, forcing a weakened state and ending the phase.
=== New Deviant: Sea Rabbit ===
A new deep-sea lifeform — slow-witted but a grave threat. ''Melee weapons (daggers only) and some items (Throwing Daggers, Grenades, Activators) can be used underwater, including in RaidZone; this Deviation does not feature in RaidZone.''
* '''Habitat:''' Nalcott's deep-sea regions.
* '''Combat:''' Becomes extremely aggressive when disturbed, attaching to the target's head and biting for physical damage plus a special neurotoxin.
* '''Deviated State:''' Toxin causes a confused state that reverses movement controls (forward moves you backward).
* '''Strategy:''' Use fire/high-temperature weapons to drive it away; leave the deep-sea area for shore (it detaches in dry environments).
=== New Elite Deviant: Morphic Tree ===
A master of disguise hiding in forests, inflicting hallucinations. It corrupts surrounding trees into a "grove" that lures prey into chopping. Inside a grove, keep chopping — in the hallucinations, felled trees appear as humanoids pointing toward the Morphic Tree. Follow their directions to find and defeat it. ''Every tree chopped worsens hallucinations; fail to find it and you're trapped as part of its grove forever.'' Defeating it destroys the grove, yielding lots of wood and special rewards — an efficient but risky way to gather wood. [https://www.oncehuman.game/news/devBlog/20260318/40781_1291728.html More details].
== Changes to Starchrom & Blueprint Acquisition ==
=== 1. Blueprint System Overhaul ===
* '''Direct unlock/upgrade:''' Activate and upgrade blueprints directly from the Blueprint screen using Starchrom — no more drawing and combining fragments. Expected Starchrom costs stay the same. Blueprint Conversion (transfer star levels between same-rarity blueprints) remains.
* '''Wilderness rewards:''' Sources that awarded blueprint fragments now award Starchrom directly (settlement treasures, first-clear dungeons, tasks, etc.).
* '''Blueprint Shop closed:''' Spend Starchrom there before the update if you plan to use it.
* '''Stellar Stairway removed:''' Stellar Stairway and Asterism removed; their sources now award Starchrom and Starchrom Crates. Monthly Starchrom rules unchanged; check the cap on the Blueprint screen. ''Starchrom from events, Battle Pass, and Collection Level doesn't count toward the monthly cap.''
* '''Material conversion:''' Blueprint Fragments → Starchrom (Starchrom = Fragment Exp × 1.85); Asterism → current month's Starchrom rate, unclaimed Starchrom Crates converted directly; Wish Stones → Mitsuko's Marks.
=== 2. Wish Machine Rework ===
* '''Temporarily disabled after March 25 (PT):''' No longer provides blueprint fragments and can't be unlocked with Memetic Points (already-obtained formula can still be built).
* '''New activity rewards after April 22 (PT):''' Offers activity rewards that don't consume Starchrom; daily gameplay earns draw chances for supplies and cosmetics. The formula will be unlocked by default.
* '''Note:''' The Lucky Streak task in the Exploration Guide's Weapon Amplifier module changes to the Craft Armor task.
Feedback: [https://www.oncehuman.game/grfkpt/ feedback platform].
== Revamped Super Anomaly Mechanics ==
The Coherence, Void, Phase, and Balance Super Anomaly types are replaced by a new general resistance mechanic.
* '''Freedom of Combat:''' Any weapon type can effectively counter enemies if used correctly — no more forced builds (e.g., no need for Fortress Warfare weapons against Balance enemies).
* '''Simplified System:''' Cradle Override nodes related to Super Anomaly enemies are removed, freeing node slots; affected dungeons lose their weapon-restriction affixes.
== Revamped Territory Terminal ==
* '''Redesigned interface''' displays info more clearly.
* '''Precise Repairs:''' Choose between repairing all structures or specific categories (e.g., walls).
* '''Intelligent Maximum Repairs:''' New Max Repairable Parts option auto-repairs as many damaged structures as materials allow.
== Other Optimizations ==
* '''Retain Body Type:''' New setting that divorces body type from body weight, keeping your customized type regardless of weight changes.
* '''Reduced Mobile App Storage:''' New resource clearing function (Settings > Memory Optimization) prompted on the login screen when redundant data exceeds a threshold.
== [RaidZone] Updates ==
* '''Batch Upgrade Buildings:''' Upgrade structures in batches from the Territory Terminal by grade and type (e.g., all wood walls to stone walls).
* '''Territory Reinforcement:''' Max duration increased from 24 to 72 hours; new overflow protection prevents adding materials that would exceed 72 hours.
* '''Social/Multiplayer:''' Hive and Team functions merged. You no longer auto-leave your team when going offline — you remain in an offline state.
* '''Combat & Construction:''' House blueprints can't be used to quick-place buildings while your territory is in combat status; improved combat-status detection (damaging your own buildings no longer triggers it); faster door/window open and close animations.
''— Once Human Development Team''


<div class="pn-entry">
<div class="pn-date">25 March 2026<small>Major Update</small></div>
<div>
<div class="pn-body-title">[[25 March 2026|Version 2.3.5 Update]] <span class="pn-tag major">Major</span></div>
<div class="pn-desc">New Deviation Brave George, new Deviants Sea Rabbit &amp; Morphic Tree, a revamped Territory Terminal, and the Starchrom/Blueprint acquisition overhaul.</div>
</div>
</div>
</div>
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<div class="pn-entry" id="p20260311">
<div class="pn-date">11 March 2026</div>
<div class="pn-head mw-customtoggle-p20260311">
<div>
<span class="pn-date">11 Mar 2026</span>
<div class="pn-body-title">[[11 March 2026|Patch Notes]]</div>
<span class="pn-title">Patch notes</span>
<div class="pn-desc">View the full update notes.</div>
<span class="pn-tag fix">Archived</span>
</div>
<div class="pn-body mw-collapsible mw-collapsed" id="mw-customcollapsible-p20260311">
 
This entry hasn't been migrated to the new page yet. [[11 March 2026|View the original page →]]
 
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<div class="pn-date">02 March 2026</div>
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<div>
<span class="pn-date">02 Mar 2026</span>
<div class="pn-body-title">[[02 March 2026|Patch Notes]]</div>
<span class="pn-title">Patch notes</span>
<div class="pn-desc">View the full update notes.</div>
<span class="pn-tag fix">Archived</span>
</div>
</div>
<div class="pn-body mw-collapsible mw-collapsed" id="mw-customcollapsible-p20260302">
This entry hasn't been migrated to the new page yet. [[02 March 2026|View the original page →]]
''(Paste this patch's content into this block to keep it on-page — see the structure of the entries above.)''
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<div class="pn-head mw-customtoggle-p20260225">
<div class="pn-date">25 Feb 2026</div>
<span class="pn-date">25 Feb 2026</span>
<div>
<span class="pn-title">Patch notes</span>
<div class="pn-body-title">[[25 Feb 2026|Patch Notes]]</div>
<span class="pn-tag fix">Archived</span>
<div class="pn-desc">View the full update notes.</div>
</div>
</div>
<div class="pn-body mw-collapsible mw-collapsed" id="mw-customcollapsible-p20260225">
This entry hasn't been migrated to the new page yet. [[25 Feb 2026|View the original page →]]
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<div class="pn-foot">Once Human Guide — built by the community. [[Main Page|← Back to Front Page]] · [https://discord.gg/FZtkXeGeUA Join the Discord]</div>
<div class="pn-sec" style="margin-top:34px;">More</div>
<div class="mpb-foot plainlinks">[[Main Page|← Return to Front Page]] &nbsp;·&nbsp; [https://discord.gg/FZtkXeGeUA Join the Discord]</div>


</div>
</div>

Latest revision as of 16:42, 14 June 2026

Latest Major Update

13 May 2026 — S4 Visional Wheel Update
New weapons and gear, a full Chef class overhaul, Tech system optimizations, the S4: Gravity Abyss preview, Worldstone visual upgrade, and an improved Meta Pass.

Read the full notes →

All Patch Notes
12 June 2026Hotfix
Bug Fixes Fixes
Fixed Bow-type weapon projectile VFX, Battle Pass interface layering, Fashion standing-action items, dye quantity display, the Electric Furnace model, and Gardener wilderness farming.
11 June 2026Hotfix
Bug Fixes Fixes
Fixed several Furniture functions, Radiance point monthly counting, Gravity Crystal transfers into Eternaland, and bulk use of Downstar/Aero Mod Crates.
13 May 2026Major Update
New weapons & gear, comprehensive Chef class optimizations, S4: Gravity Abyss preview, Worldstone performance upgrade, new Tech system options, Makeup upgrades, and a better Meta Pass.
20 April 2026Hotfix
Bug Fixes Fixes
Fixed Emberdust Monolith crate rewards and Dream Zone building dismantle refunds.
14 April 2026Hotfix
Bug Fixes Fixes
Fixed Deviation Tracking in the "Survive, Capture, Preserve" scenario and a system unlock issue.
13 April 2026Hotfix
Bug Fixes Fixes
Fixed Eternaland Depot hotbar display, generator limits from Power Upgrade II, and a Custom Server RaidZone supply issue.
10 April 2026Hotfix
Gardening Shears correction, territory block boundary revert with compensation, and a large batch of fixes across Tech, RaidZone, and Custom Servers.
08 April 2026Major Update
Complete Tech system overhaul, Battle Pass S12 and the new Stardust Secret Crate, Eternaland Terraforming, the Gardening Shears formula, and many optimizations.
30 March 2026Hotfix
Fixed the Beret & Sleek Leather Jacket unlocks and a Bull's Eye damage-number display issue.
25 March 2026Major Update
New Deviation Brave George, new Deviants Sea Rabbit & Morphic Tree, a revamped Territory Terminal, and the Starchrom/Blueprint acquisition overhaul.
11 March 2026
View the full update notes.
02 March 2026
View the full update notes.
25 Feb 2026
View the full update notes.
More