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Crafting Traits: Difference between revisions

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Created page with "<div style="text-align: center; font-size: 150%;"> Crafting Slot 3 Deviant Specific </div> {| class="wikitable" |- ! Trait ! Animal/Item ! Effect ! Restricted to |- | Brute Force Rules | Bear | During production, there is a 10% chance to double resource output. | Crafting & Territory Deviations |- | Clean and Hygienic | Sink | Player's Sanity will not drop below 20% when within their territory. | Crafting & Territory Deviations |- | Eureka Moment | Warm Lamp or Small Sig..."
 
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<div style="text-align: center; font-size: 150%;">
<html>
Crafting Slot 3 Deviant Specific
<a href="https://ohwikiguide.com">Return to Front Page</a>
<br>
<a href="https://ohwikiguide.com/index.php/Deviation_Trait_Page">Deviant Trait Page</a>
<br><br>
<div style="max-width:420px;margin:0 auto;">
  <div style="display:flex;width:100%;background:#0b0f14;border-radius:10px;padding:4px;gap:4px;box-sizing:border-box;">
    <div class="tab" data-tab="slot1" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#001018;background:#0ea5e9;border-radius:6px;cursor:pointer;">Slot 1</div>
    <div class="tab" data-tab="slot2" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Slot 2</div>
    <div class="tab" data-tab="slot3" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Slot 3</div>
  </div>
 
  <div id="slot1" class="panel" style="display:block;">
    <select id="sel1" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
      <option value="">Select Trait</option>
      <option value="cheer_up">Cheer Up</option>
      <option value="covert_energy">Covert Energy</option>
      <option value="feeling_blue">Feeling Blue</option>
      <option value="growing_pains">Growing Pains</option>
      <option value="optimist">Optimist</option>
      <option value="power_rewind">Power Rewind</option>
      <option value="rise_and_shine">Rise and Shine</option>
      <option value="stable_energy">Stable Energy</option>
      <option value="stable_vitality">Stable Vitality</option>
      <option value="upper_hand">Upper Hand</option>
      <option value="worn_out">Worn-out</option>
      <option value="pumpkin">Pumpkin Lantern (Buzzy Bee)</option>
      <option value="gold_lightning">Gold Lightning (Electric Eel)</option>
      <option value="good_fortune">Optimism - Cat</option>
      <option value="aquarius">Aquarius (Fetch-A-Lot)</option>
      <option value="golden_toad">Golden Toad</option>
      <option value="shadow_shroom">Growshroom - Shadowshroom</option>
    </select>
    <div id="out1" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
  </div>
 
  <div id="slot2" class="panel" style="display:none;">
    <select id="sel2" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
      <option value="">Select Trait</option>
      <option value="world_charm">A World of Charm</option>
      <option value="anti_burnout">Anti-Burnout</option>
      <option value="devoted">Devoted Laborer</option>
      <option value="dream_wild">Dream Wild</option>
      <option value="hydrophilic">Hydrophilic</option>
      <option value="lazy">Lazy Bones</option>
      <option value="living_map">Living Map</option>
      <option value="oneplus">OnePlus</option>
      <option value="panovision">Panovision</option>
      <option value="slacking">Slacking Off</option>
      <option value="stardust">Stardust Affinity</option>
      <option value="sweet_talk">Sweet Talk</option>
      <option value="overtime">Voluntary Overtime</option>
      <option value="workaholic">Workaholic</option>
      <option value="lunar_oracle">Lunar Oracle</option>
      <option value="daydreaming">Daydreaming</option>
      <option value="toxicologist">Toxicologist</option>
      <option value="admiral">Admiral</option>
      <option value="diamond_duke">Diamond Duke</option>
      <option value="workaholic_lights">Workaholic - Lights</option>
      <option value="gold_speaker">Gold Speaker</option>
    </select>
    <div id="out2" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
  </div>
 
  <div id="slot3" class="panel" style="display:none;">
    <select id="sel3" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
      <option value="">Select Trait</option>
      <option value="brute_force">Brute Force Rules</option>
      <option value="clean">Clean and Hygienic</option>
      <option value="eureka_moment">Eureka Moment</option>
      <option value="extra_load">Extra Load</option>
      <option value="feline">Feline Creatures</option>
      <option value="herbivore">Herbivore</option>
      <option value="moonlight">Moonlight Assault</option>
      <option value="top_grunt">Top Grunt</option>
    </select>
    <div id="out3" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
  </div>
</div>
</div>
{| class="wikitable"
 
|-
<script>
! Trait
var data1 = {
! Animal/Item
  cheer_up:["Cheer Up",["Max Mood +30% / +40% / +50%"]],
! Effect
  covert_energy:["Covert Energy",["Max Deviant Power +10% to +35%"]],
! Restricted to
  feeling_blue:["Feeling Blue",["Max Mood -5% / -10%"]],
|-
  growing_pains:["Growing Pains",["Max Power +30 to 50%; Mood recovery -5%"]],
| Brute Force Rules
  optimist:["Optimist",["Max Mood +15 to 35%"]],
| Bear
  power_rewind:["Power Rewind",["Power recovery +5 to 10%"]],
| During production, there is a 10% chance to double resource output.
  rise_and_shine:["Rise and Shine",["Mood recovery +5 to 25%"]],
| Crafting & Territory Deviations
  stable_energy:["Stable Energy",["Max Deviant Power +30"]],
|-
  stable_vitality:["Stable Vitality",["Max Mood +30"]],
| Clean and Hygienic
  upper_hand:["Upper Hand",["Convert Mood to Power at 0"]],
| Sink
  worn_out:["Worn-out",["Max Power -5% / -10%"]],
| Player's Sanity will not drop below 20% when within their territory.
  pumpkin:["Pumpkin Lantern (Buzzy Bee)",["+10% Power"]],
| Crafting & Territory Deviations
  gold_lightning:["Gold Lightning (Electric Eel)",["+15% Recovery"]],
|-
  good_fortune:["Optimism - Cat",["+40% Mood"]],
| Eureka Moment
  aquarius:["Aquarius (Fetch-A-Lot)",["+30% Recovery"]],
| Warm Lamp or Small Signal Light
  golden_toad:["Golden Toad",["+20% Recovery"]],
| Deviation Securement Unit will not need light to satisfy environment boost.
  shadow_shroom:["Growshroom - Shadowshroom",["Max Energy +40%"]]
| Crafting & Territory Deviations
};
|-
var data2 = {
| Extra Load
  world_charm:["A World of Charm",["10% give +20 Mood"]],
| Any Carton
  anti_burnout:["Anti-Burnout",["20% give +5 Power"]],
| Max storage capacity +15% for Crafting Deviations. No effect on Territory Deviations.
  devoted:["Devoted Laborer",["+20% duration"]],
| Crafting & Territory Deviations
  dream_wild:["Dream Wild",["10% give +10 Power"]],
|-
  hydrophilic:["Hydrophilic",["+30% near water"]],
| Feline Creatures
  lazy:["Lazy Bones",["-5% speed"]],
| Leopard
  living_map:["Living Map",["-5% interval"]],
| When the Extradimensional Cat in the territory is active, this Deviation might yield an extra Lightweight item during production.
  oneplus:["OnePlus",["Rare crystals chance"]],
| Crafting & Territory Deviations
  panovision:["Panovision",["-10% speed"]],
|-
  slacking:["Slacking Off",["+5% consumption"]],
| Foul Symbiosis
  stardust:["Stardust Affinity",["20% no Mood cost"]],
| Boar
  sweet_talk:["Sweet Talk",["20% give Mood"]],
| When producing in a Pollution Zone, there is a 10% chance to yield 1 extra Acid.
  overtime:["Voluntary Overtime",["10% no cost"]],
| Crafting & Territory Deviations
  workaholic:["Workaholic",["+10% duration"]],
|-
  lunar_oracle:["Lunar Oracle",["+20% duration"]],
| Herbivore
  daydreaming:["Daydreaming",["Restore Power"]],
| Deer or Goat
  toxicologist:["Toxicologist",["25% no cost"]],
| During production, they have a chance to yield an additional deviated plant.
  admiral:["Admiral",["3% no cost"]],
| Crafting & Territory Deviations
  diamond_duke:["Diamond Duke",["5% no cost"]],
|-
  workaholic_lights:["Workaholic - Lights",["+20% duration"]],
| Knights of The Round Table
  gold_speaker:["Gold Speaker",["Extra ores"]]
| Any Table
};
| Deviation's defense increases by 5% and reduces Deviant Energy consumption from being hit.
var data3 = {
| Crafting & Territory Deviations
  brute_force:["Brute Force Rules",["10% double output"]],
|-
  clean:["Clean and Hygienic",["Sanity over 20%"]],
| Master of Temperatures
  eureka_moment:["Eureka Moment",["Item: Small Signal Light","If you are attacked, the attacker is revealed and their Weapon DMG is reduced by 10% for 2s (60s cooldown)"]],
| Any Fan
  extra_load:["Extra Load",["Item: Carton","Combat Deviant: Maximum Load is increased by 20","Crafting Deviant: Increase storage capacity for Crafting Deviation by 15%"]],
| Players gain 10 Heat Resist within their territory.
  feline:["Feline Creatures",["Extra lightweight item"]],
| Crafting & Territory Deviations
  herbivore:["Herbivore",["Animal: Deer","Chance to yield an additional deviated plant during production"]],
|-
  moonlight:["Moonlight Assault",["+15% at night"]],
| Mind Massage
  top_grunt:["Top Grunt",["Convert Mood to Energy"]]
| Capybara
};
| Players will recover 10% Sanity when returning to their territory (10-minute cooldown).
function bind(selId, outId, data) {
| Crafting & Territory Deviations
  var sel = document.getElementById(selId);
|-
  var out = document.getElementById(outId);
| Moonlight Assault
  sel.onchange = function() {
| Wolf
    var v = sel.value;
| At night, Deviant Energy and Mood recovery speed is increased by 15%.
    if (!v) { out.style.display = "none"; return; }
| Crafting & Territory De
    var row = data[v];
    var html = '<div style="font-weight:700;margin-bottom:8px;color:#e6edf3;">' + row[0] + '</div>';
    for (var i = 0; i < row[1].length; i++) {
      var border = i === 0 ? '' : 'border-top:1px solid #1a222b;';
      html += '<div style="font-size:13px;color:#9fb0c3;padding:4px 0;' + border + '">' + row[1][i] + '</div>';
    }
    out.innerHTML = html;
    out.style.display = "block";
  };
}
bind("sel1","out1",data1);
bind("sel2","out2",data2);
bind("sel3","out3",data3);
var tabs = document.querySelectorAll(".tab");
for (var i = 0; i < tabs.length; i++) {
  tabs[i].onclick = function(e) {
    var target = e.currentTarget.getAttribute("data-tab");
    var allTabs = document.querySelectorAll(".tab");
    for (var j = 0; j < allTabs.length; j++) {
      allTabs[j].style.background = "#11161c";
      allTabs[j].style.color = "#cfd6df";
    }
    e.currentTarget.style.background = "#0ea5e9";
    e.currentTarget.style.color = "#001018";
    var panels = document.querySelectorAll(".panel");
    for (var k = 0; k < panels.length; k++) panels[k].style.display = "none";
    document.getElementById(target).style.display = "block";
  };
}
</script>
</html>

Latest revision as of 16:38, 27 April 2026

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