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<div style="text-align: center; font-size: 150%;">
<html>
Territory Slot 2
<div style="margin:0;padding:24px;background:#0b0f14;color:#e6edf3;font-family:Arial,sans-serif;">
</div>
<a href="https://ohwikiguide.com" style="color:#1ec8ff;">Return to Front Page</a>
{| class="wikitable"
<br>
|-
<a href="https://ohwikiguide.com/index.php/Deviation_Trait_Page" style="color:#1ec8ff;">Deviant Trait Page</a>
! Trait
<br><br>
! Slot
<div style="max-width:420px;margin:0 auto;">
! Effect
  <div style="display:flex;width:100%;background:#0b0f14;border-radius:10px;padding:4px;gap:4px;box-sizing:border-box;">
! Restricted to
    <div class="tab" data-tab="slot1" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#001018;background:#0ea5e9;border-radius:6px;cursor:pointer;">Slot 1</div>
|-
    <div class="tab" data-tab="slot2" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Slot 2</div>
| A World of Charm
    <div class="tab" data-tab="slot3" style="flex:1;text-align:center;padding:10px 0;font-weight:600;color:#cfd6df;background:#11161c;border-radius:6px;cursor:pointer;">Slot 3</div>
| 2
  </div>
| When the deviation is dormant and regaining Mood, 10% chance that other Territorial Deviations receive Mood +20
 
| Territory Deviations
  <div id="slot1" class="panel" style="display:block;">
|-
    <select id="sel1" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
| An old Hand Knows the Ropes
      <option value="">Select Trait</option>
| 2
      <option value="cheer_up">Cheer Up</option>
| Faster Mood and Deviant Power consumption, and Working Speed +10%
      <option value="covert_energy">Covert Energy</option>
| Territory Deviations
      <option value="feeling_blue">Feeling Blue</option>
|-
      <option value="growing_pains">Growing Pains</option>
| Anti-Burnout
      <option value="optimist">Optimist</option>
| 2
      <option value="power_rewind">Power Rewind</option>
| When the Deviation is dormant and regaining Deviant Power, 20% chance that other Territorial Deviations receive Deviant Power +5
      <option value="rise_and_shine">Rise and Shine</option>
| Territory Deviations
      <option value="stable_energy">Stable Energy</option>
|-
      <option value="stable_vitality">Stable Vitality</option>
| Baffling Behavior
      <option value="upper_hand">Upper Hand</option>
| 2
      <option value="worn_out">Worn-out</option>
| When Deviant Power decrease, 10% chance that other Territorial Deviations also lose Deviant Power
      <option value="pumpkin">Pumpkin Lantern (Buzzy Bee)</option>
| Territory Deviations
      <option value="gold_lightning">Gold Lightning (Electric Eel)</option>
|-
      <option value="good_fortune">Optimism - Cat</option>
| Devoted laborer
      <option value="aquarius">Aquarius (Fetch-A-Lot)</option>
| 2
      <option value="golden_toad">Golden Toad</option>
| Mood and Deviant Power consumption interval +20% [works for longer]
      <option value="shadow_shroom">Growshroom - Shadowshroom</option>
| Territory Deviations
    </select>
|-
    <div id="out1" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
| Dream Wild
  </div>
| 2
| When the Deviation is dormant and regaining Deviant Power, 10% chance that other Territorial Deviations receive Deviant Power +10
| Territory Deviations
|-
| Gilded Oracle
| 2
| May bring back additional ores. [Only works on The Digy Boy.]
| Territory Deviations
|-
| Heartthrob
| 2
| When Deviant Power decreases, 10% chance other Territorial Deviations also lose Deviant Power.
When dormant and regaining Mood, 10% chance other Territorial Deviations receive Mood +5.
| Territory Deviations
|-
| Holding the Team Back
| 2
| When Mood decreases, 10% chance that other Territorial Deviations also lose Mood.
| Territory Deviations
|-
| Hydrophilic
| 2
| When dormant by water, Deviant Power recovery speed +30%
| Territory Deviations
|-
| Lazy Bones
| 2
| Working speed -5%
| Territory Deviations
|-
| Living Map
| 2
| Resource production interval -5%
| Territory Deviations
|-
| OnePlus
| 2
| When returning with resources, 5% chance to bring back rare crystals. However, the return time required is increased.
| Territory Deviations
|-
| Panovision
| 2
| Working speed -10%
| Territory Deviations
|-
| Slacking Off
| 2
| Mood and Deviant Power consumption speed +5%
| Territory Deviations
|-
| Snooze Afficionado
| 2
| When it's Mood decreases, 10% chance other Territorial Deviations also lose mood.
When dormant and gaining Deviation Power, 10% chance that other Territorial Deviations recieve Deviant Power +5.
| Territory Deviations
|-
| Stardust Affinity
| 2
| When working in a Pollution Zone, 20% chance to not consume Mood.
| Territory Deviations
|-
| Sweet Talk
| 2
| When the Deviation is dormant and regaining Mood, 20% chance other Territorial Deviations receive Mood +5.
| Territory Deviations
|-
| Toxicologist
| 2
| Chance to bring back Acid.
| H37
|-
| Voluntary Overtime
| 2
| 10% chance to not consume Mood
| Territory Deviations
|-
| Water Dormancy
| 2
| When dormant by water, Mood Recovery Speed is increased by 30%.
| Territory Deviations
|-
| Wild Wood Spirit
| 2
| When bringing back resources, 5% chance to bring a deviated flower
| Territory Deviations
|-
| Workaholic
| 2
| Mood and Deviant Power consumption interval +10% [works for longer]
| Territory Deviations
|}


<div style="text-align: center; font-size: 150%;">
  <div id="slot2" class="panel" style="display:none;">
Territory Slot 1 Deviant Specific
    <select id="sel2" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
</div>
      <option value="">Select Trait</option>
{| class="wikitable"
      <option value="world_charm">A World of Charm</option>
|-
      <option value="anti_burnout">Anti-Burnout</option>
! Trait
      <option value="devoted">Devoted Laborer</option>
! Slot
      <option value="dream_wild">Dream Wild</option>
! Effect
      <option value="hydrophilic">Hydrophilic</option>
! Restricted to
      <option value="lazy">Lazy Bones</option>
|-
      <option value="living_map">Living Map</option>
| Evergreen
      <option value="oneplus">OnePlus</option>
| 1
      <option value="panovision">Panovision</option>
| When returning with resources, it has a 2% chance to bring back Bait X1
      <option value="slacking">Slacking Off</option>
| Hydronaut Fish
      <option value="stardust">Stardust Affinity</option>
|-
      <option value="sweet_talk">Sweet Talk</option>
|}
      <option value="overtime">Voluntary Overtime</option>
      <option value="workaholic">Workaholic</option>
      <option value="lunar_oracle">Lunar Oracle</option>
      <option value="daydreaming">Daydreaming</option>
      <option value="toxicologist">Toxicologist</option>
      <option value="admiral">Admiral</option>
      <option value="diamond_duke">Diamond Duke</option>
      <option value="workaholic_lights">Workaholic - Lights</option>
      <option value="gold_speaker">Gold Speaker</option>
    </select>
    <div id="out2" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
  </div>


<div style="text-align: center; font-size: 150%;">
  <div id="slot3" class="panel" style="display:none;">
Territory Slot 2 Deviant Specific
    <select id="sel3" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
      <option value="">Select Trait</option>
      <option value="brute_force">Brute Force Rules</option>
      <option value="clean">Clean and Hygienic</option>
      <option value="extra_load">Extra Load</option>
      <option value="feline">Feline Creatures</option>
      <option value="herbivore">Herbivore</option>
      <option value="moonlight">Moonlight Assault</option>
      <option value="top_grunt">Top Grunt</option>
    </select>
    <div id="out3" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
  </div>
</div>
</div>
{| class="wikitable"
|-
! Trait
! Slot
! Effect
! Restricted to
|-
| Lunar Oracle
| 2
| Deviant Power & Mood consumption interval +20% (works longer)
| Electric Eel
|-
| Daydreaming - Moonlit Jewels
| 2
| When recovering Deviant Power while dormant, 20% chance to restore 15 Deviant Power to other Territory Deviations.
| Extradimensional Cat
|-
| Water Dormancy - Heavy Ginger
| 2
| When dormant by water, +25% Mood recovery speed
| Extradimensional Cat
|-
|-
| Aquarius
| 2
| Mood recovery speed +30%
| Fetch-A-Lot
|-
| Gluttonous Bunny
| 2
| Deviant Power recovery speed +15%
| Fetch-A-Lot
|-
| The Spirit of the Woods - Alice
| 2
| When working, 10% chance to bring back Acid
| Fetch-A-Lot
|-
| Optimism - Extra Large
| 2
| It gains Max Mood +40%
| Growshroom
|-
| Shadowshroom
| 2
| It gains Max Energy +40%
| Growshroom
|-
| Toxicologish - Green Touch
| 2
| When working in a Pollution Zone, 25% chance to not consume Deviant Power
| Growshroom
|-
| Admiral
| 2
| 3% chance to not consume Deviant Power.
| Nutcracker
|-
| Christmas
| 2
| All Territorial Deviations' Deviant Power and Mood consumption interval +5% [they work longer]
| Nutcracker
|-
| Diamond Duke
| 2
| All Territorial Deviations have 5% chance to not consume Deviant Power when working in a Pollution Zone
| Nutcracker
|-
| Imperfect Endless Motion - Elegant Purple
| 2
| 20% chance to not consume Deviant Power.
| Nutcracker
|-
| Stardust Affinity - Ocean Blue
| 2
| When working in a Pollution Zone, 30% chance to not consume Mood.
| Nutcracker
|-
| Sugar Guard
| 2
| 3% chance to not consume Mood
| Nutcracker
|-
| Sweet Talk - Silver Gentleman
| 2
| When recovering Mood while dormant, 25% chance to restore 10 Mood to other Territory Deviations.
| Nutcracker
|-
| Workaholic - Lights and Shadows
| 2
| Deviant Power and Mood consumption interval +20% [works longer]
| Nutcracker
|-
| Childlike Whimsy (Green Coat)
| 2
| It gains Mood Recovery Speed +30%
| Rainman
|-
| Light Rain (Blue Coat)
| 2
| It gains Energy Recovery Speed +15%
| Rainman
|-
| Youthful Heart (Red Coat)
| 2
| It gains Mood Recovery Speed +30%
| Rainman
|-
| Emerald
| 2
| It gains Energy Recovery Speed +10%
| The Digby Boy
|-
| Gold Speaker - Pure Gold
| 2
| Has a chance to bring back additional ores.
| The Digby Boy
|-
| Voluntary Overtime - Prism
| 2
| 15% chance to not consume Mood.
| The Digby Boy
|-
| Imperfect Endless Motion - Elegant Purple
| 2
| 20% chance to not consume Deviant Power.
| Nutcracker
|-
| Stardust Affinity - Ocean Blue
| 2
| When working in a Pollution Zone, 30% chance to not consume Mood.
| Nutcracker
|-
| Sugar Guard
| 2
| 3% chance to not consume Mood
| Nutcracker
|-
<br>
<div style="text-align: center; font-size: 150%;">
Territory Slot 3 Deviant Specific
</div>
</div>
<br>
 
{| class="wikitable"
<script>
|-
var data1 = {
! Trait
  cheer_up:["Cheer Up",["Max Mood +30% / +40% / +50%"]],
! Animal/Product
  covert_energy:["Covert Energy",["Max Deviant Power +10% to +35%"]],
! Effect
  feeling_blue:["Feeling Blue",["Max Mood -5% / -10%"]],
! Restricted to
  growing_pains:["Growing Pains",["Max Power +30 to 50%; Mood recovery -5%"]],
|-
  optimist:["Optimist",["Max Mood +15 to 35%"]],
| Brute Force Rules
  power_rewind:["Power Rewind",["Power recovery +5 to 10%"]],
| Bear
  rise_and_shine:["Rise and Shine",["Mood recovery +5 to 25%"]],
| During production, 10% chance to double resource output.
  stable_energy:["Stable Energy",["Max Deviant Power +30"]],
| Crafting & Territory Deviations
  stable_vitality:["Stable Vitality",["Max Mood +30"]],
|-
  upper_hand:["Upper Hand",["Convert Mood to Power at 0"]],
| Clean and Hygienic
  worn_out:["Worn-out",["Max Power -5% / -10%"]],
| Sink
  pumpkin:["Pumpkin Lantern (Buzzy Bee)",["+10% Power"]],
| Player's Sanity will not drop below 20% when within their territory.
  gold_lightning:["Gold Lightning (Electric Eel)",["+15% Recovery"]],
| Crafting & Territory Deviations
  good_fortune:["Optimism - Cat",["+40% Mood"]],
|-
  aquarius:["Aquarius (Fetch-A-Lot)",["+30% Recovery"]],
| Eureka Moment
  golden_toad:["Golden Toad",["+20% Recovery"]],
| Warm Lamp or Small Signal Light
  shadow_shroom:["Growshroom - Shadowshroom",["Max Energy +40%"]]
| Deviation Securement Unit will not need light to satisfy environment boost.
};
| Crafting & Territory Deviations
var data2 = {
|-
  world_charm:["A World of Charm",["10% give +20 Mood"]],
| Extra Load
  anti_burnout:["Anti-Burnout",["20% give +5 Power"]],
| Any Carton
  devoted:["Devoted Laborer",["+20% duration"]],
| Max storage capacity +15% for Crafting Deviations. No effect on Territory Deviations.
  dream_wild:["Dream Wild",["10% give +10 Power"]],
| Crafting & Territory Deviations
  hydrophilic:["Hydrophilic",["+30% near water"]],
|-
  lazy:["Lazy Bones",["-5% speed"]],
| Feline Creatures
  living_map:["Living Map",["-5% interval"]],
| Leopard
  oneplus:["OnePlus",["Rare crystals chance"]],
| When the Extradimensional Cat in the territory is active, this Deviation might yield an extra Lightweight item during production.
  panovision:["Panovision",["-10% speed"]],
| Crafting & Territory Deviations
  slacking:["Slacking Off",["+5% consumption"]],
|-
  stardust:["Stardust Affinity",["20% no Mood cost"]],
| Foul Symbiosis
  sweet_talk:["Sweet Talk",["20% give Mood"]],
| Boar
  overtime:["Voluntary Overtime",["10% no cost"]],
| When producing in a Pollution Zone, 10% chance to yield 1 extra Acid.
  workaholic:["Workaholic",["+10% duration"]],
| Crafting & Territory Deviations
  lunar_oracle:["Lunar Oracle",["+20% duration"]],
|-
  daydreaming:["Daydreaming",["Restore Power"]],
| Herbivore
  toxicologist:["Toxicologist",["25% no cost"]],
| Deer or Goat
  admiral:["Admiral",["3% no cost"]],
| During production, they have a chance to yield an additional deviated plant.
  diamond_duke:["Diamond Duke",["5% no cost"]],
| Crafting & Territory Deviations
  workaholic_lights:["Workaholic - Lights",["+20% duration"]],
|-
  gold_speaker:["Gold Speaker",["Extra ores"]]
| Knights of The Round Table
};
| Any Table
var data3 = {
| Deviation's defense increases by 5% and reduces Deviant Energy consumption from being hit.
  brute_force:["Brute Force Rules",["10% double output"]],
| Crafting & Territory Deviations
  clean:["Clean and Hygienic",["Sanity over 20%"]],
|-
  extra_load:["Extra Load",["+15% storage"]],
| Master of Temperatures
  feline:["Feline Creatures",["Extra lightweight item"]],
| Any Fan
  herbivore:["Herbivore",["Animal: Deer","Chance to yield an additional deviated plant during production"]],
| Players gain 10 Heat Resist within their territory.
  moonlight:["Moonlight Assault",["+15% at night"]],
| Crafting & Territory Deviations
  top_grunt:["Top Grunt",["Convert Mood to Energy"]]
|-
};
| Mind Massage
function bind(selId, outId, data) {
| Capybara
  var sel = document.getElementById(selId);
| Players will recover 10% Sanity when returning to their territory (10m cooldown).
  var out = document.getElementById(outId);
| Crafting & Territory Deviations
  sel.onchange = function() {
|-
    var v = sel.value;
| Moonlight Assault
    if (!v) { out.style.display = "none"; return; }
| Wolf
    var row = data[v];
| At night, Deviant Energy and Mood recovery speed +15%.
    var html = '<div style="font-weight:700;margin-bottom:8px;color:#e6edf3;">' + row[0] + '</div>';
| Crafting & Territory Deviations
    for (var i = 0; i < row[1].length; i++) {
|-
      var border = i === 0 ? '' : 'border-top:1px solid #1a222b;';
| Music Resonance
      html += '<div style="font-size:13px;color:#9fb0c3;padding:4px 0;' + border + '">' + row[1][i] + '</div>';
| Jukebox
    }
| Deviation Securement Unit will not need music to satisfy environment boost.
    out.innerHTML = html;
| n/a
    out.style.display = "block";
|-
  };
| Neon Flicker
}
| "Like"
bind("sel1","out1",data1);
| For every Deviation with the Neon Flicker trait in the territory, max Mood for all Deviations +1.
bind("sel2","out2",data2);
| n/a
bind("sel3","out3",data3);
|-
var tabs = document.querySelectorAll(".tab");
| Nightmare Waters
for (var i = 0; i < tabs.length; i++) {
| Crocodile
  tabs[i].onclick = function(e) {
| When the territory is near water, Deviations have a chance to yield extra fish during production.
    var target = e.currentTarget.getAttribute("data-tab");
| Crafting & Territory Deviations
    var allTabs = document.querySelectorAll(".tab");
|-
    for (var j = 0; j < allTabs.length; j++) {
| Polar Beast Polar
      allTabs[j].style.background = "#11161c";
| Bear
      allTabs[j].style.color = "#cfd6df";
| When the environmental temperature is below 0°C, Mood recovery speed +10%.
    }
| Crafting & Territory Deviations
    e.currentTarget.style.background = "#0ea5e9";
|-
    e.currentTarget.style.color = "#001018";
| Pollution Adaptation
    var panels = document.querySelectorAll(".panel");
| Modern Toilet
    for (var k = 0; k < panels.length; k++) panels[k].style.display = "none";
| When in a Pollution Zone, Max Deviant Energy +15.
    document.getElementById(target).style.display = "block";
| Crafting & Territory Deviations
  };
|-
}
| Precision Moment
</script>
| Desktop Electronic Clock
</html>
| Increases Mood by 10 and Deviant Energy by 10 for all Deviations in the territory every hour (effect does not stack).
| n/a
|-
| Top Grunt
| Buffalo
| When Deviant Energy drops to 10%, automatically converts Mood into Deviant Energy.
| Crafting & Territory Deviations
|-
| Warm Flame
| Candelabra
| Players gain 10 Cold Resist when within their territory.
| Crafting & Territory Deviations
|}

Latest revision as of 16:28, 27 April 2026

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