Deviation Trait Page: Difference between revisions
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<option value="">Select Trait</option> | <option value="">Select Trait</option> | ||
<option value="world_charm">A World of Charm</option> | <option value="world_charm">A World of Charm</option> | ||
<option value="old_hand">An old Hand Knows the Ropes</option> | |||
<option value="anti_burnout">Anti-Burnout</option> | <option value="anti_burnout">Anti-Burnout</option> | ||
<option value=" | <option value="baffling_behavior">Baffling Behavior</option> | ||
<option value="devoted_laborer">Devoted Laborer</option> | |||
<option value="dream_wild">Dream Wild</option> | <option value="dream_wild">Dream Wild</option> | ||
<option value="gilded_oracle">Gilded Oracle</option> | |||
<option value="heartthrob">Heartthrob</option> | |||
<option value="holding_team_back">Holding the Team Back</option> | |||
<option value="hydrophilic">Hydrophilic</option> | <option value="hydrophilic">Hydrophilic</option> | ||
<option value=" | <option value="imperfect_endless_motion">Imperfect Endless Motion</option> | ||
<option value="lazy_bones">Lazy Bones</option> | |||
<option value="living_map">Living Map</option> | <option value="living_map">Living Map</option> | ||
<option value="oneplus">OnePlus</option> | <option value="oneplus">OnePlus</option> | ||
<option value="panovision">Panovision</option> | <option value="panovision">Panovision</option> | ||
<option value=" | <option value="slacking_off">Slacking Off</option> | ||
<option value=" | <option value="smooth_sheep_rustler">Smooth Sheep Rustler</option> | ||
<option value="snooze_afficionado">Snooze Afficionado</option> | |||
<option value="stardust_affinity">Stardust Affinity</option> | |||
<option value="sweet_talk">Sweet Talk</option> | <option value="sweet_talk">Sweet Talk</option> | ||
<option value=" | <option value="toxicologist">Toxicologist</option> | ||
<option value="voluntary_overtime">Voluntary Overtime</option> | |||
<option value="water_dormancy">Water Dormancy</option> | |||
<option value="wild_wood_spirit">Wild Wood Spirit</option> | |||
<option value="workaholic">Workaholic</option> | <option value="workaholic">Workaholic</option> | ||
</select> | </select> | ||
<div id="out2" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div> | <div id="out2" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div> | ||
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<select id="sel3" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;"> | <select id="sel3" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;"> | ||
<option value="">Select Trait</option> | <option value="">Select Trait</option> | ||
<option value=" | <option value="brute_force_rules">Brute Force Rules</option> | ||
<option value=" | <option value="clean_hygienic">Clean and Hygienic</option> | ||
<option value="eureka_moment">Eureka Moment</option> | <option value="eureka_moment">Eureka Moment</option> | ||
<option value="extra_load">Extra Load</option> | <option value="extra_load">Extra Load</option> | ||
<option value="feline">Feline Creatures</option> | <option value="feline">Feline Creatures</option> | ||
<option value="foul_symbiosis">Foul Symbiosis</option> | |||
<option value="herbivore">Herbivore</option> | <option value="herbivore">Herbivore</option> | ||
<option value="knights">Knights of The Round Table</option> | |||
<option value="master_temp">Master of Temperatures</option> | |||
<option value="mind_massage">Mind Massage</option> | |||
<option value="moonlight">Moonlight Assault</option> | <option value="moonlight">Moonlight Assault</option> | ||
<option value="music_resonance">Music Resonance</option> | |||
<option value="neon">Neon Flicker</option> | |||
<option value="nightmare">Nightmare Waters</option> | |||
<option value="polar_beast">Polar Beast</option> | |||
<option value="pollution">Pollution Adaptation</option> | |||
<option value="precision">Precision Moment</option> | |||
<option value="top_grunt">Top Grunt</option> | <option value="top_grunt">Top Grunt</option> | ||
<option value="warm_flame">Warm Flame</option> | |||
</select> | </select> | ||
<div id="out3" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div> | <div id="out3" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div> | ||
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var data1 = {}; | var data1 = {}; | ||
var data2 = { | var data2 = { | ||
world_charm:["A World of Charm",["10% | world_charm:["A World of Charm",["When the deviation is dormant and regaining Mood (Activity), there is a 10% chance that other Territorial Deviations receive Mood (Activity) +20 (all)"]], | ||
anti_burnout:["Anti-Burnout",["20% | old_hand:["An old Hand Knows the Ropes",["Faster Mood (Activity) and Deviant Power (Skill) consumptions, and Working Speed +10% for Territorial Deviation"]], | ||
anti_burnout:["Anti-Burnout",["When the Deviation is dormant and regaining Deviant Power (Skill), there is a 20% chance that other Territorial Deviations receive Deviant Power (Skill) +5 (all)"]], | |||
dream_wild:["Dream Wild",["10% | baffling_behavior:["Baffling Behavior",["When it's Deviant Power (Skill) decreases there is a 10% chance that other Territorial Deviations also lose Deviant Power (Skill) (all)"]], | ||
hydrophilic:["Hydrophilic",[" | devoted_laborer:["Devoted Laborer",["Mood (Activity) and Deviant Power (Skill) consumption speed +20% for working Territorial Deviation (makes the deviation consume energy 20% slower)"]], | ||
dream_wild:["Dream Wild",["When the Deviation is dormant and regaining Deviant Power (Skill), there is a 10% chance that other Territorial Deviations receive Deviant Power (Skill) +10 (all)"]], | |||
living_map:["Living Map",["-5% | gilded_oracle:["Gilded Oracle",["Territorial Deviation may bring back additional ores. (digby boy)"]], | ||
oneplus:["OnePlus",[" | heartthrob:["Heartthrob",["When its Deviant Power (Skill) decreases, there is a 10% chance that other Territorial Deviations also lose Deviant Power (Skill). When the Deviation is dormant and regaining Mood (Activity), there is a 10% chance that other Territorial Deviations receive Mood (Activity) +5. (all)"]], | ||
panovision:["Panovision",["-10% | holding_team_back:["Holding the Team Back",["When it's Mood (Activity) decreases there is a 10% chance that other Territorial Deviations also lose mood. (all)"]], | ||
hydrophilic:["Hydrophilic",["When Territory Deviation is resting by water, Energy Recovery Speed is increased by 30%"]], | |||
imperfect_endless_motion:["Imperfect Endless Motion",["There is a 10% chance that working does not consume Deviant Power (Skill)."]], | |||
lazy_bones:["Lazy Bones",["Working speed -5% for Territorial Deviation"]], | |||
living_map:["Living Map",["Resource production interval -5% for Territorial Deviation"]], | |||
oneplus:["OnePlus",["When Territory Deviation returns with resources, there is a 5% chance for them to bring back rare crystals. However, the return time required is increased."]], | |||
panovision:["Panovision",["Working speed -10% for Territorial Deviation"]], | |||
slacking_off:["Slacking Off",["Mood (Activity) and Deviant Power (Skill) consumption speed +5% for working Territorial Deviation"]], | |||
smooth_sheep_rustler:["Smooth Sheep Rustler",["When Deviation's Activity Score is less than 20%, consume all other Deviation's Deviant Power (Skill) by 5 points when generating resources (all)"]], | |||
snooze_afficionado:["Snooze Afficionado",["When it's Mood (Activity) decreases there is a 10% chance that other Territorial Deviations also lose mood. When the Deviation is dormant and gaining Deviation Power (Skill), there is a 10% chance that other Territorial Deviations recieve Deviant Power (Skill) +5. (all)"]], | |||
stardust_affinity:["Stardust Affinity",["When Territory Deviation is working in the Pollution Zone, there is a 20% chance to not consume Mood (Activity)."]], | |||
sweet_talk:["Sweet Talk",["When the deviation is dormant and regaining Mood (Activity), there is a 20% chance that other Territorial Deviations receive Mood (Activity) +5. (all)"]], | |||
toxicologist:["Toxicologist",["Territorial Deviation may bring back Acid. (H37)"]], | |||
voluntary_overtime:["Voluntary Overtime",["There is a 10% chance that working does not consume Mood (Activity)"]], | |||
water_dormancy:["Water Dormancy",["When Territory Deviation are resting by water, Mood (Activity) Recover Speed is increased by 30%."]], | |||
wild_wood_spirit:["Wild Wood Spirit",["When Territorial Deviation brings back resources, there is a 5% chance to bring a deviated flower"]], | |||
workaholic:["Workaholic",["Mood (Activity) and Deviant Power (Skill) consumption speed +10% for working Territorial Deviation (makes the deviation consume energy 10% slower)"]] | |||
}; | }; | ||
var data3 = { | var data3 = { | ||
brute_force_rules:["Brute Force Rules",["Fuse: Bear","During production, they have a 10% chance to double resource output."]], | |||
clean_hygienic:["Clean and Hygienic",["Fuse: Sink","Players Sanity will not drop below 20% when within their territory."]], | |||
eureka_moment:["Eureka Moment",[" | eureka_moment:["Eureka Moment",["Fuse: Warm Lamp, Small Signal Light","Will not require light built above it for the deviation's securement box."]], | ||
extra_load:["Extra Load",[" | extra_load:["Extra Load",["Fuse: Any Carton","Increases storage capacity for Crafting Deviations by 15%."]], | ||
feline:["Feline Creatures",[" | feline:["Feline Creatures",["Fuse: Leopard","When the Extradimensional Cat in the territory is active, this Deviation might yield an extra Lightweight item during production."]], | ||
herbivore:["Herbivore",[" | foul_symbiosis:["Foul Symbiosis",["Fuse: Boar","When producing in a Pollution Zone, they have a 10% chance to yield 1 extra Acid."]], | ||
moonlight:["Moonlight Assault",[" | herbivore:["Herbivore",["Fuse: Deer, Goat","During production, they have a chance to yield an additional deviated plant."]], | ||
top_grunt:["Top Grunt",[" | knights:["Knights of The Round Table",["Fuse: Any Table","Their Defense increases by 5% and Deviant Energy consumption is reduced when hit."]], | ||
master_temp:["Master of Temperatures",["Fuse: Any Fan","After syncing, the player's Heat Resist increases by 10."]], | |||
mind_massage:["Mind Massage",["Fuse: Capybara","Players will recover 10% Sanity when returning to their territory (10m Cooldown)."]], | |||
moonlight:["Moonlight Assault",["Fuse: Wolf","At night, Deviant Energy and Mood (Activity) Recovery rates are increased by 15%."]], | |||
music_resonance:["Music Resonance",["Fuse: Jukebox","Will not require radio for the deviation's securement box."]], | |||
neon:["Neon Flicker",["Fuse: \"Like\"","For every Deviation with the Neon Flicker trait in the territory, the max Mood (Activity) all Deviations increases by 1."]], | |||
nightmare:["Nightmare Waters",["Fuse: Crocodile","When the territory is near water, Deviations have a chance to yield extra fish during production."]], | |||
polar_beast:["Polar Beast",["Fuse: Polar Bear","When the environmental temperature in the territory is below 0C, Mood (Activity) recovers 10% faster."]], | |||
pollution:["Pollution Adaptation",["Fuse: Modern Toilet","Max Deviant Energy increases by 15 within Pollution zones."]], | |||
precision:["Precision Moment",["Fuse: Desktop Electronic Clock","Increases Mood (Activity) by 10 and Deviant Energy by 10 for all Deviations in the territory every hour (effect does not stack)"]], | |||
top_grunt:["Top Grunt",["Fuse: Buffalo","When Deviant Energy drops to 10%, automatically converts Mood (Activity) into Deviant Energy to continue working."]], | |||
warm_flame:["Warm Flame",["Fuse: Candelabra","Players gain 10 Cold Resist when within their territory."]] | |||
}; | }; | ||
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butterfly:["Butterfly",["Praise The Moon - Starry: When synced you deal 6% more damage (both Weapon DMG and Status DMG) at night. Effect is reduced by half during the day","Weakspot Master - Glistening Blue: When synced, hitting a Weakspot increases Deviation Power (Skill) by 1. Cooldown: 3s"]], | butterfly:["Butterfly",["Praise The Moon - Starry: When synced you deal 6% more damage (both Weapon DMG and Status DMG) at night. Effect is reduced by half during the day","Weakspot Master - Glistening Blue: When synced, hitting a Weakspot increases Deviation Power (Skill) by 1. Cooldown: 3s"]], | ||
city_folk:["City Folk",["Syncing with it grants Max Load +15 when exploring Settlements"]], | city_folk:["City Folk",["Syncing with it grants Max Load +15 when exploring Settlements"]], | ||
crack_shot:["Crack Shot",["Having it fighting alongside grants Weapon DMG +5%"]], | crack_shot:["Crack Shot",["Having it fighting alongside grants Weapon DMG +5%","Can be found on: Grumpy Bulb"]], | ||
enchanting_void:["Enchanting Void",["Enchanting Void - Starfall Inversion: Syncing abilities grants +5% Melee DMG. Increased to 7.5% when airborne"]], | enchanting_void:["Enchanting Void",["Enchanting Void - Starfall Inversion: Syncing abilities grants +5% Melee DMG. Increased to 7.5% when airborne"]], | ||
heavy_solid:["Heavy and Solid",["Higher Load grants higher DMG Reduction for torso, up to +15%"]], | heavy_solid:["Heavy and Solid",["Higher Load grants higher DMG Reduction for torso, up to +15%"]], | ||
Latest revision as of 23:14, 4 June 2026
Global Traits
Combat Traits
Crafting Traits
Territory Traits
Slot 1