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Crafting Slot 1 Deviant Specific
Crafting Slot 1 Deviant Specific

Latest revision as of 21:47, 8 March 2026

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Deviant Trait Page

Crafting Slot 1 Deviant Specific

Trait Slot Effect Restricted to
Cheer Up (1–3) 1 Max Mood +30% / +40% / +50%; Deviant Power recovery speed -5%. n/a
Covert Energy (1–5) 1 Max Deviant Power +10% / +20% / +25% / +30% / +35%. n/a
Feeling Blue (1–2) 1 Max Mood -5% / -10%. n/a
Growing Pains (1–3) 1 Max Deviant Power +30% / +40% / +50%; Mood recovery speed -5%. n/a
Optimist (1–5) 1 Max Mood +15% / +20% / +25% / +30% / +35%. n/a
Power Rewind (1–2) 1 Deviant Power recovery speed +5% / +10%. n/a
Rise and Shine (1–5) 1 Mood recovery speed +5% / +10% / +15% / +20% / +25%. n/a
Stable Energy 1 Max Deviant Power +30. n/a
Stable Vitality 1 Max Mood +30. n/a
Upper Hand 1 When Deviant Power drops to 0, automatically consume Mood to recover Deviant Power. n/a
Worn-out (1–2) 1 Max Deviant Power -5% / -10%. n/a

Crafting Slot 2 Deviant Specific

Trait Slot Effect Restricted to
Big Cup 2 Max storage capacity +20%. Crafting Deviations
Buy 1 Get 2 2 When generating resources, 5% chance to produce 1 extra unit. Crafting Deviations
Byproduct 2 When Mood is greater than 90%, there is a 10% chance to increase other Deviations' Deviant Power by 2 points when generating resources. Crafting Deviations
Clumsy 2 When generating resources, 5% chance to produce 1 fewer unit. Crafting Deviations
Collection +1 2 When generating resources, 5% chance to produce 2 extra units and Crafting speed -20%. Crafting Deviations
Come As One 2 When generating resources, produce +1 unit for each Territory Deviation in the territory. Crafting Deviations
Efficiency Above All 2 Crafting speed +20%. Max storage capacity -30%. Crafting Deviations
Efficiency First 2 Deviant Power consumption interval -5% (works longer). Crafting Deviations
Eureka Moment 2 When generating resources, 1% chance to produce 10 extra units and Crafting speed -50%. Crafting Deviations
Lazy 2 Crafting speed -10%. Crafting Deviations
Leftover 2 When Mood is greater than 20%, there is a 10% chance to increase other Deviations' Deviant Power by 1 point when generating resources. Max storage capacity -20%. Crafting Deviations
Medium Cup 2 Max storage capacity +10%. Crafting Deviations
Mineral Talent 2 When in an Oil Field, 20% chance to produce 1 extra unit. Crafting Deviations
No Such Thing As a Small Cup 2 Max storage capacity -10%. Crafting Deviations
One More Bottle 2 When generating resources, 2% chance to produce 2 extra units. Crafting Deviations
Out of Scratch 2 When generating resources, 3% chance to not consume Deviant Power. Crafting Deviations
Piece of Cake 2 When generating resources, 5% chance to not consume Mood. Crafting Deviations
Productivity First 2 Resource production interval reduced by 5% (works faster). Crafting Deviations
Smooth Sheep Rustler 2 When Mood is less than 20%, consume other Deviations' Deviant Power by 5 points when generating resources. Crafting Deviations
Speed Up 2 Resource production interval reduced by 10% (works faster). Crafting Deviations
Stardust Empowerment 2 When in a Pollution Zone, 20% chance to not consume Deviant Power. Crafting Deviations
Super Big Cup 2 Max storage capacity +30%. Crafting Deviations
The Joy of Slacking Off 2 When generating resources, 10% chance to not consume Mood and Crafting speed -20%. Crafting Deviations
The Last Night 2 Resource production interval reduced by 15% (works faster). Crafting Deviations
Unhinged Production 2 When Mood is less than 20%, consume other Deviations' Deviant Power by 1 point when generating resources to produce 2 extra units. Crafting Deviations
Unplanned Production 2 When generating resources, 10% chance to not consume Deviant Power and Crafting speed -20%. Crafting Deviations
Waste Not 2 When Mood is greater than 90%, there is a 5% chance to increase other Deviations' Deviant Power by 10 points when generating resources. Crafting Deviations
Work of Proficiency 2 When generating resources, 5% chance to not consume Deviant Power. Crafting Deviations

Crafting Slot 3 Deviant Specific

Trait Animal/Item Effect Restricted to
Brute Force Rules Bear During production, there is a 10% chance to double resource output. Crafting & Territory Deviations
Clean and Hygienic Sink Player's Sanity will not drop below 20% when within their territory. Crafting & Territory Deviations
Eureka Moment Warm Lamp or Small Signal Light Deviation Securement Unit will not need light to satisfy environment boost. Crafting & Territory Deviations
Extra Load Any Carton Max storage capacity +15% for Crafting Deviations. No effect on Territory Deviations. Crafting & Territory Deviations
Feline Creatures Leopard When the Extradimensional Cat in the territory is active, this Deviation might yield an extra Lightweight item during production. Crafting & Territory Deviations
Foul Symbiosis Boar When producing in a Pollution Zone, there is a 10% chance to yield 1 extra Acid. Crafting & Territory Deviations
Herbivore Deer or Goat During production, they have a chance to yield an additional deviated plant. Crafting & Territory Deviations
Knights of The Round Table Any Table Deviation's defense increases by 5% and reduces Deviant Energy consumption from being hit. Crafting & Territory Deviations
Master of Temperatures Any Fan Players gain 10 Heat Resist within their territory. Crafting & Territory Deviations
Mind Massage Capybara Players will recover 10% Sanity when returning to their territory (10-minute cooldown). Crafting & Territory Deviations
Moonlight Assault Wolf At night, Deviant Energy and Mood recovery speed is increased by 15%. Crafting & Territory De